blob: 7bf90554dc940bc16fc208c25afe8a1b5f3b316e [file] [log] [blame]
Courtney Goeltzenleuchter3776d4b2014-10-08 08:59:45 -06001// Copyright 2005, Google Inc.
2// All rights reserved.
3//
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5// modification, are permitted provided that the following conditions are
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29
30
31// XGL tests
32//
33// Copyright (C) 2014 LunarG, Inc.
34//
35// Permission is hereby granted, free of charge, to any person obtaining a
36// copy of this software and associated documentation files (the "Software"),
37// to deal in the Software without restriction, including without limitation
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40// Software is furnished to do so, subject to the following conditions:
41//
42// The above copyright notice and this permission notice shall be included
43// in all copies or substantial portions of the Software.
44//
45// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
46// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
47// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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50// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
51// DEALINGS IN THE SOFTWARE.
52
53
54// Base rendering test
55// The intend of this test is to have all the necessary steps to render
56// a textured triangle in straight-line code to simplify debugging
57
58#include <stdlib.h>
59#include <stdio.h>
60#include <stdbool.h>
61#include <string.h>
62#include <iostream>
63#include <fstream>
64using namespace std;
65
66#include <xgl.h>
67#include <xglIntelExt.h>
68#include "gtest-1.7.0/include/gtest/gtest.h"
69
70#include "xgldevice.h"
71#include "xglimage.h"
72#include "icd-bil.h"
73
74#include "xgltestframework.h"
75
76//--------------------------------------------------------------------------------------
77// Mesh and VertexFormat Data
78//--------------------------------------------------------------------------------------
79struct Vertex
80{
81 XGL_FLOAT posX, posY, posZ, posW; // Position data
82 XGL_FLOAT r, g, b, a; // Color
83};
84
85#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
86
87static const Vertex g_vbData[] =
88{
89 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
90 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
91 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
92 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
93 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
94 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
95
96 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
97 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
98 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
99 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
100 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
101 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
102
103 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
104 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
105 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
106 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
107 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
108 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
109
110 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
111 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
112 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
113 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
114 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
115 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
116
117 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
118 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
119 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
120 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
121 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
122 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
123
124 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
125 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
126 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
127 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
128 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
129 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
130};
131
132static const uint32_t gen6_fs[] = {
133 0x00600001, 0x202003fe, 0x00000000, 0x3f800000, // mov(8) m1<1>F 1F { align1 1Q };
134 0x00600001, 0x204003fe, 0x00000000, 0x00000000, // mov(8) m2<1>F 0F { align1 1Q };
135 0x00600001, 0x206003fe, 0x00000000, 0x00000000, // mov(8) m3<1>F 0F { align1 1Q };
136 0x00600001, 0x208003fe, 0x00000000, 0x3f800000, // mov(8) m4<1>F 1F { align1 1Q };
137 0x05600032, 0x20001fc8, 0x008d0020, 0x88019400, // sendc(8) null m1<8,8,1>F
138 // render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT };
139};
140
141static const uint32_t gen6_vs[] = {
142 0x01600110, 0x200f1ca4, 0x00600020, 0x00000000, // cmp.z.f0(8) null g1<4,4,1>.xD 0D { align16 1Q };
143 0x00670122, 0x000a108f, 0x000e0004, 0x000e0004, // (+f0.all4h) if(8) JIP: 10 { align16 1Q };
