blob: c40c38b01caa261cf66d16ca07bcbfbb178f0dd8 [file] [log] [blame]
Courtney Goeltzenleuchter336139d2014-10-08 08:59:45 -06001// Copyright 2005, Google Inc.
2// All rights reserved.
3//
4// Redistribution and use in source and binary forms, with or without
5// modification, are permitted provided that the following conditions are
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29
30
31// XGL tests
32//
33// Copyright (C) 2014 LunarG, Inc.
34//
35// Permission is hereby granted, free of charge, to any person obtaining a
36// copy of this software and associated documentation files (the "Software"),
37// to deal in the Software without restriction, including without limitation
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40// Software is furnished to do so, subject to the following conditions:
41//
42// The above copyright notice and this permission notice shall be included
43// in all copies or substantial portions of the Software.
44//
45// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
46// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
47// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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51// DEALINGS IN THE SOFTWARE.
52
53
54// Base rendering test
55// The intend of this test is to have all the necessary steps to render
56// a textured triangle in straight-line code to simplify debugging
57
58#include <stdlib.h>
59#include <stdio.h>
60#include <stdbool.h>
61#include <string.h>
62#include <iostream>
63#include <fstream>
64using namespace std;
65
66#include <xgl.h>
Courtney Goeltzenleuchter336139d2014-10-08 08:59:45 -060067#include "gtest-1.7.0/include/gtest/gtest.h"
68
69#include "xgldevice.h"
70#include "xglimage.h"
71#include "icd-bil.h"
72
73#include "xgltestframework.h"
74
75//--------------------------------------------------------------------------------------
76// Mesh and VertexFormat Data
77//--------------------------------------------------------------------------------------
78struct Vertex
79{
80 XGL_FLOAT posX, posY, posZ, posW; // Position data
81 XGL_FLOAT r, g, b, a; // Color
82};
83
84#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
85
86static const Vertex g_vbData[] =
87{
88 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
89 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
90 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
91 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
92 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
93 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
94
95 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
96 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
97 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
98 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
99 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
100 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
101
102 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
103 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
104 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
105 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
106 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
107 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
108
109 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
110 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
111 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
112 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
113 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
114 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
115
116 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
117 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
118 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
119 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
120 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
121 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
122
123 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
124 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
125 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
126 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
127 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
128 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
129};
130
131static const uint32_t gen6_fs[] = {
132 0x00600001, 0x202003fe, 0x00000000, 0x3f800000, // mov(8) m1<1>F 1F { align1 1Q };
133 0x00600001, 0x204003fe, 0x00000000, 0x00000000, // mov(8) m2<1>F 0F { align1 1Q };
134 0x00600001, 0x206003fe, 0x00000000, 0x00000000, // mov(8) m3<1>F 0F { align1 1Q };
135 0x00600001, 0x208003fe, 0x00000000, 0x3f800000, // mov(8) m4<1>F 1F { align1 1Q };
136 0x05600032, 0x20001fc8, 0x008d0020, 0x88019400, // sendc(8) null m1<8,8,1>F
137 // render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT };
138};
139
140static const uint32_t gen6_vs[] = {
141 0x01600110, 0x200f1ca4, 0x00600020, 0x00000000, // cmp.z.f0(8) null g1<4,4,1>.xD 0D { align16 1Q };
142 0x00670122, 0x000a108f, 0x000e0004, 0x000e0004, // (+f0.all4h) if(8) JIP: 10 { align16 1Q };
143 0x00600501, 0x204303fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.xyF -1F { align16 NoDDClr 1Q };
