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Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -06001/*
2 * XGL
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25#ifndef PIPELINE_H
26#define PIPELINE_H
27
28#include "intel.h"
29#include "obj.h"
30#include "dev.h"
31
Chia-I Wu1f7540b2014-08-22 13:56:18 +080032#define INTEL_RMAP_SLOT_RT ((XGL_UINT) -1)
33#define INTEL_RMAP_SLOT_DYN ((XGL_UINT) -2)
34struct intel_rmap_slot {
35 /*
36 *
37 * When path_len is 0, the slot is unused.
38 * When path_len is 1, the slot uses descriptor "index".
39 * When path_len is INTEL_RMAP_SLOT_RT, the slot uses RT "index".
40 * When path_len is INTEL_RMAP_SLOT_DYN, the slot uses the dynamic view.
41 * Otherwise, the slot uses "path" to find the descriptor.
42 */
43 XGL_UINT path_len;
44
45 union {
46 XGL_UINT index;
47 XGL_UINT *path;
48 } u;
49};
50
51/**
52 * Shader resource mapping.
53 */
54struct intel_rmap {
55 /* this is not an intel_obj */
56
57 XGL_UINT rt_count;
58 XGL_UINT resource_count;
59 XGL_UINT uav_count;
60 XGL_UINT sampler_count;
61
62 /*
63 * rt_count slots +
64 * resource_count slots +
65 * uav_count slots +
66 * sampler_count slots
67 */
68 struct intel_rmap_slot *slots;
69 XGL_UINT slot_count;
70};
71
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -060072#define INTEL_MAX_DRAW_BUFFERS 8
73#define INTEL_MAX_CONST_BUFFERS (1 + 12)
74#define INTEL_MAX_SAMPLER_VIEWS 16
75#define INTEL_MAX_SAMPLERS 16
76#define INTEL_MAX_SO_BINDINGS 64
77#define INTEL_MAX_SO_BUFFERS 4
78#define INTEL_MAX_VIEWPORTS 1
79
80#define INTEL_MAX_VS_SURFACES (INTEL_MAX_CONST_BUFFERS + INTEL_MAX_SAMPLER_VIEWS)
81#define INTEL_VS_CONST_SURFACE(i) (i)
82#define INTEL_VS_TEXTURE_SURFACE(i) (INTEL_MAX_CONST_BUFFERS + i)
83
84#define INTEL_MAX_GS_SURFACES (INTEL_MAX_SO_BINDINGS)
85#define INTEL_GS_SO_SURFACE(i) (i)
86
87#define INTEL_MAX_WM_SURFACES (INTEL_MAX_DRAW_BUFFERS + INTEL_MAX_CONST_BUFFERS + INTEL_MAX_SAMPLER_VIEWS)
88#define INTEL_WM_DRAW_SURFACE(i) (i)
89#define INTEL_WM_CONST_SURFACE(i) (INTEL_MAX_DRAW_BUFFERS + i)
90#define INTEL_WM_TEXTURE_SURFACE(i) (INTEL_MAX_DRAW_BUFFERS + INTEL_MAX_CONST_BUFFERS + i)
91
92#define SHADER_VERTEX_FLAG (1 << XGL_SHADER_STAGE_VERTEX)
93#define SHADER_TESS_CONTROL_FLAG (1 << XGL_SHADER_STAGE_TESS_CONTROL)
94#define SHADER_TESS_EVAL_FLAG (1 << XGL_SHADER_STAGE_TESS_EVALUATION)
95#define SHADER_GEOMETRY_FLAG (1 << XGL_SHADER_STAGE_GEOMETRY)
96#define SHADER_FRAGMENT_FLAG (1 << XGL_SHADER_STAGE_FRAGMENT)
97#define SHADER_COMPUTE_FLAG (1 << XGL_SHADER_STAGE_COMPUTE)
98
Courtney Goeltzenleuchterd85c1d62014-08-27 14:04:53 -060099struct intel_pipe_shader {
100 void *pCode;
101 uint32_t codeSize;
102};
103
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600104/**
105 * 3D pipeline.
106 */
107struct intel_pipeline {
108 struct intel_obj obj;
109
110 struct intel_dev *dev;
111
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600112 bool has_gen6_wa_pipe_control;
113
114 /* XGL IA_STATE */
Courtney Goeltzenleuchter42509992014-08-21 17:33:46 -0600115 XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state;
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600116 int prim_type;
117 bool primitive_restart;
118 uint32_t primitive_restart_index;
119
120 /* Index of provoking vertex for each prim type */
121 int provoking_vertex_tri;
122 int provoking_vertex_trifan;
123 int provoking_vertex_line;
124
125 // TODO: This should probably be Intel HW state, not XGL state.
