blob: 43d127342ba3315e47f7a86953e0b07580b016bb [file] [log] [blame]
Tobin Ehlis63bb9482015-03-17 16:24:32 -06001/*
2 * XGL
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25#include <stdio.h>
26#include <stdlib.h>
27#include <string.h>
28#include <unordered_map>
29
30#include "loader_platform.h"
31#include "xgl_dispatch_table_helper.h"
32#include "xgl_struct_string_helper_cpp.h"
33#pragma GCC diagnostic ignored "-Wwrite-strings"
34#include "xgl_struct_graphviz_helper.h"
35#pragma GCC diagnostic warning "-Wwrite-strings"
36#include "xgl_struct_size_helper.h"
37#include "draw_state.h"
38#include "layers_config.h"
39// The following is #included again to catch certain OS-specific functions
40// being used:
41#include "loader_platform.h"
42#include "layers_msg.h"
43
44unordered_map<XGL_SAMPLER, SAMPLER_NODE*> sampleMap;
45unordered_map<XGL_IMAGE_VIEW, IMAGE_NODE*> imageMap;
46unordered_map<XGL_BUFFER_VIEW, BUFFER_NODE*> bufferMap;
47unordered_map<XGL_DYNAMIC_STATE_OBJECT, DYNAMIC_STATE_NODE*> dynamicStateMap;
48unordered_map<XGL_PIPELINE, PIPELINE_NODE*> pipelineMap;
49unordered_map<XGL_DESCRIPTOR_REGION, REGION_NODE*> regionMap;
50unordered_map<XGL_DESCRIPTOR_SET, SET_NODE*> setMap;
51unordered_map<XGL_DESCRIPTOR_SET_LAYOUT, LAYOUT_NODE*> layoutMap;
52unordered_map<XGL_CMD_BUFFER, GLOBAL_CB_NODE*> cmdBufferMap;
Tobin Ehlis2464b882015-04-01 08:40:34 -060053unordered_map<XGL_RENDER_PASS, XGL_RENDER_PASS_CREATE_INFO*> renderPassMap;
54unordered_map<XGL_FRAMEBUFFER, XGL_FRAMEBUFFER_CREATE_INFO*> frameBufferMap;
Tobin Ehlis63bb9482015-03-17 16:24:32 -060055
56static XGL_LAYER_DISPATCH_TABLE nextTable;
57static XGL_BASE_LAYER_OBJECT *pCurObj;
58static LOADER_PLATFORM_THREAD_ONCE_DECLARATION(g_initOnce);
59// TODO : This can be much smarter, using separate locks for separate global data
60static int globalLockInitialized = 0;
61static loader_platform_thread_mutex globalLock;
62#define ALLOC_DEBUG 0
63#if ALLOC_DEBUG
64static uint64_t g_alloc_count = 0;
65static uint64_t g_free_count = 0;
66#endif
67#define MAX_TID 513
68static loader_platform_thread_id g_tidMapping[MAX_TID] = {0};
69static uint32_t g_maxTID = 0;
70// Map actual TID to an index value and return that index
71// This keeps TIDs in range from 0-MAX_TID and simplifies compares between runs
72static uint32_t getTIDIndex() {
73 loader_platform_thread_id tid = loader_platform_get_thread_id();
74 for (uint32_t i = 0; i < g_maxTID; i++) {
75 if (tid == g_tidMapping[i])
76 return i;
77 }
78 // Don't yet have mapping, set it and return newly set index
79 uint32_t retVal = (uint32_t) g_maxTID;
80 g_tidMapping[g_maxTID++] = tid;
81 assert(g_maxTID < MAX_TID);
82 return retVal;
83}
84// Return a string representation of CMD_TYPE enum
85static string cmdTypeToString(CMD_TYPE cmd)
86{
87 switch (cmd)
88 {
89 case CMD_BINDPIPELINE:
90 return "CMD_BINDPIPELINE";
91 case CMD_BINDPIPELINEDELTA:
92 return "CMD_BINDPIPELINEDELTA";
93 case CMD_BINDDYNAMICSTATEOBJECT:
94 return "CMD_BINDDYNAMICSTATEOBJECT";
95 case CMD_BINDDESCRIPTORSET:
96 return "CMD_BINDDESCRIPTORSET";
97 case CMD_BINDINDEXBUFFER:
98 return "CMD_BINDINDEXBUFFER";
99 case CMD_BINDVERTEXBUFFER:
100 return "CMD_BINDVERTEXBUFFER";
101 case CMD_DRAW:
102 return "CMD_DRAW";
103 case CMD_DRAWINDEXED:
104 return "CMD_DRAWINDEXED";
105 case CMD_DRAWINDIRECT:
106 return "CMD_DRAWINDIRECT";
107 case CMD_DRAWINDEXEDINDIRECT:
108 return "CMD_DRAWINDEXEDINDIRECT";
109 case CMD_DISPATCH:
110 return "CMD_DISPATCH";
111 case CMD_DISPATCHINDIRECT:
112 return "CMD_DISPATCHINDIRECT";
113 case CMD_COPYBUFFER:
114 return "CMD_COPYBUFFER";
115 case CMD_COPYIMAGE:
116 return "CMD_COPYIMAGE";
117 case CMD_COPYBUFFERTOIMAGE:
118 return "CMD_COPYBUFFERTOIMAGE";
119 case CMD_COPYIMAGETOBUFFER:
120 return "CMD_COPYIMAGETOBUFFER";
121 case CMD_CLONEIMAGEDATA:
122 return "CMD_CLONEIMAGEDATA";
123 case CMD_UPDATEBUFFER:
124 return "CMD_UPDATEBUFFER";
125 case CMD_FILLBUFFER:
126 return "CMD_FILLBUFFER";
127 case CMD_CLEARCOLORIMAGE:
128 return "CMD_CLEARCOLORIMAGE";
129 case CMD_CLEARCOLORIMAGERAW:
130 return "CMD_CLEARCOLORIMAGERAW";
131 case CMD_CLEARDEPTHSTENCIL:
132 return "CMD_CLEARDEPTHSTENCIL";
133 case CMD_RESOLVEIMAGE:
134 return "CMD_RESOLVEIMAGE";
135 case CMD_SETEVENT:
136 return "CMD_SETEVENT";
137 case CMD_RESETEVENT:
138 return "CMD_RESETEVENT";
139 case CMD_WAITEVENTS:
140 return "CMD_WAITEVENTS";
141 case CMD_PIPELINEBARRIER:
142 return "CMD_PIPELINEBARRIER";
143 case CMD_BEGINQUERY:
144 return "CMD_BEGINQUERY";
145 case CMD_ENDQUERY:
146 return "CMD_ENDQUERY";
147 case CMD_RESETQUERYPOOL:
148 return "CMD_RESETQUERYPOOL";
149 case CMD_WRITETIMESTAMP:
150 return "CMD_WRITETIMESTAMP";
151 case CMD_INITATOMICCOUNTERS:
152 return "CMD_INITATOMICCOUNTERS";
153 case CMD_LOADATOMICCOUNTERS:
154 return "CMD_LOADATOMICCOUNTERS";
155 case CMD_SAVEATOMICCOUNTERS:
156 return "CMD_SAVEATOMICCOUNTERS";
157 case CMD_BEGINRENDERPASS:
158 return "CMD_BEGINRENDERPASS";
159 case CMD_ENDRENDERPASS:
160 return "CMD_ENDRENDERPASS";
161 case CMD_DBGMARKERBEGIN:
162 return "CMD_DBGMARKERBEGIN";
163 case CMD_DBGMARKEREND:
164 return "CMD_DBGMARKEREND";
165 default:
166 return "UNKNOWN";
167 }
168}
169// Block of code at start here for managing/tracking Pipeline state that this layer cares about
170// Just track 2 shaders for now
171#define XGL_NUM_GRAPHICS_SHADERS XGL_SHADER_STAGE_COMPUTE
172#define MAX_SLOTS 2048
173#define NUM_COMMAND_BUFFERS_TO_DISPLAY 10
174
175static uint64_t g_drawCount[NUM_DRAW_TYPES] = {0, 0, 0, 0};
176
177// TODO : Should be tracking lastBound per cmdBuffer and when draws occur, report based on that cmd buffer lastBound
178// Then need to synchronize the accesses based on cmd buffer so that if I'm reading state on one cmd buffer, updates
179// to that same cmd buffer by separate thread are not changing state from underneath us
180// Track the last cmd buffer touched by this thread
181static XGL_CMD_BUFFER g_lastCmdBuffer[MAX_TID] = {NULL};
182// Track the last group of CBs touched for displaying to dot file
183static GLOBAL_CB_NODE* g_pLastTouchedCB[NUM_COMMAND_BUFFERS_TO_DISPLAY] = {NULL};
184static uint32_t g_lastTouchedCBIndex = 0;
185// Track the last global DrawState of interest touched by any thread
186static GLOBAL_CB_NODE* g_lastGlobalCB = NULL;
187static PIPELINE_NODE* g_lastBoundPipeline = NULL;
188static DYNAMIC_STATE_NODE* g_lastBoundDynamicState[XGL_NUM_STATE_BIND_POINT] = {NULL};
189static XGL_DESCRIPTOR_SET g_lastBoundDescriptorSet = NULL;
190#define MAX_BINDING 0xFFFFFFFF // Default vtxBinding value in CB Node to identify if no vtxBinding set
191
192//static DYNAMIC_STATE_NODE* g_pDynamicStateHead[XGL_NUM_STATE_BIND_POINT] = {0};
193
194static void insertDynamicState(const XGL_DYNAMIC_STATE_OBJECT state, const GENERIC_HEADER* pCreateInfo, XGL_STATE_BIND_POINT bindPoint)
195{
196 XGL_DYNAMIC_VP_STATE_CREATE_INFO* pVPCI = NULL;
197 size_t scSize = 0;
198 size_t vpSize = 0;
199 loader_platform_thread_lock_mutex(&globalLock);
200 DYNAMIC_STATE_NODE* pStateNode = new DYNAMIC_STATE_NODE;
201 pStateNode->stateObj = state;
202 switch (pCreateInfo->sType) {
203 case XGL_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO:
204 memcpy(&pStateNode->create_info, pCreateInfo, sizeof(XGL_DYNAMIC_VP_STATE_CREATE_INFO));
205 pVPCI = (XGL_DYNAMIC_VP_STATE_CREATE_INFO*)pCreateInfo;
206 pStateNode->create_info.vpci.pScissors = new XGL_RECT[pStateNode->create_info.vpci.viewportAndScissorCount];
207 pStateNode->create_info.vpci.pViewports = new XGL_VIEWPORT[pStateNode->create_info.vpci.viewportAndScissorCount];
208 scSize = pVPCI->viewportAndScissorCount * sizeof(XGL_RECT);
209 vpSize = pVPCI->viewportAndScissorCount * sizeof(XGL_VIEWPORT);
210 memcpy((void*)pStateNode->create_info.vpci.pScissors, pVPCI->pScissors, scSize);
211 memcpy((void*)pStateNode->create_info.vpci.pViewports, pVPCI->pViewports, vpSize);
212 break;
213 case XGL_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO:
214 memcpy(&pStateNode->create_info, pCreateInfo, sizeof(XGL_DYNAMIC_RS_STATE_CREATE_INFO));
215 break;
216 case XGL_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO:
217 memcpy(&pStateNode->create_info, pCreateInfo, sizeof(XGL_DYNAMIC_CB_STATE_CREATE_INFO));
218 break;
219 case XGL_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO:
220 memcpy(&pStateNode->create_info, pCreateInfo, sizeof(XGL_DYNAMIC_DS_STATE_CREATE_INFO));
221 break;
222 default:
223 assert(0);
224 break;
225 }
226 pStateNode->pCreateInfo = (GENERIC_HEADER*)&pStateNode->create_info.cbci;
227 dynamicStateMap[state] = pStateNode;
228 loader_platform_thread_unlock_mutex(&globalLock);
229}
230// Free all allocated nodes for Dynamic State objs
231static void freeDynamicState()
232{
233 for (unordered_map<XGL_DYNAMIC_STATE_OBJECT, DYNAMIC_STATE_NODE*>::iterator ii=dynamicStateMap.begin(); ii!=dynamicStateMap.end(); ++ii) {
234 if (XGL_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO == (*ii).second->create_info.vpci.sType) {
235 delete[] (*ii).second->create_info.vpci.pScissors;
236 delete[] (*ii).second->create_info.vpci.pViewports;
237 }
238 delete (*ii).second;
239 }
240}
241// Free all sampler nodes
242static void freeSamplers()
243{
244 for (unordered_map<XGL_SAMPLER, SAMPLER_NODE*>::iterator ii=sampleMap.begin(); ii!=sampleMap.end(); ++ii) {
245 delete (*ii).second;
246 }
247}
248static XGL_IMAGE_VIEW_CREATE_INFO* getImageViewCreateInfo(XGL_IMAGE_VIEW view)
249{
250 loader_platform_thread_lock_mutex(&globalLock);
251 if (imageMap.find(view) == imageMap.end()) {
252 loader_platform_thread_unlock_mutex(&globalLock);
253 return NULL;
254 }
255 else {
256 loader_platform_thread_unlock_mutex(&globalLock);
257 return &imageMap[view]->createInfo;
258 }
259}
260// Free all image nodes
261static void freeImages()
262{
263 for (unordered_map<XGL_IMAGE_VIEW, IMAGE_NODE*>::iterator ii=imageMap.begin(); ii!=imageMap.end(); ++ii) {
264 delete (*ii).second;
265 }
266}
267static XGL_BUFFER_VIEW_CREATE_INFO* getBufferViewCreateInfo(XGL_BUFFER_VIEW view)
268{
269 loader_platform_thread_lock_mutex(&globalLock);
270 if (bufferMap.find(view) == bufferMap.end()) {
271 loader_platform_thread_unlock_mutex(&globalLock);
272 return NULL;
273 }
274 else {
275 loader_platform_thread_unlock_mutex(&globalLock);
276 return &bufferMap[view]->createInfo;
277 }
278}
279// Free all buffer nodes
280static void freeBuffers()
281{
282 for (unordered_map<XGL_BUFFER_VIEW, BUFFER_NODE*>::iterator ii=bufferMap.begin(); ii!=bufferMap.end(); ++ii) {
283 delete (*ii).second;
284 }
285}
286static GLOBAL_CB_NODE* getCBNode(XGL_CMD_BUFFER cb);
287
288static void updateCBTracking(XGL_CMD_BUFFER cb)
289{
290 g_lastCmdBuffer[getTIDIndex()] = cb;
291 GLOBAL_CB_NODE* pCB = getCBNode(cb);
292 loader_platform_thread_lock_mutex(&globalLock);
293 g_lastGlobalCB = pCB;
294 // TODO : This is a dumb algorithm. Need smart LRU that drops off oldest
295 for (uint32_t i = 0; i < NUM_COMMAND_BUFFERS_TO_DISPLAY; i++) {
296 if (g_pLastTouchedCB[i] == pCB) {
297 loader_platform_thread_unlock_mutex(&globalLock);
298 return;
299 }
300 }
301 g_pLastTouchedCB[g_lastTouchedCBIndex++] = pCB;
302 g_lastTouchedCBIndex = g_lastTouchedCBIndex % NUM_COMMAND_BUFFERS_TO_DISPLAY;
303 loader_platform_thread_unlock_mutex(&globalLock);
304}
305
306// Print the last bound dynamic state
307static void printDynamicState(const XGL_CMD_BUFFER cb)
308{
309 GLOBAL_CB_NODE* pCB = getCBNode(cb);
310 if (pCB) {
311 loader_platform_thread_lock_mutex(&globalLock);
312 char str[4*1024];
313 for (uint32_t i = 0; i < XGL_NUM_STATE_BIND_POINT; i++) {
314 if (pCB->lastBoundDynamicState[i]) {
315 sprintf(str, "Reporting CreateInfo for currently bound %s object %p", string_XGL_STATE_BIND_POINT((XGL_STATE_BIND_POINT)i), pCB->lastBoundDynamicState[i]->stateObj);
316 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCB->lastBoundDynamicState[i]->stateObj, 0, DRAWSTATE_NONE, "DS", str);
317 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCB->lastBoundDynamicState[i]->stateObj, 0, DRAWSTATE_NONE, "DS", dynamic_display(pCB->lastBoundDynamicState[i]->pCreateInfo, " ").c_str());
318 break;
319 }
320 else {
321 sprintf(str, "No dynamic state of type %s bound", string_XGL_STATE_BIND_POINT((XGL_STATE_BIND_POINT)i));
322 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", str);
323 }
324 }
325 loader_platform_thread_unlock_mutex(&globalLock);
326 }
327 else {
328 char str[1024];
329 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cb);
330 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
331 }
332}
333// Retrieve pipeline node ptr for given pipeline object
334static PIPELINE_NODE* getPipeline(XGL_PIPELINE pipeline)
335{
336 loader_platform_thread_lock_mutex(&globalLock);
337 if (pipelineMap.find(pipeline) == pipelineMap.end()) {
338 loader_platform_thread_unlock_mutex(&globalLock);
339 return NULL;
340 }
341 loader_platform_thread_unlock_mutex(&globalLock);
342 return pipelineMap[pipeline];
343}
344
345// For given sampler, return a ptr to its Create Info struct, or NULL if sampler not found
346static XGL_SAMPLER_CREATE_INFO* getSamplerCreateInfo(const XGL_SAMPLER sampler)
347{
348 loader_platform_thread_lock_mutex(&globalLock);
349 if (sampleMap.find(sampler) == sampleMap.end()) {
350 loader_platform_thread_unlock_mutex(&globalLock);
351 return NULL;
352 }
353 loader_platform_thread_unlock_mutex(&globalLock);
354 return &sampleMap[sampler]->createInfo;
355}
356
357// Init the pipeline mapping info based on pipeline create info LL tree
358// Threading note : Calls to this function should wrapped in mutex
359static void initPipeline(PIPELINE_NODE* pPipeline, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo)
360{
361 // First init create info, we'll shadow the structs as we go down the tree
Tobin Ehlis2464b882015-04-01 08:40:34 -0600362 // TODO : Validate that no create info is incorrectly replicated
Tobin Ehlis63bb9482015-03-17 16:24:32 -0600363 pPipeline->pCreateTree = new XGL_GRAPHICS_PIPELINE_CREATE_INFO;
364 memcpy(pPipeline->pCreateTree, pCreateInfo, sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO));
365 GENERIC_HEADER* pShadowTrav = (GENERIC_HEADER*)pPipeline->pCreateTree;
366 GENERIC_HEADER* pTrav = (GENERIC_HEADER*)pCreateInfo->pNext;
367 size_t bufferSize = 0;
368 XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO* pVICI = NULL;
369 XGL_PIPELINE_CB_STATE_CREATE_INFO* pCBCI = NULL;
370 while (pTrav) {
371 switch (pTrav->sType) {
372 case XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO:
373 pShadowTrav->pNext = new XGL_PIPELINE_SHADER_STAGE_CREATE_INFO;