144 0x00600d01, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDClr,NoDDChk 1Q };
145 0x00600901, 0x204803fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.wF 1F { align16 NoDDChk 1Q };
146 0x00600124, 0x0014108f, 0x006e0004, 0x006e0004, // else(8) JIP: 20 { align16 1Q };
147 0x01600110, 0x200f1ca4, 0x00600020, 0x00000001, // cmp.z.f0(8) null g1<4,4,1>.xD 1D { align16 1Q };
148 0x00670122, 0x000a108f, 0x000e0004, 0x000e0004, // (+f0.all4h) if(8) JIP: 10 { align16 1Q };
149 0x00600501, 0x204903fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.xwF 1F { align16 NoDDClr 1Q };
150 0x00600d01, 0x204203fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.yF -1F { align16 NoDDClr,NoDDChk 1Q };
151 0x00600901, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDChk 1Q };
152 0x00600124, 0x0006108f, 0x006e0004, 0x006e0004, // else(8) JIP: 6 { align16 1Q };
153 0x00600501, 0x204503fd, 0x00000000, 0x00000000, // mov(8) g2<1>.xzF 0F { align16 NoDDClr 1Q };
154 0x00600901, 0x204a03fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.ywF 1F { align16 NoDDChk 1Q };
155 0x00600125, 0x0002108f, 0x006e0004, 0x006e0002, // endif(8) JIP: 2 { align16 1Q };
156 0x00600125, 0x0002108f, 0x006e0004, 0x006e0002, // endif(8) JIP: 2 { align16 1Q };
157 0x00600101, 0x204f0062, 0x00000000, 0x00000000, // mov(8) m2<1>UD 0x00000000UD { align16 1Q };
158 0x00600101, 0x206f03be, 0x006e0044, 0x00000000, // mov(8) m3<1>F g2<4,4,1>F { align16 1Q };
159 0x00600301, 0x202f0022, 0x006e0004, 0x00000000, // mov(8) m1<1>UD g0<4,4,1>UD { align16 WE_all 1Q };
160 0x06600131, 0x200f1fdc, 0x006e0024, 0x8608c400, // send(8) null m1<4,4,1>F
161 // urb 0 urb_write interleave used complete mlen 3 rlen 0 { align16 1Q EOT };
162};
163
164static const uint32_t gen7_fs[] = {
165 0x00600001, 0x2e2003fd, 0x00000000, 0x3f800000, // mov(8) g113<1>F 1F { align1 1Q };
166 0x00600001, 0x2e4003fd, 0x00000000, 0x00000000, // mov(8) g114<1>F 0F { align1 1Q };
167 0x00600001, 0x2e6003fd, 0x00000000, 0x00000000, // mov(8) g115<1>F 0F { align1 1Q };
168 0x00600001, 0x2e8003fd, 0x00000000, 0x3f800000, // mov(8) g116<1>F 1F { align1 1Q };
169 0x05600032, 0x20001fa8, 0x008d0e20, 0x88031400, // sendc(8) null g113<8,8,1>F
170 // render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT };
171};
172
173static const uint32_t gen7_vs[] = {
174 0x01608110, 0x200f1ca4, 0x00600020, 0x00000000, // cmp.z.f0(8) null g1<4,4,1>.xD 0D { align16 1Q switch };
175 0x00670122, 0x200f0c84, 0x000e0004, 0x001c000a, // (+f0.all4h) if(8) JIP: 10 UIP: 28 { align16 1Q };
176 0x00600501, 0x204303fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.xyF -1F { align16 NoDDClr 1Q };
177 0x00600d01, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDClr,NoDDChk 1Q };
178 0x00600901, 0x204803fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.wF 1F { align16 NoDDChk 1Q };
179 0x00600124, 0x200f0c84, 0x006e0004, 0x00000014, // else(8) JIP: 20 { align16 1Q };
180 0x01608110, 0x200f1ca4, 0x00600020, 0x00000001, // cmp.z.f0(8) null g1<4,4,1>.xD 1D { align16 1Q switch };
181 0x00670122, 0x200f0c84, 0x000e0004, 0x000e000a, // (+f0.all4h) if(8) JIP: 10 UIP: 14 { align16 1Q };
182 0x00600501, 0x204903fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.xwF 1F { align16 NoDDClr 1Q };
183 0x00600d01, 0x204203fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.yF -1F { align16 NoDDClr,NoDDChk 1Q };
184 0x00600901, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDChk 1Q };
185 0x00600124, 0x200f0c84, 0x006e0004, 0x00000006, // else(8) JIP: 6 { align16 1Q };
186 0x00600501, 0x204503fd, 0x00000000, 0x00000000, // mov(8) g2<1>.xzF 0F { align16 NoDDClr 1Q };
187 0x00600901, 0x204a03fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.ywF 1F { align16 NoDDChk 1Q };
188 0x00600125, 0x200f0c84, 0x006e0004, 0x00000002, // endif(8) JIP: 2 { align16 1Q };
189 0x00600125, 0x200f0c84, 0x006e0004, 0x00000002, // endif(8) JIP: 2 { align16 1Q };
190 0x00600101, 0x2e4f0061, 0x00000000, 0x00000000, // mov(8) g114<1>UD 0x00000000UD { align16 1Q };
191 0x00600101, 0x2e6f03bd, 0x006e0044, 0x00000000, // mov(8) g115<1>F g2<4,4,1>F { align16 1Q };
192 0x00600301, 0x2e2f0021, 0x006e0004, 0x00000000, // mov(8) g113<1>UD g0<4,4,1>UD { align16 WE_all 1Q };
193 0x00000206, 0x2e340c21, 0x00000014, 0x0000ff00, // or(1) g113.5<1>UD g0.5<0,1,0>UD 0x0000ff00UD { align1 WE_all };
194 0x06600131, 0x200f1fbc, 0x006e0e24, 0x8608c000, // send(8) null g113<4,4,1>F
195 // urb 0 write HWord interleave complete mlen 3 rlen 0 { align16 1Q EOT };
196};
197
198class XglRenderTest : public XglTestFramework
199{
200public:
201 void CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots,
202 XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem);
203 void DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem);
204
205 XGL_DEVICE device() {return m_device->device();}
206 void InitPipeline();
207 void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices );
208 void InitConstantBuffer( int constantCount, int constantSize, const void* data );
209 void DrawTriangleTest();
210 void DrawRotatedTriangleTest();
211
212protected:
213 XGL_APPLICATION_INFO app_info;
214 XGL_PHYSICAL_GPU objs[MAX_GPUS];
