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Tony-LunarGb0b195d2015-05-13 15:01:06 -06001///////////////////////////////////////////////////////////////////////////////////
2/// OpenGL Mathematics (glm.g-truc.net)
3///
4/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
5/// Permission is hereby granted, free of charge, to any person obtaining a copy
6/// of this software and associated documentation files (the "Software"), to deal
7/// in the Software without restriction, including without limitation the rights
8/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9/// copies of the Software, and to permit persons to whom the Software is
10/// furnished to do so, subject to the following conditions:
11///
12/// The above copyright notice and this permission notice shall be included in
13/// all copies or substantial portions of the Software.
14///
15/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21/// THE SOFTWARE.
22///
23/// @ref gtx_inertia
24/// @file glm/gtx/inertia.hpp
25/// @date 2006-04-21 / 2011-06-07
26/// @author Christophe Riccio
27///
28/// @see core (dependence)
29/// @see gtx_extented_min_max (dependence)
30///
31/// @defgroup gtx_inertia GLM_GTX_inertia
32/// @ingroup gtx
33///
34/// @brief Create inertia matrices
35///
36/// <glm/gtx/inertia.hpp> need to be included to use these functionalities.
37///////////////////////////////////////////////////////////////////////////////////
38
39#ifndef GLM_GTX_inertia
40#define GLM_GTX_inertia
41
42// Dependency:
43#include "../glm.hpp"
44
45#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
46# pragma message("GLM: GLM_GTX_inertia extension included")
47#endif
48
49namespace glm
50{
51 /*
52 /// @addtogroup gtx_inertia
53 /// @{
54
55 //! Build an inertia matrix for a box.
56 //! From GLM_GTX_inertia extension.
57 template <typename T, precision P>
58 detail::tmat3x3<T, P> boxInertia3(
59 T const & Mass,
60 detail::tvec3<T, P> const & Scale);
61
62 //! Build an inertia matrix for a box.
63 //! From GLM_GTX_inertia extension.
64 template <typename T, precision P>
65 detail::tmat4x4<T, P> boxInertia4(
66 T const & Mass,
67 detail::tvec3<T, P> const & Scale);
68
69 //! Build an inertia matrix for a disk.
70 //! From GLM_GTX_inertia extension.
71 template <typename T, precision P>
72 detail::tmat3x3<T, P> diskInertia3(
73 T const & Mass,
74 T const & Radius);
75
76 //! Build an inertia matrix for a disk.
77 //! From GLM_GTX_inertia extension.
78 template <typename T, precision P>
79 detail::tmat4x4<T, P> diskInertia4(
80 T const & Mass,
81 T const & Radius);
82
83 //! Build an inertia matrix for a ball.
84 //! From GLM_GTX_inertia extension.
85 template <typename T, precision P>
86 detail::tmat3x3<T, P> ballInertia3(
87 T const & Mass,
88 T const & Radius);
89
90 //! Build an inertia matrix for a ball.
91 //! From GLM_GTX_inertia extension.
92 template <typename T, precision P>
93 detail::tmat4x4<T, P> ballInertia4(
94 T const & Mass,
95 T const & Radius);
96
97 //! Build an inertia matrix for a sphere.
98 //! From GLM_GTX_inertia extension.
99 template <typename T, precision P>
100 detail::tmat3x3<T, P> sphereInertia3(
101 T const & Mass,
102 T const & Radius);
103
104 //! Build an inertia matrix for a sphere.
105 //! From GLM_GTX_inertia extension.
106 template <typename T, precision P>
107 detail::tmat4x4<T, P> sphereInertia4(
108 T const & Mass,
109 T const & Radius);
110 */
111 /// @}
112}// namespace glm
113
114#include "inertia.inl"
115
116#endif//GLM_GTX_inertia