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Tony-LunarGb0b195d2015-05-13 15:01:06 -06001///////////////////////////////////////////////////////////////////////////////////
2/// OpenGL Mathematics (glm.g-truc.net)
3///
4/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
5/// Permission is hereby granted, free of charge, to any person obtaining a copy
6/// of this software and associated documentation files (the "Software"), to deal
7/// in the Software without restriction, including without limitation the rights
8/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9/// copies of the Software, and to permit persons to whom the Software is
10/// furnished to do so, subject to the following conditions:
11///
12/// The above copyright notice and this permission notice shall be included in
13/// all copies or substantial portions of the Software.
14///
15/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21/// THE SOFTWARE.
22///
23/// @ref gtx_transform2
24/// @file glm/gtx/transform2.hpp
25/// @date 2005-12-21 / 2011-06-07
26/// @author Christophe Riccio
27///
28/// @see core (dependence)
29/// @see gtx_transform (dependence)
30///
31/// @defgroup gtx_transform2 GLM_GTX_transform2
32/// @ingroup gtx
33///
34/// @brief Add extra transformation matrices
35///
36/// <glm/gtx/transform2.hpp> need to be included to use these functionalities.
37///////////////////////////////////////////////////////////////////////////////////
38
39#ifndef GLM_GTX_transform2
40#define GLM_GTX_transform2
41
42// Dependency:
43#include "../glm.hpp"
44#include "../gtx/transform.hpp"
45
46#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
47# pragma message("GLM: GLM_GTX_transform2 extension included")
48#endif
49
50namespace glm
51{
52 /// @addtogroup gtx_transform2
53 /// @{
54
55 //! Transforms a matrix with a shearing on X axis.
56 //! From GLM_GTX_transform2 extension.
57 template <typename T, precision P>
58 GLM_FUNC_DECL detail::tmat3x3<T, P> shearX2D(
59 detail::tmat3x3<T, P> const & m,
60 T y);
61
62 //! Transforms a matrix with a shearing on Y axis.
63 //! From GLM_GTX_transform2 extension.
64 template <typename T, precision P>
65 GLM_FUNC_DECL detail::tmat3x3<T, P> shearY2D(
66 detail::tmat3x3<T, P> const & m,
67 T x);
68
69 //! Transforms a matrix with a shearing on X axis
70 //! From GLM_GTX_transform2 extension.
71 template <typename T, precision P>
72 GLM_FUNC_DECL detail::tmat4x4<T, P> shearX3D(
73 const detail::tmat4x4<T, P> & m,
74 T y,
75 T z);
76
77 //! Transforms a matrix with a shearing on Y axis.
78 //! From GLM_GTX_transform2 extension.
79 template <typename T, precision P>
80 GLM_FUNC_DECL detail::tmat4x4<T, P> shearY3D(
81 const detail::tmat4x4<T, P> & m,
82 T x,
83 T z);
84
85 //! Transforms a matrix with a shearing on Z axis.
86 //! From GLM_GTX_transform2 extension.
87 template <typename T, precision P>
88 GLM_FUNC_DECL detail::tmat4x4<T, P> shearZ3D(
89 const detail::tmat4x4<T, P> & m,
90 T x,
91 T y);
92
93 //template <typename T> GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> shear(const detail::tmat4x4<T, P> & m, shearPlane, planePoint, angle)
94 // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
95 // - dot(PointOnPlane, normal) * OnPlaneVector 1
96
97 // Reflect functions seem to don't work
98 //template <typename T> detail::tmat3x3<T, P> reflect2D(const detail::tmat3x3<T, P> & m, const detail::tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
99 //template <typename T> detail::tmat4x4<T, P> reflect3D(const detail::tmat4x4<T, P> & m, const detail::tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
100
101 //! Build planar projection matrix along normal axis.
102 //! From GLM_GTX_transform2 extension.
103 template <typename T, precision P>
104 GLM_FUNC_DECL detail::tmat3x3<T, P> proj2D(
105 const detail::tmat3x3<T, P> & m,
106 const detail::tvec3<T, P>& normal);
107
108 //! Build planar projection matrix along normal axis.
109 //! From GLM_GTX_transform2 extension.
110 template <typename T, precision P>
111 GLM_FUNC_DECL detail::tmat4x4<T, P> proj3D(
112 const detail::tmat4x4<T, P> & m,
113 const detail::tvec3<T, P>& normal);
114
115 //! Build a scale bias matrix.
116 //! From GLM_GTX_transform2 extension.
117 template <typename valType, precision P>
118 GLM_FUNC_DECL detail::tmat4x4<valType, P> scaleBias(
119 valType scale,
120 valType bias);
121
122 //! Build a scale bias matrix.
123 //! From GLM_GTX_transform2 extension.
124 template <typename valType, precision P>
125 GLM_FUNC_DECL detail::tmat4x4<valType, P> scaleBias(
126 detail::tmat4x4<valType, P> const & m,
127 valType scale,
128 valType bias);
129
130 /// @}
131}// namespace glm
132
133#include "transform2.inl"
134
135#endif//GLM_GTX_transform2