215 XGL_UINT gpu_count;
216 XGL_GPU_MEMORY m_descriptor_set_mem;
217 XGL_GPU_MEMORY m_pipe_mem;
218 XglDevice *m_device;
219 XGL_CMD_BUFFER m_cmdBuffer;
220 XGL_UINT32 m_numVertices;
221 XGL_MEMORY_VIEW_ATTACH_INFO m_vtxBufferView;
222 XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView;
223 XGL_GPU_MEMORY m_vtxBufferMem;
224 XGL_GPU_MEMORY m_constantBufferMem;
225 XGL_UINT32 m_numMemRefs;
226 XGL_MEMORY_REF m_memRefs[5];
227 XGL_RASTER_STATE_OBJECT m_stateRaster;
228 XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
229 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
230 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
231 XGL_MSAA_STATE_OBJECT m_stateMsaa;
232 XGL_DESCRIPTOR_SET m_rsrcDescSet;
233
234 virtual void SetUp() {
235 XGL_RESULT err;
236
237 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
238 this->app_info.pNext = NULL;
239 this->app_info.pAppName = (const XGL_CHAR *) "base";
240 this->app_info.appVersion = 1;
241 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
242 this->app_info.engineVersion = 1;
243 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
244
245 memset(&m_vtxBufferView, 0, sizeof(m_vtxBufferView));
246 m_vtxBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
247
248 memset(&m_constantBufferView, 0, sizeof(m_constantBufferView));
249 m_constantBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
250
251 err = xglInitAndEnumerateGpus(&app_info, NULL,
252 MAX_GPUS, &this->gpu_count, objs);
253 ASSERT_XGL_SUCCESS(err);
254 ASSERT_GE(1, this->gpu_count) << "No GPU available";
255
256 m_device = new XglDevice(0, objs[0]);
257 m_device->get_device_queue();
258 }
259
260 virtual void TearDown() {
261 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
262 }
263};
264
265
266void XglRenderTest::CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots,
267 XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem)
268{
269 XGL_RESULT err;
270
271 XGL_QUERY_POOL_CREATE_INFO poolCreateInfo = {};
272 poolCreateInfo.sType = XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
273 poolCreateInfo.pNext = NULL;
274 poolCreateInfo.queryType = type;
275 poolCreateInfo.slots = slots;
276
277 err = xglCreateQueryPool(device(), &poolCreateInfo, pPool);
278 ASSERT_XGL_SUCCESS(err);
279
280 XGL_MEMORY_REQUIREMENTS mem_req;
281 XGL_UINT data_size = sizeof(mem_req);
282 err = xglGetObjectInfo(*pPool, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
283 &data_size, &mem_req);
284 ASSERT_XGL_SUCCESS(err);
285 ASSERT_EQ(data_size, sizeof(mem_req));
286
287 if (!mem_req.size) {
288 *pMem = XGL_NULL_HANDLE;
289 return;
290 }
291
292 XGL_MEMORY_ALLOC_INFO mem_info;
293
294 memset(&mem_info, 0, sizeof(mem_info));
295 mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
296 mem_info.allocationSize = mem_req.size;
297 mem_info.alignment = mem_req.alignment;
298 mem_info.heapCount = mem_req.heapCount;
299 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
300 mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
301 mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
302 err = xglAllocMemory(device(), &mem_info, pMem);
303 ASSERT_XGL_SUCCESS(err);
304
305 err = xglBindObjectMemory(*pPool, *pMem, 0);
306 ASSERT_XGL_SUCCESS(err);
307}
308
309void XglRenderTest::DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem)
310{
311 ASSERT_XGL_SUCCESS(xglBindObjectMemory(pool, XGL_NULL_HANDLE, 0));
312 ASSERT_XGL_SUCCESS(xglFreeMemory(mem));
313 ASSERT_XGL_SUCCESS(xglDestroyObject(pool));
314}
315
316
317// this function will create the vertex buffer and fill it with the mesh data
318void XglRenderTest::InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride,
319 const void* vertices )
320{
321 XGL_RESULT err = XGL_SUCCESS;
322
323 assert( numVertices * vbStride > 0 );
324 m_numVertices = numVertices;
325
326 XGL_MEMORY_ALLOC_INFO alloc_info = {};
327 XGL_UINT8 *pData;
328
329 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
330 alloc_info.allocationSize = numVertices * vbStride;
331 alloc_info.alignment = 0;
332 alloc_info.heapCount = 1;
333 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
334
335 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
336 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
337
338 err = xglAllocMemory(device(), &alloc_info, &m_vtxBufferMem);
339 ASSERT_XGL_SUCCESS(err);
340
341 err = xglMapMemory(m_vtxBufferMem, 0, (XGL_VOID **) &pData);
342 ASSERT_XGL_SUCCESS(err);
343
344 memcpy(pData, vertices, alloc_info.allocationSize);
345
346 err = xglUnmapMemory(m_vtxBufferMem);
347 ASSERT_XGL_SUCCESS(err);
348
349 // set up the memory view for the vertex buffer
350 this->m_vtxBufferView.stride = vbStride;
351 this->m_vtxBufferView.range = numVertices * vbStride;
352 this->m_vtxBufferView.offset = 0;
353 this->m_vtxBufferView.mem = m_vtxBufferMem;
354 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
355 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
356
357 // open the command buffer
358 err = xglBeginCommandBuffer( m_cmdBuffer, 0 );
359 ASSERT_XGL_SUCCESS(err);
360
361 XGL_MEMORY_STATE_TRANSITION transition = {};
362 transition.mem = m_vtxBufferMem;
363 transition.oldState = XGL_MEMORY_STATE_DATA_TRANSFER;
