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Tony-LunarGb0b195d2015-05-13 15:01:06 -06001///////////////////////////////////////////////////////////////////////////////////
2/// OpenGL Mathematics (glm.g-truc.net)
3///
4/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
5/// Permission is hereby granted, free of charge, to any person obtaining a copy
6/// of this software and associated documentation files (the "Software"), to deal
7/// in the Software without restriction, including without limitation the rights
8/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9/// copies of the Software, and to permit persons to whom the Software is
10/// furnished to do so, subject to the following conditions:
11///
12/// The above copyright notice and this permission notice shall be included in
13/// all copies or substantial portions of the Software.
14///
15/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21/// THE SOFTWARE.
22///
23/// @ref gtc_ulp
24/// @file glm/gtc/ulp.inl
25/// @date 2011-03-07 / 2012-04-07
26/// @author Christophe Riccio
27///////////////////////////////////////////////////////////////////////////////////
28/// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
29///
30/// Developed at SunPro, a Sun Microsystems, Inc. business.
31/// Permission to use, copy, modify, and distribute this
32/// software is freely granted, provided that this notice
33/// is preserved.
34///////////////////////////////////////////////////////////////////////////////////
35
36#include "../detail/type_int.hpp"
37#include <cmath>
38#include <cfloat>
39#include <limits>
40
41#if(GLM_COMPILER & GLM_COMPILER_VC)
42# pragma warning(push)
43# pragma warning(disable : 4127)
44#endif
45
46typedef union
47{
48 float value;
49 /* FIXME: Assumes 32 bit int. */
50 unsigned int word;
51} ieee_float_shape_type;
52
53typedef union
54{
55 double value;
56 struct
57 {
58 glm::detail::int32 lsw;
59 glm::detail::int32 msw;
60 } parts;
61} ieee_double_shape_type;
62
63#define GLM_EXTRACT_WORDS(ix0,ix1,d) \
64 do { \
65 ieee_double_shape_type ew_u; \
66 ew_u.value = (d); \
67 (ix0) = ew_u.parts.msw; \
68 (ix1) = ew_u.parts.lsw; \
69 } while (0)
70
71#define GLM_GET_FLOAT_WORD(i,d) \
72 do { \
73 ieee_float_shape_type gf_u; \
74 gf_u.value = (d); \
75 (i) = gf_u.word; \
76 } while (0)
77
78#define GLM_SET_FLOAT_WORD(d,i) \
79 do { \
80 ieee_float_shape_type sf_u; \
81 sf_u.word = (i); \
82 (d) = sf_u.value; \
83 } while (0)
84
85#define GLM_INSERT_WORDS(d,ix0,ix1) \
86 do { \
87 ieee_double_shape_type iw_u; \
88 iw_u.parts.msw = (ix0); \
89 iw_u.parts.lsw = (ix1); \
90 (d) = iw_u.value; \
91 } while (0)
92
93namespace glm{
94namespace detail
95{
96 GLM_FUNC_QUALIFIER float nextafterf(float x, float y)
97 {
98 volatile float t;
99 glm::detail::int32 hx, hy, ix, iy;
100
101 GLM_GET_FLOAT_WORD(hx, x);
102 GLM_GET_FLOAT_WORD(hy, y);
103 ix = hx&0x7fffffff; // |x|
104 iy = hy&0x7fffffff; // |y|
105
106 if((ix>0x7f800000) || // x is nan
107 (iy>0x7f800000)) // y is nan
108 return x+y;
109 if(x==y) return y; // x=y, return y
110 if(ix==0) { // x == 0
111 GLM_SET_FLOAT_WORD(x,(hy&0x80000000)|1);// return +-minsubnormal
112 t = x*x;
113 if(t==x) return t; else return x; // raise underflow flag
114 }
115 if(hx>=0) { // x > 0
116 if(hx>hy) { // x > y, x -= ulp
117 hx -= 1;
118 } else { // x < y, x += ulp
119 hx += 1;
120 }
121 } else { // x < 0
122 if(hy>=0||hx>hy){ // x < y, x -= ulp
123 hx -= 1;
124 } else { // x > y, x += ulp
125 hx += 1;
126 }
127 }
128 hy = hx&0x7f800000;
129 if(hy>=0x7f800000) return x+x; // overflow
130 if(hy<0x00800000) { // underflow
131 t = x*x;
132 if(t!=x) { // raise underflow flag
133 GLM_SET_FLOAT_WORD(y,hx);
134 return y;
135 }
136 }
137 GLM_SET_FLOAT_WORD(x,hx);
138 return x;
139 }
140
141 GLM_FUNC_QUALIFIER double nextafter(double x, double y)
142 {
143 volatile double t;
144 glm::detail::int32 hx, hy, ix, iy;
145 glm::detail::uint32 lx, ly;
146
147 GLM_EXTRACT_WORDS(hx, lx, x);
148 GLM_EXTRACT_WORDS(hy, ly, y);
149 ix = hx & 0x7fffffff; // |x|
150 iy = hy & 0x7fffffff; // |y|
151
152 if(((ix>=0x7ff00000)&&((ix-0x7ff00000)|lx)!=0) || // x is nan
153 ((iy>=0x7ff00000)&&((iy-0x7ff00000)|ly)!=0)) // y is nan
154 return x+y;
155 if(x==y) return y; // x=y, return y
156 if((ix|lx)==0) { // x == 0
157 GLM_INSERT_WORDS(x, hy & 0x80000000, 1); // return +-minsubnormal
158 t = x*x;
159 if(t==x) return t; else return x; // raise underflow flag
160 }
161 if(hx>=0) { // x > 0
162 if(hx>hy||((hx==hy)&&(lx>ly))) { // x > y, x -= ulp
163 if(lx==0) hx -= 1;
164 lx -= 1;
165 } else { // x < y, x += ulp
166 lx += 1;
