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Tony-LunarGb0b195d2015-05-13 15:01:06 -06001///////////////////////////////////////////////////////////////////////////////////
2/// OpenGL Mathematics (glm.g-truc.net)
3///
4/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
5/// Permission is hereby granted, free of charge, to any person obtaining a copy
6/// of this software and associated documentation files (the "Software"), to deal
7/// in the Software without restriction, including without limitation the rights
8/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9/// copies of the Software, and to permit persons to whom the Software is
10/// furnished to do so, subject to the following conditions:
11///
12/// The above copyright notice and this permission notice shall be included in
13/// all copies or substantial portions of the Software.
14///
15/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21/// THE SOFTWARE.
22///
23/// @ref gtx_euler_angles
24/// @file glm/gtx/euler_angles.hpp
25/// @date 2005-12-21 / 2011-06-07
26/// @author Christophe Riccio
27///
28/// @see core (dependence)
29/// @see gtc_half_float (dependence)
30///
31/// @defgroup gtx_euler_angles GLM_GTX_euler_angles
32/// @ingroup gtx
33///
34/// @brief Build matrices from Euler angles.
35///
36/// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities.
37///////////////////////////////////////////////////////////////////////////////////
38
39#ifndef GLM_GTX_euler_angles
40#define GLM_GTX_euler_angles
41
42// Dependency:
43#include "../glm.hpp"
44
45#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
46# pragma message("GLM: GLM_GTX_euler_angles extension included")
47#endif
48
49namespace glm
50{
51 /// @addtogroup gtx_euler_angles
52 /// @{
53
54 /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
55 /// @see gtx_euler_angles
56 template <typename T>
57 GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleX(
58 T const & angleX);
59
60 /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
61 /// @see gtx_euler_angles
62 template <typename T>
63 GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleY(
64 T const & angleY);
65
66 /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
67 /// @see gtx_euler_angles
68 template <typename T>
69 GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleZ(
70 T const & angleZ);
71
72 /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
73 /// @see gtx_euler_angles
74 template <typename T>
75 GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleXY(
76 T const & angleX,
77 T const & angleY);
78
79 /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
80 /// @see gtx_euler_angles
81 template <typename T>
82 GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleYX(
83 T const & angleY,
84 T const & angleX);
85
86 /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
87 /// @see gtx_euler_angles
88 template <typename T>
89 GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleXZ(
90 T const & angleX,
91 T const & angleZ);
92
93 /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
94 /// @see gtx_euler_angles
95 template <typename T>
96 GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleZX(
97 T const & angle,
98 T const & angleX);
99
100 /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
101 /// @see gtx_euler_angles
102 template <typename T>
103 GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleYZ(
104 T const & angleY,
105 T const & angleZ);
106
107 /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
108 /// @see gtx_euler_angles
109 template <typename T>
110 GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleZY(
111 T const & angleZ,
112 T const & angleY);
113
114 /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
115 /// @see gtx_euler_angles
116 template <typename T>
117 GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleYXZ(
118 T const & yaw,
119 T const & pitch,
120 T const & roll);
121
122 /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
123 /// @see gtx_euler_angles
124 template <typename T>
125 GLM_FUNC_DECL detail::tmat4x4<T, defaultp> yawPitchRoll(
126 T const & yaw,
127 T const & pitch,
128 T const & roll);
129
130 /// Creates a 2D 2 * 2 rotation matrix from an euler angle.
131 /// @see gtx_euler_angles
132 template <typename T>
133 GLM_FUNC_DECL detail::tmat2x2<T, defaultp> orientate2(T const & angle);
134
135 /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.
136 /// @see gtx_euler_angles
137 template <typename T>
138 GLM_FUNC_DECL detail::tmat3x3<T, defaultp> orientate3(T const & angle);
139
140 /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
141 /// @see gtx_euler_angles
142 template <typename T, precision P>
143 GLM_FUNC_DECL detail::tmat3x3<T, P> orientate3(detail::tvec3<T, P> const & angles);
144
145 /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
146 /// @see gtx_euler_angles
147 template <typename T, precision P>
148 GLM_FUNC_DECL detail::tmat4x4<T, P> orientate4(detail::tvec3<T, P> const & angles);
149
150 /// @}
151}//namespace glm
152
153#include "euler_angles.inl"
154
155#endif//GLM_GTX_euler_angles