364 transition.newState = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
365 transition.offset = 0;
366 transition.regionSize = numVertices * vbStride;
367
368 // write transition to the command buffer
369 xglCmdPrepareMemoryRegions( m_cmdBuffer, 1, &transition );
370 this->m_vtxBufferView.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
371
372 // finish recording the command buffer
373 err = xglEndCommandBuffer( m_cmdBuffer );
374 ASSERT_XGL_SUCCESS(err);
375
376 // this command buffer only uses the vertex buffer memory
377 m_numMemRefs = 1;
378 m_memRefs[0].flags = 0;
379 m_memRefs[0].mem = m_vtxBufferMem;
380
381 // submit the command buffer to the universal queue
382 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
383 ASSERT_XGL_SUCCESS(err);
384}
385
386void XglRenderTest::InitConstantBuffer(int constantCount, int constantSize, const void* data)
387{
388 XGL_RESULT err = XGL_SUCCESS;
389
390 XGL_MEMORY_ALLOC_INFO alloc_info = {};
391 XGL_UINT8 *pData;
392
393 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
394 alloc_info.allocationSize = constantCount * constantSize;
395 alloc_info.alignment = 0;
396 alloc_info.heapCount = 1;
397 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
398
399 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
400 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
401
402 err = xglAllocMemory(device(), &alloc_info, &m_constantBufferMem);
403 ASSERT_XGL_SUCCESS(err);
404
405 err = xglMapMemory(m_constantBufferMem, 0, (XGL_VOID **) &pData);
406 ASSERT_XGL_SUCCESS(err);
407
408 memcpy(pData, data, alloc_info.allocationSize);
409
410 err = xglUnmapMemory(m_constantBufferMem);
411 ASSERT_XGL_SUCCESS(err);
412
413 // set up the memory view for the constant buffer
414 this->m_constantBufferView.stride = 1;
415 this->m_constantBufferView.range = 16;
416 this->m_constantBufferView.offset = 0;
417 this->m_constantBufferView.mem = m_constantBufferMem;
418 this->m_constantBufferView.format.channelFormat = XGL_CH_FMT_R32G32B32A32;
419 this->m_constantBufferView.format.numericFormat = XGL_NUM_FMT_FLOAT;
420}
421
422void XglRenderTest::DrawRotatedTriangleTest()
423{
424 // TODO : This test will pass a matrix into VS to affect triangle orientation.
425}
426
427/**
428 * DrawTriangleTest deliberately calls each necessary xgl call to
429 * make it clear what is necessary to render and simplify debugging.
430 */
431void XglRenderTest::DrawTriangleTest()
432{
433 XGL_PIPELINE pipeline;
434 XGL_SHADER vs, ps;
435 XGL_RESULT err;
436 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
437 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage;
438 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage;
439 std::vector<unsigned int> bil;
440 XGL_SHADER_CREATE_INFO createInfo;
441 XGL_SHADER shader;
Courtney Goeltzenleuchterbfde09b2014-10-10 16:29:46 -0600442 size_t shader_len;
Courtney Goeltzenleuchter336139d2014-10-08 08:59:45 -0600443 XGL_IMAGE m_image;
444 XGL_COLOR_ATTACHMENT_VIEW m_targetView;
445 XGL_IMAGE_VIEW_ATTACH_INFO m_imageInfo;
446 XGL_GPU_MEMORY m_memory;
447
448 int width = 256, height = 256;
449
450 // create a raster state (solid, back-face culling)
451 XGL_RASTER_STATE_CREATE_INFO raster = {};
452 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
453 raster.fillMode = XGL_FILL_SOLID;
454 raster.cullMode = XGL_CULL_NONE;
455 raster.frontFace = XGL_FRONT_FACE_CCW;
456 err = xglCreateRasterState( device(), &raster, &m_stateRaster );
457 ASSERT_XGL_SUCCESS(err);
458
459 XGL_VIEWPORT_STATE_CREATE_INFO viewport = {};
460 viewport.viewportCount = 1;
461 viewport.scissorEnable = XGL_FALSE;
462 viewport.viewports[0].originX = 0;
463 viewport.viewports[0].originY = 0;
464 viewport.viewports[0].width = 1.f * width;
465 viewport.viewports[0].height = 1.f * height;
466 viewport.viewports[0].minDepth = 0.f;
467 viewport.viewports[0].maxDepth = 1.f;
468
469 err = xglCreateViewportState( device(), &viewport, &m_stateViewport );
470 ASSERT_XGL_SUCCESS( err );
471
472 XGL_COLOR_BLEND_STATE_CREATE_INFO blend = {};
473 blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
474 err = xglCreateColorBlendState(device(), &blend, &m_colorBlend);
475 ASSERT_XGL_SUCCESS( err );
476
477 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depthStencil = {};
478 depthStencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
479 depthStencil.depthTestEnable = XGL_FALSE;
480 depthStencil.depthWriteEnable = XGL_FALSE;
481 depthStencil.depthFunc = XGL_COMPARE_LESS_EQUAL;
482 depthStencil.depthBoundsEnable = XGL_FALSE;
483 depthStencil.minDepth = 0.f;
484 depthStencil.maxDepth = 1.f;
485 depthStencil.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP;
486 depthStencil.back.stencilFailOp = XGL_STENCIL_OP_KEEP;
487 depthStencil.back.stencilPassOp = XGL_STENCIL_OP_KEEP;
488 depthStencil.back.stencilRef = 0x00;
489 depthStencil.back.stencilFunc = XGL_COMPARE_ALWAYS;
490 depthStencil.front = depthStencil.back;
491
492 err = xglCreateDepthStencilState( device(), &depthStencil, &m_stateDepthStencil );
493 ASSERT_XGL_SUCCESS( err );
494
495 XGL_MSAA_STATE_CREATE_INFO msaa = {};
496 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
497 msaa.sampleMask = 1;
498 msaa.samples = 1;
499