374 memcpy((void*)pShadowTrav->pNext, pTrav, sizeof(XGL_PIPELINE_SHADER_STAGE_CREATE_INFO));
375 break;
376 case XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO:
377 pShadowTrav->pNext = new XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO;
378 memcpy((void*)pShadowTrav->pNext, pTrav, sizeof(XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO));
379 // Copy embedded ptrs
380 pVICI = (XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO*)pTrav;
381 pPipeline->vtxBindingCount = pVICI->bindingCount;
382 if (pPipeline->vtxBindingCount) {
383 pPipeline->pVertexBindingDescriptions = new XGL_VERTEX_INPUT_BINDING_DESCRIPTION[pPipeline->vtxBindingCount];
384 bufferSize = pPipeline->vtxBindingCount * sizeof(XGL_VERTEX_INPUT_BINDING_DESCRIPTION);
385 memcpy((void*)pPipeline->pVertexBindingDescriptions, ((XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO*)pTrav)->pVertexAttributeDescriptions, bufferSize);
386 }
387 pPipeline->vtxAttributeCount = pVICI->attributeCount;
388 if (pPipeline->vtxAttributeCount) {
389 pPipeline->pVertexAttributeDescriptions = new XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION[pPipeline->vtxAttributeCount];
390 bufferSize = pPipeline->vtxAttributeCount * sizeof(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION);
391 memcpy((void*)pPipeline->pVertexAttributeDescriptions, ((XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO*)pTrav)->pVertexAttributeDescriptions, bufferSize);
392 }
393 break;
394 case XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO:
395 pShadowTrav->pNext = new XGL_PIPELINE_IA_STATE_CREATE_INFO;
396 memcpy((void*)pShadowTrav->pNext, pTrav, sizeof(XGL_PIPELINE_IA_STATE_CREATE_INFO));
397 break;
398 case XGL_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO:
399 pShadowTrav->pNext = new XGL_PIPELINE_TESS_STATE_CREATE_INFO;
400 memcpy((void*)pShadowTrav->pNext, pTrav, sizeof(XGL_PIPELINE_TESS_STATE_CREATE_INFO));
401 break;
402 case XGL_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO:
403 pShadowTrav->pNext = new XGL_PIPELINE_VP_STATE_CREATE_INFO;
404 memcpy((void*)pShadowTrav->pNext, pTrav, sizeof(XGL_PIPELINE_VP_STATE_CREATE_INFO));
405 break;
406 case XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO:
407 pShadowTrav->pNext = new XGL_PIPELINE_RS_STATE_CREATE_INFO;
408 memcpy((void*)pShadowTrav->pNext, pTrav, sizeof(XGL_PIPELINE_RS_STATE_CREATE_INFO));
409 break;
410 case XGL_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO:
411 pShadowTrav->pNext = new XGL_PIPELINE_MS_STATE_CREATE_INFO;
412 memcpy((void*)pShadowTrav->pNext, pTrav, sizeof(XGL_PIPELINE_MS_STATE_CREATE_INFO));
413 break;
414 case XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO:
415 pShadowTrav->pNext = new XGL_PIPELINE_CB_STATE_CREATE_INFO;
416 memcpy((void*)pShadowTrav->pNext, pTrav, sizeof(XGL_PIPELINE_CB_STATE_CREATE_INFO));
417 // Copy embedded ptrs
418 pCBCI = (XGL_PIPELINE_CB_STATE_CREATE_INFO*)pTrav;
419 pPipeline->attachmentCount = pCBCI->attachmentCount;
420 if (pPipeline->attachmentCount) {
421 pPipeline->pAttachments = new XGL_PIPELINE_CB_ATTACHMENT_STATE[pPipeline->attachmentCount];
422 bufferSize = pPipeline->attachmentCount * sizeof(XGL_PIPELINE_CB_ATTACHMENT_STATE);
423 memcpy((void*)pPipeline->pAttachments, ((XGL_PIPELINE_CB_STATE_CREATE_INFO*)pTrav)->pAttachments, bufferSize);
424 }
425 break;
426 case XGL_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO:
427 pShadowTrav->pNext = new XGL_PIPELINE_DS_STATE_CREATE_INFO;
428 memcpy((void*)pShadowTrav->pNext, pTrav, sizeof(XGL_PIPELINE_DS_STATE_CREATE_INFO));
429 break;
430 default:
431 assert(0);
432 break;
433 }
434 pShadowTrav = (GENERIC_HEADER*)pShadowTrav->pNext;
435 pTrav = (GENERIC_HEADER*)pTrav->pNext;
436 }
437 pipelineMap[pPipeline->pipeline] = pPipeline;
438}
439// Free the Pipeline nodes
440static void freePipelines()
441{
442 for (unordered_map<XGL_PIPELINE, PIPELINE_NODE*>::iterator ii=pipelineMap.begin(); ii!=pipelineMap.end(); ++ii) {
443 // Delete create tree
444 GENERIC_HEADER* pShadowTrav = (GENERIC_HEADER*)((*ii).second->pCreateTree);
445 GENERIC_HEADER* pShadowFree = pShadowTrav;
446 while (pShadowTrav) {
447 pShadowFree = pShadowTrav;
448 pShadowTrav = (GENERIC_HEADER*)pShadowTrav->pNext;
449 if (XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO == pShadowFree->sType) {
450 if ((*ii).second->pVertexBindingDescriptions) {
451 delete[] (*ii).second->pVertexBindingDescriptions;
452 }
453 if ((*ii).second->pVertexAttributeDescriptions) {
454 delete[] (*ii).second->pVertexAttributeDescriptions;
455 }
456 }
457 else if (XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO == pShadowFree->sType) {
458 // Free attachment data shadowed into pPipeline node
459 if ((*ii).second->pAttachments) {
460 delete[] (*ii).second->pAttachments;
461 }
462 }
463 delete pShadowFree;
464 }
465 delete (*ii).second;
466 }
467}
Tobin Ehlis2464b882015-04-01 08:40:34 -0600468// For given pipeline, return number of MSAA samples, or one if MSAA disabled
469static uint32_t getNumSamples(const XGL_PIPELINE pipeline)
470{
471 PIPELINE_NODE* pPipe = pipelineMap[pipeline];
472 GENERIC_HEADER* pTrav = (GENERIC_HEADER*)pPipe->pCreateTree;
473 XGL_PIPELINE_MS_STATE_CREATE_INFO* pMSCI = NULL;
474 while (pTrav) {
475 if (XGL_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO == pTrav->sType) {
476 pMSCI = (XGL_PIPELINE_MS_STATE_CREATE_INFO*)pTrav;
477 if (pMSCI->multisampleEnable)
478 return pMSCI->samples;
479 break;
480 }
481 pTrav = (GENERIC_HEADER*)pTrav->pNext;
482 }
483 return 1;
484}
485// Validate state related to the PSO
486static void validatePipelineState(const GLOBAL_CB_NODE* pCB, const XGL_PIPELINE_BIND_POINT pipelineBindPoint, const XGL_PIPELINE pipeline)
487{
488 if (XGL_PIPELINE_BIND_POINT_GRAPHICS == pipelineBindPoint) {
489 // Verify that any MSAA request in PSO matches sample# in bound FB
490 uint32_t psoNumSamples = getNumSamples(pipeline);
491 if (pCB->activeRenderPass) {
492 XGL_RENDER_PASS_CREATE_INFO* pRPCI = renderPassMap[pCB->activeRenderPass];
493 XGL_FRAMEBUFFER_CREATE_INFO* pFBCI = frameBufferMap[pRPCI->framebuffer];
494 if (psoNumSamples != pFBCI->sampleCount) {
495 char str[1024];
496 sprintf(str, "Num samples mismatche! Binding PSO (%p) with %u samples while current RenderPass (%p) uses FB (%p) with %u samples!", (void*)pipeline, psoNumSamples, (void*)pCB->activeRenderPass, (void*)pRPCI->framebuffer, pFBCI->sampleCount);
497 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pipeline, 0, DRAWSTATE_NUM_SAMPLES_MISMATCH, "DS", str);
498 }
499 } else {
500 // TODO : I believe it's an error if we reach this point and don't have an activeRenderPass
501 // Verify and flag error as appropriate
502 }
503 // TODO : Add more checks here
504 } else {
505 // TODO : Validate non-gfx pipeline updates
506 }
507}
508
Tobin Ehlis63bb9482015-03-17 16:24:32 -0600509// Block of code at start here specifically for managing/tracking DSs
510
511// Return Region node ptr for specified region or else NULL
512static REGION_NODE* getRegionNode(XGL_DESCRIPTOR_REGION region)
513{
514 loader_platform_thread_lock_mutex(&globalLock);
515 if (regionMap.find(region) == regionMap.end()) {
516 loader_platform_thread_unlock_mutex(&globalLock);
517 return NULL;
518 }
519 loader_platform_thread_unlock_mutex(&globalLock);
520 return regionMap[region];
521}
522// Return Set node ptr for specified set or else NULL
523static SET_NODE* getSetNode(XGL_DESCRIPTOR_SET set)
524{
525 loader_platform_thread_lock_mutex(&globalLock);
526 if (setMap.find(set) == setMap.end()) {
527 loader_platform_thread_unlock_mutex(&globalLock);
528 return NULL;
529 }
530 loader_platform_thread_unlock_mutex(&globalLock);
531 return setMap[set];
532}
533
534// Return XGL_TRUE if DS Exists and is within an xglBeginDescriptorRegionUpdate() call sequence, otherwise XGL_FALSE
535static bool32_t dsUpdateActive(XGL_DESCRIPTOR_SET ds)
536{
537 // Note, both "get" functions use global mutex so this guy does not
538 SET_NODE* pTrav = getSetNode(ds);
539 if (pTrav) {
540 REGION_NODE* pRegion = getRegionNode(pTrav->region);
541 if (pRegion) {
542 return pRegion->updateActive;
543 }
544 }
545 return XGL_FALSE;
546}
547
548static LAYOUT_NODE* getLayoutNode(XGL_DESCRIPTOR_SET_LAYOUT layout) {
549 loader_platform_thread_lock_mutex(&globalLock);
550 if (layoutMap.find(layout) == layoutMap.end()) {
551 loader_platform_thread_unlock_mutex(&globalLock);
552 return NULL;
553 }
554 loader_platform_thread_unlock_mutex(&globalLock);
555 return layoutMap[layout];
556}
557
558static uint32_t getUpdateIndex(GENERIC_HEADER* pUpdateStruct)
559{
560 switch (pUpdateStruct->sType)
561 {
562 case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
563 return ((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->index;
564 case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
565 return ((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->index;
566 case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
567 return ((XGL_UPDATE_IMAGES*)pUpdateStruct)->index;
568 case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
569 return ((XGL_UPDATE_BUFFERS*)pUpdateStruct)->index;
570 case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
571 return ((XGL_UPDATE_AS_COPY*)pUpdateStruct)->descriptorIndex;
572 default:
573 // TODO : Flag specific error for this case
574 return 0;
575 }
576}
577
578static uint32_t getUpdateUpperBound(GENERIC_HEADER* pUpdateStruct)
579{
580 switch (pUpdateStruct->sType)
581 {
582 case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
583 return (((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->count + ((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->index);
584 case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
585 return (((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->count + ((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->index);
586 case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
587 return (((XGL_UPDATE_IMAGES*)pUpdateStruct)->count + ((XGL_UPDATE_IMAGES*)pUpdateStruct)->index);
588 case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
589 return (((XGL_UPDATE_BUFFERS*)pUpdateStruct)->count + ((XGL_UPDATE_BUFFERS*)pUpdateStruct)->index);
590 case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
591 // TODO : Need to understand this case better and make sure code is correct
592 return (((XGL_UPDATE_AS_COPY*)pUpdateStruct)->count + ((XGL_UPDATE_AS_COPY*)pUpdateStruct)->descriptorIndex);
593 default:
594 // TODO : Flag specific error for this case
595 return 0;
596 }
597}
598
599// Verify that the descriptor type in the update struct matches what's expected by the layout
600static bool32_t validateUpdateType(GENERIC_HEADER* pUpdateStruct, const LAYOUT_NODE* pLayout)//XGL_DESCRIPTOR_TYPE type)
601{
602 // First get actual type of update
603 XGL_DESCRIPTOR_TYPE actualType;
604 uint32_t i = 0;
605 uint32_t bound = getUpdateUpperBound(pUpdateStruct);
606 switch (pUpdateStruct->sType)
607 {
608 case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
609 actualType = XGL_DESCRIPTOR_TYPE_SAMPLER;
610 break;
611 case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
612 actualType = XGL_DESCRIPTOR_TYPE_SAMPLER_TEXTURE;
613 break;
614 case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
615 actualType = ((XGL_UPDATE_IMAGES*)pUpdateStruct)->descriptorType;
616 break;
617 case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
618 actualType = ((XGL_UPDATE_BUFFERS*)pUpdateStruct)->descriptorType;
619 break;
620 case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
621 actualType = ((XGL_UPDATE_AS_COPY*)pUpdateStruct)->descriptorType;
622 break;
623 default:
624 // TODO : Flag specific error for this case
625 return 0;
626 }
627 for (i = getUpdateIndex(pUpdateStruct); i < bound; i++) {
628 if (pLayout->pTypes[i] != actualType)
629 return 0;
630 }
631 return 1;
632}
633
634// Verify that update region for this update does not exceed max layout index for this type
635static bool32_t validateUpdateSize(GENERIC_HEADER* pUpdateStruct, uint32_t layoutIdx)
636{
637 if ((getUpdateUpperBound(pUpdateStruct)-1) > layoutIdx)
638 return 0;
639 return 1;
640}
641// Determine the update type, allocate a new struct of that type, shadow the given pUpdate
642// struct into the new struct and return ptr to shadow struct cast as GENERIC_HEADER
643// NOTE : Calls to this function should be wrapped in mutex
644static GENERIC_HEADER* shadowUpdateNode(GENERIC_HEADER* pUpdate)
645{
646 GENERIC_HEADER* pNewNode = NULL;
647 size_t array_size = 0;
648 size_t base_array_size = 0;
649 size_t total_array_size = 0;
650 size_t baseBuffAddr = 0;
651 XGL_UPDATE_BUFFERS* pUBCI;
652 XGL_UPDATE_IMAGES* pUICI;
653 XGL_IMAGE_VIEW_ATTACH_INFO*** pppLocalImageViews = NULL;
654 XGL_BUFFER_VIEW_ATTACH_INFO*** pppLocalBufferViews = NULL;
655 char str[1024];
656 switch (pUpdate->sType)
657 {
658 case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
659 pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_SAMPLERS));
660#if ALLOC_DEBUG
661 printf("Alloc10 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
662#endif
663 memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_SAMPLERS));
664 array_size = sizeof(XGL_SAMPLER) * ((XGL_UPDATE_SAMPLERS*)pNewNode)->count;
665 ((XGL_UPDATE_SAMPLERS*)pNewNode)->pSamplers = (XGL_SAMPLER*)malloc(array_size);
666#if ALLOC_DEBUG
667 printf("Alloc11 #%lu pNewNode->pSamplers addr(%p)\n", ++g_alloc_count, (void*)((XGL_UPDATE_SAMPLERS*)pNewNode)->pSamplers);
668#endif
669 memcpy((XGL_SAMPLER*)((XGL_UPDATE_SAMPLERS*)pNewNode)->pSamplers, ((XGL_UPDATE_SAMPLERS*)pUpdate)->pSamplers, array_size);
670 break;
671 case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
672 pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_SAMPLER_TEXTURES));
673#if ALLOC_DEBUG
674 printf("Alloc12 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
675#endif
676 memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_SAMPLER_TEXTURES));
677 array_size = sizeof(XGL_SAMPLER_IMAGE_VIEW_INFO) * ((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->count;
678 ((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews = (XGL_SAMPLER_IMAGE_VIEW_INFO*)malloc(array_size);
679#if ALLOC_DEBUG
680 printf("Alloc13 #%lu pNewNode->pSamplerImageViews addr(%p)\n", ++g_alloc_count, (void*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews);
681#endif
682 for (uint32_t i = 0; i < ((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->count; i++) {
