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Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -06001// Copyright 2005, Google Inc.
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29
30
31// XGL tests
32//
33// Copyright (C) 2014 LunarG, Inc.
34//
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36// copy of this software and associated documentation files (the "Software"),
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52
53
54// Basic rendering tests
55
56#include <stdlib.h>
57#include <stdio.h>
58#include <stdbool.h>
59#include <string.h>
60
61#include <xgl.h>
62#include "gtest-1.7.0/include/gtest/gtest.h"
63
64#include "xgldevice.h"
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -060065#include "shader_il.h"
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060066
67class XglRenderTest : public ::testing::Test {
68public:
69 void CreateImage(XGL_UINT w, XGL_UINT h);
70 void DestroyImage();
71
72 void CreateImageView(XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo,
73 XGL_IMAGE_VIEW* pView);
74 void DestroyImageView(XGL_IMAGE_VIEW imageView);
75 XGL_DEVICE device() {return m_device->device();}
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -060076 void CreateShader(XGL_SHADER *pshader);
77 void InitPipeline();
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060078
79protected:
80 XGL_APPLICATION_INFO app_info;
81 XGL_PHYSICAL_GPU objs[MAX_GPUS];
82 XGL_UINT gpu_count;
83 XGL_IMAGE m_image;
84 XGL_GPU_MEMORY m_image_mem;
85 XglDevice *m_device;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -060086 XGL_CMD_BUFFER m_cmdBuffer;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060087
88 virtual void SetUp() {
89 XGL_RESULT err;
90
91 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
92 this->app_info.pNext = NULL;
93 this->app_info.pAppName = (const XGL_CHAR *) "base";
94 this->app_info.appVersion = 1;
95 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
96 this->app_info.engineVersion = 1;
97 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
98
99 err = xglInitAndEnumerateGpus(&app_info, NULL,
100 MAX_GPUS, &this->gpu_count, objs);
101 ASSERT_XGL_SUCCESS(err);
102 ASSERT_GE(1, this->gpu_count) << "No GPU available";
103
104 m_device = new XglDevice(0, objs[0]);
105 m_device->get_device_queue();
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600106
107 XGL_CMD_BUFFER_CREATE_INFO info = {};
108
109 info.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
110 info.queueType = XGL_QUEUE_TYPE_GRAPHICS;
111 err = xglCreateCommandBuffer(device(), &info, &m_cmdBuffer);
112 ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600113 }
114
115 virtual void TearDown() {
116 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
117 }
118};
119
120
121void XglRenderTest::CreateImage(XGL_UINT w, XGL_UINT h)
122{
123 XGL_RESULT err;
124 XGL_IMAGE image;
125 XGL_UINT mipCount;
126 XGL_SIZE size;
127 XGL_FORMAT fmt;
128 XGL_FORMAT_PROPERTIES image_fmt;
129
130 mipCount = 0;
131
132 XGL_UINT _w = w;
133 XGL_UINT _h = h;
134 while( ( _w > 0 ) || ( _h > 0 ) )
135 {
136 _w >>= 1;
137 _h >>= 1;
138 mipCount++;
139 }
140
141 fmt.channelFormat = XGL_CH_FMT_R8G8B8A8;
142 fmt.numericFormat = XGL_NUM_FMT_UINT;
143 // TODO: Pick known good format rather than just expect common format
144 /*
145 * XXX: What should happen if given NULL HANDLE for the pData argument?
146 * We're not requesting XGL_INFO_TYPE_MEMORY_REQUIREMENTS so there is
147 * an expectation that pData is a valid pointer.
148 * However, why include a returned size value? That implies that the
149 * amount of data may vary and that doesn't work well for using a
150 * fixed structure.
151 */
152
153 err = xglGetFormatInfo(this->m_device->device(), fmt,
154 XGL_INFO_TYPE_FORMAT_PROPERTIES,
155 &size, &image_fmt);
156 ASSERT_XGL_SUCCESS(err);
157
158 // typedef struct _XGL_IMAGE_CREATE_INFO
159 // {
160 // XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO
161 // const XGL_VOID* pNext; // Pointer to next structure.