500 err = xglCreateMsaaState( device(), &msaa, &m_stateMsaa );
501 ASSERT_XGL_SUCCESS( err );
502
503 XGL_CMD_BUFFER_CREATE_INFO cmdInfo = {};
504
505 cmdInfo.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
506 cmdInfo.queueType = XGL_QUEUE_TYPE_GRAPHICS;
507 err = xglCreateCommandBuffer(device(), &cmdInfo, &m_cmdBuffer);
508 ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
509
510#if 0
511 // Create descriptor set for our one resource
512 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
513 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
514 descriptorInfo.slots = 1; // Vertex buffer only
515
516 // create a descriptor set with a single slot
517 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
518 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
519
520 // bind memory to the descriptor set
521 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
522
523 // set up the memory view for the vertex buffer
524 this->m_vtxBufferView.stride = vbStride;
525 this->m_vtxBufferView.range = numVertices * vbStride;
526 this->m_vtxBufferView.offset = 0;
527 this->m_vtxBufferView.mem = m_vtxBufferMem;
528 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
529 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
530 // write the vertex buffer view to the descriptor set
531 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
532 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_vtxBufferView );
533 xglEndDescriptorSetUpdate( m_rsrcDescSet );
534#endif
535
536 const int constantCount = 4;
537 const float constants[constantCount] = { 0.5, 0.5, 0.5, 1.0 };
538 InitConstantBuffer(constantCount, sizeof(constants[0]), (const void*) constants);
539
540 // Create descriptor set for a uniform resource
541 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
542 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
543 descriptorInfo.slots = 1;
544
545 // create a descriptor set with a single slot
546 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
547 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
548
549 // bind memory to the descriptor set
550 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
551
552 // write the constant buffer view to the descriptor set
553 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
554 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_constantBufferView );
555 xglEndDescriptorSetUpdate( m_rsrcDescSet );
556
557 static const char *vertShaderText =
558 "#version 130\n"
559 "vec2 vertices[3];\n"
560 "void main() {\n"
561 " vertices[0] = vec2(-1.0, -1.0);\n"
562 " vertices[1] = vec2( 1.0, -1.0);\n"
563 " vertices[2] = vec2( 0.0, 1.0);\n"
564 " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
565 "}\n";
Courtney Goeltzenleuchter336139d2014-10-08 08:59:45 -0600566
567 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
568 createInfo.pNext = NULL;
569
Courtney Goeltzenleuchterbfde09b2014-10-10 16:29:46 -0600570 shader_len = strlen(vertShaderText);
571 createInfo.codeSize = 3 * sizeof(uint32_t) + shader_len + 1;
572 createInfo.pCode = malloc(createInfo.codeSize);
573 createInfo.flags = 0;
Courtney Goeltzenleuchter336139d2014-10-08 08:59:45 -0600574
Courtney Goeltzenleuchterbfde09b2014-10-10 16:29:46 -0600575 /* try version 0 first: XGL_PIPELINE_SHADER_STAGE followed by GLSL */
576 ((uint32_t *) createInfo.pCode)[0] = ICD_BIL_MAGIC;
577 ((uint32_t *) createInfo.pCode)[1] = 0;
578 ((uint32_t *) createInfo.pCode)[2] = XGL_SHADER_STAGE_VERTEX;
579 memcpy(((uint32_t *) createInfo.pCode + 3), vertShaderText, shader_len + 1);
580
581 err = xglCreateShader(device(), &createInfo, &shader);
582 if (err) {
583 free((void *) createInfo.pCode);
584
Courtney Goeltzenleuchter336139d2014-10-08 08:59:45 -0600585 // Use Reference GLSL to BIL compiler
Courtney Goeltzenleuchterbfde09b2014-10-10 16:29:46 -0600586 GLSLtoBIL(XGL_SHADER_STAGE_VERTEX, vertShaderText, bil);
Courtney Goeltzenleuchter336139d2014-10-08 08:59:45 -0600587 createInfo.pCode = bil.data();
588 createInfo.codeSize = bil.size() * sizeof(unsigned int);
589 createInfo.flags = 0;
Courtney Goeltzenleuchterbfde09b2014-10-10 16:29:46 -0600590 err = xglCreateShader(device(), &createInfo, &shader);
Courtney Goeltzenleuchter336139d2014-10-08 08:59:45 -0600591 }
Courtney Goeltzenleuchter336139d2014-10-08 08:59:45 -0600592 ASSERT_XGL_SUCCESS(err);
593
594 vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
595 vs_stage.pNext = XGL_NULL_HANDLE;
596 vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX;
597 vs_stage.shader.shader = vs;
598 vs_stage.shader.descriptorSetMapping[0].descriptorCount = 0;
599 vs_stage.shader.linkConstBufferCount = 0;
600 vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
601 vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
602 vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
603
604 static const char *fragShaderText =
605 "#version 130\n"
606 "uniform vec4 foo;\n"
607 "void main() {\n"
608 " gl_FragColor = foo;\n"
609 "}\n";
Courtney Goeltzenleuchter336139d2014-10-08 08:59:45 -0600610
611 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
612 createInfo.pNext = NULL;
613
Courtney Goeltzenleuchterbfde09b2014-10-10 16:29:46 -0600614 shader_len = strlen(fragShaderText);
