Tony-LunarG | b0b195d | 2015-05-13 15:01:06 -0600 | [diff] [blame^] | 1 | /////////////////////////////////////////////////////////////////////////////////// |
| 2 | /// OpenGL Mathematics (glm.g-truc.net) |
| 3 | /// |
| 4 | /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) |
| 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy |
| 6 | /// of this software and associated documentation files (the "Software"), to deal |
| 7 | /// in the Software without restriction, including without limitation the rights |
| 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 9 | /// copies of the Software, and to permit persons to whom the Software is |
| 10 | /// furnished to do so, subject to the following conditions: |
| 11 | /// |
| 12 | /// The above copyright notice and this permission notice shall be included in |
| 13 | /// all copies or substantial portions of the Software. |
| 14 | /// |
| 15 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 16 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 17 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 18 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 19 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 20 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| 21 | /// THE SOFTWARE. |
| 22 | /// |
| 23 | /// @ref gtx_euler_angles |
| 24 | /// @file glm/gtx/euler_angles.hpp |
| 25 | /// @date 2005-12-21 / 2011-06-07 |
| 26 | /// @author Christophe Riccio |
| 27 | /// |
| 28 | /// @see core (dependence) |
| 29 | /// @see gtc_half_float (dependence) |
| 30 | /// |
| 31 | /// @defgroup gtx_euler_angles GLM_GTX_euler_angles |
| 32 | /// @ingroup gtx |
| 33 | /// |
| 34 | /// @brief Build matrices from Euler angles. |
| 35 | /// |
| 36 | /// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities. |
| 37 | /////////////////////////////////////////////////////////////////////////////////// |
| 38 | |
| 39 | #ifndef GLM_GTX_euler_angles |
| 40 | #define GLM_GTX_euler_angles |
| 41 | |
| 42 | // Dependency: |
| 43 | #include "../glm.hpp" |
| 44 | |
| 45 | #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) |
| 46 | # pragma message("GLM: GLM_GTX_euler_angles extension included") |
| 47 | #endif |
| 48 | |
| 49 | namespace glm |
| 50 | { |
| 51 | /// @addtogroup gtx_euler_angles |
| 52 | /// @{ |
| 53 | |
| 54 | /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. |
| 55 | /// @see gtx_euler_angles |
| 56 | template <typename T> |
| 57 | GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleX( |
| 58 | T const & angleX); |
| 59 | |
| 60 | /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. |
| 61 | /// @see gtx_euler_angles |
| 62 | template <typename T> |
| 63 | GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleY( |
| 64 | T const & angleY); |
| 65 | |
| 66 | /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. |
| 67 | /// @see gtx_euler_angles |
| 68 | template <typename T> |
| 69 | GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleZ( |
| 70 | T const & angleZ); |
| 71 | |
| 72 | /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). |
| 73 | /// @see gtx_euler_angles |
| 74 | template <typename T> |
| 75 | GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleXY( |
| 76 | T const & angleX, |
| 77 | T const & angleY); |
| 78 | |
| 79 | /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). |
| 80 | /// @see gtx_euler_angles |
| 81 | template <typename T> |
| 82 | GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleYX( |
| 83 | T const & angleY, |
| 84 | T const & angleX); |
| 85 | |
| 86 | /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). |
| 87 | /// @see gtx_euler_angles |
| 88 | template <typename T> |
| 89 | GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleXZ( |
| 90 | T const & angleX, |
| 91 | T const & angleZ); |
| 92 | |
| 93 | /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). |
| 94 | /// @see gtx_euler_angles |
| 95 | template <typename T> |
| 96 | GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleZX( |
| 97 | T const & angle, |
| 98 | T const & angleX); |
| 99 | |
| 100 | /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). |
| 101 | /// @see gtx_euler_angles |
| 102 | template <typename T> |
| 103 | GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleYZ( |
| 104 | T const & angleY, |
| 105 | T const & angleZ); |
| 106 | |
| 107 | /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). |
| 108 | /// @see gtx_euler_angles |
| 109 | template <typename T> |
| 110 | GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleZY( |
| 111 | T const & angleZ, |
| 112 | T const & angleY); |
| 113 | |
| 114 | /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). |
| 115 | /// @see gtx_euler_angles |
| 116 | template <typename T> |
| 117 | GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleYXZ( |
| 118 | T const & yaw, |
| 119 | T const & pitch, |
| 120 | T const & roll); |
| 121 | |
| 122 | /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). |
| 123 | /// @see gtx_euler_angles |
| 124 | template <typename T> |
| 125 | GLM_FUNC_DECL detail::tmat4x4<T, defaultp> yawPitchRoll( |
| 126 | T const & yaw, |
| 127 | T const & pitch, |
| 128 | T const & roll); |
| 129 | |
| 130 | /// Creates a 2D 2 * 2 rotation matrix from an euler angle. |
| 131 | /// @see gtx_euler_angles |
| 132 | template <typename T> |
| 133 | GLM_FUNC_DECL detail::tmat2x2<T, defaultp> orientate2(T const & angle); |
| 134 | |
| 135 | /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. |
| 136 | /// @see gtx_euler_angles |
| 137 | template <typename T> |
| 138 | GLM_FUNC_DECL detail::tmat3x3<T, defaultp> orientate3(T const & angle); |
| 139 | |
| 140 | /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). |
| 141 | /// @see gtx_euler_angles |
| 142 | template <typename T, precision P> |
| 143 | GLM_FUNC_DECL detail::tmat3x3<T, P> orientate3(detail::tvec3<T, P> const & angles); |
| 144 | |
| 145 | /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). |
| 146 | /// @see gtx_euler_angles |
| 147 | template <typename T, precision P> |
| 148 | GLM_FUNC_DECL detail::tmat4x4<T, P> orientate4(detail::tvec3<T, P> const & angles); |
| 149 | |
| 150 | /// @} |
| 151 | }//namespace glm |
| 152 | |
| 153 | #include "euler_angles.inl" |
| 154 | |
| 155 | #endif//GLM_GTX_euler_angles |