683 memcpy((XGL_SAMPLER_IMAGE_VIEW_INFO*)&((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews[i], &((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdate)->pSamplerImageViews[i], sizeof(XGL_SAMPLER_IMAGE_VIEW_INFO));
684 ((XGL_SAMPLER_IMAGE_VIEW_INFO*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews)[i].pImageView = (XGL_IMAGE_VIEW_ATTACH_INFO*)malloc(sizeof(XGL_IMAGE_VIEW_ATTACH_INFO));
685#if ALLOC_DEBUG
686 printf("Alloc14 #%lu pSamplerImageViews)[%u].pImageView addr(%p)\n", ++g_alloc_count, i, (void*)((XGL_SAMPLER_IMAGE_VIEW_INFO*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews)[i].pImageView);
687#endif
688 memcpy((XGL_IMAGE_VIEW_ATTACH_INFO*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews[i].pImageView, ((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdate)->pSamplerImageViews[i].pImageView, sizeof(XGL_IMAGE_VIEW_ATTACH_INFO));
689 }
690 break;
691 case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
692 pUICI = (XGL_UPDATE_IMAGES*)pUpdate;
693 pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_IMAGES));
694#if ALLOC_DEBUG
695 printf("Alloc15 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
696#endif
697 memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_IMAGES));
698 base_array_size = sizeof(XGL_IMAGE_VIEW_ATTACH_INFO*) * ((XGL_UPDATE_IMAGES*)pNewNode)->count;
699 total_array_size = (sizeof(XGL_IMAGE_VIEW_ATTACH_INFO) * ((XGL_UPDATE_IMAGES*)pNewNode)->count) + base_array_size;
700 pppLocalImageViews = (XGL_IMAGE_VIEW_ATTACH_INFO***)&((XGL_UPDATE_IMAGES*)pNewNode)->pImageViews;
701 *pppLocalImageViews = (XGL_IMAGE_VIEW_ATTACH_INFO**)malloc(total_array_size);
702#if ALLOC_DEBUG
703 printf("Alloc16 #%lu *pppLocalImageViews addr(%p)\n", ++g_alloc_count, (void*)*pppLocalImageViews);
704#endif
705 baseBuffAddr = (size_t)(*pppLocalImageViews) + base_array_size;
706 for (uint32_t i = 0; i < pUICI->count; i++) {
707 (*pppLocalImageViews)[i] = (XGL_IMAGE_VIEW_ATTACH_INFO*)(baseBuffAddr + (i * sizeof(XGL_IMAGE_VIEW_ATTACH_INFO)));
708 memcpy((*pppLocalImageViews)[i], pUICI->pImageViews[i], sizeof(XGL_IMAGE_VIEW_ATTACH_INFO));
709 }
710 break;
711 case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
712 pUBCI = (XGL_UPDATE_BUFFERS*)pUpdate;
713 pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_BUFFERS));
714#if ALLOC_DEBUG
715 printf("Alloc17 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
716#endif
717 memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_BUFFERS));
718 base_array_size = sizeof(XGL_BUFFER_VIEW_ATTACH_INFO*) * pUBCI->count;
719 total_array_size = (sizeof(XGL_BUFFER_VIEW_ATTACH_INFO) * pUBCI->count) + base_array_size;
720 pppLocalBufferViews = (XGL_BUFFER_VIEW_ATTACH_INFO***)&((XGL_UPDATE_BUFFERS*)pNewNode)->pBufferViews;
721 *pppLocalBufferViews = (XGL_BUFFER_VIEW_ATTACH_INFO**)malloc(total_array_size);
722#if ALLOC_DEBUG
723 printf("Alloc18 #%lu *pppLocalBufferViews addr(%p)\n", ++g_alloc_count, (void*)*pppLocalBufferViews);
724#endif
725 baseBuffAddr = (size_t)(*pppLocalBufferViews) + base_array_size;
726 for (uint32_t i = 0; i < pUBCI->count; i++) {
727 // Set ptr and then copy data into that ptr
728 (*pppLocalBufferViews)[i] = (XGL_BUFFER_VIEW_ATTACH_INFO*)(baseBuffAddr + (i * sizeof(XGL_BUFFER_VIEW_ATTACH_INFO)));
729 memcpy((*pppLocalBufferViews)[i], pUBCI->pBufferViews[i], sizeof(XGL_BUFFER_VIEW_ATTACH_INFO));
730 }
731 break;
732 case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
733 pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_AS_COPY));
734#if ALLOC_DEBUG
735 printf("Alloc19 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
736#endif
737 memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_AS_COPY));
738 break;
739 default:
740 sprintf(str, "Unexpected UPDATE struct of type %s (value %u) in xglUpdateDescriptors() struct tree", string_XGL_STRUCTURE_TYPE(pUpdate->sType), pUpdate->sType);
741 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_INVALID_UPDATE_STRUCT, "DS", str);
742 return NULL;
743 }
744 // Make sure that pNext for the end of shadow copy is NULL
745 pNewNode->pNext = NULL;
746 return pNewNode;
747}
748// For given ds, update its mapping based on pUpdateChain linked-list
749static void dsUpdate(XGL_DESCRIPTOR_SET ds, GENERIC_HEADER* pUpdateChain)
750{
751 SET_NODE* pSet = getSetNode(ds);
752 loader_platform_thread_lock_mutex(&globalLock);
753 g_lastBoundDescriptorSet = pSet->set;
754 LAYOUT_NODE* pLayout = NULL;
755 XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pLayoutCI = NULL;
756 // TODO : If pCIList is NULL, flag error
757 GENERIC_HEADER* pUpdates = pUpdateChain;
758 // Perform all updates
759 while (pUpdates) {
760 pLayout = pSet->pLayouts;
761 // For each update first find the layout section that it overlaps
762 while (pLayout && (pLayout->startIndex > getUpdateIndex(pUpdates))) {
763 pLayout = pLayout->pPriorSetLayout;
764 }
765 if (!pLayout) {
766 char str[1024];
767 sprintf(str, "Descriptor Set %p does not have index to match update index %u for update type %s!", ds, getUpdateIndex(pUpdates), string_XGL_STRUCTURE_TYPE(pUpdates->sType));
768 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_INVALID_UPDATE_INDEX, "DS", str);
769 }
770 else {
771 // Next verify that update is correct size
772 if (!validateUpdateSize(pUpdates, pLayout->endIndex)) {
773 char str[48*1024]; // TODO : Keep count of layout CI structs and size this string dynamically based on that count
774 pLayoutCI = (XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pLayout->pCreateInfoList;
775 string DSstr = xgl_print_xgl_descriptor_set_layout_create_info(pLayoutCI, "{DS} ").c_str();
776 sprintf(str, "Descriptor update type of %s is out of bounds for matching layout w/ CI:\n%s!", string_XGL_STRUCTURE_TYPE(pUpdates->sType), DSstr.c_str());
777 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_DESCRIPTOR_UPDATE_OUT_OF_BOUNDS, "DS", str);
778 }
779 else { // TODO : should we skip update on a type mismatch or force it?
780 // We have the right layout section, now verify that update is of the right type
781 if (!validateUpdateType(pUpdates, pLayout)) {
782 char str[1024];
783 sprintf(str, "Descriptor update type of %s does not match overlapping layout type!", string_XGL_STRUCTURE_TYPE(pUpdates->sType));
784 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_DESCRIPTOR_TYPE_MISMATCH, "DS", str);
785 }
786 else {
787 // Save the update info
788 // TODO : Info message that update successful
789 // Create new update struct for this set's shadow copy
790 GENERIC_HEADER* pNewNode = shadowUpdateNode(pUpdates);
791 if (NULL == pNewNode) {
792 char str[1024];
793 sprintf(str, "Out of memory while attempting to allocate UPDATE struct in xglUpdateDescriptors()");
794 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
795 }
796 else {
797 // Insert shadow node into LL of updates for this set
798 pNewNode->pNext = pSet->pUpdateStructs;
799 pSet->pUpdateStructs = pNewNode;
800 // Now update appropriate descriptor(s) to point to new Update node
801 for (uint32_t i = getUpdateIndex(pUpdates); i < getUpdateUpperBound(pUpdates); i++) {
802 assert(i<pSet->descriptorCount);
803 pSet->ppDescriptors[i] = pNewNode;
804 }
805 }
806 }
807 }
808 }
809 pUpdates = (GENERIC_HEADER*)pUpdates->pNext;
810 }
811 loader_platform_thread_unlock_mutex(&globalLock);
812}
813// Free the shadowed update node for this Set
814// NOTE : Calls to this function should be wrapped in mutex
815static void freeShadowUpdateTree(SET_NODE* pSet)
816{
817 GENERIC_HEADER* pShadowUpdate = pSet->pUpdateStructs;
818 pSet->pUpdateStructs = NULL;
819 GENERIC_HEADER* pFreeUpdate = pShadowUpdate;
820 // Clear the descriptor mappings as they will now be invalid
821 memset(pSet->ppDescriptors, 0, pSet->descriptorCount*sizeof(GENERIC_HEADER*));
822 while(pShadowUpdate) {
823 pFreeUpdate = pShadowUpdate;
824 pShadowUpdate = (GENERIC_HEADER*)pShadowUpdate->pNext;
825 uint32_t index = 0;
826 XGL_UPDATE_SAMPLERS* pUS = NULL;
827 XGL_UPDATE_SAMPLER_TEXTURES* pUST = NULL;
828 XGL_UPDATE_IMAGES* pUI = NULL;
829 XGL_UPDATE_BUFFERS* pUB = NULL;
830 void** ppToFree = NULL;
831 switch (pFreeUpdate->sType)
832 {
833 case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
834 pUS = (XGL_UPDATE_SAMPLERS*)pFreeUpdate;
835 if (pUS->pSamplers) {
836 ppToFree = (void**)&pUS->pSamplers;
837#if ALLOC_DEBUG
838 printf("Free11 #%lu pSamplers addr(%p)\n", ++g_free_count, (void*)*ppToFree);
839#endif
840 free(*ppToFree);
841 }
842 break;
843 case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
844 pUST = (XGL_UPDATE_SAMPLER_TEXTURES*)pFreeUpdate;
845 for (index = 0; index < pUST->count; index++) {
846 if (pUST->pSamplerImageViews[index].pImageView) {
847 ppToFree = (void**)&pUST->pSamplerImageViews[index].pImageView;
848#if ALLOC_DEBUG
849 printf("Free14 #%lu pImageView addr(%p)\n", ++g_free_count, (void*)*ppToFree);
850#endif
851 free(*ppToFree);
852 }
853 }
854 ppToFree = (void**)&pUST->pSamplerImageViews;
855#if ALLOC_DEBUG
856 printf("Free13 #%lu pSamplerImageViews addr(%p)\n", ++g_free_count, (void*)*ppToFree);
857#endif
858 free(*ppToFree);
859 break;
860 case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
861 pUI = (XGL_UPDATE_IMAGES*)pFreeUpdate;
862 if (pUI->pImageViews) {
863 ppToFree = (void**)&pUI->pImageViews;
864#if ALLOC_DEBUG
865 printf("Free16 #%lu pImageViews addr(%p)\n", ++g_free_count, (void*)*ppToFree);
866#endif
867 free(*ppToFree);
868 }
869 break;
870 case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
871 pUB = (XGL_UPDATE_BUFFERS*)pFreeUpdate;
872 if (pUB->pBufferViews) {
873 ppToFree = (void**)&pUB->pBufferViews;
874#if ALLOC_DEBUG
875 printf("Free18 #%lu pBufferViews addr(%p)\n", ++g_free_count, (void*)*ppToFree);
876#endif
877 free(*ppToFree);
878 }
879 break;
880 case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
881 break;
882 default:
883 assert(0);
884 break;
885 }
886#if ALLOC_DEBUG
887 printf("Free10, Free12, Free15, Free17, Free19 #%lu pUpdateNode addr(%p)\n", ++g_free_count, (void*)pFreeUpdate);
888#endif
889 free(pFreeUpdate);
890 }
891}
892// Free all DS Regions including their Sets & related sub-structs
893// NOTE : Calls to this function should be wrapped in mutex
894static void freeRegions()
895{
896 for (unordered_map<XGL_DESCRIPTOR_REGION, REGION_NODE*>::iterator ii=regionMap.begin(); ii!=regionMap.end(); ++ii) {
897 SET_NODE* pSet = (*ii).second->pSets;
898 SET_NODE* pFreeSet = pSet;
899 while (pSet) {
900 pFreeSet = pSet;
901 pSet = pSet->pNext;
902 // Freeing layouts handled in freeLayouts() function
903 // Free Update shadow struct tree
904 freeShadowUpdateTree(pFreeSet);
905 if (pFreeSet->ppDescriptors) {
906 delete pFreeSet->ppDescriptors;
907 }
908 delete pFreeSet;
909 }
910 if ((*ii).second->createInfo.pTypeCount) {
911 delete (*ii).second->createInfo.pTypeCount;
912 }
913 delete (*ii).second;
914 }
915}
916// WARN : Once freeLayouts() called, any layout ptrs in Region/Set data structure will be invalid
917// NOTE : Calls to this function should be wrapped in mutex
918static void freeLayouts()
919{
920 for (unordered_map<XGL_DESCRIPTOR_SET_LAYOUT, LAYOUT_NODE*>::iterator ii=layoutMap.begin(); ii!=layoutMap.end(); ++ii) {
921 LAYOUT_NODE* pLayout = (*ii).second;
922 GENERIC_HEADER* pTrav = (GENERIC_HEADER*)pLayout->pCreateInfoList;
923 while (pTrav) {
924 GENERIC_HEADER* pToFree = pTrav;
925 pTrav = (GENERIC_HEADER*)pTrav->pNext;
926 delete pToFree;
927 }
928 if (pLayout->pTypes) {
929 delete pLayout->pTypes;
930 }
931 delete pLayout;
932 }
933}
934// Currently clearing a set is removing all previous updates to that set
935// TODO : Validate if this is correct clearing behavior
936static void clearDescriptorSet(XGL_DESCRIPTOR_SET set)
937{
938 SET_NODE* pSet = getSetNode(set);
939 if (!pSet) {
940 // TODO : Return error
941 }
942 else {
943 loader_platform_thread_lock_mutex(&globalLock);
944 freeShadowUpdateTree(pSet);
945 loader_platform_thread_unlock_mutex(&globalLock);
946 }
947}
948
949static void clearDescriptorRegion(XGL_DESCRIPTOR_REGION region)
950{
951 REGION_NODE* pRegion = getRegionNode(region);
952 if (!pRegion) {
953 char str[1024];
954 sprintf(str, "Unable to find region node for region %p specified in xglClearDescriptorRegion() call", (void*)region);
955 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, region, 0, DRAWSTATE_INVALID_REGION, "DS", str);
956 }
957 else
958 {
959 // For every set off of this region, clear it
960 SET_NODE* pSet = pRegion->pSets;
961 while (pSet) {
962 clearDescriptorSet(pSet->set);
963 }
964 }
965}
966
967// Code here to manage the Cmd buffer LL
968static GLOBAL_CB_NODE* getCBNode(XGL_CMD_BUFFER cb)
969{
970 loader_platform_thread_lock_mutex(&globalLock);
971 if (cmdBufferMap.find(cb) == cmdBufferMap.end()) {
972 loader_platform_thread_unlock_mutex(&globalLock);
973 return NULL;
974 }
975 loader_platform_thread_unlock_mutex(&globalLock);
976 return cmdBufferMap[cb];
977}
978// Free all CB Nodes
979// NOTE : Calls to this function should be wrapped in mutex
980static void freeCmdBuffers()
981{
982 for (unordered_map<XGL_CMD_BUFFER, GLOBAL_CB_NODE*>::iterator ii=cmdBufferMap.begin(); ii!=cmdBufferMap.end(); ++ii) {
983 while (!(*ii).second->pCmds.empty()) {
984 delete (*ii).second->pCmds.back();
985 (*ii).second->pCmds.pop_back();
986 }
987 delete (*ii).second;
988 }
989}
990static void addCmd(GLOBAL_CB_NODE* pCB, const CMD_TYPE cmd)
991{
992 CMD_NODE* pCmd = new CMD_NODE;
993 if (pCmd) {
994 // init cmd node and append to end of cmd LL
995 memset(pCmd, 0, sizeof(CMD_NODE));
996 pCmd->cmdNumber = ++pCB->numCmds;
997 pCmd->type = cmd;
998 pCB->pCmds.push_back(pCmd);
999 }
1000 else {
1001 char str[1024];
1002 sprintf(str, "Out of memory while attempting to allocate new CMD_NODE for cmdBuffer %p", (void*)pCB->cmdBuffer);
1003 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pCB->cmdBuffer, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
1004 }
1005}
1006static void resetCB(const XGL_CMD_BUFFER cb)
1007{
1008 GLOBAL_CB_NODE* pCB = getCBNode(cb);
1009 if (pCB) {
1010 while (!pCB->pCmds.empty()) {
1011 delete pCB->pCmds.back();
1012 pCB->pCmds.pop_back();
1013 }
1014 // Reset CB state
1015 XGL_FLAGS saveFlags = pCB->flags;
1016 XGL_QUEUE_TYPE saveQT = pCB->queueType;
1017 memset(pCB, 0, sizeof(GLOBAL_CB_NODE));
1018 pCB->cmdBuffer = cb;
1019 pCB->flags = saveFlags;
1020 pCB->queueType = saveQT;
1021 pCB->lastVtxBinding = MAX_BINDING;
1022 }
1023}
1024// Set the last bound dynamic state of given type
1025// TODO : Need to track this per cmdBuffer and correlate cmdBuffer for Draw w/ last bound for that cmdBuffer?
