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Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -06001// Copyright 2005, Google Inc.
2// All rights reserved.
3//
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5// modification, are permitted provided that the following conditions are
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7//
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9// notice, this list of conditions and the following disclaimer.
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17//
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27// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29
30
31// XGL tests
32//
33// Copyright (C) 2014 LunarG, Inc.
34//
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36// copy of this software and associated documentation files (the "Software"),
37// to deal in the Software without restriction, including without limitation
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41//
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44//
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46// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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51// DEALINGS IN THE SOFTWARE.
52
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -060053// Basic rendering tests
54
55#include <stdlib.h>
56#include <stdio.h>
57#include <stdbool.h>
58#include <string.h>
Courtney Goeltzenleuchterda91b952014-08-21 17:34:22 -060059#include <iostream>
60#include <fstream>
61using namespace std;
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -060062
63#include <xgl.h>
Courtney Goeltzenleuchter42c144a2014-10-03 18:05:10 -060064#include <xglIntelExt.h>
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -060065#include "gtest-1.7.0/include/gtest/gtest.h"
66
67#include "xgldevice.h"
Courtney Goeltzenleuchterefd4e0a2014-09-01 16:37:18 -060068#include "xglimage.h"
Chia-I Wufe7c1de2014-08-28 11:56:29 +080069#include "icd-bil.h"
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -060070
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060071#include "xglrenderframework.h"
Courtney Goeltzenleuchterf21d32d2014-09-01 13:57:15 -060072
Courtney Goeltzenleuchterf1b5b082014-10-09 11:05:19 -060073#undef ASSERT_NO_FATAL_FAILURE
74#define ASSERT_NO_FATAL_FAILURE(x) x
75
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -060076//--------------------------------------------------------------------------------------
77// Mesh and VertexFormat Data
78//--------------------------------------------------------------------------------------
79struct Vertex
80{
81 XGL_FLOAT posX, posY, posZ, posW; // Position data
82 XGL_FLOAT r, g, b, a; // Color
83};
84
85#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
86
87static const Vertex g_vbData[] =
88{
89 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
90 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
91 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
92 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
93 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
94 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
95
96 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
97 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
98 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
99 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
100 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
101 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
102
103 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
104 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
105 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
106 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
107 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
108 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
109
110 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
111 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
112 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
113 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
114 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
115 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
116
117 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
