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Tony-LunarGb0b195d2015-05-13 15:01:06 -06001///////////////////////////////////////////////////////////////////////////////////
2/// OpenGL Mathematics (glm.g-truc.net)
3///
4/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
5/// Permission is hereby granted, free of charge, to any person obtaining a copy
6/// of this software and associated documentation files (the "Software"), to deal
7/// in the Software without restriction, including without limitation the rights
8/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9/// copies of the Software, and to permit persons to whom the Software is
10/// furnished to do so, subject to the following conditions:
11///
12/// The above copyright notice and this permission notice shall be included in
13/// all copies or substantial portions of the Software.
14///
15/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21/// THE SOFTWARE.
22///
23/// @file glm/glm.hpp
24/// @date 2009-05-01 / 2011-05-16
25/// @author Christophe Riccio
26///
27/// @ref core (Dependence)
28///
29/// @defgroup gtc GTC Extensions (Stable)
30///
31/// @brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
32///
33/// GTC extensions aim to be stable.
34///
35/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
36/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
37///
38/// @defgroup gtx GTX Extensions (Experimental)
39///
40/// @brief Functions and types that the GLSL specification doesn't define, but
41/// useful to have for a C++ program.
42///
43/// Experimental extensions are useful functions and types, but the development of
44/// their API and functionality is not necessarily stable. They can change
45/// substantially between versions. Backwards compatibility is not much of an issue
46/// for them.
47///
48/// Even if it's highly unrecommended, it's possible to include all the extensions
49/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be
50/// included a specific file.
51///
52/// @defgroup virtrev VIRTREV Extensions
53///
54/// @brief Extensions develop and maintain by Mathieu [matrem] Roumillac
55/// (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showprofile&User=22660).
56///////////////////////////////////////////////////////////////////////////////////
57
58#ifndef GLM_EXT_INCLUDED
59#define GLM_EXT_INCLUDED
60
61#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED))
62# define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
63# pragma message("GLM: All extensions included (not recommanded)")
64#endif//GLM_MESSAGES
65
66#include "./gtc/constants.hpp"
67#include "./gtc/epsilon.hpp"
68#include "./gtc/matrix_access.hpp"
69#include "./gtc/matrix_integer.hpp"
70#include "./gtc/matrix_inverse.hpp"
71#include "./gtc/matrix_transform.hpp"
72#include "./gtc/noise.hpp"
73#include "./gtc/packing.hpp"
74#include "./gtc/quaternion.hpp"
75#include "./gtc/random.hpp"
76#include "./gtc/reciprocal.hpp"
77#include "./gtc/type_precision.hpp"
78#include "./gtc/type_ptr.hpp"
79#include "./gtc/ulp.hpp"
80
81#include "./gtx/associated_min_max.hpp"
82#include "./gtx/bit.hpp"
83#include "./gtx/closest_point.hpp"
84#include "./gtx/color_space.hpp"
85#include "./gtx/color_space_YCoCg.hpp"
86#include "./gtx/compatibility.hpp"
87#include "./gtx/component_wise.hpp"
88#include "./gtx/dual_quaternion.hpp"
89#include "./gtx/euler_angles.hpp"
90#include "./gtx/extend.hpp"
91#include "./gtx/extented_min_max.hpp"
92#include "./gtx/fast_exponential.hpp"
93#include "./gtx/fast_square_root.hpp"
94#include "./gtx/fast_trigonometry.hpp"
95#include "./gtx/gradient_paint.hpp"
96#include "./gtx/handed_coordinate_space.hpp"
97#include "./gtx/inertia.hpp"
98#include "./gtx/int_10_10_10_2.hpp"
99#include "./gtx/integer.hpp"
100#include "./gtx/intersect.hpp"
101#include "./gtx/log_base.hpp"
102#include "./gtx/matrix_cross_product.hpp"
103#include "./gtx/matrix_interpolation.hpp"
104#include "./gtx/matrix_major_storage.hpp"
105#include "./gtx/matrix_operation.hpp"
106#include "./gtx/matrix_query.hpp"
107#include "./gtx/mixed_product.hpp"
108#include "./gtx/multiple.hpp"
109#include "./gtx/norm.hpp"
110#include "./gtx/normal.hpp"
111#include "./gtx/normalize_dot.hpp"
112#include "./gtx/number_precision.hpp"
113#include "./gtx/optimum_pow.hpp"
114#include "./gtx/orthonormalize.hpp"
115#include "./gtx/perpendicular.hpp"
116#include "./gtx/polar_coordinates.hpp"
117#include "./gtx/projection.hpp"
118#include "./gtx/quaternion.hpp"
119#include "./gtx/raw_data.hpp"
120#include "./gtx/rotate_vector.hpp"
121#include "./gtx/spline.hpp"
122#include "./gtx/std_based_type.hpp"
123#if(!(GLM_COMPILER & GLM_COMPILER_CUDA))
124# include "./gtx/string_cast.hpp"
125#endif
126#include "./gtx/transform.hpp"
127#include "./gtx/transform2.hpp"
128#include "./gtx/vec1.hpp"
129#include "./gtx/vector_angle.hpp"
130#include "./gtx/vector_query.hpp"
131#include "./gtx/wrap.hpp"
132
133#if(GLM_ARCH & GLM_ARCH_SSE2)
134# include "./gtx/simd_vec4.hpp"
135# include "./gtx/simd_mat4.hpp"
136#endif
137
138#endif //GLM_EXT_INCLUDED