1026static void setLastBoundDynamicState(const XGL_CMD_BUFFER cmdBuffer, const XGL_DYNAMIC_STATE_OBJECT state, const XGL_STATE_BIND_POINT sType)
1027{
1028 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
1029 if (pCB) {
1030 updateCBTracking(cmdBuffer);
1031 loader_platform_thread_lock_mutex(&globalLock);
1032 addCmd(pCB, CMD_BINDDYNAMICSTATEOBJECT);
1033 if (dynamicStateMap.find(state) == dynamicStateMap.end()) {
1034 char str[1024];
1035 sprintf(str, "Unable to find dynamic state object %p, was it ever created?", (void*)state);
1036 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, state, 0, DRAWSTATE_INVALID_DYNAMIC_STATE_OBJECT, "DS", str);
1037 }
1038 else {
1039 pCB->lastBoundDynamicState[sType] = dynamicStateMap[state];
1040 g_lastBoundDynamicState[sType] = dynamicStateMap[state];
1041 }
1042 loader_platform_thread_unlock_mutex(&globalLock);
1043 }
1044 else {
1045 char str[1024];
1046 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
1047 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
1048 }
1049}
1050// Print the last bound Gfx Pipeline
1051static void printPipeline(const XGL_CMD_BUFFER cb)
1052{
1053 GLOBAL_CB_NODE* pCB = getCBNode(cb);
1054 if (pCB) {
1055 PIPELINE_NODE *pPipeTrav = getPipeline(pCB->lastBoundPipeline);
1056 if (!pPipeTrav) {
1057 // nothing to print
1058 }
1059 else {
1060 string pipeStr = xgl_print_xgl_graphics_pipeline_create_info(pPipeTrav->pCreateTree, "{DS}").c_str();
1061 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", pipeStr.c_str());
1062 }
1063 }
1064}
1065// Common Dot dumping code
1066static void dsCoreDumpDot(const XGL_DESCRIPTOR_SET ds, FILE* pOutFile)
1067{
1068 SET_NODE* pSet = getSetNode(ds);
1069 if (pSet) {
1070 REGION_NODE* pRegion = getRegionNode(pSet->region);
1071 char tmp_str[4*1024];
1072 fprintf(pOutFile, "subgraph cluster_DescriptorRegion\n{\nlabel=\"Descriptor Region\"\n");
1073 sprintf(tmp_str, "Region (%p)", pRegion->region);
1074 char* pGVstr = xgl_gv_print_xgl_descriptor_region_create_info(&pRegion->createInfo, tmp_str);
1075 fprintf(pOutFile, "%s", pGVstr);
1076 free(pGVstr);
1077 fprintf(pOutFile, "subgraph cluster_DescriptorSet\n{\nlabel=\"Descriptor Set (%p)\"\n", pSet->set);
1078 sprintf(tmp_str, "Descriptor Set (%p)", pSet->set);
1079 LAYOUT_NODE* pLayout = pSet->pLayouts;
1080 uint32_t layout_index = 0;
1081 while (pLayout) {
1082 ++layout_index;
1083 sprintf(tmp_str, "LAYOUT%u", layout_index);
1084 pGVstr = xgl_gv_print_xgl_descriptor_set_layout_create_info(pLayout->pCreateInfoList, tmp_str);
1085 fprintf(pOutFile, "%s", pGVstr);
1086 free(pGVstr);
1087 pLayout = pLayout->pPriorSetLayout;
1088 if (pLayout) {
1089 fprintf(pOutFile, "\"%s\" -> \"LAYOUT%u\" [];\n", tmp_str, layout_index+1);
1090 }
1091 }
1092 if (pSet->pUpdateStructs) {
1093 pGVstr = dynamic_gv_display(pSet->pUpdateStructs, "Descriptor Updates");
1094 fprintf(pOutFile, "%s", pGVstr);
1095 free(pGVstr);
1096 }
1097 if (pSet->ppDescriptors) {
1098 //void* pDesc = NULL;
1099 fprintf(pOutFile, "\"DESCRIPTORS\" [\nlabel=<<TABLE BORDER=\"0\" CELLBORDER=\"1\" CELLSPACING=\"0\"> <TR><TD COLSPAN=\"2\" PORT=\"desc\">DESCRIPTORS</TD></TR>");
1100 uint32_t i = 0;
1101 for (i=0; i < pSet->descriptorCount; i++) {
1102 if (pSet->ppDescriptors[i]) {
1103 fprintf(pOutFile, "<TR><TD PORT=\"slot%u\">slot%u</TD><TD>%s</TD></TR>", i, i, string_XGL_STRUCTURE_TYPE(pSet->ppDescriptors[i]->sType));
1104 }
1105 }
1106#define NUM_COLORS 7
1107 vector<string> edgeColors;
1108 edgeColors.push_back("0000ff");
1109 edgeColors.push_back("ff00ff");
1110 edgeColors.push_back("ffff00");
1111 edgeColors.push_back("00ff00");
1112 edgeColors.push_back("000000");
1113 edgeColors.push_back("00ffff");
1114 edgeColors.push_back("ff0000");
1115 uint32_t colorIdx = 0;
1116 fprintf(pOutFile, "</TABLE>>\n];\n");
1117 // Now add the views that are mapped to active descriptors
1118 XGL_UPDATE_SAMPLERS* pUS = NULL;
1119 XGL_UPDATE_SAMPLER_TEXTURES* pUST = NULL;
1120 XGL_UPDATE_IMAGES* pUI = NULL;
1121 XGL_UPDATE_BUFFERS* pUB = NULL;
1122 XGL_UPDATE_AS_COPY* pUAC = NULL;
1123 XGL_SAMPLER_CREATE_INFO* pSCI = NULL;
1124 XGL_IMAGE_VIEW_CREATE_INFO* pIVCI = NULL;
1125 XGL_BUFFER_VIEW_CREATE_INFO* pBVCI = NULL;
1126 void** ppNextPtr = NULL;
1127 void* pSaveNext = NULL;
1128 for (i=0; i < pSet->descriptorCount; i++) {
1129 if (pSet->ppDescriptors[i]) {
1130 switch (pSet->ppDescriptors[i]->sType)
1131 {
1132 case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
1133 pUS = (XGL_UPDATE_SAMPLERS*)pSet->ppDescriptors[i];
1134 pSCI = getSamplerCreateInfo(pUS->pSamplers[i-pUS->index]);
1135 if (pSCI) {
1136 sprintf(tmp_str, "SAMPLER%u", i);
1137 fprintf(pOutFile, "%s", xgl_gv_print_xgl_sampler_create_info(pSCI, tmp_str));
1138 fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str());
1139 }
1140 break;
1141 case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
1142 pUST = (XGL_UPDATE_SAMPLER_TEXTURES*)pSet->ppDescriptors[i];
1143 pSCI = getSamplerCreateInfo(pUST->pSamplerImageViews[i-pUST->index].pSampler);
1144 if (pSCI) {
1145 sprintf(tmp_str, "SAMPLER%u", i);
1146 fprintf(pOutFile, "%s", xgl_gv_print_xgl_sampler_create_info(pSCI, tmp_str));
1147 fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str());
1148 }
1149 pIVCI = getImageViewCreateInfo(pUST->pSamplerImageViews[i-pUST->index].pImageView->view);
1150 if (pIVCI) {
1151 sprintf(tmp_str, "IMAGE_VIEW%u", i);
1152 fprintf(pOutFile, "%s", xgl_gv_print_xgl_image_view_create_info(pIVCI, tmp_str));
1153 fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str());
1154 }
1155 break;
1156 case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
1157 pUI = (XGL_UPDATE_IMAGES*)pSet->ppDescriptors[i];
1158 pIVCI = getImageViewCreateInfo(pUI->pImageViews[i-pUI->index]->view);
1159 if (pIVCI) {
1160 sprintf(tmp_str, "IMAGE_VIEW%u", i);
1161 fprintf(pOutFile, "%s", xgl_gv_print_xgl_image_view_create_info(pIVCI, tmp_str));
1162 fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str());
1163 }
1164 break;
1165 case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
1166 pUB = (XGL_UPDATE_BUFFERS*)pSet->ppDescriptors[i];
1167 pBVCI = getBufferViewCreateInfo(pUB->pBufferViews[i-pUB->index]->view);
1168 if (pBVCI) {
1169 sprintf(tmp_str, "BUFFER_VIEW%u", i);
1170 fprintf(pOutFile, "%s", xgl_gv_print_xgl_buffer_view_create_info(pBVCI, tmp_str));
1171 fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str());
1172 }
1173 break;
1174 case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
1175 pUAC = (XGL_UPDATE_AS_COPY*)pSet->ppDescriptors[i];
1176 // TODO : Need to validate this code
1177 // Save off pNext and set to NULL while printing this struct, then restore it
1178 ppNextPtr = (void**)&pUAC->pNext;
1179 pSaveNext = *ppNextPtr;
1180 *ppNextPtr = NULL;
1181 sprintf(tmp_str, "UPDATE_AS_COPY%u", i);
1182 fprintf(pOutFile, "%s", xgl_gv_print_xgl_update_as_copy(pUAC, tmp_str));
1183 fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx].c_str());
1184 // Restore next ptr
1185 *ppNextPtr = pSaveNext;
1186 break;
1187 default:
1188 break;
1189 }
1190 colorIdx = (colorIdx+1) % NUM_COLORS;
1191 }
1192 }
1193 }
1194 fprintf(pOutFile, "}\n");
1195 fprintf(pOutFile, "}\n");
1196 }
1197}
1198// Dump subgraph w/ DS info
1199static void dsDumpDot(const XGL_CMD_BUFFER cb, FILE* pOutFile)
1200{
1201 GLOBAL_CB_NODE* pCB = getCBNode(cb);
1202 if (pCB && pCB->lastBoundDescriptorSet) {
1203 dsCoreDumpDot(pCB->lastBoundDescriptorSet, pOutFile);
1204 }
1205}
1206// Dump a GraphViz dot file showing the Cmd Buffers
1207static void cbDumpDotFile(string outFileName)
1208{
1209 // Print CB Chain for each CB
1210 FILE* pOutFile;
1211 pOutFile = fopen(outFileName.c_str(), "w");
1212 fprintf(pOutFile, "digraph g {\ngraph [\nrankdir = \"TB\"\n];\nnode [\nfontsize = \"16\"\nshape = \"plaintext\"\n];\nedge [\n];\n");
1213 fprintf(pOutFile, "subgraph cluster_cmdBuffers\n{\nlabel=\"Command Buffers\"\n");
1214 GLOBAL_CB_NODE* pCB = NULL;
1215 for (uint32_t i = 0; i < NUM_COMMAND_BUFFERS_TO_DISPLAY; i++) {
1216 pCB = g_pLastTouchedCB[i];
1217 if (pCB) {
1218 fprintf(pOutFile, "subgraph cluster_cmdBuffer%u\n{\nlabel=\"Command Buffer #%u\"\n", i, i);
1219 uint32_t instNum = 0;
1220 for (vector<CMD_NODE*>::iterator ii=pCB->pCmds.begin(); ii!=pCB->pCmds.end(); ++ii) {
1221 if (instNum) {
1222 fprintf(pOutFile, "\"CB%pCMD%u\" -> \"CB%pCMD%u\" [];\n", (void*)pCB->cmdBuffer, instNum-1, (void*)pCB->cmdBuffer, instNum);
1223 }
1224 if (pCB == g_lastGlobalCB) {
1225 fprintf(pOutFile, "\"CB%pCMD%u\" [\nlabel=<<TABLE BGCOLOR=\"#00FF00\" BORDER=\"0\" CELLBORDER=\"1\" CELLSPACING=\"0\"> <TR><TD>CMD#</TD><TD>%u</TD></TR><TR><TD>CMD Type</TD><TD>%s</TD></TR></TABLE>>\n];\n", (void*)pCB->cmdBuffer, instNum, instNum, cmdTypeToString((*ii)->type).c_str());
1226 }
1227 else {
1228 fprintf(pOutFile, "\"CB%pCMD%u\" [\nlabel=<<TABLE BORDER=\"0\" CELLBORDER=\"1\" CELLSPACING=\"0\"> <TR><TD>CMD#</TD><TD>%u</TD></TR><TR><TD>CMD Type</TD><TD>%s</TD></TR></TABLE>>\n];\n", (void*)pCB->cmdBuffer, instNum, instNum, cmdTypeToString((*ii)->type).c_str());
1229 }
1230 ++instNum;
1231 }
1232 fprintf(pOutFile, "}\n");
1233 }
1234 }
1235 fprintf(pOutFile, "}\n");
1236 fprintf(pOutFile, "}\n"); // close main graph "g"
1237 fclose(pOutFile);
1238}
1239// Dump a GraphViz dot file showing the pipeline for last bound global state
1240static void dumpGlobalDotFile(char *outFileName)
1241{
1242 PIPELINE_NODE *pPipeTrav = g_lastBoundPipeline;
1243 if (pPipeTrav) {
1244 FILE* pOutFile;
1245 pOutFile = fopen(outFileName, "w");
1246 fprintf(pOutFile, "digraph g {\ngraph [\nrankdir = \"TB\"\n];\nnode [\nfontsize = \"16\"\nshape = \"plaintext\"\n];\nedge [\n];\n");
1247 fprintf(pOutFile, "subgraph cluster_dynamicState\n{\nlabel=\"Dynamic State\"\n");
1248 char* pGVstr = NULL;
1249 for (uint32_t i = 0; i < XGL_NUM_STATE_BIND_POINT; i++) {
1250 if (g_lastBoundDynamicState[i] && g_lastBoundDynamicState[i]->pCreateInfo) {
1251 pGVstr = dynamic_gv_display(g_lastBoundDynamicState[i]->pCreateInfo, string_XGL_STATE_BIND_POINT((XGL_STATE_BIND_POINT)i));
1252 fprintf(pOutFile, "%s", pGVstr);
1253 free(pGVstr);
1254 }
1255 }
1256 fprintf(pOutFile, "}\n"); // close dynamicState subgraph
1257 fprintf(pOutFile, "subgraph cluster_PipelineStateObject\n{\nlabel=\"Pipeline State Object\"\n");
1258 pGVstr = xgl_gv_print_xgl_graphics_pipeline_create_info(pPipeTrav->pCreateTree, "PSO HEAD");
1259 fprintf(pOutFile, "%s", pGVstr);
1260 free(pGVstr);
1261 fprintf(pOutFile, "}\n");
1262 dsCoreDumpDot(g_lastBoundDescriptorSet, pOutFile);
1263 fprintf(pOutFile, "}\n"); // close main graph "g"
1264 fclose(pOutFile);
1265 }
1266}
1267// Dump a GraphViz dot file showing the pipeline for a given CB
1268static void dumpDotFile(const XGL_CMD_BUFFER cb, string outFileName)
1269{
1270 GLOBAL_CB_NODE* pCB = getCBNode(cb);
1271 if (pCB) {
1272 PIPELINE_NODE *pPipeTrav = getPipeline(pCB->lastBoundPipeline);
1273 if (pPipeTrav) {
1274 FILE* pOutFile;
1275 pOutFile = fopen(outFileName.c_str(), "w");
1276 fprintf(pOutFile, "digraph g {\ngraph [\nrankdir = \"TB\"\n];\nnode [\nfontsize = \"16\"\nshape = \"plaintext\"\n];\nedge [\n];\n");
1277 fprintf(pOutFile, "subgraph cluster_dynamicState\n{\nlabel=\"Dynamic State\"\n");
1278 char* pGVstr = NULL;
1279 for (uint32_t i = 0; i < XGL_NUM_STATE_BIND_POINT; i++) {
1280 if (pCB->lastBoundDynamicState[i] && pCB->lastBoundDynamicState[i]->pCreateInfo) {
1281 pGVstr = dynamic_gv_display(pCB->lastBoundDynamicState[i]->pCreateInfo, string_XGL_STATE_BIND_POINT((XGL_STATE_BIND_POINT)i));
1282 fprintf(pOutFile, "%s", pGVstr);
1283 free(pGVstr);
1284 }
1285 }
1286 fprintf(pOutFile, "}\n"); // close dynamicState subgraph
1287 fprintf(pOutFile, "subgraph cluster_PipelineStateObject\n{\nlabel=\"Pipeline State Object\"\n");
1288 pGVstr = xgl_gv_print_xgl_graphics_pipeline_create_info(pPipeTrav->pCreateTree, "PSO HEAD");
1289 fprintf(pOutFile, "%s", pGVstr);
1290 free(pGVstr);
1291 fprintf(pOutFile, "}\n");
1292 dsDumpDot(cb, pOutFile);
1293 fprintf(pOutFile, "}\n"); // close main graph "g"
1294 fclose(pOutFile);
1295 }
1296 }
1297}
1298// Verify VB Buffer binding
1299static void validateVBBinding(const XGL_CMD_BUFFER cb)
1300{
1301 GLOBAL_CB_NODE* pCB = getCBNode(cb);
1302 if (pCB && pCB->lastBoundPipeline) {
1303 // First verify that we have a Node for bound pipeline
1304 PIPELINE_NODE *pPipeTrav = getPipeline(pCB->lastBoundPipeline);
1305 char str[1024];
1306 if (!pPipeTrav) {
1307 sprintf(str, "Can't find last bound Pipeline %p!", (void*)pCB->lastBoundPipeline);
1308 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NO_PIPELINE_BOUND, "DS", str);
1309 }
1310 else {
1311 // Verify Vtx binding
1312 if (MAX_BINDING != pCB->lastVtxBinding) {
1313 if (pCB->lastVtxBinding >= pPipeTrav->vtxBindingCount) {
1314 if (0 == pPipeTrav->vtxBindingCount) {
1315 sprintf(str, "Vtx Buffer Index %u was bound, but no vtx buffers are attached to PSO.", pCB->lastVtxBinding);
1316 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_VTX_INDEX_OUT_OF_BOUNDS, "DS", str);
1317 }
1318 else {
1319 sprintf(str, "Vtx binding Index of %u exceeds PSO pVertexBindingDescriptions max array index of %u.", pCB->lastVtxBinding, (pPipeTrav->vtxBindingCount - 1));
1320 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_VTX_INDEX_OUT_OF_BOUNDS, "DS", str);
1321 }
1322 }
1323 else {
1324 string tmpStr = xgl_print_xgl_vertex_input_binding_description(&pPipeTrav->pVertexBindingDescriptions[pCB->lastVtxBinding], "{DS}INFO : ").c_str();
1325 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmpStr.c_str());
1326 }
1327 }
1328 }
1329 }
1330}
1331// Print details of DS config to stdout
1332static void printDSConfig(const XGL_CMD_BUFFER cb)
1333{
1334 char tmp_str[1024];
1335 char ds_config_str[1024*256] = {0}; // TODO : Currently making this buffer HUGE w/o overrun protection. Need to be smarter, start smaller, and grow as needed.