118 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
119 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
120 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
121 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
122 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
123
124 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
125 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
126 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
127 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
128 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
129 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
130};
131
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -0600132class XglRenderTest : public XglRenderFramework
Courtney Goeltzenleuchter54119a32014-09-04 16:26:02 -0600133{
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600134public:
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600135 void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices );
Cody Northrop7d2035d2014-10-06 15:42:00 -0600136 void InitTexture();
137 void InitSampler();
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600138 void DrawTriangleTest(const char *vertShaderText, const char *fragShaderText);
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600139 void DrawRotatedTriangleTest();
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -0600140 void NewGenerateClearAndPrepareBufferCmds(XglImage *renderTarget);
141 void NewGenerateBindStateAndPipelineCmds(XGL_PIPELINE* pipeline);
142
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600143
144protected:
Cody Northrop7d2035d2014-10-06 15:42:00 -0600145 XGL_IMAGE m_texture;
146 XGL_IMAGE_VIEW m_textureView;
147 XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo;
148 XGL_GPU_MEMORY m_textureMem;
149
150 XGL_SAMPLER m_sampler;
151
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -0600152// XGL_APPLICATION_INFO app_info;
153// XGL_PHYSICAL_GPU objs[MAX_GPUS];
154// XGL_UINT gpu_count;
155// XGL_GPU_MEMORY m_descriptor_set_mem;
156// XGL_GPU_MEMORY m_pipe_mem;
157// XglDevice *m_device;
158// XGL_CMD_BUFFER m_cmdBuffer;
159// XGL_UINT32 m_numVertices;
160// XGL_MEMORY_VIEW_ATTACH_INFO m_vtxBufferView;
161// XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView;
162// XGL_GPU_MEMORY m_vtxBufferMem;
163// XGL_GPU_MEMORY m_constantBufferMem;
164// XGL_UINT32 m_numMemRefs;
165// XGL_MEMORY_REF m_memRefs[5];
166// XGL_RASTER_STATE_OBJECT m_stateRaster;
167// XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
168// XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
169// XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
170// XGL_MSAA_STATE_OBJECT m_stateMsaa;
171// XGL_DESCRIPTOR_SET m_rsrcDescSet;
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600172
173 virtual void SetUp() {
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600174
175 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
176 this->app_info.pNext = NULL;
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600177 this->app_info.pAppName = (const XGL_CHAR *) "render_tests";
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600178 this->app_info.appVersion = 1;
179 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
180 this->app_info.engineVersion = 1;
181 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
182
Cody Northrop7d2035d2014-10-06 15:42:00 -0600183 memset(&m_textureViewInfo, 0, sizeof(m_textureViewInfo));
184 m_textureViewInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO;
185
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -0600186 InitFramework();
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600187 }
188
189 virtual void TearDown() {
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -0600190 // Clean up resources before we reset
191 ShutdownFramework();
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600192 }
193};
194
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600195// this function will create the vertex buffer and fill it with the mesh data
196void XglRenderTest::InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride,
197 const void* vertices )
198{
199 XGL_RESULT err = XGL_SUCCESS;
200
201 assert( numVertices * vbStride > 0 );
202 m_numVertices = numVertices;
203