615 createInfo.codeSize = 3 * sizeof(uint32_t) + shader_len + 1;
616 createInfo.pCode = malloc(createInfo.codeSize);
617 createInfo.flags = 0;
Courtney Goeltzenleuchter336139d2014-10-08 08:59:45 -0600618
Courtney Goeltzenleuchterbfde09b2014-10-10 16:29:46 -0600619 /* try version 0 first: XGL_PIPELINE_SHADER_STAGE followed by GLSL */
620 ((uint32_t *) createInfo.pCode)[0] = ICD_BIL_MAGIC;
621 ((uint32_t *) createInfo.pCode)[1] = 0;
622 ((uint32_t *) createInfo.pCode)[2] = XGL_SHADER_STAGE_VERTEX;
623 memcpy(((uint32_t *) createInfo.pCode + 3), fragShaderText, shader_len + 1);
624
625 err = xglCreateShader(device(), &createInfo, &ps);
626 if (err) {
627 free((void *) createInfo.pCode);
628
Courtney Goeltzenleuchter336139d2014-10-08 08:59:45 -0600629 // Use Reference GLSL to BIL compiler
Courtney Goeltzenleuchterbfde09b2014-10-10 16:29:46 -0600630 GLSLtoBIL(XGL_SHADER_STAGE_VERTEX, fragShaderText, bil);
Courtney Goeltzenleuchter336139d2014-10-08 08:59:45 -0600631 createInfo.pCode = bil.data();
632 createInfo.codeSize = bil.size() * sizeof(unsigned int);
633 createInfo.flags = 0;
Courtney Goeltzenleuchterbfde09b2014-10-10 16:29:46 -0600634 err = xglCreateShader(device(), &createInfo, &ps);
Courtney Goeltzenleuchter336139d2014-10-08 08:59:45 -0600635 }
Courtney Goeltzenleuchter336139d2014-10-08 08:59:45 -0600636 ASSERT_XGL_SUCCESS(err);
637
638 ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
639 ps_stage.pNext = &vs_stage;
640 ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
641 ps_stage.shader.shader = ps;
642
643 const int slots = 1;
644 XGL_DESCRIPTOR_SLOT_INFO *slotInfo = (XGL_DESCRIPTOR_SLOT_INFO*) malloc( slots * sizeof(XGL_DESCRIPTOR_SLOT_INFO) );
645 slotInfo[0].shaderEntityIndex = 0;
646 slotInfo[0].slotObjectType = XGL_SLOT_SHADER_RESOURCE;
647
648 ps_stage.shader.descriptorSetMapping[0].pDescriptorInfo = (const XGL_DESCRIPTOR_SLOT_INFO*) slotInfo;
649 ps_stage.shader.descriptorSetMapping[0].descriptorCount = 1;
650
651 ps_stage.shader.linkConstBufferCount = 0;
652 ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
653 ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
654 ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
655
656 XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = {
657 XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType
658 &ps_stage, // pNext
659 XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY
660 XGL_FALSE, // disableVertexReuse
661 XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION
662 XGL_FALSE, // primitiveRestartEnable
663 0 // primitiveRestartIndex
664 };
665
666 XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = {
667 XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
668 &ia_state,
669 XGL_FALSE, // depthClipEnable
670 XGL_FALSE, // rasterizerDiscardEnable
671 1.0 // pointSize
672 };
673
674 XGL_PIPELINE_CB_STATE cb_state = {
675 XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
676 &rs_state,
677 XGL_FALSE, // alphaToCoverageEnable
678 XGL_FALSE, // dualSourceBlendEnable
679 XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP
680 { // XGL_PIPELINE_CB_ATTACHMENT_STATE
681 {
682 XGL_FALSE, // blendEnable
683 {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UNORM}, // XGL_FORMAT
684 0xF // channelWriteMask
685 }
686 }
687 };
688
689 // TODO: Should take depth buffer format from queried formats
690 XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = {
691 XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO,
692 &cb_state,
693 {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT
694 };
695
696 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
697 info.pNext = &db_state;
698 info.flags = 0;
699 err = xglCreateGraphicsPipeline(device(), &info, &pipeline);
700 ASSERT_XGL_SUCCESS(err);
701
702 err = m_device->AllocAndBindGpuMemory(pipeline, "Pipeline", &m_pipe_mem);
703 ASSERT_XGL_SUCCESS(err);
704
705 /*
706 * Shaders are now part of the pipeline, don't need these anymore
707 */
708 ASSERT_XGL_SUCCESS(xglDestroyObject(ps));
709 ASSERT_XGL_SUCCESS(xglDestroyObject(vs));
710
711 XGL_QUERY_POOL query;
712 XGL_GPU_MEMORY query_mem;
713 ASSERT_NO_FATAL_FAILURE(CreateQueryPool(XGL_QUERY_PIPELINE_STATISTICS, 1, &query, &query_mem));
714
715 XglImage *renderTarget;
716 XGL_FORMAT fmt = {
717 XGL_CH_FMT_R8G8B8A8,
718 XGL_NUM_FMT_UNORM
719 };
720 renderTarget = new XglImage(m_device);
721 renderTarget->init(width, height, fmt, XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT |
722 XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
723// ASSERT_NO_FATAL_FAILURE(m_device->CreateImage(width, height, fmt,
724// XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT |
725// XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
726// &renderTarget));
727 {
728 XGL_UINT mipCount;
729 XGL_SIZE size = sizeof(XGL_FORMAT_PROPERTIES);
730 XGL_FORMAT_PROPERTIES image_fmt;
731
732 mipCount = 0;
733
734 XGL_UINT _w = width;
735 XGL_UINT _h = height;
736 while( ( _w > 0 ) || ( _h > 0 ) )
737 {
738 _w >>= 1;
739 _h >>= 1;
740 mipCount++;
741 }
742
743 // TODO: Pick known good format rather than just expect common format
744 /*
745 * XXX: What should happen if given NULL HANDLE for the pData argument?