144 0x00600501, 0x204303fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.xyF -1F { align16 NoDDClr 1Q };
145 0x00600d01, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDClr,NoDDChk 1Q };
146 0x00600901, 0x204803fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.wF 1F { align16 NoDDChk 1Q };
147 0x00600124, 0x0014108f, 0x006e0004, 0x006e0004, // else(8) JIP: 20 { align16 1Q };
148 0x01600110, 0x200f1ca4, 0x00600020, 0x00000001, // cmp.z.f0(8) null g1<4,4,1>.xD 1D { align16 1Q };
149 0x00670122, 0x000a108f, 0x000e0004, 0x000e0004, // (+f0.all4h) if(8) JIP: 10 { align16 1Q };
150 0x00600501, 0x204903fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.xwF 1F { align16 NoDDClr 1Q };
151 0x00600d01, 0x204203fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.yF -1F { align16 NoDDClr,NoDDChk 1Q };
152 0x00600901, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDChk 1Q };
153 0x00600124, 0x0006108f, 0x006e0004, 0x006e0004, // else(8) JIP: 6 { align16 1Q };
154 0x00600501, 0x204503fd, 0x00000000, 0x00000000, // mov(8) g2<1>.xzF 0F { align16 NoDDClr 1Q };
155 0x00600901, 0x204a03fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.ywF 1F { align16 NoDDChk 1Q };
156 0x00600125, 0x0002108f, 0x006e0004, 0x006e0002, // endif(8) JIP: 2 { align16 1Q };
157 0x00600125, 0x0002108f, 0x006e0004, 0x006e0002, // endif(8) JIP: 2 { align16 1Q };
158 0x00600101, 0x204f0062, 0x00000000, 0x00000000, // mov(8) m2<1>UD 0x00000000UD { align16 1Q };
159 0x00600101, 0x206f03be, 0x006e0044, 0x00000000, // mov(8) m3<1>F g2<4,4,1>F { align16 1Q };
160 0x00600301, 0x202f0022, 0x006e0004, 0x00000000, // mov(8) m1<1>UD g0<4,4,1>UD { align16 WE_all 1Q };
161 0x06600131, 0x200f1fdc, 0x006e0024, 0x8608c400, // send(8) null m1<4,4,1>F
162 // urb 0 urb_write interleave used complete mlen 3 rlen 0 { align16 1Q EOT };
163};
164
165static const uint32_t gen7_fs[] = {
166 0x00600001, 0x2e2003fd, 0x00000000, 0x3f800000, // mov(8) g113<1>F 1F { align1 1Q };
167 0x00600001, 0x2e4003fd, 0x00000000, 0x00000000, // mov(8) g114<1>F 0F { align1 1Q };
168 0x00600001, 0x2e6003fd, 0x00000000, 0x00000000, // mov(8) g115<1>F 0F { align1 1Q };
169 0x00600001, 0x2e8003fd, 0x00000000, 0x3f800000, // mov(8) g116<1>F 1F { align1 1Q };
170 0x05600032, 0x20001fa8, 0x008d0e20, 0x88031400, // sendc(8) null g113<8,8,1>F
171 // render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT };
172};
173
174static const uint32_t gen7_vs[] = {
175 0x01608110, 0x200f1ca4, 0x00600020, 0x00000000, // cmp.z.f0(8) null g1<4,4,1>.xD 0D { align16 1Q switch };
176 0x00670122, 0x200f0c84, 0x000e0004, 0x001c000a, // (+f0.all4h) if(8) JIP: 10 UIP: 28 { align16 1Q };
177 0x00600501, 0x204303fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.xyF -1F { align16 NoDDClr 1Q };
178 0x00600d01, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDClr,NoDDChk 1Q };
179 0x00600901, 0x204803fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.wF 1F { align16 NoDDChk 1Q };
180 0x00600124, 0x200f0c84, 0x006e0004, 0x00000014, // else(8) JIP: 20 { align16 1Q };
181 0x01608110, 0x200f1ca4, 0x00600020, 0x00000001, // cmp.z.f0(8) null g1<4,4,1>.xD 1D { align16 1Q switch };
182 0x00670122, 0x200f0c84, 0x000e0004, 0x000e000a, // (+f0.all4h) if(8) JIP: 10 UIP: 14 { align16 1Q };
183 0x00600501, 0x204903fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.xwF 1F { align16 NoDDClr 1Q };
184 0x00600d01, 0x204203fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.yF -1F { align16 NoDDClr,NoDDChk 1Q };
185 0x00600901, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDChk 1Q };
186 0x00600124, 0x200f0c84, 0x006e0004, 0x00000006, // else(8) JIP: 6 { align16 1Q };
187 0x00600501, 0x204503fd, 0x00000000, 0x00000000, // mov(8) g2<1>.xzF 0F { align16 NoDDClr 1Q };
188 0x00600901, 0x204a03fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.ywF 1F { align16 NoDDChk 1Q };
189 0x00600125, 0x200f0c84, 0x006e0004, 0x00000002, // endif(8) JIP: 2 { align16 1Q };
190 0x00600125, 0x200f0c84, 0x006e0004, 0x00000002, // endif(8) JIP: 2 { align16 1Q };
191 0x00600101, 0x2e4f0061, 0x00000000, 0x00000000, // mov(8) g114<1>UD 0x00000000UD { align16 1Q };
192 0x00600101, 0x2e6f03bd, 0x006e0044, 0x00000000, // mov(8) g115<1>F g2<4,4,1>F { align16 1Q };
193 0x00600301, 0x2e2f0021, 0x006e0004, 0x00000000, // mov(8) g113<1>UD g0<4,4,1>UD { align16 WE_all 1Q };
194 0x00000206, 0x2e340c21, 0x00000014, 0x0000ff00, // or(1) g113.5<1>UD g0.5<0,1,0>UD 0x0000ff00UD { align1 WE_all };
195 0x06600131, 0x200f1fbc, 0x006e0e24, 0x8608c000, // send(8) null g113<4,4,1>F
196 // urb 0 write HWord interleave complete mlen 3 rlen 0 { align16 1Q EOT };
197};
198
199class XglRenderTest : public XglTestFramework
200{
201public:
202 void CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots,
203 XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem);
204 void DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem);
205
206 XGL_DEVICE device() {return m_device->device();}
207 void InitPipeline();
208 void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices );
209 void InitConstantBuffer( int constantCount, int constantSize, const void* data );
210 void DrawTriangleTest();
211 void DrawRotatedTriangleTest();
212
213protected:
214 XGL_APPLICATION_INFO app_info;
215 XGL_PHYSICAL_GPU objs[MAX_GPUS];
216 XGL_UINT gpu_count;
217 XGL_GPU_MEMORY m_descriptor_set_mem;
218 XGL_GPU_MEMORY m_pipe_mem;
219 XglDevice *m_device;
220 XGL_CMD_BUFFER m_cmdBuffer;
221 XGL_UINT32 m_numVertices;
222 XGL_MEMORY_VIEW_ATTACH_INFO m_vtxBufferView;
223 XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView;
224 XGL_GPU_MEMORY m_vtxBufferMem;
225 XGL_GPU_MEMORY m_constantBufferMem;
226 XGL_UINT32 m_numMemRefs;
227 XGL_MEMORY_REF m_memRefs[5];
228 XGL_RASTER_STATE_OBJECT m_stateRaster;
229 XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
230 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
231 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
232 XGL_MSAA_STATE_OBJECT m_stateMsaa;
233 XGL_DESCRIPTOR_SET m_rsrcDescSet;
234
235 virtual void SetUp() {
236 XGL_RESULT err;
237
238 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
239 this->app_info.pNext = NULL;
240 this->app_info.pAppName = (const XGL_CHAR *) "base";
241 this->app_info.appVersion = 1;
242 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
243 this->app_info.engineVersion = 1;
244 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
245
246 memset(&m_vtxBufferView, 0, sizeof(m_vtxBufferView));
247 m_vtxBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
248
249 memset(&m_constantBufferView, 0, sizeof(m_constantBufferView));
250 m_constantBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
251
252 err = xglInitAndEnumerateGpus(&app_info, NULL,
253 MAX_GPUS, &this->gpu_count, objs);
254 ASSERT_XGL_SUCCESS(err);
255 ASSERT_GE(1, this->gpu_count) << "No GPU available";
256
257 m_device = new XglDevice(0, objs[0]);
258 m_device->get_device_queue();
259 }
260
261 virtual void TearDown() {
262 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
263 }
264};
265
266
267void XglRenderTest::CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots,
268 XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem)
269{
270 XGL_RESULT err;
271
272 XGL_QUERY_POOL_CREATE_INFO poolCreateInfo = {};
273 poolCreateInfo.sType = XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
274 poolCreateInfo.pNext = NULL;
275 poolCreateInfo.queryType = type;
276 poolCreateInfo.slots = slots;
277
278 err = xglCreateQueryPool(device(), &poolCreateInfo, pPool);
279 ASSERT_XGL_SUCCESS(err);
280
281 XGL_MEMORY_REQUIREMENTS mem_req;
282 XGL_UINT data_size = sizeof(mem_req);
283 err = xglGetObjectInfo(*pPool, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
284 &data_size, &mem_req);
285 ASSERT_XGL_SUCCESS(err);
286 ASSERT_EQ(data_size, sizeof(mem_req));
287
288 if (!mem_req.size) {
289 *pMem = XGL_NULL_HANDLE;
290 return;
291 }
292
293 XGL_MEMORY_ALLOC_INFO mem_info;
294
295 memset(&mem_info, 0, sizeof(mem_info));
296 mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
297 mem_info.allocationSize = mem_req.size;
298 mem_info.alignment = mem_req.alignment;
299 mem_info.heapCount = mem_req.heapCount;
300 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
301 mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
302 mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
303 err = xglAllocMemory(device(), &mem_info, pMem);
304 ASSERT_XGL_SUCCESS(err);
305
306 err = xglBindObjectMemory(*pPool, *pMem, 0);
307 ASSERT_XGL_SUCCESS(err);
308}
309
310void XglRenderTest::DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem)
311{
312 ASSERT_XGL_SUCCESS(xglBindObjectMemory(pool, XGL_NULL_HANDLE, 0));
313 ASSERT_XGL_SUCCESS(xglFreeMemory(mem));
314 ASSERT_XGL_SUCCESS(xglDestroyObject(pool));
315}
316
317
318// this function will create the vertex buffer and fill it with the mesh data
319void XglRenderTest::InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride,
320 const void* vertices )
321{
322 XGL_RESULT err = XGL_SUCCESS;
323
324 assert( numVertices * vbStride > 0 );
325 m_numVertices = numVertices;
326
327 XGL_MEMORY_ALLOC_INFO alloc_info = {};
328 XGL_UINT8 *pData;
329
330 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
331 alloc_info.allocationSize = numVertices * vbStride;
332 alloc_info.alignment = 0;
333 alloc_info.heapCount = 1;
334 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
335
336 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
337 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
338
339 err = xglAllocMemory(device(), &alloc_info, &m_vtxBufferMem);
340 ASSERT_XGL_SUCCESS(err);
341
342 err = xglMapMemory(m_vtxBufferMem, 0, (XGL_VOID **) &pData);
343 ASSERT_XGL_SUCCESS(err);
344
345 memcpy(pData, vertices, alloc_info.allocationSize);
346
347 err = xglUnmapMemory(m_vtxBufferMem);
348 ASSERT_XGL_SUCCESS(err);
349
350 // set up the memory view for the vertex buffer
351 this->m_vtxBufferView.stride = vbStride;
352 this->m_vtxBufferView.range = numVertices * vbStride;
353 this->m_vtxBufferView.offset = 0;
354 this->m_vtxBufferView.mem = m_vtxBufferMem;
355 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
