Courtney Goeltzenleuchter | 21c58b0 | 2014-10-30 10:07:20 -0600 | [diff] [blame] | 1 | /* |
| 2 | * Vertex shader used by Cube demo. |
| 3 | */ |
| 4 | #version 140 |
| 5 | #extension GL_ARB_separate_shader_objects : enable |
| 6 | #extension GL_ARB_shading_language_420pack : enable |
| 7 | layout(binding = 0) uniform buf { |
| 8 | mat4 MVP; |
| 9 | vec4 position[12*3]; |
| 10 | vec4 attr[12*3]; |
| 11 | } ubuf; |
| 12 | |
| 13 | layout (location = 0) out vec4 texcoord; |
| 14 | void main() |
| 15 | { |
| 16 | texcoord = ubuf.attr[gl_VertexID]; |
| 17 | gl_Position = ubuf.MVP * ubuf.position[gl_VertexID]; |
Chia-I Wu | c3487c2 | 2015-04-22 14:56:17 +0800 | [diff] [blame] | 18 | |
| 19 | // GL->VK conventions |
| 20 | gl_Position.y = -gl_Position.y; |
Chia-I Wu | e2504cb | 2015-04-22 14:20:52 +0800 | [diff] [blame] | 21 | gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0; |
Courtney Goeltzenleuchter | 21c58b0 | 2014-10-30 10:07:20 -0600 | [diff] [blame] | 22 | } |