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Tony-LunarGb0b195d2015-05-13 15:01:06 -06001///////////////////////////////////////////////////////////////////////////////////////////////////
2// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
3///////////////////////////////////////////////////////////////////////////////////////////////////
4// Created : 2006-01-09
5// Updated : 2006-01-09
6// Licence : This source is under MIT License
7// File : glm/gtx/fast_exponential.inl
8///////////////////////////////////////////////////////////////////////////////////////////////////
9
10namespace glm
11{
12 // fastPow:
13 template <typename genType>
14 GLM_FUNC_QUALIFIER genType fastPow(genType const & x, genType const & y)
15 {
16 return exp(y * log(x));
17 }
18
19 VECTORIZE_VEC_VEC(fastPow)
20
21 template <typename T>
22 GLM_FUNC_QUALIFIER T fastPow(const T x, int y)
23 {
24 T f = static_cast<T>(1);
25 for(int i = 0; i < y; ++i)
26 f *= x;
27 return f;
28 }
29
30 template <typename T, precision P>
31 GLM_FUNC_QUALIFIER detail::tvec2<T, P> fastPow(
32 const detail::tvec2<T, P>& x,
33 const detail::tvec2<int, P>& y)
34 {
35 return detail::tvec2<T, P>(
36 fastPow(x.x, y.x),
37 fastPow(x.y, y.y));
38 }
39
40 template <typename T, precision P>
41 GLM_FUNC_QUALIFIER detail::tvec3<T, P> fastPow(
42 const detail::tvec3<T, P>& x,
43 const detail::tvec3<int, P>& y)
44 {
45 return detail::tvec3<T, P>(
46 fastPow(x.x, y.x),
47 fastPow(x.y, y.y),
48 fastPow(x.z, y.z));
49 }
50
51 template <typename T, precision P>
52 GLM_FUNC_QUALIFIER detail::tvec4<T, P> fastPow(
53 const detail::tvec4<T, P>& x,
54 const detail::tvec4<int, P>& y)
55 {
56 return detail::tvec4<T, P>(
57 fastPow(x.x, y.x),
58 fastPow(x.y, y.y),
59 fastPow(x.z, y.z),
60 fastPow(x.w, y.w));
61 }
62
63 // fastExp
64 // Note: This function provides accurate results only for value between -1 and 1, else avoid it.
65 template <typename T>
66 GLM_FUNC_QUALIFIER T fastExp(const T x)
67 {
68 // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
69 // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
70 T x2 = x * x;
71 T x3 = x2 * x;
72 T x4 = x3 * x;
73 T x5 = x4 * x;
74 return T(1) + x + (x2 * T(0.5)) + (x3 * T(0.1666666667)) + (x4 * T(0.041666667)) + (x5 * T(0.008333333333));
75 }
76 /* // Try to handle all values of float... but often shower than std::exp, glm::floor and the loop kill the performance
77 GLM_FUNC_QUALIFIER float fastExp(float x)
78 {
79 const float e = 2.718281828f;
80 const float IntegerPart = floor(x);
81 const float FloatPart = x - IntegerPart;
82 float z = 1.f;
83
84 for(int i = 0; i < int(IntegerPart); ++i)
85 z *= e;
86
87 const float x2 = FloatPart * FloatPart;
88 const float x3 = x2 * FloatPart;
89 const float x4 = x3 * FloatPart;
90 const float x5 = x4 * FloatPart;
91 return z * (1.0f + FloatPart + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f));
92 }
93
94 // Increase accuracy on number bigger that 1 and smaller than -1 but it's not enough for high and negative numbers
95 GLM_FUNC_QUALIFIER float fastExp(float x)
96 {
97 // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
98 // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
99 float x2 = x * x;
100 float x3 = x2 * x;
101 float x4 = x3 * x;
102 float x5 = x4 * x;
103 float x6 = x5 * x;
104 float x7 = x6 * x;
105 float x8 = x7 * x;
106 return 1.0f + x + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)+ (x6 * 0.00138888888888f) + (x7 * 0.000198412698f) + (x8 * 0.0000248015873f);;
107 }
108 */
109
110 VECTORIZE_VEC(fastExp)
111
112 // fastLog
113 template <typename genType>
114 GLM_FUNC_QUALIFIER genType fastLog(genType const & x)
115 {
116 return std::log(x);
117 }
118
119 /* Slower than the VC7.1 function...
120 GLM_FUNC_QUALIFIER float fastLog(float x)
121 {
122 float y1 = (x - 1.0f) / (x + 1.0f);
123 float y2 = y1 * y1;
124 return 2.0f * y1 * (1.0f + y2 * (0.3333333333f + y2 * (0.2f + y2 * 0.1428571429f)));
125 }
126 */
127
128 VECTORIZE_VEC(fastLog)
129
130 //fastExp2, ln2 = 0.69314718055994530941723212145818f
131 template <typename genType>
132 GLM_FUNC_QUALIFIER genType fastExp2(genType const & x)
133 {
134 return fastExp(0.69314718055994530941723212145818f * x);
135 }
136
137 VECTORIZE_VEC(fastExp2)
138
139 // fastLog2, ln2 = 0.69314718055994530941723212145818f
140 template <typename genType>
141 GLM_FUNC_QUALIFIER genType fastLog2(genType const & x)
142 {
143 return fastLog(x) / 0.69314718055994530941723212145818f;
144 }
145
146 VECTORIZE_VEC(fastLog2)
147
148}//namespace glm