356 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
357
358 // open the command buffer
359 err = xglBeginCommandBuffer( m_cmdBuffer, 0 );
360 ASSERT_XGL_SUCCESS(err);
361
362 XGL_MEMORY_STATE_TRANSITION transition = {};
363 transition.mem = m_vtxBufferMem;
364 transition.oldState = XGL_MEMORY_STATE_DATA_TRANSFER;
365 transition.newState = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
366 transition.offset = 0;
367 transition.regionSize = numVertices * vbStride;
368
369 // write transition to the command buffer
370 xglCmdPrepareMemoryRegions( m_cmdBuffer, 1, &transition );
371 this->m_vtxBufferView.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
372
373 // finish recording the command buffer
374 err = xglEndCommandBuffer( m_cmdBuffer );
375 ASSERT_XGL_SUCCESS(err);
376
377 // this command buffer only uses the vertex buffer memory
378 m_numMemRefs = 1;
379 m_memRefs[0].flags = 0;
380 m_memRefs[0].mem = m_vtxBufferMem;
381
382 // submit the command buffer to the universal queue
383 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
384 ASSERT_XGL_SUCCESS(err);
385}
386
387void XglRenderTest::InitConstantBuffer(int constantCount, int constantSize, const void* data)
388{
389 XGL_RESULT err = XGL_SUCCESS;
390
391 XGL_MEMORY_ALLOC_INFO alloc_info = {};
392 XGL_UINT8 *pData;
393
394 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
395 alloc_info.allocationSize = constantCount * constantSize;
396 alloc_info.alignment = 0;
397 alloc_info.heapCount = 1;
398 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
399
400 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
401 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
402
403 err = xglAllocMemory(device(), &alloc_info, &m_constantBufferMem);
404 ASSERT_XGL_SUCCESS(err);
405
406 err = xglMapMemory(m_constantBufferMem, 0, (XGL_VOID **) &pData);
407 ASSERT_XGL_SUCCESS(err);
408
409 memcpy(pData, data, alloc_info.allocationSize);
410
411 err = xglUnmapMemory(m_constantBufferMem);
412 ASSERT_XGL_SUCCESS(err);
413
414 // set up the memory view for the constant buffer
415 this->m_constantBufferView.stride = 1;
416 this->m_constantBufferView.range = 16;
417 this->m_constantBufferView.offset = 0;
418 this->m_constantBufferView.mem = m_constantBufferMem;
419 this->m_constantBufferView.format.channelFormat = XGL_CH_FMT_R32G32B32A32;
420 this->m_constantBufferView.format.numericFormat = XGL_NUM_FMT_FLOAT;
421}
422
423void XglRenderTest::DrawRotatedTriangleTest()
424{
425 // TODO : This test will pass a matrix into VS to affect triangle orientation.
426}
427
428/**
429 * DrawTriangleTest deliberately calls each necessary xgl call to
430 * make it clear what is necessary to render and simplify debugging.
431 */
432void XglRenderTest::DrawTriangleTest()
433{
434 XGL_PIPELINE pipeline;
435 XGL_SHADER vs, ps;
436 XGL_RESULT err;
437 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
438 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage;
439 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage;
440 std::vector<unsigned int> bil;
441 XGL_SHADER_CREATE_INFO createInfo;
442 XGL_SHADER shader;
443 XGL_IMAGE m_image;
444 XGL_COLOR_ATTACHMENT_VIEW m_targetView;
445 XGL_IMAGE_VIEW_ATTACH_INFO m_imageInfo;
446 XGL_GPU_MEMORY m_memory;
447
448 int width = 256, height = 256;
449
450 // create a raster state (solid, back-face culling)
451 XGL_RASTER_STATE_CREATE_INFO raster = {};
452 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
453 raster.fillMode = XGL_FILL_SOLID;
454 raster.cullMode = XGL_CULL_NONE;
455 raster.frontFace = XGL_FRONT_FACE_CCW;
456 err = xglCreateRasterState( device(), &raster, &m_stateRaster );
457 ASSERT_XGL_SUCCESS(err);
458
459 XGL_VIEWPORT_STATE_CREATE_INFO viewport = {};
460 viewport.viewportCount = 1;
461 viewport.scissorEnable = XGL_FALSE;
462 viewport.viewports[0].originX = 0;
463 viewport.viewports[0].originY = 0;
464 viewport.viewports[0].width = 1.f * width;
465 viewport.viewports[0].height = 1.f * height;
466 viewport.viewports[0].minDepth = 0.f;
467 viewport.viewports[0].maxDepth = 1.f;
468
469 err = xglCreateViewportState( device(), &viewport, &m_stateViewport );
470 ASSERT_XGL_SUCCESS( err );
471
472 XGL_COLOR_BLEND_STATE_CREATE_INFO blend = {};
473 blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
474 err = xglCreateColorBlendState(device(), &blend, &m_colorBlend);
475 ASSERT_XGL_SUCCESS( err );
476
477 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depthStencil = {};
478 depthStencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
479 depthStencil.depthTestEnable = XGL_FALSE;
480 depthStencil.depthWriteEnable = XGL_FALSE;
481 depthStencil.depthFunc = XGL_COMPARE_LESS_EQUAL;
482 depthStencil.depthBoundsEnable = XGL_FALSE;
483 depthStencil.minDepth = 0.f;
484 depthStencil.maxDepth = 1.f;
485 depthStencil.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP;
486 depthStencil.back.stencilFailOp = XGL_STENCIL_OP_KEEP;
487 depthStencil.back.stencilPassOp = XGL_STENCIL_OP_KEEP;
488 depthStencil.back.stencilRef = 0x00;
489 depthStencil.back.stencilFunc = XGL_COMPARE_ALWAYS;
