Tony-LunarG | b0b195d | 2015-05-13 15:01:06 -0600 | [diff] [blame] | 1 | /////////////////////////////////////////////////////////////////////////////////////////////////// |
| 2 | // OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) |
| 3 | /////////////////////////////////////////////////////////////////////////////////////////////////// |
| 4 | // Created : 2006-04-21 |
| 5 | // Updated : 2006-12-06 |
| 6 | // Licence : This source is under MIT License |
| 7 | // File : glm/gtx/inertia.inl |
| 8 | /////////////////////////////////////////////////////////////////////////////////////////////////// |
| 9 | |
| 10 | namespace glm |
| 11 | { |
| 12 | /* |
| 13 | template <typename T> |
| 14 | GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> boxInertia3 |
| 15 | ( |
| 16 | T const & Mass, |
| 17 | detail::tvec3<T, P> const & Scale |
| 18 | ) |
| 19 | { |
| 20 | detail::tmat3x3<T, P> Result(T(1)); |
| 21 | Result[0][0] = (Scale.y * Scale.y + Scale.z * Scale.z) * Mass / T(12); |
| 22 | Result[1][1] = (Scale.x * Scale.x + Scale.z * Scale.z) * Mass / T(12); |
| 23 | Result[2][2] = (Scale.x * Scale.x + Scale.y * Scale.y) * Mass / T(12); |
| 24 | return Result; |
| 25 | } |
| 26 | |
| 27 | template <typename T> |
| 28 | GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> boxInertia4 |
| 29 | ( |
| 30 | T const & Mass, |
| 31 | detail::tvec3<T, P> const & Scale |
| 32 | ) |
| 33 | { |
| 34 | detail::tmat4x4<T, P> Result(T(1)); |
| 35 | Result[0][0] = (Scale.y * Scale.y + Scale.z * Scale.z) * Mass / T(12); |
| 36 | Result[1][1] = (Scale.x * Scale.x + Scale.z * Scale.z) * Mass / T(12); |
| 37 | Result[2][2] = (Scale.x * Scale.x + Scale.y * Scale.y) * Mass / T(12); |
| 38 | return Result; |
| 39 | } |
| 40 | |
| 41 | template <typename T> |
| 42 | GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> diskInertia3 |
| 43 | ( |
| 44 | T const & Mass, |
| 45 | T const & Radius |
| 46 | ) |
| 47 | { |
| 48 | T a = Mass * Radius * Radius / T(2); |
| 49 | detail::tmat3x3<T, P> Result(a); |
| 50 | Result[2][2] *= static_cast<T>(2); |
| 51 | return Result; |
| 52 | } |
| 53 | |
| 54 | template <typename T> |
| 55 | GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> diskInertia4 |
| 56 | ( |
| 57 | T const & Mass, |
| 58 | T const & Radius |
| 59 | ) |
| 60 | { |
| 61 | T a = Mass * Radius * Radius / T(2); |
| 62 | detail::tmat4x4<T, P> Result(a); |
| 63 | Result[2][2] *= static_cast<T>(2); |
| 64 | Result[3][3] = static_cast<T>(1); |
| 65 | return Result; |
| 66 | } |
| 67 | |
| 68 | template <typename T> |
| 69 | GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> ballInertia3 |
| 70 | ( |
| 71 | T const & Mass, |
| 72 | T const & Radius |
| 73 | ) |
| 74 | { |
| 75 | T a = static_cast<T>(2) * Mass * Radius * Radius / T(5); |
| 76 | return detail::tmat3x3<T, P>(a); |
| 77 | } |
| 78 | |
| 79 | template <typename T> |
| 80 | GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> ballInertia4 |
| 81 | ( |
| 82 | T const & Mass, |
| 83 | T const & Radius |
| 84 | ) |
| 85 | { |
| 86 | T a = static_cast<T>(2) * Mass * Radius * Radius / T(5); |
| 87 | detail::tmat4x4<T, P> Result(a); |
| 88 | Result[3][3] = static_cast<T>(1); |
| 89 | return Result; |
| 90 | } |
| 91 | |
| 92 | template <typename T> |
| 93 | GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> sphereInertia3 |
| 94 | ( |
| 95 | T const & Mass, |
| 96 | T const & Radius |
| 97 | ) |
| 98 | { |
| 99 | T a = static_cast<T>(2) * Mass * Radius * Radius / T(3); |
| 100 | return detail::tmat3x3<T, P>(a); |
| 101 | } |
| 102 | |
| 103 | template <typename T> |
| 104 | GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> sphereInertia4 |
| 105 | ( |
| 106 | T const & Mass, |
| 107 | T const & Radius |
| 108 | ) |
| 109 | { |
| 110 | T a = static_cast<T>(2) * Mass * Radius * Radius / T(3); |
| 111 | detail::tmat4x4<T, P> Result(a); |
| 112 | Result[3][3] = static_cast<T>(1); |
| 113 | return Result; |
| 114 | } |
| 115 | */ |
| 116 | }//namespace glm |