Tony-LunarG | b0b195d | 2015-05-13 15:01:06 -0600 | [diff] [blame] | 1 | /////////////////////////////////////////////////////////////////////////////////// |
| 2 | /// OpenGL Mathematics (glm.g-truc.net) |
| 3 | /// |
| 4 | /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) |
| 5 | /// Permission is hereby granted, free of charge, to any person obtaining a copy |
| 6 | /// of this software and associated documentation files (the "Software"), to deal |
| 7 | /// in the Software without restriction, including without limitation the rights |
| 8 | /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 9 | /// copies of the Software, and to permit persons to whom the Software is |
| 10 | /// furnished to do so, subject to the following conditions: |
| 11 | /// |
| 12 | /// The above copyright notice and this permission notice shall be included in |
| 13 | /// all copies or substantial portions of the Software. |
| 14 | /// |
| 15 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 16 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 17 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 18 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 19 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 20 | /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| 21 | /// THE SOFTWARE. |
| 22 | /// |
| 23 | /// @ref core |
| 24 | /// @file glm/core/func_geometric.hpp |
| 25 | /// @date 2008-08-03 / 2011-06-14 |
| 26 | /// @author Christophe Riccio |
| 27 | /// |
| 28 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> |
| 29 | /// |
| 30 | /// @defgroup core_func_geometric Geometric functions |
| 31 | /// @ingroup core |
| 32 | /// |
| 33 | /// These operate on vectors as vectors, not component-wise. |
| 34 | /////////////////////////////////////////////////////////////////////////////////// |
| 35 | |
| 36 | #ifndef glm_core_func_geometric |
| 37 | #define glm_core_func_geometric |
| 38 | |
| 39 | #include "type_vec3.hpp" |
| 40 | |
| 41 | namespace glm |
| 42 | { |
| 43 | /// @addtogroup core_func_geometric |
| 44 | /// @{ |
| 45 | |
| 46 | /// Returns the length of x, i.e., sqrt(x * x). |
| 47 | /// |
| 48 | /// @tparam genType Floating-point vector types. |
| 49 | /// |
| 50 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a> |
| 51 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> |
| 52 | template <typename genType> |
| 53 | GLM_FUNC_DECL typename genType::value_type length( |
| 54 | genType const & x); |
| 55 | |
| 56 | /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). |
| 57 | /// |
| 58 | /// @tparam genType Floating-point vector types. |
| 59 | /// |
| 60 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a> |
| 61 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> |
| 62 | template <typename genType> |
| 63 | GLM_FUNC_DECL typename genType::value_type distance( |
| 64 | genType const & p0, |
| 65 | genType const & p1); |
| 66 | |
| 67 | /// Returns the dot product of x and y, i.e., result = x * y. |
| 68 | /// |
| 69 | /// @tparam genType Floating-point vector types. |
| 70 | /// |
| 71 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a> |
| 72 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> |
| 73 | template <typename T, precision P, template <typename, precision> class vecType> |
| 74 | GLM_FUNC_DECL T dot( |
| 75 | vecType<T, P> const & x, |
| 76 | vecType<T, P> const & y); |
| 77 | |
| 78 | /// Returns the dot product of x and y, i.e., result = x * y. |
| 79 | /// |
| 80 | /// @tparam genType Floating-point vector types. |
| 81 | /// |
| 82 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a> |
| 83 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> |
| 84 | template <typename genType> |
| 85 | GLM_FUNC_DECL genType dot( |
| 86 | genType const & x, |
| 87 | genType const & y); |
| 88 | |
| 89 | /// Returns the cross product of x and y. |
| 90 | /// |
| 91 | /// @tparam valType Floating-point scalar types. |
| 92 | /// |
| 93 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a> |
| 94 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> |
| 95 | template <typename T, precision P> |
| 96 | GLM_FUNC_DECL detail::tvec3<T, P> cross( |
| 97 | detail::tvec3<T, P> const & x, |
| 98 | detail::tvec3<T, P> const & y); |
| 99 | |
| 100 | /// Returns a vector in the same direction as x but with length of 1. |
| 101 | /// |
| 102 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a> |
| 103 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> |
| 104 | template <typename genType> |
| 105 | GLM_FUNC_DECL genType normalize( |
| 106 | genType const & x); |
| 107 | |
| 108 | /// If dot(Nref, I) < 0.0, return N, otherwise, return -N. |
| 109 | /// |
| 110 | /// @tparam genType Floating-point vector types. |
| 111 | /// |
| 112 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a> |
| 113 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> |
| 114 | template <typename genType> |
| 115 | GLM_FUNC_DECL genType faceforward( |
| 116 | genType const & N, |
| 117 | genType const & I, |
| 118 | genType const & Nref); |
| 119 | |
| 120 | /// For the incident vector I and surface orientation N, |
| 121 | /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N. |
| 122 | /// |
| 123 | /// @tparam genType Floating-point vector types. |
| 124 | /// |
| 125 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a> |
| 126 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> |
| 127 | template <typename genType> |
| 128 | GLM_FUNC_DECL genType reflect( |
| 129 | genType const & I, |
| 130 | genType const & N); |
| 131 | |
| 132 | /// For the incident vector I and surface normal N, |
| 133 | /// and the ratio of indices of refraction eta, |
| 134 | /// return the refraction vector. |
| 135 | /// |
| 136 | /// @tparam genType Floating-point vector types. |
| 137 | /// |
| 138 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a> |
| 139 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> |
| 140 | template <typename T, precision P, template <typename, precision> class vecType> |
| 141 | GLM_FUNC_DECL vecType<T, P> refract( |
| 142 | vecType<T, P> const & I, |
| 143 | vecType<T, P> const & N, |
| 144 | T const & eta); |
| 145 | |
| 146 | /// @} |
| 147 | }//namespace glm |
| 148 | |
| 149 | #include "func_geometric.inl" |
| 150 | |
| 151 | #endif//glm_core_func_geometric |