490 depthStencil.front = depthStencil.back;
491
492 err = xglCreateDepthStencilState( device(), &depthStencil, &m_stateDepthStencil );
493 ASSERT_XGL_SUCCESS( err );
494
495 XGL_MSAA_STATE_CREATE_INFO msaa = {};
496 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
497 msaa.sampleMask = 1;
498 msaa.samples = 1;
499
500 err = xglCreateMsaaState( device(), &msaa, &m_stateMsaa );
501 ASSERT_XGL_SUCCESS( err );
502
503 XGL_CMD_BUFFER_CREATE_INFO cmdInfo = {};
504
505 cmdInfo.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
506 cmdInfo.queueType = XGL_QUEUE_TYPE_GRAPHICS;
507 err = xglCreateCommandBuffer(device(), &cmdInfo, &m_cmdBuffer);
508 ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
509
510#if 0
511 // Create descriptor set for our one resource
512 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
513 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
514 descriptorInfo.slots = 1; // Vertex buffer only
515
516 // create a descriptor set with a single slot
517 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
518 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
519
520 // bind memory to the descriptor set
521 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
522
523 // set up the memory view for the vertex buffer
524 this->m_vtxBufferView.stride = vbStride;
525 this->m_vtxBufferView.range = numVertices * vbStride;
526 this->m_vtxBufferView.offset = 0;
527 this->m_vtxBufferView.mem = m_vtxBufferMem;
528 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
529 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
530 // write the vertex buffer view to the descriptor set
531 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
532 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_vtxBufferView );
533 xglEndDescriptorSetUpdate( m_rsrcDescSet );
534#endif
535
536 const int constantCount = 4;
537 const float constants[constantCount] = { 0.5, 0.5, 0.5, 1.0 };
538 InitConstantBuffer(constantCount, sizeof(constants[0]), (const void*) constants);
539
540 // Create descriptor set for a uniform resource
541 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
542 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
543 descriptorInfo.slots = 1;
544
545 // create a descriptor set with a single slot
546 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
547 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
548
549 // bind memory to the descriptor set
550 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
551
552 // write the constant buffer view to the descriptor set
553 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
554 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_constantBufferView );
555 xglEndDescriptorSetUpdate( m_rsrcDescSet );
556
557 static const char *vertShaderText =
558 "#version 130\n"
559 "vec2 vertices[3];\n"
560 "void main() {\n"
561 " vertices[0] = vec2(-1.0, -1.0);\n"
562 " vertices[1] = vec2( 1.0, -1.0);\n"
563 " vertices[2] = vec2( 0.0, 1.0);\n"
564 " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
565 "}\n";
566 static const char *vertShader2 =
567 "#version 330\n"
568 "out vec4 color;\n"
569 "out vec4 scale;\n"
570 "void main() {\n"
571 " vec2 vertices[3];"
572 " vertices[0] = vec2(-0.5, -0.5);\n"
573 " vertices[1] = vec2( 0.5, -0.5);\n"
574 " vertices[2] = vec2( 0.5, 0.5);\n"
575 " vec4 colors[3];\n"
576 " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n"
577 " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n"
578 " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n"
579 " color = colors[int(mod(gl_VertexID, 3))];\n"
580 " scale = vec4(1.0, 1.0, 1.0, 1.0);\n"
581 " gl_Position = vec4(vertices[int(mod(gl_VertexID, 3))], 0.0, 1.0);\n"
582 "}\n";
583
584 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
585 createInfo.pNext = NULL;
586
587 if (this->m_device->extension_exist("XGL_COMPILE_GLSL")) {
588 XGL_INTEL_COMPILE_GLSL glsl_header;
589
590 glsl_header.stage = XGL_SHADER_STAGE_VERTEX;
591 glsl_header.pCode = vertShader2;
592 // Driver has extended CreateShader to process GLSL
593 createInfo.sType = (XGL_STRUCTURE_TYPE) XGL_INTEL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
594 createInfo.pCode = &glsl_header;
595 createInfo.codeSize = strlen(vertShader2);
596 createInfo.flags = 0;
597 } else {
598 // Use Reference GLSL to BIL compiler
599 GLSLtoBIL(XGL_SHADER_STAGE_VERTEX, vertShader2, bil);
600 createInfo.pCode = bil.data();
601 createInfo.codeSize = bil.size() * sizeof(unsigned int);
602 createInfo.flags = 0;
603 }
604
605 err = xglCreateShader(device(), &createInfo, &vs);
606 ASSERT_XGL_SUCCESS(err);
607
608 vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
609 vs_stage.pNext = XGL_NULL_HANDLE;
610 vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX;
611 vs_stage.shader.shader = vs;
612 vs_stage.shader.descriptorSetMapping[0].descriptorCount = 0;
613 vs_stage.shader.linkConstBufferCount = 0;
614 vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
615 vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
616 vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
617