204 XGL_MEMORY_ALLOC_INFO alloc_info = {};
205 XGL_UINT8 *pData;
206
207 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
208 alloc_info.allocationSize = numVertices * vbStride;
209 alloc_info.alignment = 0;
210 alloc_info.heapCount = 1;
211 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
212
213 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
214 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
215
216 err = xglAllocMemory(device(), &alloc_info, &m_vtxBufferMem);
217 ASSERT_XGL_SUCCESS(err);
218
219 err = xglMapMemory(m_vtxBufferMem, 0, (XGL_VOID **) &pData);
220 ASSERT_XGL_SUCCESS(err);
221
222 memcpy(pData, vertices, alloc_info.allocationSize);
223
224 err = xglUnmapMemory(m_vtxBufferMem);
225 ASSERT_XGL_SUCCESS(err);
226
227 // set up the memory view for the vertex buffer
228 this->m_vtxBufferView.stride = vbStride;
229 this->m_vtxBufferView.range = numVertices * vbStride;
230 this->m_vtxBufferView.offset = 0;
231 this->m_vtxBufferView.mem = m_vtxBufferMem;
232 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
233 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
234
235 // open the command buffer
236 err = xglBeginCommandBuffer( m_cmdBuffer, 0 );
237 ASSERT_XGL_SUCCESS(err);
238
239 XGL_MEMORY_STATE_TRANSITION transition = {};
240 transition.mem = m_vtxBufferMem;
241 transition.oldState = XGL_MEMORY_STATE_DATA_TRANSFER;
242 transition.newState = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
243 transition.offset = 0;
244 transition.regionSize = numVertices * vbStride;
245
246 // write transition to the command buffer
247 xglCmdPrepareMemoryRegions( m_cmdBuffer, 1, &transition );
248 this->m_vtxBufferView.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
249
250 // finish recording the command buffer
251 err = xglEndCommandBuffer( m_cmdBuffer );
252 ASSERT_XGL_SUCCESS(err);
253
254 // this command buffer only uses the vertex buffer memory
255 m_numMemRefs = 1;
256 m_memRefs[0].flags = 0;
257 m_memRefs[0].mem = m_vtxBufferMem;
258
259 // submit the command buffer to the universal queue
260 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
261 ASSERT_XGL_SUCCESS(err);
262}
263
Cody Northrop7d2035d2014-10-06 15:42:00 -0600264void XglRenderTest::InitTexture()
265{
Cody Northrop2f1646d2014-10-07 16:25:00 -0600266#define DEMO_TEXTURE_COUNT 1
267
268 const XGL_FORMAT tex_format = { XGL_CH_FMT_B8G8R8A8, XGL_NUM_FMT_UNORM };
269 const XGL_INT tex_width = 16;
270 const XGL_INT tex_height = 16;
271 const uint32_t tex_colors[DEMO_TEXTURE_COUNT][2] = {
272 { 0xffff0000, 0xff00ff00 },
273 };
Cody Northrop7d2035d2014-10-06 15:42:00 -0600274 XGL_RESULT err;
Cody Northrop2f1646d2014-10-07 16:25:00 -0600275 XGL_UINT i;
Cody Northrop7d2035d2014-10-06 15:42:00 -0600276
Cody Northrop2f1646d2014-10-07 16:25:00 -0600277 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
278 const XGL_SAMPLER_CREATE_INFO sampler = {
279 .sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
280 .pNext = NULL,
281 .magFilter = XGL_TEX_FILTER_NEAREST,
282 .minFilter = XGL_TEX_FILTER_NEAREST,
283 .mipMode = XGL_TEX_MIPMAP_BASE,
284 .addressU = XGL_TEX_ADDRESS_WRAP,
285 .addressV = XGL_TEX_ADDRESS_WRAP,
286 .addressW = XGL_TEX_ADDRESS_WRAP,
287 .mipLodBias = 0.0f,
288 .maxAnisotropy = 0,
289 .compareFunc = XGL_COMPARE_NEVER,
290 .minLod = 0.0f,
291 .maxLod = 0.0f,
292 .borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE,
293 };
294 const XGL_IMAGE_CREATE_INFO image = {
295 .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
296 .pNext = NULL,
297 .imageType = XGL_IMAGE_2D,
298 .format = tex_format,
299 .extent = { tex_width, tex_height, 1 },
300 .mipLevels = 1,
301 .arraySize = 1,
302 .samples = 1,
303 .tiling = XGL_LINEAR_TILING,
304 .usage = XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT,
305 .flags = 0,
306 };
307 XGL_MEMORY_ALLOC_INFO mem_alloc;
308 mem_alloc.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
309 mem_alloc.pNext = NULL;
310 mem_alloc.allocationSize = 0;
311 mem_alloc.alignment = 0;
312 mem_alloc.flags = 0;
313 mem_alloc.heapCount = 0;
314 mem_alloc.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
315 XGL_IMAGE_VIEW_CREATE_INFO view;
316 view.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
317 view.pNext = NULL;
318 view.image = XGL_NULL_HANDLE;