1336 GLOBAL_CB_NODE* pCB = getCBNode(cb);
1337 if (pCB) {
1338 SET_NODE* pSet = getSetNode(pCB->lastBoundDescriptorSet);
1339 REGION_NODE* pRegion = getRegionNode(pSet->region);
1340 // Print out region details
1341 sprintf(tmp_str, "Details for region %p.", (void*)pRegion->region);
1342 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
1343 string regionStr = xgl_print_xgl_descriptor_region_create_info(&pRegion->createInfo, " ");
1344 sprintf(ds_config_str, "%s", regionStr.c_str());
1345 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str);
1346 // Print out set details
1347 char prefix[10];
1348 uint32_t index = 0;
1349 sprintf(tmp_str, "Details for descriptor set %p.", (void*)pSet->set);
1350 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
1351 LAYOUT_NODE* pLayout = pSet->pLayouts;
1352 while (pLayout) {
1353 // Print layout details
1354 sprintf(tmp_str, "Layout #%u, (object %p) for DS %p.", index+1, (void*)pLayout->layout, (void*)pSet->set);
1355 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
1356 sprintf(prefix, " [L%u] ", index);
1357 string DSLstr = xgl_print_xgl_descriptor_set_layout_create_info(&pLayout->pCreateInfoList[0], prefix).c_str();
1358 sprintf(ds_config_str, "%s", DSLstr.c_str());
1359 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str);
1360 pLayout = pLayout->pPriorSetLayout;
1361 index++;
1362 }
1363 GENERIC_HEADER* pUpdate = pSet->pUpdateStructs;
1364 if (pUpdate) {
1365 sprintf(tmp_str, "Update Chain [UC] for descriptor set %p:", (void*)pSet->set);
1366 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
1367 sprintf(prefix, " [UC] ");
1368 sprintf(ds_config_str, "%s", dynamic_display(pUpdate, prefix).c_str());
1369 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str);
1370 // TODO : If there is a "view" associated with this update, print CI for that view
1371 }
1372 else {
1373 sprintf(tmp_str, "No Update Chain for descriptor set %p (xglUpdateDescriptors has not been called)", (void*)pSet->set);
1374 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
1375 }
1376 }
1377}
1378
1379static void printCB(const XGL_CMD_BUFFER cb)
1380{
1381 GLOBAL_CB_NODE* pCB = getCBNode(cb);
1382 if (pCB) {
1383 char str[1024];
1384 sprintf(str, "Cmds in CB %p", (void*)cb);
1385 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", str);
1386 for (vector<CMD_NODE*>::iterator ii=pCB->pCmds.begin(); ii!=pCB->pCmds.end(); ++ii) {
1387 sprintf(str, " CMD#%lu: %s", (*ii)->cmdNumber, cmdTypeToString((*ii)->type).c_str());
1388 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, DRAWSTATE_NONE, "DS", str);
1389 }
1390 }
1391 else {
1392 // Nothing to print
1393 }
1394}
1395
1396
1397static void synchAndPrintDSConfig(const XGL_CMD_BUFFER cb)
1398{
1399 printDSConfig(cb);
1400 printPipeline(cb);
1401 printDynamicState(cb);
1402 static int autoDumpOnce = 0;
1403 if (autoDumpOnce) {
1404 autoDumpOnce = 0;
1405 dumpDotFile(cb, "pipeline_dump.dot");
1406 cbDumpDotFile("cb_dump.dot");
1407#if defined(_WIN32)
1408// FIXME: NEED WINDOWS EQUIVALENT
1409#else // WIN32
1410 // Convert dot to svg if dot available
1411 if(access( "/usr/bin/dot", X_OK) != -1) {
1412 system("/usr/bin/dot pipeline_dump.dot -Tsvg -o pipeline_dump.svg");
1413 }
1414#endif // WIN32
1415 }
1416}
1417
1418static void initDrawState(void)
1419{
1420 const char *strOpt;
1421 // initialize DrawState options
1422 getLayerOptionEnum("DrawStateReportLevel", (uint32_t *) &g_reportingLevel);
1423 g_actionIsDefault = getLayerOptionEnum("DrawStateDebugAction", (uint32_t *) &g_debugAction);
1424
1425 if (g_debugAction & XGL_DBG_LAYER_ACTION_LOG_MSG)
1426 {
1427 strOpt = getLayerOption("DrawStateLogFilename");
1428 if (strOpt)
1429 {
1430 g_logFile = fopen(strOpt, "w");
1431 }
1432 if (g_logFile == NULL)
1433 g_logFile = stdout;
1434 }
1435 // initialize Layer dispatch table
1436 // TODO handle multiple GPUs
1437 xglGetProcAddrType fpNextGPA;
1438 fpNextGPA = pCurObj->pGPA;
1439 assert(fpNextGPA);
1440
1441 layer_initialize_dispatch_table(&nextTable, fpNextGPA, (XGL_PHYSICAL_GPU) pCurObj->nextObject);
1442
1443 xglGetProcAddrType fpGetProcAddr = (xglGetProcAddrType)fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (char *) "xglGetProcAddr");
1444 nextTable.GetProcAddr = fpGetProcAddr;
1445
1446 if (!globalLockInitialized)
1447 {
1448 // TODO/TBD: Need to delete this mutex sometime. How??? One
1449 // suggestion is to call this during xglCreateInstance(), and then we
1450 // can clean it up during xglDestroyInstance(). However, that requires
1451 // that the layer have per-instance locks. We need to come back and
1452 // address this soon.
1453 loader_platform_thread_create_mutex(&globalLock);
1454 globalLockInitialized = 1;
1455 }
1456}
1457
1458XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice)
1459{
1460 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
1461 pCurObj = gpuw;
1462 loader_platform_thread_once(&g_initOnce, initDrawState);
1463 XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
1464 return result;
1465}
1466
1467XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device)
1468{
1469 // Free all the memory
1470 loader_platform_thread_lock_mutex(&globalLock);
1471 freePipelines();
1472 freeSamplers();
1473 freeImages();
1474 freeBuffers();
1475 freeCmdBuffers();
1476 freeDynamicState();
1477 freeRegions();
1478 freeLayouts();
1479 loader_platform_thread_unlock_mutex(&globalLock);
1480 XGL_RESULT result = nextTable.DestroyDevice(device);
1481 return result;
1482}
1483
1484XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved)
1485{
1486 if (gpu != NULL)
1487 {
1488 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
1489 pCurObj = gpuw;
1490 loader_platform_thread_once(&g_initOnce, initDrawState);
1491 XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved);
1492 return result;
1493 } else
1494 {
1495 if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL)
1496 return XGL_ERROR_INVALID_POINTER;
1497 // This layer compatible with all GPUs
1498 *pOutLayerCount = 1;
1499 strncpy((char *) pOutLayers[0], "DrawState", maxStringSize);
1500 return XGL_SUCCESS;
1501 }
1502}
1503
1504XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, uint32_t cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence)
1505{
1506 for (uint32_t i=0; i < cmdBufferCount; i++) {
1507 // Validate that cmd buffers have been updated
1508 }
1509 XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, fence);
1510 return result;
1511}
1512
1513XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object)
1514{
1515 // TODO : When wrapped objects (such as dynamic state) are destroyed, need to clean up memory
1516 XGL_RESULT result = nextTable.DestroyObject(object);
1517 return result;
1518}
1519
1520XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBufferView(XGL_DEVICE device, const XGL_BUFFER_VIEW_CREATE_INFO* pCreateInfo, XGL_BUFFER_VIEW* pView)
1521{
1522 XGL_RESULT result = nextTable.CreateBufferView(device, pCreateInfo, pView);
1523 if (XGL_SUCCESS == result) {
1524 loader_platform_thread_lock_mutex(&globalLock);
1525 BUFFER_NODE* pNewNode = new BUFFER_NODE;
1526 pNewNode->buffer = *pView;
1527 pNewNode->createInfo = *pCreateInfo;
1528 bufferMap[*pView] = pNewNode;
1529 loader_platform_thread_unlock_mutex(&globalLock);
1530 }
1531 return result;
1532}
1533
1534XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView)
1535{
1536 XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView);
1537 if (XGL_SUCCESS == result) {
1538 loader_platform_thread_lock_mutex(&globalLock);
1539 IMAGE_NODE *pNewNode = new IMAGE_NODE;
1540 pNewNode->image = *pView;
1541 pNewNode->createInfo = *pCreateInfo;
1542 imageMap[*pView] = pNewNode;
1543 loader_platform_thread_unlock_mutex(&globalLock);
1544 }
1545 return result;
1546}
1547
1548XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
1549{
1550 XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
1551 // Create LL HEAD for this Pipeline
1552 char str[1024];
1553 sprintf(str, "Created Gfx Pipeline %p", (void*)*pPipeline);
1554 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, (XGL_BASE_OBJECT)pPipeline, 0, DRAWSTATE_NONE, "DS", str);
1555 loader_platform_thread_lock_mutex(&globalLock);
1556 PIPELINE_NODE* pPipeNode = new PIPELINE_NODE;
1557 memset((void*)pPipeNode, 0, sizeof(PIPELINE_NODE));
1558 pPipeNode->pipeline = *pPipeline;
1559 initPipeline(pPipeNode, pCreateInfo);
1560 loader_platform_thread_unlock_mutex(&globalLock);
1561 return result;
1562}
1563
1564XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler)
1565{
1566 XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler);
1567 if (XGL_SUCCESS == result) {
1568 loader_platform_thread_lock_mutex(&globalLock);
1569 SAMPLER_NODE* pNewNode = new SAMPLER_NODE;
1570 pNewNode->sampler = *pSampler;
1571 pNewNode->createInfo = *pCreateInfo;
1572 sampleMap[*pSampler] = pNewNode;
1573 loader_platform_thread_unlock_mutex(&globalLock);
1574 }
1575 return result;
1576}
1577
1578XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSetLayout(XGL_DEVICE device, XGL_FLAGS stageFlags, const uint32_t* pSetBindPoints, XGL_DESCRIPTOR_SET_LAYOUT priorSetLayout, const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pSetLayoutInfoList, XGL_DESCRIPTOR_SET_LAYOUT* pSetLayout)
1579{
1580 XGL_RESULT result = nextTable.CreateDescriptorSetLayout(device, stageFlags, pSetBindPoints, priorSetLayout, pSetLayoutInfoList, pSetLayout);
1581 if (XGL_SUCCESS == result) {
1582 LAYOUT_NODE* pNewNode = new LAYOUT_NODE;
1583 if (NULL == pNewNode) {
1584 char str[1024];
1585 sprintf(str, "Out of memory while attempting to allocate LAYOUT_NODE in xglCreateDescriptorSetLayout()");
1586 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, *pSetLayout, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
1587 }
1588 memset(pNewNode, 0, sizeof(LAYOUT_NODE));
1589 // TODO : API Currently missing a count here that we should multiply by struct size
1590 pNewNode->pCreateInfoList = new XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
1591 memset((void*)pNewNode->pCreateInfoList, 0, sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO));
1592 void* pCITrav = NULL;
1593 uint32_t totalCount = 0;
1594 if (pSetLayoutInfoList) {
1595 memcpy((void*)pNewNode->pCreateInfoList, pSetLayoutInfoList, sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO));
1596 pCITrav = (void*)pSetLayoutInfoList->pNext;
1597 totalCount = pSetLayoutInfoList->count;
1598 }
1599 void** ppNext = (void**)&pNewNode->pCreateInfoList->pNext;
1600 while (pCITrav) {
1601 totalCount += ((XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pCITrav)->count;
1602 *ppNext = new XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
1603 memcpy((void*)*ppNext, pCITrav, sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO));
1604 pCITrav = (void*)((XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pCITrav)->pNext;
1605 ppNext = (void**)&((XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)*ppNext)->pNext;
1606 }
1607 if (totalCount > 0) {
1608 pNewNode->pTypes = new XGL_DESCRIPTOR_TYPE[totalCount];
1609 XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pLCI = (XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pSetLayoutInfoList;
1610 uint32_t offset = 0;
1611 uint32_t i = 0;
1612 while (pLCI) {
1613 for (i = 0; i < pLCI->count; i++) {
1614 pNewNode->pTypes[offset + i] = pLCI->descriptorType;
1615 }
1616 offset += i;
1617 pLCI = (XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pLCI->pNext;
1618 }
1619 }
1620 pNewNode->layout = *pSetLayout;
1621 pNewNode->stageFlags = stageFlags;
1622 uint32_t i = (XGL_SHADER_STAGE_FLAGS_ALL == stageFlags) ? 0 : XGL_SHADER_STAGE_COMPUTE;
1623 for (uint32_t stage = XGL_SHADER_STAGE_FLAGS_COMPUTE_BIT; stage > 0; stage >>= 1) {
1624 assert(i < XGL_NUM_SHADER_STAGE);
1625 if (stage & stageFlags)
1626 pNewNode->shaderStageBindPoints[i] = pSetBindPoints[i];
1627 i = (i == 0) ? 0 : (i-1);
1628 }
1629 pNewNode->startIndex = 0;
1630 LAYOUT_NODE* pPriorNode = getLayoutNode(priorSetLayout);
1631 // Point to prior node or NULL if no prior node
1632 if (NULL != priorSetLayout && pPriorNode == NULL) {
1633 char str[1024];
1634 sprintf(str, "Invalid priorSetLayout of %p passed to xglCreateDescriptorSetLayout()", (void*)priorSetLayout);
1635 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, priorSetLayout, 0, DRAWSTATE_INVALID_LAYOUT, "DS", str);
1636 }
1637 else if (pPriorNode != NULL) { // We have a node for a valid prior layout
1638 // Get count for prior layout
1639 pNewNode->startIndex = pPriorNode->endIndex + 1;
1640 }
1641 pNewNode->endIndex = pNewNode->startIndex + totalCount - 1;
1642 assert(pNewNode->endIndex >= pNewNode->startIndex);
1643 pNewNode->pPriorSetLayout = pPriorNode;
1644 // Put new node at Head of global Layer list
1645 loader_platform_thread_lock_mutex(&globalLock);
1646 layoutMap[*pSetLayout] = pNewNode;
1647 loader_platform_thread_unlock_mutex(&globalLock);
1648 }
1649 return result;
1650}
1651
1652XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginDescriptorRegionUpdate(XGL_DEVICE device, XGL_DESCRIPTOR_UPDATE_MODE updateMode)
1653{
1654 XGL_RESULT result = nextTable.BeginDescriptorRegionUpdate(device, updateMode);
1655 if (XGL_SUCCESS == result) {
1656 loader_platform_thread_lock_mutex(&globalLock);
1657 REGION_NODE* pRegionNode = regionMap.begin()->second;
1658 if (!pRegionNode) {
1659 char str[1024];
1660 sprintf(str, "Unable to find region node");
1661 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_INTERNAL_ERROR, "DS", str);
1662 }
1663 else {
1664 pRegionNode->updateActive = 1;
1665 }
1666 loader_platform_thread_unlock_mutex(&globalLock);
1667 }
1668 return result;
1669}
1670
1671XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndDescriptorRegionUpdate(XGL_DEVICE device, XGL_CMD_BUFFER cmd)
1672{
1673 XGL_RESULT result = nextTable.EndDescriptorRegionUpdate(device, cmd);
1674 if (XGL_SUCCESS == result) {
1675 loader_platform_thread_lock_mutex(&globalLock);
1676 REGION_NODE* pRegionNode = regionMap.begin()->second;
1677 if (!pRegionNode) {
1678 char str[1024];
1679 sprintf(str, "Unable to find region node");
1680 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_INTERNAL_ERROR, "DS", str);
1681 }
1682 else {
1683 if (!pRegionNode->updateActive) {
1684 char str[1024];
1685 sprintf(str, "You must call xglBeginDescriptorRegionUpdate() before this call to xglEndDescriptorRegionUpdate()!");
1686 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_DS_END_WITHOUT_BEGIN, "DS", str);
1687 }
1688 else {
1689 pRegionNode->updateActive = 0;
1690 }
1691 pRegionNode->updateActive = 0;
1692 }
1693 loader_platform_thread_unlock_mutex(&globalLock);
1694 }
1695 return result;
1696}
1697
1698XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorRegion(XGL_DEVICE device, XGL_DESCRIPTOR_REGION_USAGE regionUsage, uint32_t maxSets, const XGL_DESCRIPTOR_REGION_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_REGION* pDescriptorRegion)
1699{
1700 XGL_RESULT result = nextTable.CreateDescriptorRegion(device, regionUsage, maxSets, pCreateInfo, pDescriptorRegion);
1701 if (XGL_SUCCESS == result) {
1702 // Insert this region into Global Region LL at head
1703 char str[1024];
1704 sprintf(str, "Created Descriptor Region %p", (void*)*pDescriptorRegion);
1705 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, (XGL_BASE_OBJECT)pDescriptorRegion, 0, DRAWSTATE_NONE, "DS", str);
1706 loader_platform_thread_lock_mutex(&globalLock);
1707 REGION_NODE* pNewNode = new REGION_NODE;
1708 if (NULL == pNewNode) {
1709 char str[1024];
1710 sprintf(str, "Out of memory while attempting to allocate REGION_NODE in xglCreateDescriptorRegion()");
1711 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, (XGL_BASE_OBJECT)*pDescriptorRegion, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
1712 }
1713 else {
1714 memset(pNewNode, 0, sizeof(REGION_NODE));
1715 XGL_DESCRIPTOR_REGION_CREATE_INFO* pCI = (XGL_DESCRIPTOR_REGION_CREATE_INFO*)&pNewNode->createInfo;
1716 memcpy((void*)pCI, pCreateInfo, sizeof(XGL_DESCRIPTOR_REGION_CREATE_INFO));
1717 if (pNewNode->createInfo.count) {
1718 size_t typeCountSize = pNewNode->createInfo.count * sizeof(XGL_DESCRIPTOR_TYPE_COUNT);
1719 pNewNode->createInfo.pTypeCount = new XGL_DESCRIPTOR_TYPE_COUNT[typeCountSize];
1720 memcpy((void*)pNewNode->createInfo.pTypeCount, pCreateInfo->pTypeCount, typeCountSize);
1721 }
1722 pNewNode->regionUsage = regionUsage;
1723 pNewNode->updateActive = 0;
1724 pNewNode->maxSets = maxSets;
1725 pNewNode->region = *pDescriptorRegion;
1726 regionMap[*pDescriptorRegion] = pNewNode;
1727 }
1728 loader_platform_thread_unlock_mutex(&globalLock);
1729 }
1730 else {
1731 // Need to do anything if region create fails?