618 static const char *fragShaderText =
619 "#version 130\n"
620 "uniform vec4 foo;\n"
621 "void main() {\n"
622 " gl_FragColor = foo;\n"
623 "}\n";
624 static const char *fragShader2 =
625 "#version 430\n"
626 "in vec4 color;\n"
627 "in vec4 scale;\n"
628 "layout(location = 0) uniform vec4 foo;\n"
629 "void main() {\n"
630 " gl_FragColor = color * scale + foo;\n"
631 "}\n";
632
633 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
634 createInfo.pNext = NULL;
635
636 if (this->m_device->extension_exist("XGL_COMPILE_GLSL")) {
637 XGL_INTEL_COMPILE_GLSL glsl_header;
638
639 glsl_header.stage = XGL_SHADER_STAGE_FRAGMENT;
640 glsl_header.pCode = fragShader2;
641 // Driver has extended CreateShader to process GLSL
642 createInfo.sType = (XGL_STRUCTURE_TYPE) XGL_INTEL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
643 createInfo.pCode = &glsl_header;
644 createInfo.codeSize = strlen(fragShader2);
645 createInfo.flags = 0;
646 } else {
647 // Use Reference GLSL to BIL compiler
648 GLSLtoBIL(XGL_SHADER_STAGE_FRAGMENT, fragShader2, bil);
649 createInfo.pCode = bil.data();
650 createInfo.codeSize = bil.size() * sizeof(unsigned int);
651 createInfo.flags = 0;
652 }
653
654 err = xglCreateShader(device(), &createInfo, &ps);
655 ASSERT_XGL_SUCCESS(err);
656
657 ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
658 ps_stage.pNext = &vs_stage;
659 ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
660 ps_stage.shader.shader = ps;
661
662 const int slots = 1;
663 XGL_DESCRIPTOR_SLOT_INFO *slotInfo = (XGL_DESCRIPTOR_SLOT_INFO*) malloc( slots * sizeof(XGL_DESCRIPTOR_SLOT_INFO) );
664 slotInfo[0].shaderEntityIndex = 0;
665 slotInfo[0].slotObjectType = XGL_SLOT_SHADER_RESOURCE;
666
667 ps_stage.shader.descriptorSetMapping[0].pDescriptorInfo = (const XGL_DESCRIPTOR_SLOT_INFO*) slotInfo;
668 ps_stage.shader.descriptorSetMapping[0].descriptorCount = 1;
669
670 ps_stage.shader.linkConstBufferCount = 0;
671 ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
672 ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
673 ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
674
675 XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = {
676 XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType
677 &ps_stage, // pNext
678 XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY
679 XGL_FALSE, // disableVertexReuse
680 XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION
681 XGL_FALSE, // primitiveRestartEnable
682 0 // primitiveRestartIndex
683 };
684
685 XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = {
686 XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
687 &ia_state,
688 XGL_FALSE, // depthClipEnable
689 XGL_FALSE, // rasterizerDiscardEnable
690 1.0 // pointSize
691 };
692
693 XGL_PIPELINE_CB_STATE cb_state = {
694 XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
695 &rs_state,
696 XGL_FALSE, // alphaToCoverageEnable
697 XGL_FALSE, // dualSourceBlendEnable
698 XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP
699 { // XGL_PIPELINE_CB_ATTACHMENT_STATE
700 {
701 XGL_FALSE, // blendEnable
702 {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UNORM}, // XGL_FORMAT
703 0xF // channelWriteMask
704 }
705 }
706 };
707
708 // TODO: Should take depth buffer format from queried formats
709 XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = {
710 XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO,
711 &cb_state,
712 {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT
713 };
714
715 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
716 info.pNext = &db_state;
717 info.flags = 0;
718 err = xglCreateGraphicsPipeline(device(), &info, &pipeline);
719 ASSERT_XGL_SUCCESS(err);
720
721 err = m_device->AllocAndBindGpuMemory(pipeline, "Pipeline", &m_pipe_mem);
722 ASSERT_XGL_SUCCESS(err);
723
724 /*
725 * Shaders are now part of the pipeline, don't need these anymore
726 */
727 ASSERT_XGL_SUCCESS(xglDestroyObject(ps));
728 ASSERT_XGL_SUCCESS(xglDestroyObject(vs));
729
730 XGL_QUERY_POOL query;
731 XGL_GPU_MEMORY query_mem;
732 ASSERT_NO_FATAL_FAILURE(CreateQueryPool(XGL_QUERY_PIPELINE_STATISTICS, 1, &query, &query_mem));
733
734 XglImage *renderTarget;
735 XGL_FORMAT fmt = {
736 XGL_CH_FMT_R8G8B8A8,
737 XGL_NUM_FMT_UNORM
738 };
739 renderTarget = new XglImage(m_device);
740 renderTarget->init(width, height, fmt, XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT |
741 XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
742// ASSERT_NO_FATAL_FAILURE(m_device->CreateImage(width, height, fmt,
743// XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT |
744// XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
745// &renderTarget));
746 {
747 XGL_UINT mipCount;
748 XGL_SIZE size = sizeof(XGL_FORMAT_PROPERTIES);
749 XGL_FORMAT_PROPERTIES image_fmt;
750
751 mipCount = 0;
752
753 XGL_UINT _w = width;
754 XGL_UINT _h = height;
755 while( ( _w > 0 ) || ( _h > 0 ) )
756 {
757 _w >>= 1;
758 _h >>= 1;
759 mipCount++;
760 }
761
762 // TODO: Pick known good format rather than just expect common format
763 /*
764 * XXX: What should happen if given NULL HANDLE for the pData argument?