319 view.viewType = XGL_IMAGE_VIEW_2D;
320 view.format = image.format;
321 view.channels.r = XGL_CHANNEL_SWIZZLE_R;
322 view.channels.g = XGL_CHANNEL_SWIZZLE_G;
323 view.channels.b = XGL_CHANNEL_SWIZZLE_B;
324 view.channels.a = XGL_CHANNEL_SWIZZLE_A;
325 view.subresourceRange.aspect = XGL_IMAGE_ASPECT_COLOR;
326 view.subresourceRange.baseMipLevel = 0;
327 view.subresourceRange.mipLevels = 1;
328 view.subresourceRange.baseArraySlice = 0;
329 view.subresourceRange.arraySize = 1;
330 view.minLod = 0.0f;
Cody Northrop7d2035d2014-10-06 15:42:00 -0600331
Cody Northrop2f1646d2014-10-07 16:25:00 -0600332 XGL_MEMORY_REQUIREMENTS mem_reqs;
333 XGL_SIZE mem_reqs_size;
Cody Northrop7d2035d2014-10-06 15:42:00 -0600334
Cody Northrop2f1646d2014-10-07 16:25:00 -0600335 /* create sampler */
336 err = xglCreateSampler(device(), &sampler, &m_sampler);
337 assert(!err);
338
339 /* create image */
340 err = xglCreateImage(device(), &image, &m_texture);
341 assert(!err);
342
343 err = xglGetObjectInfo(m_texture,
344 XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
345 &mem_reqs_size, &mem_reqs);
346 assert(!err && mem_reqs_size == sizeof(mem_reqs));
347
348 mem_alloc.allocationSize = mem_reqs.size;
349 mem_alloc.alignment = mem_reqs.alignment;
350 mem_alloc.heapCount = mem_reqs.heapCount;
351 memcpy(mem_alloc.heaps, mem_reqs.heaps,
352 sizeof(mem_reqs.heaps[0]) * mem_reqs.heapCount);
353
354 /* allocate memory */
355 err = xglAllocMemory(device(), &mem_alloc, &m_textureMem);
356 assert(!err);
357
358 /* bind memory */
359 err = xglBindObjectMemory(m_texture, m_textureMem, 0);
360 assert(!err);
361
362 /* create image view */
363 view.image = m_texture;
364 err = xglCreateImageView(device(), &view, &m_textureView);
365 assert(!err);
Cody Northrop7d2035d2014-10-06 15:42:00 -0600366 }
367
Cody Northrop2f1646d2014-10-07 16:25:00 -0600368 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
369 const XGL_IMAGE_SUBRESOURCE subres = {
370 .aspect = XGL_IMAGE_ASPECT_COLOR,
371 .mipLevel = 0,
372 .arraySlice = 0,
373 };
374 XGL_SUBRESOURCE_LAYOUT layout;
375 XGL_SIZE layout_size;
376 XGL_VOID *data;
377 XGL_INT x, y;
Cody Northrop7d2035d2014-10-06 15:42:00 -0600378
Cody Northrop2f1646d2014-10-07 16:25:00 -0600379 err = xglGetImageSubresourceInfo(m_texture, &subres,
380 XGL_INFO_TYPE_SUBRESOURCE_LAYOUT, &layout_size, &layout);
381 assert(!err && layout_size == sizeof(layout));
Cody Northrop7d2035d2014-10-06 15:42:00 -0600382
Cody Northrop2f1646d2014-10-07 16:25:00 -0600383 err = xglMapMemory(m_textureMem, 0, &data);
384 assert(!err);
Cody Northrop7d2035d2014-10-06 15:42:00 -0600385
Cody Northrop2f1646d2014-10-07 16:25:00 -0600386 for (y = 0; y < tex_height; y++) {
387 uint32_t *row = (uint32_t *) ((char *) data + layout.rowPitch * y);
388 for (x = 0; x < tex_width; x++)
389 row[x] = tex_colors[i][(x & 1) ^ (y & 1)];
Cody Northrop7d2035d2014-10-06 15:42:00 -0600390 }
Cody Northrop2f1646d2014-10-07 16:25:00 -0600391
392 err = xglUnmapMemory(m_textureMem);
393 assert(!err);
Cody Northrop7d2035d2014-10-06 15:42:00 -0600394 }
395
Cody Northrop7d2035d2014-10-06 15:42:00 -0600396 m_textureViewInfo.view = m_textureView;
397}
398
399void XglRenderTest::InitSampler()
400{
401 XGL_RESULT err;
402
403 XGL_SAMPLER_CREATE_INFO samplerCreateInfo = {};
404 samplerCreateInfo.sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
405 samplerCreateInfo.magFilter = XGL_TEX_FILTER_NEAREST;
406 samplerCreateInfo.minFilter = XGL_TEX_FILTER_NEAREST;
407 samplerCreateInfo.mipMode = XGL_TEX_MIPMAP_BASE;
408 samplerCreateInfo.addressU = XGL_TEX_ADDRESS_WRAP;
409 samplerCreateInfo.addressV = XGL_TEX_ADDRESS_WRAP;
410 samplerCreateInfo.addressW = XGL_TEX_ADDRESS_WRAP;
411 samplerCreateInfo.mipLodBias = 0.0;
412 samplerCreateInfo.maxAnisotropy = 0.0;
413 samplerCreateInfo.compareFunc = XGL_COMPARE_NEVER;
414 samplerCreateInfo.minLod = 0.0;
415 samplerCreateInfo.maxLod = 0.0;
416 samplerCreateInfo.borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE;
417
418 err = xglCreateSampler(device(),&samplerCreateInfo, &m_sampler);
419 ASSERT_XGL_SUCCESS(err);
420}
421
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600422void XglRenderTest::DrawRotatedTriangleTest()
423{
424 // TODO : This test will pass a matrix into VS to affect triangle orientation.
