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Tony-LunarGb0b195d2015-05-13 15:01:06 -06001///////////////////////////////////////////////////////////////////////////////////
2/// OpenGL Mathematics (glm.g-truc.net)
3///
4/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
5/// Permission is hereby granted, free of charge, to any person obtaining a copy
6/// of this software and associated documentation files (the "Software"), to deal
7/// in the Software without restriction, including without limitation the rights
8/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9/// copies of the Software, and to permit persons to whom the Software is
10/// furnished to do so, subject to the following conditions:
11///
12/// The above copyright notice and this permission notice shall be included in
13/// all copies or substantial portions of the Software.
14///
15/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21/// THE SOFTWARE.
22///
23/// @ref core
24/// @file glm/mat3x3.hpp
25/// @date 2013-12-24 / 2013-12-24
26/// @author Christophe Riccio
27///////////////////////////////////////////////////////////////////////////////////
28
29#ifndef GLM_MAT3X3_INCLUDED
30#define GLM_MAT3X3_INCLUDED
31
32#include "detail/type_mat3x3.hpp"
33
34namespace glm
35{
36 /// 3 columns of 3 components matrix of low precision floating-point numbers.
37 /// There is no guarantee on the actual precision.
38 ///
39 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
40 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
41 typedef detail::tmat3x3<float, lowp> lowp_mat3;
42
43 /// 3 columns of 3 components matrix of medium precision floating-point numbers.
44 /// There is no guarantee on the actual precision.
45 ///
46 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
47 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
48 typedef detail::tmat3x3<float, mediump> mediump_mat3;
49
50 /// 3 columns of 3 components matrix of high precision floating-point numbers.
51 /// There is no guarantee on the actual precision.
52 ///
53 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
54 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
55 typedef detail::tmat3x3<float, highp> highp_mat3;
56
57 /// 3 columns of 3 components matrix of low precision floating-point numbers.
58 /// There is no guarantee on the actual precision.
59 ///
60 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
61 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
62 typedef detail::tmat3x3<float, lowp> lowp_mat3x3;
63
64 /// 3 columns of 3 components matrix of medium precision floating-point numbers.
65 /// There is no guarantee on the actual precision.
66 ///
67 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
68 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
69 typedef detail::tmat3x3<float, mediump> mediump_mat3x3;
70
71 /// 3 columns of 3 components matrix of high precision floating-point numbers.
72 /// There is no guarantee on the actual precision.
73 ///
74 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
75 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
76 typedef detail::tmat3x3<float, highp> highp_mat3x3;
77
78}//namespace glm
79
80#endif//GLM_MAT3X3_INCLUDED