765 * We're not requesting XGL_INFO_TYPE_MEMORY_REQUIREMENTS so there is
766 * an expectation that pData is a valid pointer.
767 * However, why include a returned size value? That implies that the
768 * amount of data may vary and that doesn't work well for using a
769 * fixed structure.
770 */
771
772 err = xglGetFormatInfo(this->m_device->device(), fmt,
773 XGL_INFO_TYPE_FORMAT_PROPERTIES,
774 &size, &image_fmt);
775 ASSERT_XGL_SUCCESS(err);
776
777 // typedef struct _XGL_IMAGE_CREATE_INFO
778 // {
779 // XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO
780 // const XGL_VOID* pNext; // Pointer to next structure.
781 // XGL_IMAGE_TYPE imageType;
782 // XGL_FORMAT format;
783 // XGL_EXTENT3D extent;
784 // XGL_UINT mipLevels;
785 // XGL_UINT arraySize;
786 // XGL_UINT samples;
787 // XGL_IMAGE_TILING tiling;
788 // XGL_FLAGS usage; // XGL_IMAGE_USAGE_FLAGS
789 // XGL_FLAGS flags; // XGL_IMAGE_CREATE_FLAGS
790 // } XGL_IMAGE_CREATE_INFO;
791
792
793 XGL_IMAGE_CREATE_INFO imageCreateInfo = {};
794 imageCreateInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
795 imageCreateInfo.imageType = XGL_IMAGE_2D;
796 imageCreateInfo.format = fmt;
797 imageCreateInfo.arraySize = 1;
798 imageCreateInfo.extent.width = width;
799 imageCreateInfo.extent.height = height;
800 imageCreateInfo.extent.depth = 1;
801 imageCreateInfo.mipLevels = mipCount;
802 imageCreateInfo.samples = 1;
803 imageCreateInfo.tiling = XGL_LINEAR_TILING;
804
805 // Image usage flags
806 // typedef enum _XGL_IMAGE_USAGE_FLAGS
807 // {
808 // XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001,
809 // XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002,
810 // XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000004,
811 // XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000008,
812 // } XGL_IMAGE_USAGE_FLAGS;
813 // imageCreateInfo.usage = XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT | XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
814 imageCreateInfo.usage = XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT |
815 XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
816
817 // XGL_RESULT XGLAPI xglCreateImage(
818 // XGL_DEVICE device,
819 // const XGL_IMAGE_CREATE_INFO* pCreateInfo,
820 // XGL_IMAGE* pImage);
821 err = xglCreateImage(device(), &imageCreateInfo, &m_image);
822 ASSERT_XGL_SUCCESS(err);
823
824 XGL_MEMORY_REQUIREMENTS mem_req;
825 XGL_UINT data_size = sizeof(XGL_MEMORY_REQUIREMENTS);
826 err = xglGetObjectInfo(m_image, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
827 &data_size, &mem_req);
828 ASSERT_XGL_SUCCESS(err);
829 ASSERT_EQ(data_size, sizeof(mem_req));
830 ASSERT_NE(0, mem_req.size) << "xglGetObjectInfo (Event): Failed - expect images to require memory";
831
832 m_imageInfo.state = XGL_IMAGE_STATE_UNINITIALIZED_TARGET;
833
834 // XGL_RESULT XGLAPI xglAllocMemory(
835 // XGL_DEVICE device,
836 // const XGL_MEMORY_ALLOC_INFO* pAllocInfo,
837 // XGL_GPU_MEMORY* pMem);
838 XGL_MEMORY_ALLOC_INFO mem_info;
839
840 memset(&mem_info, 0, sizeof(mem_info));
841 mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
842 mem_info.allocationSize = mem_req.size;
843 mem_info.alignment = mem_req.alignment;
844 mem_info.heapCount = mem_req.heapCount;
845 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
846 mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
847 mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
848 err = xglAllocMemory(device(), &mem_info, &m_memory);
849 ASSERT_XGL_SUCCESS(err);
850
851 err = xglBindObjectMemory(m_image, m_memory, 0);
852 ASSERT_XGL_SUCCESS(err);
853
854 XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO createView = {
855 XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
856 XGL_NULL_HANDLE,
857 m_image,
858 fmt,
859 0,
860 0,
861 1
862 };
863
864 err = xglCreateColorAttachmentView(device(), &createView, &m_targetView);
865 ASSERT_XGL_SUCCESS(err);
866 }
867
868 // Build command buffer
869 err = xglBeginCommandBuffer(m_cmdBuffer, 0);
870 ASSERT_XGL_SUCCESS(err);
871
872// GenerateClearAndPrepareBufferCmds(renderTarget);
873 {
874 // whatever we want to do, we do it to the whole buffer
875 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
876 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
877 srRange.baseMipLevel = 0;
878 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
879 srRange.baseArraySlice = 0;
880 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
881
882 // prepare the whole back buffer for clear
883 XGL_IMAGE_STATE_TRANSITION transitionToClear = {};
884 transitionToClear.image = renderTarget->image();
885 transitionToClear.oldState = renderTarget->state();