1732 }
1733 return result;
1734}
1735
1736XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglClearDescriptorRegion(XGL_DESCRIPTOR_REGION descriptorRegion)
1737{
1738 XGL_RESULT result = nextTable.ClearDescriptorRegion(descriptorRegion);
1739 if (XGL_SUCCESS == result) {
1740 clearDescriptorRegion(descriptorRegion);
1741 }
1742 return result;
1743}
1744
1745XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocDescriptorSets(XGL_DESCRIPTOR_REGION descriptorRegion, XGL_DESCRIPTOR_SET_USAGE setUsage, uint32_t count, const XGL_DESCRIPTOR_SET_LAYOUT* pSetLayouts, XGL_DESCRIPTOR_SET* pDescriptorSets, uint32_t* pCount)
1746{
1747 XGL_RESULT result = nextTable.AllocDescriptorSets(descriptorRegion, setUsage, count, pSetLayouts, pDescriptorSets, pCount);
1748 if ((XGL_SUCCESS == result) || (*pCount > 0)) {
1749 REGION_NODE *pRegionNode = getRegionNode(descriptorRegion);
1750 if (!pRegionNode) {
1751 char str[1024];
1752 sprintf(str, "Unable to find region node for region %p specified in xglAllocDescriptorSets() call", (void*)descriptorRegion);
1753 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorRegion, 0, DRAWSTATE_INVALID_REGION, "DS", str);
1754 }
1755 else {
1756 for (uint32_t i = 0; i < *pCount; i++) {
1757 char str[1024];
1758 sprintf(str, "Created Descriptor Set %p", (void*)pDescriptorSets[i]);
1759 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pDescriptorSets[i], 0, DRAWSTATE_NONE, "DS", str);
1760 // Create new set node and add to head of region nodes
1761 SET_NODE* pNewNode = new SET_NODE;
1762 if (NULL == pNewNode) {
1763 char str[1024];
1764 sprintf(str, "Out of memory while attempting to allocate SET_NODE in xglAllocDescriptorSets()");
1765 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pDescriptorSets[i], 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
1766 }
1767 else {
1768 memset(pNewNode, 0, sizeof(SET_NODE));
1769 // Insert set at head of Set LL for this region
1770 pNewNode->pNext = pRegionNode->pSets;
1771 pRegionNode->pSets = pNewNode;
1772 LAYOUT_NODE* pLayout = getLayoutNode(pSetLayouts[i]);
1773 if (NULL == pLayout) {
1774 char str[1024];
1775 sprintf(str, "Unable to find set layout node for layout %p specified in xglAllocDescriptorSets() call", (void*)pSetLayouts[i]);
1776 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pSetLayouts[i], 0, DRAWSTATE_INVALID_LAYOUT, "DS", str);
1777 }
1778 pNewNode->pLayouts = pLayout;
1779 pNewNode->region = descriptorRegion;
1780 pNewNode->set = pDescriptorSets[i];
1781 pNewNode->setUsage = setUsage;
1782 pNewNode->descriptorCount = pLayout->endIndex + 1;
1783 if (pNewNode->descriptorCount) {
1784 size_t descriptorArraySize = sizeof(GENERIC_HEADER*)*pNewNode->descriptorCount;
1785 pNewNode->ppDescriptors = new GENERIC_HEADER*[descriptorArraySize];
1786 memset(pNewNode->ppDescriptors, 0, descriptorArraySize);
1787 }
1788 setMap[pDescriptorSets[i]] = pNewNode;
1789 }
1790 }
1791 }
1792 }
1793 return result;
1794}
1795
1796XGL_LAYER_EXPORT void XGLAPI xglClearDescriptorSets(XGL_DESCRIPTOR_REGION descriptorRegion, uint32_t count, const XGL_DESCRIPTOR_SET* pDescriptorSets)
1797{
1798 for (uint32_t i = 0; i < count; i++) {
1799 clearDescriptorSet(pDescriptorSets[i]);
1800 }
1801 nextTable.ClearDescriptorSets(descriptorRegion, count, pDescriptorSets);
1802}
1803
1804XGL_LAYER_EXPORT void XGLAPI xglUpdateDescriptors(XGL_DESCRIPTOR_SET descriptorSet, const void* pUpdateChain)
1805{
1806 SET_NODE* pSet = getSetNode(descriptorSet);
1807 if (!dsUpdateActive(descriptorSet)) {
1808 char str[1024];
1809 sprintf(str, "You must call xglBeginDescriptorRegionUpdate() before this call to xglUpdateDescriptors()!");
1810 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pSet->region, 0, DRAWSTATE_UPDATE_WITHOUT_BEGIN, "DS", str);
1811 }
1812 else {
1813 // pUpdateChain is a Linked-list of XGL_UPDATE_* structures defining the mappings for the descriptors
1814 dsUpdate(descriptorSet, (GENERIC_HEADER*)pUpdateChain);
1815 }
1816
1817 nextTable.UpdateDescriptors(descriptorSet, pUpdateChain);
1818}
1819
1820XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicViewportState(XGL_DEVICE device, const XGL_DYNAMIC_VP_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_VP_STATE_OBJECT* pState)
1821{
1822 XGL_RESULT result = nextTable.CreateDynamicViewportState(device, pCreateInfo, pState);
1823 insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_VIEWPORT);
1824 return result;
1825}
1826
1827XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicRasterState(XGL_DEVICE device, const XGL_DYNAMIC_RS_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_RS_STATE_OBJECT* pState)
1828{
1829 XGL_RESULT result = nextTable.CreateDynamicRasterState(device, pCreateInfo, pState);
1830 insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_RASTER);
1831 return result;
1832}
1833
1834XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicColorBlendState(XGL_DEVICE device, const XGL_DYNAMIC_CB_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_CB_STATE_OBJECT* pState)
1835{
1836 XGL_RESULT result = nextTable.CreateDynamicColorBlendState(device, pCreateInfo, pState);
1837 insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_COLOR_BLEND);
1838 return result;
1839}
1840
1841XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicDepthStencilState(XGL_DEVICE device, const XGL_DYNAMIC_DS_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_DS_STATE_OBJECT* pState)
1842{
1843 XGL_RESULT result = nextTable.CreateDynamicDepthStencilState(device, pCreateInfo, pState);
1844 insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_DEPTH_STENCIL);
1845 return result;
1846}
1847
1848XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer)
1849{
1850 XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
1851 if (XGL_SUCCESS == result) {
1852 loader_platform_thread_lock_mutex(&globalLock);
1853 GLOBAL_CB_NODE* pCB = new GLOBAL_CB_NODE;
1854 memset(pCB, 0, sizeof(GLOBAL_CB_NODE));
1855 pCB->cmdBuffer = *pCmdBuffer;
1856 pCB->flags = pCreateInfo->flags;
1857 pCB->queueType = pCreateInfo->queueType;
1858 pCB->lastVtxBinding = MAX_BINDING;
1859 cmdBufferMap[*pCmdBuffer] = pCB;
1860 loader_platform_thread_unlock_mutex(&globalLock);
1861 updateCBTracking(*pCmdBuffer);
1862 }
1863 return result;
1864}
1865
1866XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, const XGL_CMD_BUFFER_BEGIN_INFO* pBeginInfo)
1867{
1868 XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, pBeginInfo);
1869 if (XGL_SUCCESS == result) {
1870 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
1871 if (pCB) {
1872 if (CB_NEW != pCB->state)
1873 resetCB(cmdBuffer);
1874 pCB->state = CB_UPDATE_ACTIVE;
Tobin Ehlis2464b882015-04-01 08:40:34 -06001875 if (pBeginInfo->pNext) {
1876 XGL_CMD_BUFFER_GRAPHICS_BEGIN_INFO* pCbGfxBI = (XGL_CMD_BUFFER_GRAPHICS_BEGIN_INFO*)pBeginInfo->pNext;
1877 if (XGL_STRUCTURE_TYPE_CMD_BUFFER_GRAPHICS_BEGIN_INFO == pCbGfxBI->sType) {
1878 pCB->activeRenderPass = pCbGfxBI->renderPass;
1879 }
1880 }
Tobin Ehlis63bb9482015-03-17 16:24:32 -06001881 }
1882 else {
1883 char str[1024];
1884 sprintf(str, "In xglBeginCommandBuffer() and unable to find CmdBuffer Node for CB %p!", (void*)cmdBuffer);
1885 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
1886 }
1887 updateCBTracking(cmdBuffer);
1888 }
1889 return result;
1890}
1891
1892XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
1893{
1894 XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer);
1895 if (XGL_SUCCESS == result) {
1896 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
1897 if (pCB) {
1898 pCB->state = CB_UPDATE_COMPLETE;
1899 printCB(cmdBuffer);
1900 }
1901 else {
1902 char str[1024];
1903 sprintf(str, "In xglEndCommandBuffer() and unable to find CmdBuffer Node for CB %p!", (void*)cmdBuffer);
1904 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
1905 }
1906 updateCBTracking(cmdBuffer);
1907 //cbDumpDotFile("cb_dump.dot");
1908 }
1909 return result;
1910}
1911
1912XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
1913{
1914 XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer);
1915 if (XGL_SUCCESS == result) {
1916 resetCB(cmdBuffer);
1917 updateCBTracking(cmdBuffer);
1918 }
1919 return result;
1920}
1921
1922XGL_LAYER_EXPORT void XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline)
1923{
1924 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
1925 if (pCB) {
1926 updateCBTracking(cmdBuffer);
1927 addCmd(pCB, CMD_BINDPIPELINE);
1928 PIPELINE_NODE* pPN = getPipeline(pipeline);
1929 if (pPN) {
1930 pCB->lastBoundPipeline = pipeline;
1931 loader_platform_thread_lock_mutex(&globalLock);
1932 g_lastBoundPipeline = pPN;
1933 loader_platform_thread_unlock_mutex(&globalLock);
Tobin Ehlis2464b882015-04-01 08:40:34 -06001934 validatePipelineState(pCB, pipelineBindPoint, pipeline);
Tobin Ehlis63bb9482015-03-17 16:24:32 -06001935 }
1936 else {
1937 char str[1024];
1938 sprintf(str, "Attempt to bind Pipeline %p that doesn't exist!", (void*)pipeline);
1939 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pipeline, 0, DRAWSTATE_INVALID_PIPELINE, "DS", str);
1940 }
1941 }
1942 else {
1943 char str[1024];
1944 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
1945 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
1946 }
1947 nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline);
1948}
1949
1950XGL_LAYER_EXPORT void XGLAPI xglCmdBindPipelineDelta(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE_DELTA delta)
1951{
1952 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
1953 if (pCB) {
1954 // TODO : Handle storing Pipeline Deltas to cmd buffer here
1955 updateCBTracking(cmdBuffer);
1956 addCmd(pCB, CMD_BINDPIPELINEDELTA);
1957 }
1958 else {
1959 char str[1024];
1960 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
1961 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
1962 }
1963 nextTable.CmdBindPipelineDelta(cmdBuffer, pipelineBindPoint, delta);
1964}
1965
1966XGL_LAYER_EXPORT void XGLAPI xglCmdBindDynamicStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_DYNAMIC_STATE_OBJECT state)
1967{
1968 setLastBoundDynamicState(cmdBuffer, state, stateBindPoint);
1969 nextTable.CmdBindDynamicStateObject(cmdBuffer, stateBindPoint, state);
1970}
1971
1972XGL_LAYER_EXPORT void XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_DESCRIPTOR_SET descriptorSet, const uint32_t* pUserData)
1973{
1974 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
1975 if (pCB) {
1976 updateCBTracking(cmdBuffer);
1977 addCmd(pCB, CMD_BINDDESCRIPTORSET);
1978 if (getSetNode(descriptorSet)) {
1979 if (dsUpdateActive(descriptorSet)) {
1980 // TODO : This check here needs to be made at QueueSubmit time
1981/*
1982 char str[1024];
1983 sprintf(str, "You must call xglEndDescriptorRegionUpdate(%p) before this call to xglCmdBindDescriptorSet()!", (void*)descriptorSet);
1984 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_BINDING_DS_NO_END_UPDATE, "DS", str);
1985*/
1986 }
1987 loader_platform_thread_lock_mutex(&globalLock);
1988 pCB->lastBoundDescriptorSet = descriptorSet;
1989 g_lastBoundDescriptorSet = descriptorSet;
1990 loader_platform_thread_unlock_mutex(&globalLock);
1991 char str[1024];
1992 sprintf(str, "DS %p bound on pipeline %s", (void*)descriptorSet, string_XGL_PIPELINE_BIND_POINT(pipelineBindPoint));
1993 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_NONE, "DS", str);
1994 synchAndPrintDSConfig(cmdBuffer);
1995 }
1996 else {
1997 char str[1024];
1998 sprintf(str, "Attempt to bind DS %p that doesn't exist!", (void*)descriptorSet);
1999 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_INVALID_SET, "DS", str);
2000 }
2001 }
2002 else {
2003 char str[1024];
2004 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2005 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2006 }
2007 nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, descriptorSet, pUserData);
2008}
2009
2010XGL_LAYER_EXPORT void XGLAPI xglCmdBindIndexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType)
2011{
2012 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2013 if (pCB) {
2014 updateCBTracking(cmdBuffer);
2015 addCmd(pCB, CMD_BINDINDEXBUFFER);
2016 // TODO : Track idxBuffer binding
2017 }
2018 else {
2019 char str[1024];
2020 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2021 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2022 }
2023 nextTable.CmdBindIndexBuffer(cmdBuffer, buffer, offset, indexType);
2024}
2025
2026XGL_LAYER_EXPORT void XGLAPI xglCmdBindVertexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t binding)
2027{
2028 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2029 if (pCB) {
2030 updateCBTracking(cmdBuffer);
2031 addCmd(pCB, CMD_BINDVERTEXBUFFER);
2032 pCB->lastVtxBinding = binding;
2033 validateVBBinding(cmdBuffer);
2034 }
2035 else {
2036 char str[1024];
2037 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2038 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2039 }
2040 nextTable.CmdBindVertexBuffer(cmdBuffer, buffer, offset, binding);
2041}
2042
2043XGL_LAYER_EXPORT void XGLAPI xglCmdDraw(XGL_CMD_BUFFER cmdBuffer, uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount)
2044{
2045 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2046 if (pCB) {
2047 updateCBTracking(cmdBuffer);
2048 addCmd(pCB, CMD_DRAW);
2049 pCB->drawCount[DRAW]++;
2050 char str[1024];
2051 sprintf(str, "xglCmdDraw() call #%lu, reporting DS state:", g_drawCount[DRAW]++);
2052 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
2053 synchAndPrintDSConfig(cmdBuffer);
2054 }
2055 else {
2056 char str[1024];
2057 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2058 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2059 }
2060 nextTable.CmdDraw(cmdBuffer, firstVertex, vertexCount, firstInstance, instanceCount);
2061}
2062
2063XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndexed(XGL_CMD_BUFFER cmdBuffer, uint32_t firstIndex, uint32_t indexCount, int32_t vertexOffset, uint32_t firstInstance, uint32_t instanceCount)
2064{
2065 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2066 if (pCB) {
2067 updateCBTracking(cmdBuffer);
2068 addCmd(pCB, CMD_DRAWINDEXED);
2069 pCB->drawCount[DRAW_INDEXED]++;
2070 char str[1024];
2071 sprintf(str, "xglCmdDrawIndexed() call #%lu, reporting DS state:", g_drawCount[DRAW_INDEXED]++);
2072 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
2073 synchAndPrintDSConfig(cmdBuffer);
2074 }
2075 else {
2076 char str[1024];
2077 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2078 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2079 }
2080 nextTable.CmdDrawIndexed(cmdBuffer, firstIndex, indexCount, vertexOffset, firstInstance, instanceCount);