126 /* Depth Buffer format */
127 XGL_FORMAT db_format;
128
129 XGL_PIPELINE_CB_STATE cb_state;
130
131 // XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state;
132 bool depthClipEnable;
133 bool rasterizerDiscardEnable;
134 float pointSize;
135
136 XGL_PIPELINE_TESS_STATE_CREATE_INFO tess_state;
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600137
138 uint32_t active_shaders;
139 XGL_PIPELINE_SHADER vs;
140 XGL_PIPELINE_SHADER fs;
Courtney Goeltzenleuchterd85c1d62014-08-27 14:04:53 -0600141 struct intel_pipe_shader intel_vs;
142 struct intel_rmap *vs_rmap;
143 struct intel_pipe_shader intel_fs;
Chia-I Wued833872014-08-23 17:00:35 +0800144 struct intel_rmap *fs_rmap;
Courtney Goeltzenleuchterd85c1d62014-08-27 14:04:53 -0600145 struct intel_pipe_shader gs;
146 struct intel_pipe_shader tess_control;
147 struct intel_pipe_shader tess_eval;
148 struct intel_pipe_shader compute;
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600149
Courtney Goeltzenleuchter42509992014-08-21 17:33:46 -0600150 XGL_SIZE total_size; // FB memory app needs to allocate for this pipeline
151
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600152 int reduced_prim;
153 int so_num_vertices, so_max_vertices;
154
155 uint32_t SF_VIEWPORT;
156 uint32_t CLIP_VIEWPORT;
157 uint32_t SF_CLIP_VIEWPORT; /* GEN7+ */
158 uint32_t CC_VIEWPORT;
159
160 uint32_t COLOR_CALC_STATE;
161 uint32_t BLEND_STATE;
162 uint32_t DEPTH_STENCIL_STATE;
163
164 uint32_t SCISSOR_RECT;
165
166 struct {
167 uint32_t BINDING_TABLE_STATE;
168 int BINDING_TABLE_STATE_size;
169 uint32_t SURFACE_STATE[INTEL_MAX_VS_SURFACES];
170 uint32_t SAMPLER_STATE;
171 uint32_t SAMPLER_BORDER_COLOR_STATE[INTEL_MAX_SAMPLERS];
172 uint32_t PUSH_CONSTANT_BUFFER;
173 int PUSH_CONSTANT_BUFFER_size;
174 } vs_state;
175
176 struct {
177 uint32_t BINDING_TABLE_STATE;
178 int BINDING_TABLE_STATE_size;
179 uint32_t SURFACE_STATE[INTEL_MAX_GS_SURFACES];
180 bool active;
181 } gs_state;
182
183 struct {
184 uint32_t BINDING_TABLE_STATE;
185 int BINDING_TABLE_STATE_size;
186 uint32_t SURFACE_STATE[INTEL_MAX_WM_SURFACES];
187 uint32_t SAMPLER_STATE;
188 uint32_t SAMPLER_BORDER_COLOR_STATE[INTEL_MAX_SAMPLERS];
189 uint32_t PUSH_CONSTANT_BUFFER;
190 int PUSH_CONSTANT_BUFFER_size;
191 } wm_state;
192};
193
194static inline struct intel_pipeline *intel_pipeline(XGL_PIPELINE pipeline)
195{
196 return (struct intel_pipeline *) pipeline;
197}
198
Courtney Goeltzenleuchter42509992014-08-21 17:33:46 -0600199static inline struct intel_pipeline *intel_pipeline_from_base(struct intel_base *base)
200{
201 return (struct intel_pipeline *) base;
202}
203
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600204static inline struct intel_pipeline *intel_pipeline_from_obj(struct intel_obj *obj)
205{
Courtney Goeltzenleuchter42509992014-08-21 17:33:46 -0600206 return intel_pipeline_from_base(&obj->base);
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600207}
208
209XGL_RESULT XGLAPI intelCreateGraphicsPipeline(
210 XGL_DEVICE device,
211 const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo,
212 XGL_PIPELINE* pPipeline);
213
214XGL_RESULT XGLAPI intelCreateComputePipeline(
215 XGL_DEVICE device,
216 const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo,
217 XGL_PIPELINE* pPipeline);
218
219XGL_RESULT XGLAPI intelStorePipeline(
220 XGL_PIPELINE pipeline,
221 XGL_SIZE* pDataSize,
222 XGL_VOID* pData);
223
224XGL_RESULT XGLAPI intelLoadPipeline(
225 XGL_DEVICE device,
226 XGL_SIZE dataSize,
227 const XGL_VOID* pData,
228 XGL_PIPELINE* pPipeline);
229
230XGL_RESULT XGLAPI intelCreatePipelineDelta(
231 XGL_DEVICE device,
232 XGL_PIPELINE p1,
233 XGL_PIPELINE p2,
234 XGL_PIPELINE_DELTA* delta);
235#endif // PIPELINE_H