746 * We're not requesting XGL_INFO_TYPE_MEMORY_REQUIREMENTS so there is
747 * an expectation that pData is a valid pointer.
748 * However, why include a returned size value? That implies that the
749 * amount of data may vary and that doesn't work well for using a
750 * fixed structure.
751 */
752
753 err = xglGetFormatInfo(this->m_device->device(), fmt,
754 XGL_INFO_TYPE_FORMAT_PROPERTIES,
755 &size, &image_fmt);
756 ASSERT_XGL_SUCCESS(err);
757
758 // typedef struct _XGL_IMAGE_CREATE_INFO
759 // {
760 // XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO
761 // const XGL_VOID* pNext; // Pointer to next structure.
762 // XGL_IMAGE_TYPE imageType;
763 // XGL_FORMAT format;
764 // XGL_EXTENT3D extent;
765 // XGL_UINT mipLevels;
766 // XGL_UINT arraySize;
767 // XGL_UINT samples;
768 // XGL_IMAGE_TILING tiling;
769 // XGL_FLAGS usage; // XGL_IMAGE_USAGE_FLAGS
770 // XGL_FLAGS flags; // XGL_IMAGE_CREATE_FLAGS
771 // } XGL_IMAGE_CREATE_INFO;
772
773
774 XGL_IMAGE_CREATE_INFO imageCreateInfo = {};
775 imageCreateInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
776 imageCreateInfo.imageType = XGL_IMAGE_2D;
777 imageCreateInfo.format = fmt;
778 imageCreateInfo.arraySize = 1;
779 imageCreateInfo.extent.width = width;
780 imageCreateInfo.extent.height = height;
781 imageCreateInfo.extent.depth = 1;
782 imageCreateInfo.mipLevels = mipCount;
783 imageCreateInfo.samples = 1;
784 imageCreateInfo.tiling = XGL_LINEAR_TILING;
785
786 // Image usage flags
787 // typedef enum _XGL_IMAGE_USAGE_FLAGS
788 // {
789 // XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001,
790 // XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002,
791 // XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000004,
792 // XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000008,
793 // } XGL_IMAGE_USAGE_FLAGS;
794 // imageCreateInfo.usage = XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT | XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
795 imageCreateInfo.usage = XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT |
796 XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
797
798 // XGL_RESULT XGLAPI xglCreateImage(
799 // XGL_DEVICE device,
800 // const XGL_IMAGE_CREATE_INFO* pCreateInfo,
801 // XGL_IMAGE* pImage);
802 err = xglCreateImage(device(), &imageCreateInfo, &m_image);
803 ASSERT_XGL_SUCCESS(err);
804
805 XGL_MEMORY_REQUIREMENTS mem_req;
806 XGL_UINT data_size = sizeof(XGL_MEMORY_REQUIREMENTS);
807 err = xglGetObjectInfo(m_image, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
808 &data_size, &mem_req);
809 ASSERT_XGL_SUCCESS(err);
810 ASSERT_EQ(data_size, sizeof(mem_req));
811 ASSERT_NE(0, mem_req.size) << "xglGetObjectInfo (Event): Failed - expect images to require memory";
812
813 m_imageInfo.state = XGL_IMAGE_STATE_UNINITIALIZED_TARGET;
814
815 // XGL_RESULT XGLAPI xglAllocMemory(
816 // XGL_DEVICE device,
817 // const XGL_MEMORY_ALLOC_INFO* pAllocInfo,
818 // XGL_GPU_MEMORY* pMem);
819 XGL_MEMORY_ALLOC_INFO mem_info;
820
821 memset(&mem_info, 0, sizeof(mem_info));
822 mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
823 mem_info.allocationSize = mem_req.size;
824 mem_info.alignment = mem_req.alignment;
825 mem_info.heapCount = mem_req.heapCount;
826 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
827 mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
828 mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
829 err = xglAllocMemory(device(), &mem_info, &m_memory);
830 ASSERT_XGL_SUCCESS(err);
831
832 err = xglBindObjectMemory(m_image, m_memory, 0);
833 ASSERT_XGL_SUCCESS(err);
834
835 XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO createView = {
836 XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
837 XGL_NULL_HANDLE,
838 m_image,
839 fmt,
840 0,
841 0,
842 1
843 };
844
845 err = xglCreateColorAttachmentView(device(), &createView, &m_targetView);
846 ASSERT_XGL_SUCCESS(err);
847 }
848
849 // Build command buffer
850 err = xglBeginCommandBuffer(m_cmdBuffer, 0);
851 ASSERT_XGL_SUCCESS(err);
852
853// GenerateClearAndPrepareBufferCmds(renderTarget);
854 {
855 // whatever we want to do, we do it to the whole buffer
856 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
857 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
858 srRange.baseMipLevel = 0;
859 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
860 srRange.baseArraySlice = 0;
861 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
862
863 // prepare the whole back buffer for clear
864 XGL_IMAGE_STATE_TRANSITION transitionToClear = {};
865 transitionToClear.image = renderTarget->image();
866 transitionToClear.oldState = renderTarget->state();