162 // XGL_IMAGE_TYPE imageType;
163 // XGL_FORMAT format;
164 // XGL_EXTENT3D extent;
165 // XGL_UINT mipLevels;
166 // XGL_UINT arraySize;
167 // XGL_UINT samples;
168 // XGL_IMAGE_TILING tiling;
169 // XGL_FLAGS usage; // XGL_IMAGE_USAGE_FLAGS
170 // XGL_FLAGS flags; // XGL_IMAGE_CREATE_FLAGS
171 // } XGL_IMAGE_CREATE_INFO;
172
173
174 XGL_IMAGE_CREATE_INFO imageCreateInfo = {};
175 imageCreateInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
176 imageCreateInfo.imageType = XGL_IMAGE_2D;
177 imageCreateInfo.format = fmt;
178 imageCreateInfo.arraySize = 1;
179 imageCreateInfo.extent.width = w;
180 imageCreateInfo.extent.height = h;
181 imageCreateInfo.extent.depth = 1;
182 imageCreateInfo.mipLevels = mipCount;
183 imageCreateInfo.samples = 1;
184 imageCreateInfo.tiling = XGL_LINEAR_TILING;
185
186 // Image usage flags
187 // typedef enum _XGL_IMAGE_USAGE_FLAGS
188 // {
189 // XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001,
190 // XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002,
191 // XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000004,
192 // XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000008,
193 // } XGL_IMAGE_USAGE_FLAGS;
194 imageCreateInfo.usage = XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT | XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
195
196 // XGL_RESULT XGLAPI xglCreateImage(
197 // XGL_DEVICE device,
198 // const XGL_IMAGE_CREATE_INFO* pCreateInfo,
199 // XGL_IMAGE* pImage);
200 err = xglCreateImage(device(), &imageCreateInfo, &m_image);
201 ASSERT_XGL_SUCCESS(err);
202
203 XGL_MEMORY_REQUIREMENTS mem_req;
204 XGL_UINT data_size;
205 err = xglGetObjectInfo(image, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
206 &data_size, &mem_req);
207 ASSERT_XGL_SUCCESS(err);
208 ASSERT_EQ(data_size, sizeof(mem_req));
209 ASSERT_NE(0, mem_req.size) << "xglGetObjectInfo (Event): Failed - expect images to require memory";
210
211 // XGL_RESULT XGLAPI xglAllocMemory(
212 // XGL_DEVICE device,
213 // const XGL_MEMORY_ALLOC_INFO* pAllocInfo,
214 // XGL_GPU_MEMORY* pMem);
215 XGL_MEMORY_ALLOC_INFO mem_info;
216
217 memset(&mem_info, 0, sizeof(mem_info));
218 mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
219 mem_info.allocationSize = mem_req.size;
220 mem_info.alignment = mem_req.alignment;
221 mem_info.heapCount = mem_req.heapCount;
222 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
223 mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
224 mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
225 err = xglAllocMemory(device(), &mem_info, &m_image_mem);
226 ASSERT_XGL_SUCCESS(err);
227
228 err = xglBindObjectMemory(image, m_image_mem, 0);
229 ASSERT_XGL_SUCCESS(err);
230}
231
232void XglRenderTest::DestroyImage()
233{
234 // All done with image memory, clean up
235 ASSERT_XGL_SUCCESS(xglBindObjectMemory(m_image, XGL_NULL_HANDLE, 0));
236
237 ASSERT_XGL_SUCCESS(xglFreeMemory(m_image_mem));
238
239 ASSERT_XGL_SUCCESS(xglDestroyObject(m_image));
240}
241
242void XglRenderTest::CreateImageView(XGL_IMAGE_VIEW_CREATE_INFO *pCreateInfo,
243 XGL_IMAGE_VIEW *pView)
244{
245 pCreateInfo->image = this->m_image;
246 ASSERT_XGL_SUCCESS(xglCreateImageView(device(), pCreateInfo, pView));
247}
248
249void XglRenderTest::DestroyImageView(XGL_IMAGE_VIEW imageView)
250{
251 ASSERT_XGL_SUCCESS(xglDestroyObject(imageView));
252}
253
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600254void XglRenderTest::CreateShader(XGL_SHADER *pshader)
255{
256 void *code;
257 uint32_t codeSize;
258 struct bil_header *pBIL;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600259 XGL_RESULT err;
260
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600261 codeSize = sizeof(struct bil_header) + 100;
262 code = malloc(codeSize);
263 ASSERT_TRUE(NULL != code) << "malloc failed!";
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600264
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600265 memset(code, 0, codeSize);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600266
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600267 // Indicate that this is BIL data.
