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Tony-LunarGb0b195d2015-05-13 15:01:06 -06001///////////////////////////////////////////////////////////////////////////////////
2/// OpenGL Mathematics (glm.g-truc.net)
3///
4/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
5/// Permission is hereby granted, free of charge, to any person obtaining a copy
6/// of this software and associated documentation files (the "Software"), to deal
7/// in the Software without restriction, including without limitation the rights
8/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9/// copies of the Software, and to permit persons to whom the Software is
10/// furnished to do so, subject to the following conditions:
11///
12/// The above copyright notice and this permission notice shall be included in
13/// all copies or substantial portions of the Software.
14///
15/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21/// THE SOFTWARE.
22///
23/// @ref gtx_intersect
24/// @file glm/gtx/intersect.hpp
25/// @date 2007-04-03 / 2011-06-07
26/// @author Christophe Riccio
27///
28/// @see core (dependence)
29/// @see gtx_closest_point (dependence)
30///
31/// @defgroup gtx_intersect GLM_GTX_intersect
32/// @ingroup gtx
33///
34/// @brief Add intersection functions
35///
36/// <glm/gtx/intersect.hpp> need to be included to use these functionalities.
37///////////////////////////////////////////////////////////////////////////////////
38
39#ifndef GLM_GTX_intersect
40#define GLM_GTX_intersect
41
42// Dependency:
43#include "../glm.hpp"
44#include "../gtx/closest_point.hpp"
45
46#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
47# pragma message("GLM: GLM_GTX_closest_point extension included")
48#endif
49
50namespace glm
51{
52 /// @addtogroup gtx_intersect
53 /// @{
54
55 //! Compute the intersection of a ray and a triangle.
56 //! Ray direction and plane normal must be unit length.
57 //! From GLM_GTX_intersect extension.
58 template <typename genType>
59 GLM_FUNC_DECL bool intersectRayPlane(
60 genType const & orig, genType const & dir,
61 genType const & planeOrig, genType const & planeNormal,
62 typename genType::value_type & intersectionDistance);
63
64 //! Compute the intersection of a ray and a triangle.
65 //! From GLM_GTX_intersect extension.
66 template <typename genType>
67 GLM_FUNC_DECL bool intersectRayTriangle(
68 genType const & orig, genType const & dir,
69 genType const & vert0, genType const & vert1, genType const & vert2,
70 genType & baryPosition);
71
72 //! Compute the intersection of a line and a triangle.
73 //! From GLM_GTX_intersect extension.
74 template <typename genType>
75 GLM_FUNC_DECL bool intersectLineTriangle(
76 genType const & orig, genType const & dir,
77 genType const & vert0, genType const & vert1, genType const & vert2,
78 genType & position);
79
80 //! Compute the intersection distance of a ray and a sphere.
81 //! The ray direction vector is unit length.
82 //! From GLM_GTX_intersect extension.
83 template <typename genType>
84 GLM_FUNC_DECL bool intersectRaySphere(
85 genType const & rayStarting, genType const & rayNormalizedDirection,
86 genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered,
87 typename genType::value_type & intersectionDistance);
88
89 //! Compute the intersection of a ray and a sphere.
90 //! From GLM_GTX_intersect extension.
91 template <typename genType>
92 GLM_FUNC_DECL bool intersectRaySphere(
93 genType const & rayStarting, genType const & rayNormalizedDirection,
94 genType const & sphereCenter, const typename genType::value_type sphereRadius,
95 genType & intersectionPosition, genType & intersectionNormal);
96
97 //! Compute the intersection of a line and a sphere.
98 //! From GLM_GTX_intersect extension
99 template <typename genType>
100 GLM_FUNC_DECL bool intersectLineSphere(
101 genType const & point0, genType const & point1,
102 genType const & sphereCenter, typename genType::value_type sphereRadius,
103 genType & intersectionPosition1, genType & intersectionNormal1,
104 genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
105
106 /// @}
107}//namespace glm
108
109#include "intersect.inl"
110
111#endif//GLM_GTX_intersect