867 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
868 transitionToClear.subresourceRange = srRange;
869 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToClear );
870 renderTarget->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
871
872 // clear the back buffer to dark grey
873 XGL_UINT clearColor[4] = {64, 64, 64, 0};
874 xglCmdClearColorImageRaw( m_cmdBuffer, renderTarget->image(), clearColor, 1, &srRange );
875
876 // prepare back buffer for rendering
877 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
878 transitionToRender.image = renderTarget->image();
879 transitionToRender.oldState = renderTarget->state();
880 transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
881 transitionToRender.subresourceRange = srRange;
882 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToRender );
883 renderTarget->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
884 }
885
886 {
887 // bind render target
888 XGL_COLOR_ATTACHMENT_BIND_INFO colorBind = {};
889 colorBind.view = renderTarget->targetView();
890 colorBind.colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
891 xglCmdBindAttachments(m_cmdBuffer, 1, &colorBind, NULL );
892 }
893
894 {
895 // set all states
896 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_RASTER, m_stateRaster );
897 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_VIEWPORT, m_stateViewport );
898 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_COLOR_BLEND, m_colorBlend);
899 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil );
900 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_MSAA, m_stateMsaa );
901
902 // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view)
903 xglCmdBindPipeline( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, pipeline );
904 xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
905 }
906
907 xglCmdResetQueryPool(m_cmdBuffer, query, 0, 1);
908 xglCmdBeginQuery(m_cmdBuffer, query, 0, 0);
909
910 // render the cube
911 xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 );
912
913 xglCmdEndQuery(m_cmdBuffer, query, 0);
914
915 // prepare the back buffer for present
916// XGL_IMAGE_STATE_TRANSITION transitionToPresent = {};
917// transitionToPresent.image = m_image;
918// transitionToPresent.oldState = m_image_state;
919// transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT;
920// transitionToPresent.subresourceRange = srRange;
921// xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent );
922// m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState;
923
924 // finalize recording of the command buffer
925 err = xglEndCommandBuffer( m_cmdBuffer );
926 ASSERT_XGL_SUCCESS( err );
927
928 // this command buffer only uses the vertex buffer memory
929 m_numMemRefs = 0;
930// m_memRefs[0].flags = 0;
931// m_memRefs[0].mem = m_vtxBufferMemory;
932
933 // submit the command buffer to the universal queue
934 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
935 ASSERT_XGL_SUCCESS( err );
936
937 err = xglQueueWaitIdle( m_device->m_queue );
938 ASSERT_XGL_SUCCESS( err );
939
940 // Wait for work to finish before cleaning up.
941 xglDeviceWaitIdle(m_device->device());
942
943 XGL_PIPELINE_STATISTICS_DATA stats;
944 XGL_SIZE stats_size = sizeof(stats);
945 err = xglGetQueryPoolResults(query, 0, 1, &stats_size, &stats);
946 ASSERT_XGL_SUCCESS( err );
947 ASSERT_EQ(stats_size, sizeof(stats));
948
949 ASSERT_EQ(stats.vsInvocations, 3);
950 ASSERT_EQ(stats.cPrimitives, 1);
951 ASSERT_EQ(stats.cInvocations, 1);
952
953 DestroyQueryPool(query, query_mem);
954
955 const ::testing::TestInfo* const test_info =
956 ::testing::UnitTest::GetInstance()->current_test_info();
957
958// renderTarget->WritePPM(test_info->test_case_name());
959// m_screen.Display(renderTarget, m_image_mem);
960 RecordImage(renderTarget);
961
962 ASSERT_XGL_SUCCESS(xglDestroyObject(pipeline));
963 ASSERT_XGL_SUCCESS(xglDestroyObject(m_cmdBuffer));
964 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateRaster));
965 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateViewport));
966 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateDepthStencil));
967 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateMsaa));
968 free(renderTarget);
969}
970
971
972TEST_F(XglRenderTest, TestDrawTriangle) {
973 DrawTriangleTest();
974}
975
976int main(int argc, char **argv) {
977 int result;
978
979 ::testing::InitGoogleTest(&argc, argv);
980 XglTestFramework::InitArgs(&argc, argv);
981
982 ::testing::Environment* const xgl_test_env = ::testing::AddGlobalTestEnvironment(new TestEnvironment);
983
984 result = RUN_ALL_TESTS();
985
986 XglTestFramework::Finish();
987 return result;
988}