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Cody Northrop75db0322015-05-28 11:27:16 -06001/*
2 * Fragment shader for tri demo
3 */
4#version 140
5#extension GL_ARB_separate_shader_objects : enable
6#extension GL_ARB_shading_language_420pack : enable
7layout (binding = 0) uniform sampler2D tex;
8layout (location = 0) in vec2 texcoord;
9layout (location = 0) out vec4 uFragColor;
10void main() {
11 uFragColor = texture(tex, texcoord);
12}