167 if(lx==0) hx += 1;
168 }
169 } else { // x < 0
170 if(hy>=0||hx>hy||((hx==hy)&&(lx>ly))){// x < y, x -= ulp
171 if(lx==0) hx -= 1;
172 lx -= 1;
173 } else { // x > y, x += ulp
174 lx += 1;
175 if(lx==0) hx += 1;
176 }
177 }
178 hy = hx&0x7ff00000;
179 if(hy>=0x7ff00000) return x+x; // overflow
180 if(hy<0x00100000) { // underflow
181 t = x*x;
182 if(t!=x) { // raise underflow flag
183 GLM_INSERT_WORDS(y,hx,lx);
184 return y;
185 }
186 }
187 GLM_INSERT_WORDS(x,hx,lx);
188 return x;
189 }
190}//namespace detail
191}//namespace glm
192
193#if(GLM_COMPILER & GLM_COMPILER_VC)
194# pragma warning(pop)
195#endif
196
197namespace glm
198{
199 template <>
200 GLM_FUNC_QUALIFIER float next_float(float const & x)
201 {
202# if((GLM_LANG & GLM_LANG_CXX11_FLAG))
203 return std::nextafter(x, std::numeric_limits<float>::max());
204# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
205 return detail::nextafterf(x, FLT_MAX);
206# else
207 return nextafterf(x, FLT_MAX);
208# endif
209 }
210
211 template <>
212 GLM_FUNC_QUALIFIER double next_float(double const & x)
213 {
214# if((GLM_LANG & GLM_LANG_CXX11_FLAG))
215 return std::nextafter(x, std::numeric_limits<double>::max());
216# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
217 return detail::nextafter(x, std::numeric_limits<double>::max());
218# else
219 return nextafter(x, DBL_MAX);
220# endif
221 }
222
223 template<typename T, precision P, template<typename, precision> class vecType>
224 GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x)
225 {
226 vecType<T, P> Result;
227 for(length_t i = 0; i < Result.length(); ++i)
228 Result[i] = next_float(x[i]);
229 return Result;
230 }
231
232 GLM_FUNC_QUALIFIER float prev_float(float const & x)
233 {
234# if((GLM_LANG & GLM_LANG_CXX11_FLAG))
235 return std::nextafter(x, std::numeric_limits<float>::min());
236# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
237 return detail::nextafterf(x, FLT_MIN);
238# else
239 return nextafterf(x, FLT_MIN);
240# endif
241 }
242
243 GLM_FUNC_QUALIFIER double prev_float(double const & x)
244 {
245# if((GLM_LANG & GLM_LANG_CXX11_FLAG))
246 return std::nextafter(x, std::numeric_limits<double>::min());
247# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
248 return _nextafter(x, DBL_MIN);
249# else
250 return nextafter(x, DBL_MIN);
251# endif
252 }
253
254 template<typename T, precision P, template<typename, precision> class vecType>
255 GLM_FUNC_QUALIFIER vecType<T, P> prev_float(vecType<T, P> const & x)
256 {
257 vecType<T, P> Result;
258 for(length_t i = 0; i < Result.length(); ++i)
259 Result[i] = prev_float(x[i]);
260 return Result;
261 }
262
263 template <typename T>
264 GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps)
265 {
266 T temp = x;
267 for(uint i = 0; i < ulps; ++i)
268 temp = next_float(temp);
269 return temp;
270 }
271
272 template<typename T, precision P, template<typename, precision> class vecType>
273 GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x, vecType<uint, P> const & ulps)
274 {
275 vecType<T, P> Result;
276 for(length_t i = 0; i < Result.length(); ++i)
277 Result[i] = next_float(x[i], ulps[i]);
278 return Result;
279 }
280
281 template <typename T>
282 GLM_FUNC_QUALIFIER T prev_float(T const & x, uint const & ulps)
283 {
284 T temp = x;
285 for(uint i = 0; i < ulps; ++i)
286 temp = prev_float(temp);
287 return temp;
288 }
289
290 template<typename T, precision P, template<typename, precision> class vecType>
291 GLM_FUNC_QUALIFIER vecType<T, P> prev_float(vecType<T, P> const & x, vecType<uint, P> const & ulps)
292 {
293 vecType<T, P> Result;
294 for(length_t i = 0; i < Result.length(); ++i)
295 Result[i] = prev_float(x[i], ulps[i]);
296 return Result;
297 }
298
299 template <typename T>
300 GLM_FUNC_QUALIFIER uint float_distance(T const & x, T const & y)
301 {
302 uint ulp = 0;
303
304 if(x < y)
305 {
306 T temp = x;
307 while(temp != y)// && ulp < std::numeric_limits<std::size_t>::max())
308 {
309 ++ulp;
310 temp = next_float(temp);
311 }
312 }
313 else if(y < x)
314 {
315 T temp = y;
316 while(temp != x)// && ulp < std::numeric_limits<std::size_t>::max())
317 {
318 ++ulp;
319 temp = next_float(temp);
320 }
321 }
322 else // ==
323 {
324
325 }
326
327 return ulp;
328 }
329
330 template<typename T, precision P, template<typename, precision> class vecType>
331 GLM_FUNC_QUALIFIER vecType<uint, P> float_distance(vecType<T, P> const & x, vecType<T, P> const & y)
332 {
333 vecType<uint, P> Result;
334 for(length_t i = 0; i < Result.length(); ++i)
335 Result[i] = float_distance(x[i], y[i]);
336 return Result;
337 }
338}//namespace glm