2081}
2082
2083XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride)
2084{
2085 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2086 if (pCB) {
2087 updateCBTracking(cmdBuffer);
2088 addCmd(pCB, CMD_DRAWINDIRECT);
2089 pCB->drawCount[DRAW_INDIRECT]++;
2090 char str[1024];
2091 sprintf(str, "xglCmdDrawIndirect() call #%lu, reporting DS state:", g_drawCount[DRAW_INDIRECT]++);
2092 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
2093 synchAndPrintDSConfig(cmdBuffer);
2094 }
2095 else {
2096 char str[1024];
2097 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2098 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2099 }
2100 nextTable.CmdDrawIndirect(cmdBuffer, buffer, offset, count, stride);
2101}
2102
2103XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride)
2104{
2105 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2106 if (pCB) {
2107 updateCBTracking(cmdBuffer);
2108 addCmd(pCB, CMD_DRAWINDEXEDINDIRECT);
2109 pCB->drawCount[DRAW_INDEXED_INDIRECT]++;
2110 char str[1024];
2111 sprintf(str, "xglCmdDrawIndexedIndirect() call #%lu, reporting DS state:", g_drawCount[DRAW_INDEXED_INDIRECT]++);
2112 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
2113 synchAndPrintDSConfig(cmdBuffer);
2114 }
2115 else {
2116 char str[1024];
2117 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2118 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2119 }
2120 nextTable.CmdDrawIndexedIndirect(cmdBuffer, buffer, offset, count, stride);
2121}
2122
2123XGL_LAYER_EXPORT void XGLAPI xglCmdDispatch(XGL_CMD_BUFFER cmdBuffer, uint32_t x, uint32_t y, uint32_t z)
2124{
2125 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2126 if (pCB) {
2127 updateCBTracking(cmdBuffer);
2128 addCmd(pCB, CMD_DISPATCH);
2129 }
2130 else {
2131 char str[1024];
2132 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2133 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2134 }
2135 nextTable.CmdDispatch(cmdBuffer, x, y, z);
2136}
2137
2138XGL_LAYER_EXPORT void XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset)
2139{
2140 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2141 if (pCB) {
2142 updateCBTracking(cmdBuffer);
2143 addCmd(pCB, CMD_DISPATCHINDIRECT);
2144 }
2145 else {
2146 char str[1024];
2147 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2148 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2149 }
2150 nextTable.CmdDispatchIndirect(cmdBuffer, buffer, offset);
2151}
2152
2153XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_COPY* pRegions)
2154{
2155 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2156 if (pCB) {
2157 updateCBTracking(cmdBuffer);
2158 addCmd(pCB, CMD_COPYBUFFER);
2159 }
2160 else {
2161 char str[1024];
2162 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2163 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2164 }
2165 nextTable.CmdCopyBuffer(cmdBuffer, srcBuffer, destBuffer, regionCount, pRegions);
2166}
2167
2168XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t regionCount, const XGL_IMAGE_COPY* pRegions)
2169{
2170 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2171 if (pCB) {
2172 updateCBTracking(cmdBuffer);
2173 addCmd(pCB, CMD_COPYIMAGE);
2174 }
2175 else {
2176 char str[1024];
2177 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2178 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2179 }
2180 nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions);
2181}
2182
2183XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBufferToImage(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_IMAGE destImage, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
2184{
2185 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2186 if (pCB) {
2187 updateCBTracking(cmdBuffer);
2188 addCmd(pCB, CMD_COPYBUFFERTOIMAGE);
2189 }
2190 else {
2191 char str[1024];
2192 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2193 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2194 }
2195 nextTable.CmdCopyBufferToImage(cmdBuffer, srcBuffer, destImage, regionCount, pRegions);
2196}
2197
2198XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImageToBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
2199{
2200 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2201 if (pCB) {
2202 updateCBTracking(cmdBuffer);
2203 addCmd(pCB, CMD_COPYIMAGETOBUFFER);
2204 }
2205 else {
2206 char str[1024];
2207 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2208 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2209 }
2210 nextTable.CmdCopyImageToBuffer(cmdBuffer, srcImage, destBuffer, regionCount, pRegions);
2211}
2212
2213XGL_LAYER_EXPORT void XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout)
2214{
2215 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2216 if (pCB) {
2217 updateCBTracking(cmdBuffer);
2218 addCmd(pCB, CMD_CLONEIMAGEDATA);
2219 }
2220 else {
2221 char str[1024];
2222 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2223 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2224 }
2225 nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout);
2226}
2227
2228XGL_LAYER_EXPORT void XGLAPI xglCmdUpdateBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const uint32_t* pData)
2229{
2230 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2231 if (pCB) {
2232 updateCBTracking(cmdBuffer);
2233 addCmd(pCB, CMD_UPDATEBUFFER);
2234 }
2235 else {
2236 char str[1024];
2237 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2238 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2239 }
2240 nextTable.CmdUpdateBuffer(cmdBuffer, destBuffer, destOffset, dataSize, pData);
2241}
2242
2243XGL_LAYER_EXPORT void XGLAPI xglCmdFillBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, uint32_t data)
2244{
2245 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2246 if (pCB) {
2247 updateCBTracking(cmdBuffer);
2248 addCmd(pCB, CMD_FILLBUFFER);
2249 }
2250 else {
2251 char str[1024];
2252 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2253 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2254 }
2255 nextTable.CmdFillBuffer(cmdBuffer, destBuffer, destOffset, fillSize, data);
2256}
2257
2258XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const float color[4], uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
2259{
2260 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2261 if (pCB) {
2262 updateCBTracking(cmdBuffer);
2263 addCmd(pCB, CMD_CLEARCOLORIMAGE);
2264 }
2265 else {
2266 char str[1024];
2267 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2268 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2269 }
2270 nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges);
2271}
2272
2273XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImageRaw(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const uint32_t color[4], uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
2274{
2275 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2276 if (pCB) {
2277 updateCBTracking(cmdBuffer);
2278 addCmd(pCB, CMD_CLEARCOLORIMAGERAW);
2279 }
2280 else {
2281 char str[1024];
2282 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2283 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2284 }
2285 nextTable.CmdClearColorImageRaw(cmdBuffer, image, color, rangeCount, pRanges);
2286}
2287
2288XGL_LAYER_EXPORT void XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, float depth, uint32_t stencil, uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
2289{
2290 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2291 if (pCB) {
2292 updateCBTracking(cmdBuffer);
2293 addCmd(pCB, CMD_CLEARDEPTHSTENCIL);
2294 }
2295 else {
2296 char str[1024];
2297 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2298 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2299 }
2300 nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges);
2301}
2302
2303XGL_LAYER_EXPORT void XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t rectCount, const XGL_IMAGE_RESOLVE* pRects)
2304{
2305 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2306 if (pCB) {
2307 updateCBTracking(cmdBuffer);
2308 addCmd(pCB, CMD_RESOLVEIMAGE);
2309 }
2310 else {
2311 char str[1024];
2312 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2313 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2314 }
2315 nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects);
2316}
2317
2318XGL_LAYER_EXPORT void XGLAPI xglCmdSetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event, XGL_SET_EVENT pipeEvent)
2319{
2320 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2321 if (pCB) {
2322 updateCBTracking(cmdBuffer);
2323 addCmd(pCB, CMD_SETEVENT);
2324 }
2325 else {
2326 char str[1024];
2327 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2328 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2329 }
2330 nextTable.CmdSetEvent(cmdBuffer, event, pipeEvent);
2331}
2332
2333XGL_LAYER_EXPORT void XGLAPI xglCmdResetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
2334{
2335 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2336 if (pCB) {
2337 updateCBTracking(cmdBuffer);
2338 addCmd(pCB, CMD_RESETEVENT);
2339 }
2340 else {
2341 char str[1024];
2342 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2343 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2344 }
2345 nextTable.CmdResetEvent(cmdBuffer, event);
2346}
2347
2348XGL_LAYER_EXPORT void XGLAPI xglCmdWaitEvents(XGL_CMD_BUFFER cmdBuffer, const XGL_EVENT_WAIT_INFO* pWaitInfo)
2349{
2350 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2351 if (pCB) {
2352 updateCBTracking(cmdBuffer);
2353 addCmd(pCB, CMD_WAITEVENTS);
2354 }
2355 else {
2356 char str[1024];
2357 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2358 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2359 }
2360 nextTable.CmdWaitEvents(cmdBuffer, pWaitInfo);
2361}
2362
2363XGL_LAYER_EXPORT void XGLAPI xglCmdPipelineBarrier(XGL_CMD_BUFFER cmdBuffer, const XGL_PIPELINE_BARRIER* pBarrier)
2364{
2365 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2366 if (pCB) {
2367 updateCBTracking(cmdBuffer);
2368 addCmd(pCB, CMD_PIPELINEBARRIER);
2369 }
2370 else {
2371 char str[1024];
2372 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2373 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2374 }
2375 nextTable.CmdPipelineBarrier(cmdBuffer, pBarrier);
2376}
2377
2378XGL_LAYER_EXPORT void XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot, XGL_FLAGS flags)
2379{
2380 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2381 if (pCB) {
2382 updateCBTracking(cmdBuffer);
2383 addCmd(pCB, CMD_BEGINQUERY);
2384 }
2385 else {
2386 char str[1024];
2387 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2388 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2389 }
2390 nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags);
2391}
2392
2393XGL_LAYER_EXPORT void XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot)
2394{
2395 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2396 if (pCB) {
2397 updateCBTracking(cmdBuffer);
2398 addCmd(pCB, CMD_ENDQUERY);
2399 }
2400 else {
2401 char str[1024];
2402 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2403 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2404 }
2405 nextTable.CmdEndQuery(cmdBuffer, queryPool, slot);
2406}
2407
2408XGL_LAYER_EXPORT void XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount)
2409{
2410 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2411 if (pCB) {
2412 updateCBTracking(cmdBuffer);
2413 addCmd(pCB, CMD_RESETQUERYPOOL);
2414 }
2415 else {
2416 char str[1024];
2417 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2418 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2419 }
2420 nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount);
2421}
2422
2423XGL_LAYER_EXPORT void XGLAPI xglCmdWriteTimestamp(XGL_CMD_BUFFER cmdBuffer, XGL_TIMESTAMP_TYPE timestampType, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset)
2424{
2425 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2426 if (pCB) {
2427 updateCBTracking(cmdBuffer);
2428 addCmd(pCB, CMD_WRITETIMESTAMP);
2429 }
2430 else {
2431 char str[1024];
2432 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2433 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2434 }
2435 nextTable.CmdWriteTimestamp(cmdBuffer, timestampType, destBuffer, destOffset);
2436}
2437
2438XGL_LAYER_EXPORT void XGLAPI xglCmdInitAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, const uint32_t* pData)
2439{
2440 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2441 if (pCB) {
2442 updateCBTracking(cmdBuffer);
2443 addCmd(pCB, CMD_INITATOMICCOUNTERS);
2444 }
2445 else {
2446 char str[1024];
2447 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2448 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2449 }
2450 nextTable.CmdInitAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, pData);
2451}
2452
2453XGL_LAYER_EXPORT void XGLAPI xglCmdLoadAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, XGL_BUFFER srcBuffer, XGL_GPU_SIZE srcOffset)
2454{
2455 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2456 if (pCB) {
2457 updateCBTracking(cmdBuffer);
2458 addCmd(pCB, CMD_LOADATOMICCOUNTERS);
2459 }
2460 else {
2461 char str[1024];
2462 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2463 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2464 }
2465 nextTable.CmdLoadAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, srcBuffer, srcOffset);
2466}
2467
2468XGL_LAYER_EXPORT void XGLAPI xglCmdSaveAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset)
2469{
2470 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2471 if (pCB) {
2472 updateCBTracking(cmdBuffer);
2473 addCmd(pCB, CMD_SAVEATOMICCOUNTERS);
2474 }
2475 else {
2476 char str[1024];
2477 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2478 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2479 }
2480 nextTable.CmdSaveAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, destBuffer, destOffset);
2481}
2482
Tobin Ehlis2464b882015-04-01 08:40:34 -06002483XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFramebuffer(XGL_DEVICE device, const XGL_FRAMEBUFFER_CREATE_INFO* pCreateInfo, XGL_FRAMEBUFFER* pFramebuffer)
2484{
2485 XGL_RESULT result = nextTable.CreateFramebuffer(device, pCreateInfo, pFramebuffer);
2486 if (XGL_SUCCESS == result) {
2487 // Shadow create info and store in map
2488 XGL_FRAMEBUFFER_CREATE_INFO* localFBCI = new XGL_FRAMEBUFFER_CREATE_INFO(*pCreateInfo);
2489 if (pCreateInfo->pColorAttachments) {
2490 localFBCI->pColorAttachments = new XGL_COLOR_ATTACHMENT_BIND_INFO[localFBCI->colorAttachmentCount];