268 pBIL = (struct bil_header *) code;
269 pBIL->bil_magic = BILMagicNumber;
270 pBIL->bil_version = BILVersion;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600271
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600272 XGL_SHADER_CREATE_INFO createInfo;
273 XGL_SHADER shader;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600274
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600275 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
276 createInfo.pNext = NULL;
277 createInfo.pCode = code;
278 createInfo.codeSize = codeSize;
279 createInfo.flags = 0;
280 err = xglCreateShader(device(), &createInfo, &shader);
281 ASSERT_XGL_SUCCESS(err);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600282
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600283 ASSERT_XGL_SUCCESS(xglDestroyObject(shader));
284 *pshader = shader;
285}
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600286
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600287TEST_F(XglRenderTest, DrawTriangleTest) {
288 XGL_RESULT err;
289 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
290 XGL_SHADER vs, ps;
291 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage;
292 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage;
293 XGL_PIPELINE pipeline;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600294
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600295 /*
296 * Define descriptor slots for vertex shader.
297 */
298 XGL_DESCRIPTOR_SLOT_INFO ds_vs = {
299 XGL_SLOT_SHADER_RESOURCE, // XGL_DESCRIPTOR_SET_SLOT_TYPE
300 1 // shaderEntityIndex
301 };
302
303 CreateShader(&vs);
304
305 vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
306 vs_stage.pNext = XGL_NULL_HANDLE;
307 vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX;
308 vs_stage.shader.shader = vs;
309 vs_stage.shader.descriptorSetMapping[0].descriptorCount = 1;
310 vs_stage.shader.descriptorSetMapping[0].pDescriptorInfo = &ds_vs;
311 vs_stage.shader.linkConstBufferCount = 0;
312 vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
313 vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_SHADER_RESOURCE;
314 vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
315
316 CreateShader(&ps);
317
318 ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
319 ps_stage.pNext = &vs_stage;
320 ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
321 ps_stage.shader.shader = ps;
322 ps_stage.shader.descriptorSetMapping[0].descriptorCount = 1;
323 // TODO: Do we need a descriptor set mapping for fragment?
324 ps_stage.shader.descriptorSetMapping[0].pDescriptorInfo = &ds_vs;
325 ps_stage.shader.linkConstBufferCount = 0;
326 ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
327 ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_SHADER_RESOURCE;
328 ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
329
330 XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = {
331 XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType
332 &ps_stage, // pNext
333 XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY
334 XGL_FALSE, // disableVertexReuse
335 XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION
336 XGL_FALSE, // primitiveRestartEnable
337 0 // primitiveRestartIndex
338 };
339
340 XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = {
341 XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
342 &ia_state,
343 XGL_FALSE, // depthClipEnable
344 XGL_FALSE, // rasterizerDiscardEnable
345 1.0 // pointSize
346 };
347
348 XGL_PIPELINE_CB_STATE cb_state = {
349 XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
350 &rs_state,
351 XGL_FALSE, // alphaToCoverageEnable
352 XGL_FALSE, // dualSourceBlendEnable
353 XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP
354 { // XGL_PIPELINE_CB_ATTACHMENT_STATE
355 {
356 XGL_FALSE, // blendEnable
357 {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UINT}, // XGL_FORMAT
358 0xF // channelWriteMask
359 }
360 }
361 };
362
363 // TODO: Should take depth buffer format from queried formats
364 XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = {
365 XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO,
366 &cb_state,
367 {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT
368 };
369
370 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
371 info.pNext = &db_state;
372 info.flags = 0;
373 err = xglCreateGraphicsPipeline(device(), &info, &pipeline);
374 ASSERT_XGL_SUCCESS(err);
375
376 ASSERT_XGL_SUCCESS(xglDestroyObject(pipeline));
377 ASSERT_XGL_SUCCESS(xglDestroyObject(ps));
378 ASSERT_XGL_SUCCESS(xglDestroyObject(vs));
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600379}
380
381int main(int argc, char **argv) {
382 ::testing::InitGoogleTest(&argc, argv);
383 return RUN_ALL_TESTS();
384}