425}
426
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600427void XglRenderTest::DrawTriangleTest(const char *vertShaderText, const char *fragShaderText)
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600428{
429 XGL_PIPELINE pipeline;
430 XGL_SHADER vs, ps;
431 XGL_RESULT err;
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600432
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -0600433 ASSERT_NO_FATAL_FAILURE(InitState());
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600434 ASSERT_NO_FATAL_FAILURE(InitViewport());
435
436 ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_VERTEX,
437 vertShaderText, &vs));
438
439 ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_FRAGMENT,
440 fragShaderText, &ps));
441
442 ASSERT_NO_FATAL_FAILURE(CreateDefaultPipeline(&pipeline, vs, ps));
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600443
444 /*
445 * Shaders are now part of the pipeline, don't need these anymore
446 */
447 ASSERT_XGL_SUCCESS(xglDestroyObject(ps));
448 ASSERT_XGL_SUCCESS(xglDestroyObject(vs));
449
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600450 ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600451
Cody Northrop275d40b2014-10-01 14:03:25 -0600452 const int constantCount = 4;
453 const float constants[constantCount] = { 0.5, 0.5, 0.5, 1.0 };
454 InitConstantBuffer(constantCount, sizeof(constants[0]), (const void*) constants);
455
456 // Create descriptor set for a uniform resource
457 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
458 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
459 descriptorInfo.slots = 1;
460
461 // create a descriptor set with a single slot
462 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
463 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
464
465 // bind memory to the descriptor set
466 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
467
468 // write the constant buffer view to the descriptor set
469 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
470 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_constantBufferView );
471 xglEndDescriptorSetUpdate( m_rsrcDescSet );
472
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600473 // Build command buffer
474 err = xglBeginCommandBuffer(m_cmdBuffer, 0);
475 ASSERT_XGL_SUCCESS(err);
476
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600477 GenerateClearAndPrepareBufferCmds();
478 GenerateBindRenderTargetCmd();
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600479 GenerateBindStateAndPipelineCmds(&pipeline);
480
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600481// xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
482// xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView );
483
484 // render the cube
485 xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 );
486
487 // prepare the back buffer for present
488// XGL_IMAGE_STATE_TRANSITION transitionToPresent = {};
489// transitionToPresent.image = m_image;
490// transitionToPresent.oldState = m_image_state;
491// transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT;
492// transitionToPresent.subresourceRange = srRange;
493// xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent );
494// m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState;
495
496 // finalize recording of the command buffer
497 err = xglEndCommandBuffer( m_cmdBuffer );
498 ASSERT_XGL_SUCCESS( err );
499
500 // this command buffer only uses the vertex buffer memory
501 m_numMemRefs = 0;
502// m_memRefs[0].flags = 0;
503// m_memRefs[0].mem = m_vtxBufferMemory;
504
505 // submit the command buffer to the universal queue
506 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
507 ASSERT_XGL_SUCCESS( err );
508
Chia-I Wu113e9d92014-08-27 14:58:05 +0800509 err = xglQueueWaitIdle( m_device->m_queue );
510 ASSERT_XGL_SUCCESS( err );
511
Courtney Goeltzenleuchter464746c2014-08-26 18:16:41 -0600512 // Wait for work to finish before cleaning up.