886 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
887 transitionToClear.subresourceRange = srRange;
888 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToClear );
889 renderTarget->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
890
891 // clear the back buffer to dark grey
892 XGL_UINT clearColor[4] = {64, 64, 64, 0};
893 xglCmdClearColorImageRaw( m_cmdBuffer, renderTarget->image(), clearColor, 1, &srRange );
894
895 // prepare back buffer for rendering
896 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
897 transitionToRender.image = renderTarget->image();
898 transitionToRender.oldState = renderTarget->state();
899 transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
900 transitionToRender.subresourceRange = srRange;
901 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToRender );
902 renderTarget->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
903 }
904
905 {
906 // bind render target
907 XGL_COLOR_ATTACHMENT_BIND_INFO colorBind = {};
908 colorBind.view = renderTarget->targetView();
909 colorBind.colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
910 xglCmdBindAttachments(m_cmdBuffer, 1, &colorBind, NULL );
911 }
912
913 {
914 // set all states
915 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_RASTER, m_stateRaster );
916 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_VIEWPORT, m_stateViewport );
917 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_COLOR_BLEND, m_colorBlend);
918 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil );
919 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_MSAA, m_stateMsaa );
920
921 // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view)
922 xglCmdBindPipeline( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, pipeline );
923 xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
924 }
925
926 xglCmdResetQueryPool(m_cmdBuffer, query, 0, 1);
927 xglCmdBeginQuery(m_cmdBuffer, query, 0, 0);
928
929 // render the cube
930 xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 );
931
932 xglCmdEndQuery(m_cmdBuffer, query, 0);
933
934 // prepare the back buffer for present
935// XGL_IMAGE_STATE_TRANSITION transitionToPresent = {};
936// transitionToPresent.image = m_image;
937// transitionToPresent.oldState = m_image_state;
938// transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT;
939// transitionToPresent.subresourceRange = srRange;
940// xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent );
941// m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState;
942
943 // finalize recording of the command buffer
944 err = xglEndCommandBuffer( m_cmdBuffer );
945 ASSERT_XGL_SUCCESS( err );
946
947 // this command buffer only uses the vertex buffer memory
948 m_numMemRefs = 0;
949// m_memRefs[0].flags = 0;
950// m_memRefs[0].mem = m_vtxBufferMemory;
951
952 // submit the command buffer to the universal queue
953 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
954 ASSERT_XGL_SUCCESS( err );
955
956 err = xglQueueWaitIdle( m_device->m_queue );
957 ASSERT_XGL_SUCCESS( err );
958
959 // Wait for work to finish before cleaning up.
960 xglDeviceWaitIdle(m_device->device());
961
962 XGL_PIPELINE_STATISTICS_DATA stats;
963 XGL_SIZE stats_size = sizeof(stats);
964 err = xglGetQueryPoolResults(query, 0, 1, &stats_size, &stats);
965 ASSERT_XGL_SUCCESS( err );
966 ASSERT_EQ(stats_size, sizeof(stats));
967
968 ASSERT_EQ(stats.vsInvocations, 3);
969 ASSERT_EQ(stats.cPrimitives, 1);
970 ASSERT_EQ(stats.cInvocations, 1);
971
972 DestroyQueryPool(query, query_mem);
973
974 const ::testing::TestInfo* const test_info =
975 ::testing::UnitTest::GetInstance()->current_test_info();
976
977// renderTarget->WritePPM(test_info->test_case_name());
978// m_screen.Display(renderTarget, m_image_mem);
979 RecordImage(renderTarget);
980
981 ASSERT_XGL_SUCCESS(xglDestroyObject(pipeline));
982 ASSERT_XGL_SUCCESS(xglDestroyObject(m_cmdBuffer));
983 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateRaster));
984 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateViewport));
985 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateDepthStencil));
986 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateMsaa));
987 free(renderTarget);
988}
989
990
991TEST_F(XglRenderTest, TestDrawTriangle) {
992 DrawTriangleTest();
993}
994
995int main(int argc, char **argv) {
996 int result;
997
998 ::testing::InitGoogleTest(&argc, argv);
999 XglTestFramework::InitArgs(&argc, argv);
1000
1001 ::testing::Environment* const xgl_test_env = ::testing::AddGlobalTestEnvironment(new TestEnvironment);
1002
1003 result = RUN_ALL_TESTS();
1004
1005 XglTestFramework::Finish();
1006 return result;
1007}