| /* |
| * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef WEBRTC_VIDEO_RENDERER_H_ |
| #define WEBRTC_VIDEO_RENDERER_H_ |
| |
| namespace webrtc { |
| |
| class VideoFrame; |
| |
| class VideoRenderer { |
| public: |
| // This function should return as soon as possible and not block until it's |
| // time to render the frame. |
| // TODO(mflodman) Remove time_to_render_ms when VideoFrame contains NTP. |
| virtual void RenderFrame(const VideoFrame& video_frame, |
| int time_to_render_ms) = 0; |
| |
| virtual bool IsTextureSupported() const = 0; |
| |
| // This function returns true if WebRTC should not delay frames for |
| // smoothness. In general, this case means the renderer can schedule frames to |
| // optimize smoothness. |
| virtual bool SmoothsRenderedFrames() const { return false; } |
| |
| protected: |
| virtual ~VideoRenderer() {} |
| }; |
| } // namespace webrtc |
| |
| #endif // WEBRTC_VIDEO_RENDERER_H_ |