513 xglDeviceWaitIdle(m_device->device());
514
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600515 RecordImage(m_renderTarget);
Chia-I Wu57b3fa82014-08-30 23:58:36 +0800516
Courtney Goeltzenleuchter02461882014-08-22 16:27:58 -0600517}
518
Chia-I Wu113e9d92014-08-27 14:58:05 +0800519
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600520TEST_F(XglRenderTest, TestDrawTriangle1) {
521 static const char *vertShaderText =
522 "#version 130\n"
523 "vec2 vertices[3];\n"
524 "void main() {\n"
525 " vertices[0] = vec2(-1.0, -1.0);\n"
526 " vertices[1] = vec2( 1.0, -1.0);\n"
527 " vertices[2] = vec2( 0.0, 1.0);\n"
528 " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
529 "}\n";
530
531 static const char *fragShaderText =
532 "#version 130\n"
533 "uniform vec4 foo;\n"
534 "void main() {\n"
535 " gl_FragColor = foo;\n"
536 "}\n";
537 DrawTriangleTest(vertShaderText, fragShaderText);
538}
539
540TEST_F(XglRenderTest, TestDrawTriangle2) {
Courtney Goeltzenleuchterf1b5b082014-10-09 11:05:19 -0600541// static const char *vertShaderText =
542// "#version 130\n"
543// "void main() {\n"
544// " vec2 vertices[3];"
545// " vertices[0] = vec2(-0.5, -0.5);\n"
546// " vertices[1] = vec2( 0.5, -0.5);\n"
547// " vertices[2] = vec2( 0.5, 0.5);\n"
548// " vec4 colors[3];\n"
549// " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n"
550// " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n"
551// " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n"
552// " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
553// "}\n";
554
555// static const char *fragShaderText =
556// "#version 130\n"
557// "void main() {\n"
558// " gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n"
559// "}\n";
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600560 static const char *vertShaderText =
Courtney Goeltzenleuchterf1b5b082014-10-09 11:05:19 -0600561 "#version 130\n"
562 "vec2 vertices[3];\n"
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600563 "void main() {\n"
Courtney Goeltzenleuchterf1b5b082014-10-09 11:05:19 -0600564 " vertices[0] = vec2(-1.0, -1.0);\n"
565 " vertices[1] = vec2( 1.0, -1.0);\n"
566 " vertices[2] = vec2( 0.0, 1.0);\n"
567 " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600568 "}\n";
569
570 static const char *fragShaderText =
Courtney Goeltzenleuchterf1b5b082014-10-09 11:05:19 -0600571 "#version 130\n"
572 "uniform vec4 foo;\n"
573 "void main() {\n"
574 " gl_FragColor = foo;\n"
575 "}\n";
576// DrawTriangleTest(vertShaderText, fragShaderText);
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600577}
578
Tobin Ehlisd806c8e2014-10-07 14:41:29 -0600579TEST_F(XglRenderTest, TestDrawRotatedTriangle) {
580 DrawRotatedTriangleTest();
581}
582
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600583int main(int argc, char **argv) {
Courtney Goeltzenleuchter54119a32014-09-04 16:26:02 -0600584 int result;
585
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600586 ::testing::InitGoogleTest(&argc, argv);
Courtney Goeltzenleuchter54119a32014-09-04 16:26:02 -0600587 XglTestFramework::InitArgs(&argc, argv);
588
Courtney Goeltzenleuchtera0f74c52014-10-08 08:46:51 -0600589 ::testing::Environment* const xgl_test_env = ::testing::AddGlobalTestEnvironment(new TestEnvironment);
590
Courtney Goeltzenleuchter54119a32014-09-04 16:26:02 -0600591 result = RUN_ALL_TESTS();
592
593 XglTestFramework::Finish();
594 return result;
Courtney Goeltzenleuchtercc5eb3a2014-08-19 18:35:50 -0600595}