2491 memcpy((void*)localFBCI->pColorAttachments, pCreateInfo->pColorAttachments, localFBCI->colorAttachmentCount*sizeof(XGL_COLOR_ATTACHMENT_BIND_INFO));
2492 }
2493 if (pCreateInfo->pDepthStencilAttachment) {
2494 localFBCI->pDepthStencilAttachment = new XGL_DEPTH_STENCIL_BIND_INFO[localFBCI->colorAttachmentCount];
2495 memcpy((void*)localFBCI->pDepthStencilAttachment, pCreateInfo->pDepthStencilAttachment, localFBCI->colorAttachmentCount*sizeof(XGL_DEPTH_STENCIL_BIND_INFO));
2496 }
2497 frameBufferMap[*pFramebuffer] = localFBCI;
2498 }
2499 return result;
2500}
2501
2502XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateRenderPass(XGL_DEVICE device, const XGL_RENDER_PASS_CREATE_INFO* pCreateInfo, XGL_RENDER_PASS* pRenderPass)
2503{
2504 XGL_RESULT result = nextTable.CreateRenderPass(device, pCreateInfo, pRenderPass);
2505 if (XGL_SUCCESS == result) {
2506 // Shadow create info and store in map
2507 XGL_RENDER_PASS_CREATE_INFO* localRPCI = new XGL_RENDER_PASS_CREATE_INFO(*pCreateInfo);
2508 if (pCreateInfo->pColorLoadOps) {
2509 localRPCI->pColorLoadOps = new XGL_ATTACHMENT_LOAD_OP[localRPCI->colorAttachmentCount];
2510 memcpy((void*)localRPCI->pColorLoadOps, pCreateInfo->pColorLoadOps, localRPCI->colorAttachmentCount*sizeof(XGL_ATTACHMENT_LOAD_OP));
2511 }
2512 if (pCreateInfo->pColorStoreOps) {
2513 localRPCI->pColorStoreOps = new XGL_ATTACHMENT_STORE_OP[localRPCI->colorAttachmentCount];
2514 memcpy((void*)localRPCI->pColorStoreOps, pCreateInfo->pColorStoreOps, localRPCI->colorAttachmentCount*sizeof(XGL_ATTACHMENT_STORE_OP));
2515 }
2516 if (pCreateInfo->pColorLoadClearValues) {
2517 localRPCI->pColorLoadClearValues = new XGL_CLEAR_COLOR[localRPCI->colorAttachmentCount];
2518 memcpy((void*)localRPCI->pColorLoadClearValues, pCreateInfo->pColorLoadClearValues, localRPCI->colorAttachmentCount*sizeof(XGL_CLEAR_COLOR));
2519 }
2520 renderPassMap[*pRenderPass] = localRPCI;
2521 }
2522 return result;
2523}
2524
Tobin Ehlis63bb9482015-03-17 16:24:32 -06002525XGL_LAYER_EXPORT void XGLAPI xglCmdBeginRenderPass(XGL_CMD_BUFFER cmdBuffer, XGL_RENDER_PASS renderPass)
2526{
2527 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2528 if (pCB) {
2529 updateCBTracking(cmdBuffer);
2530 addCmd(pCB, CMD_BEGINRENDERPASS);
Tobin Ehlis2464b882015-04-01 08:40:34 -06002531 pCB->activeRenderPass = renderPass;
2532 validatePipelineState(pCB, XGL_PIPELINE_BIND_POINT_GRAPHICS, pCB->lastBoundPipeline);
Tobin Ehlis63bb9482015-03-17 16:24:32 -06002533 }
2534 else {
2535 char str[1024];
2536 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2537 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2538 }
2539 nextTable.CmdBeginRenderPass(cmdBuffer, renderPass);
2540}
2541
2542XGL_LAYER_EXPORT void XGLAPI xglCmdEndRenderPass(XGL_CMD_BUFFER cmdBuffer, XGL_RENDER_PASS renderPass)
2543{
2544 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2545 if (pCB) {
2546 updateCBTracking(cmdBuffer);
2547 addCmd(pCB, CMD_ENDRENDERPASS);
Tobin Ehlis2464b882015-04-01 08:40:34 -06002548 pCB->activeRenderPass = 0;
Tobin Ehlis63bb9482015-03-17 16:24:32 -06002549 }
2550 else {
2551 char str[1024];
2552 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2553 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2554 }
2555 nextTable.CmdEndRenderPass(cmdBuffer, renderPass);
2556}
2557
2558XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, void* pUserData)
2559{
2560 // This layer intercepts callbacks
2561 XGL_LAYER_DBG_FUNCTION_NODE* pNewDbgFuncNode = (XGL_LAYER_DBG_FUNCTION_NODE*)malloc(sizeof(XGL_LAYER_DBG_FUNCTION_NODE));
2562#if ALLOC_DEBUG
2563 printf("Alloc34 #%lu pNewDbgFuncNode addr(%p)\n", ++g_alloc_count, (void*)pNewDbgFuncNode);
2564#endif
2565 if (!pNewDbgFuncNode)
2566 return XGL_ERROR_OUT_OF_MEMORY;
2567 pNewDbgFuncNode->pfnMsgCallback = pfnMsgCallback;
2568 pNewDbgFuncNode->pUserData = pUserData;
2569 pNewDbgFuncNode->pNext = g_pDbgFunctionHead;
2570 g_pDbgFunctionHead = pNewDbgFuncNode;
2571 // force callbacks if DebugAction hasn't been set already other than initial value
2572 if (g_actionIsDefault) {
2573 g_debugAction = XGL_DBG_LAYER_ACTION_CALLBACK;
2574 }
2575 XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData);
2576 return result;
2577}
2578
2579XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback)
2580{
2581 XGL_LAYER_DBG_FUNCTION_NODE *pTrav = g_pDbgFunctionHead;
2582 XGL_LAYER_DBG_FUNCTION_NODE *pPrev = pTrav;
2583 while (pTrav) {
2584 if (pTrav->pfnMsgCallback == pfnMsgCallback) {
2585 pPrev->pNext = pTrav->pNext;
2586 if (g_pDbgFunctionHead == pTrav)
2587 g_pDbgFunctionHead = pTrav->pNext;
2588#if ALLOC_DEBUG
2589 printf("Free34 #%lu pNewDbgFuncNode addr(%p)\n", ++g_alloc_count, (void*)pTrav);
2590#endif
2591 free(pTrav);
2592 break;
2593 }
2594 pPrev = pTrav;
2595 pTrav = pTrav->pNext;
2596 }
2597 if (g_pDbgFunctionHead == NULL)
2598 {
2599 if (g_actionIsDefault)
2600 g_debugAction = XGL_DBG_LAYER_ACTION_LOG_MSG;
2601 else
2602 g_debugAction = (XGL_LAYER_DBG_ACTION)(g_debugAction & ~((uint32_t)XGL_DBG_LAYER_ACTION_CALLBACK));
2603 }
2604 XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback);
2605 return result;
2606}
2607
2608XGL_LAYER_EXPORT void XGLAPI xglCmdDbgMarkerBegin(XGL_CMD_BUFFER cmdBuffer, const char* pMarker)
2609{
2610 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2611 if (pCB) {
2612 updateCBTracking(cmdBuffer);
2613 addCmd(pCB, CMD_DBGMARKERBEGIN);
2614 }
2615 else {
2616 char str[1024];
2617 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2618 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2619 }
2620 nextTable.CmdDbgMarkerBegin(cmdBuffer, pMarker);
2621}
2622
2623XGL_LAYER_EXPORT void XGLAPI xglCmdDbgMarkerEnd(XGL_CMD_BUFFER cmdBuffer)
2624{
2625 GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
2626 if (pCB) {
2627 updateCBTracking(cmdBuffer);
2628 addCmd(pCB, CMD_DBGMARKEREND);
2629 }
2630 else {
2631 char str[1024];
2632 sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
2633 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
2634 }
2635 nextTable.CmdDbgMarkerEnd(cmdBuffer);
2636}
2637
2638// TODO : Want to pass in a cmdBuffer here based on which state to display
2639void drawStateDumpDotFile(char* outFileName)
2640{
2641 // TODO : Currently just setting cmdBuffer based on global var
2642 //dumpDotFile(g_lastDrawStateCmdBuffer, outFileName);
2643 dumpGlobalDotFile(outFileName);
2644}
2645
2646void drawStateDumpCommandBufferDotFile(char* outFileName)
2647{
2648 cbDumpDotFile(outFileName);
2649}
2650
2651void drawStateDumpPngFile(char* outFileName)
2652{
2653#if defined(_WIN32)
2654// FIXME: NEED WINDOWS EQUIVALENT
2655 char str[1024];
2656 sprintf(str, "Cannot execute dot program yet on Windows.");
2657 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_MISSING_DOT_PROGRAM, "DS", str);
2658#else // WIN32
2659 char dotExe[32] = "/usr/bin/dot";
2660 if( access(dotExe, X_OK) != -1) {
2661 dumpDotFile(g_lastCmdBuffer[getTIDIndex()], "/tmp/tmp.dot");
2662 char dotCmd[1024];
2663 sprintf(dotCmd, "%s /tmp/tmp.dot -Tpng -o %s", dotExe, outFileName);
2664 system(dotCmd);
2665 remove("/tmp/tmp.dot");
2666 }
2667 else {
2668 char str[1024];
2669 sprintf(str, "Cannot execute dot program at (%s) to dump requested %s file.", dotExe, outFileName);
2670 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_MISSING_DOT_PROGRAM, "DS", str);
2671 }
2672#endif // WIN32
2673}
2674
2675XGL_LAYER_EXPORT void* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const char* funcName)
2676{
2677 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
2678
2679 if (gpu == NULL)
2680 return NULL;
2681 pCurObj = gpuw;
2682 loader_platform_thread_once(&g_initOnce, initDrawState);
2683
2684 if (!strcmp(funcName, "xglGetProcAddr"))
2685 return (void *) xglGetProcAddr;
2686 if (!strcmp(funcName, "xglCreateDevice"))
2687 return (void*) xglCreateDevice;
2688 if (!strcmp(funcName, "xglDestroyDevice"))
2689 return (void*) xglDestroyDevice;
2690 if (!strcmp(funcName, "xglEnumerateLayers"))
2691 return (void*) xglEnumerateLayers;
2692 if (!strcmp(funcName, "xglQueueSubmit"))
2693 return (void*) xglQueueSubmit;
2694 if (!strcmp(funcName, "xglDestroyObject"))
2695 return (void*) xglDestroyObject;
2696 if (!strcmp(funcName, "xglCreateBufferView"))
2697 return (void*) xglCreateBufferView;
2698 if (!strcmp(funcName, "xglCreateImageView"))
2699 return (void*) xglCreateImageView;
2700 if (!strcmp(funcName, "xglCreateGraphicsPipeline"))
2701 return (void*) xglCreateGraphicsPipeline;
2702 if (!strcmp(funcName, "xglCreateSampler"))
2703 return (void*) xglCreateSampler;
2704 if (!strcmp(funcName, "xglCreateDescriptorSetLayout"))
2705 return (void*) xglCreateDescriptorSetLayout;
2706 if (!strcmp(funcName, "xglBeginDescriptorRegionUpdate"))
2707 return (void*) xglBeginDescriptorRegionUpdate;
2708 if (!strcmp(funcName, "xglEndDescriptorRegionUpdate"))
2709 return (void*) xglEndDescriptorRegionUpdate;
2710 if (!strcmp(funcName, "xglCreateDescriptorRegion"))
2711 return (void*) xglCreateDescriptorRegion;
2712 if (!strcmp(funcName, "xglClearDescriptorRegion"))
2713 return (void*) xglClearDescriptorRegion;
2714 if (!strcmp(funcName, "xglAllocDescriptorSets"))
2715 return (void*) xglAllocDescriptorSets;
2716 if (!strcmp(funcName, "xglClearDescriptorSets"))
2717 return (void*) xglClearDescriptorSets;
2718 if (!strcmp(funcName, "xglUpdateDescriptors"))
2719 return (void*) xglUpdateDescriptors;
2720 if (!strcmp(funcName, "xglCreateDynamicViewportState"))
2721 return (void*) xglCreateDynamicViewportState;
2722 if (!strcmp(funcName, "xglCreateDynamicRasterState"))
2723 return (void*) xglCreateDynamicRasterState;
2724 if (!strcmp(funcName, "xglCreateDynamicColorBlendState"))
2725 return (void*) xglCreateDynamicColorBlendState;
2726 if (!strcmp(funcName, "xglCreateDynamicDepthStencilState"))
2727 return (void*) xglCreateDynamicDepthStencilState;
2728 if (!strcmp(funcName, "xglCreateCommandBuffer"))
2729 return (void*) xglCreateCommandBuffer;
2730 if (!strcmp(funcName, "xglBeginCommandBuffer"))
2731 return (void*) xglBeginCommandBuffer;
2732 if (!strcmp(funcName, "xglEndCommandBuffer"))
2733 return (void*) xglEndCommandBuffer;
2734 if (!strcmp(funcName, "xglResetCommandBuffer"))
2735 return (void*) xglResetCommandBuffer;
2736 if (!strcmp(funcName, "xglCmdBindPipeline"))
2737 return (void*) xglCmdBindPipeline;
2738 if (!strcmp(funcName, "xglCmdBindPipelineDelta"))
2739 return (void*) xglCmdBindPipelineDelta;
2740 if (!strcmp(funcName, "xglCmdBindDynamicStateObject"))
2741 return (void*) xglCmdBindDynamicStateObject;
2742 if (!strcmp(funcName, "xglCmdBindDescriptorSet"))
2743 return (void*) xglCmdBindDescriptorSet;
2744 if (!strcmp(funcName, "xglCmdBindVertexBuffer"))
2745 return (void*) xglCmdBindVertexBuffer;
2746 if (!strcmp(funcName, "xglCmdBindIndexBuffer"))
2747 return (void*) xglCmdBindIndexBuffer;
2748 if (!strcmp(funcName, "xglCmdDraw"))
2749 return (void*) xglCmdDraw;
2750 if (!strcmp(funcName, "xglCmdDrawIndexed"))
2751 return (void*) xglCmdDrawIndexed;
2752 if (!strcmp(funcName, "xglCmdDrawIndirect"))
2753 return (void*) xglCmdDrawIndirect;
2754 if (!strcmp(funcName, "xglCmdDrawIndexedIndirect"))
2755 return (void*) xglCmdDrawIndexedIndirect;
2756 if (!strcmp(funcName, "xglCmdDispatch"))
2757 return (void*) xglCmdDispatch;
2758 if (!strcmp(funcName, "xglCmdDispatchIndirect"))
2759 return (void*) xglCmdDispatchIndirect;
2760 if (!strcmp(funcName, "xglCmdCopyBuffer"))
2761 return (void*) xglCmdCopyBuffer;
2762 if (!strcmp(funcName, "xglCmdCopyImage"))
2763 return (void*) xglCmdCopyImage;
2764 if (!strcmp(funcName, "xglCmdCopyBufferToImage"))
2765 return (void*) xglCmdCopyBufferToImage;
2766 if (!strcmp(funcName, "xglCmdCopyImageToBuffer"))
2767 return (void*) xglCmdCopyImageToBuffer;
2768 if (!strcmp(funcName, "xglCmdCloneImageData"))
2769 return (void*) xglCmdCloneImageData;
2770 if (!strcmp(funcName, "xglCmdUpdateBuffer"))
2771 return (void*) xglCmdUpdateBuffer;
2772 if (!strcmp(funcName, "xglCmdFillBuffer"))
2773 return (void*) xglCmdFillBuffer;
2774 if (!strcmp(funcName, "xglCmdClearColorImage"))
2775 return (void*) xglCmdClearColorImage;
2776 if (!strcmp(funcName, "xglCmdClearColorImageRaw"))
2777 return (void*) xglCmdClearColorImageRaw;
2778 if (!strcmp(funcName, "xglCmdClearDepthStencil"))
2779 return (void*) xglCmdClearDepthStencil;
2780 if (!strcmp(funcName, "xglCmdResolveImage"))
2781 return (void*) xglCmdResolveImage;
2782 if (!strcmp(funcName, "xglCmdSetEvent"))
2783 return (void*) xglCmdSetEvent;
2784 if (!strcmp(funcName, "xglCmdResetEvent"))
2785 return (void*) xglCmdResetEvent;
2786 if (!strcmp(funcName, "xglCmdWaitEvents"))
2787 return (void*) xglCmdWaitEvents;
2788 if (!strcmp(funcName, "xglCmdPipelineBarrier"))
2789 return (void*) xglCmdPipelineBarrier;
2790 if (!strcmp(funcName, "xglCmdBeginQuery"))
2791 return (void*) xglCmdBeginQuery;
2792 if (!strcmp(funcName, "xglCmdEndQuery"))
2793 return (void*) xglCmdEndQuery;
2794 if (!strcmp(funcName, "xglCmdResetQueryPool"))
2795 return (void*) xglCmdResetQueryPool;
2796 if (!strcmp(funcName, "xglCmdWriteTimestamp"))
2797 return (void*) xglCmdWriteTimestamp;
2798 if (!strcmp(funcName, "xglCmdInitAtomicCounters"))
2799 return (void*) xglCmdInitAtomicCounters;
2800 if (!strcmp(funcName, "xglCmdLoadAtomicCounters"))
2801 return (void*) xglCmdLoadAtomicCounters;
2802 if (!strcmp(funcName, "xglCmdSaveAtomicCounters"))
2803 return (void*) xglCmdSaveAtomicCounters;
Tobin Ehlis2464b882015-04-01 08:40:34 -06002804 if (!strcmp(funcName, "xglCreateFramebuffer"))
2805 return (void*) xglCreateFramebuffer;
2806 if (!strcmp(funcName, "xglCreateRenderPass"))
2807 return (void*) xglCreateRenderPass;
Tobin Ehlis63bb9482015-03-17 16:24:32 -06002808 if (!strcmp(funcName, "xglCmdBeginRenderPass"))
2809 return (void*) xglCmdBeginRenderPass;
2810 if (!strcmp(funcName, "xglCmdEndRenderPass"))
2811 return (void*) xglCmdEndRenderPass;
2812 if (!strcmp(funcName, "xglDbgRegisterMsgCallback"))
2813 return (void*) xglDbgRegisterMsgCallback;
2814 if (!strcmp(funcName, "xglDbgUnregisterMsgCallback"))
2815 return (void*) xglDbgUnregisterMsgCallback;
2816 if (!strcmp(funcName, "xglCmdDbgMarkerBegin"))
2817 return (void*) xglCmdDbgMarkerBegin;
2818 if (!strcmp(funcName, "xglCmdDbgMarkerEnd"))
2819 return (void*) xglCmdDbgMarkerEnd;
2820 if (!strcmp("drawStateDumpDotFile", funcName))
2821 return (void*) drawStateDumpDotFile;
2822 if (!strcmp("drawStateDumpCommandBufferDotFile", funcName))
2823 return (void*) drawStateDumpCommandBufferDotFile;
2824 if (!strcmp("drawStateDumpPngFile", funcName))
2825 return (void*) drawStateDumpPngFile;
2826 else {
2827 if (gpuw->pGPA == NULL)
2828 return NULL;
2829 return gpuw->pGPA((XGL_PHYSICAL_GPU)gpuw->nextObject, funcName);
2830 }
2831}