| /* |
| * libjingle |
| * Copyright 2004--2005, Google Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright notice, |
| * this list of conditions and the following disclaimer in the documentation |
| * and/or other materials provided with the distribution. |
| * 3. The name of the author may not be used to endorse or promote products |
| * derived from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
| * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
| * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
| * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
| * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
| * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
| * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "webrtc/p2p/base/stunport.h" |
| |
| #include "webrtc/p2p/base/common.h" |
| #include "webrtc/p2p/base/stun.h" |
| #include "webrtc/base/common.h" |
| #include "webrtc/base/helpers.h" |
| #include "webrtc/base/logging.h" |
| #include "webrtc/base/nethelpers.h" |
| |
| namespace cricket { |
| |
| // TODO: Move these to a common place (used in relayport too) |
| const int KEEPALIVE_DELAY = 10 * 1000; // 10 seconds - sort timeouts |
| const int RETRY_DELAY = 50; // 50ms, from ICE spec |
| const int RETRY_TIMEOUT = 50 * 1000; // ICE says 50 secs |
| |
| // Handles a binding request sent to the STUN server. |
| class StunBindingRequest : public StunRequest { |
| public: |
| StunBindingRequest(UDPPort* port, bool keep_alive, |
| const rtc::SocketAddress& addr) |
| : port_(port), keep_alive_(keep_alive), server_addr_(addr) { |
| start_time_ = rtc::Time(); |
| } |
| |
| virtual ~StunBindingRequest() { |
| } |
| |
| const rtc::SocketAddress& server_addr() const { return server_addr_; } |
| |
| virtual void Prepare(StunMessage* request) { |
| request->SetType(STUN_BINDING_REQUEST); |
| } |
| |
| virtual void OnResponse(StunMessage* response) { |
| const StunAddressAttribute* addr_attr = |
| response->GetAddress(STUN_ATTR_MAPPED_ADDRESS); |
| if (!addr_attr) { |
| LOG(LS_ERROR) << "Binding response missing mapped address."; |
| } else if (addr_attr->family() != STUN_ADDRESS_IPV4 && |
| addr_attr->family() != STUN_ADDRESS_IPV6) { |
| LOG(LS_ERROR) << "Binding address has bad family"; |
| } else { |
| rtc::SocketAddress addr(addr_attr->ipaddr(), addr_attr->port()); |
| port_->OnStunBindingRequestSucceeded(server_addr_, addr); |
| } |
| |
| // We will do a keep-alive regardless of whether this request succeeds. |
| // This should have almost no impact on network usage. |
| if (keep_alive_) { |
| port_->requests_.SendDelayed( |
| new StunBindingRequest(port_, true, server_addr_), |
| port_->stun_keepalive_delay()); |
| } |
| } |
| |
| virtual void OnErrorResponse(StunMessage* response) { |
| const StunErrorCodeAttribute* attr = response->GetErrorCode(); |
| if (!attr) { |
| LOG(LS_ERROR) << "Bad allocate response error code"; |
| } else { |
| LOG(LS_ERROR) << "Binding error response:" |
| << " class=" << attr->eclass() |
| << " number=" << attr->number() |
| << " reason='" << attr->reason() << "'"; |
| } |
| |
| port_->OnStunBindingOrResolveRequestFailed(server_addr_); |
| |
| if (keep_alive_ |
| && (rtc::TimeSince(start_time_) <= RETRY_TIMEOUT)) { |
| port_->requests_.SendDelayed( |
| new StunBindingRequest(port_, true, server_addr_), |
| port_->stun_keepalive_delay()); |
| } |
| } |
| |
| virtual void OnTimeout() { |
| LOG(LS_ERROR) << "Binding request timed out from " |
| << port_->GetLocalAddress().ToSensitiveString() |
| << " (" << port_->Network()->name() << ")"; |
| |
| port_->OnStunBindingOrResolveRequestFailed(server_addr_); |
| |
| if (keep_alive_ |
| && (rtc::TimeSince(start_time_) <= RETRY_TIMEOUT)) { |
| port_->requests_.SendDelayed( |
| new StunBindingRequest(port_, true, server_addr_), |
| RETRY_DELAY); |
| } |
| } |
| |
| private: |
| UDPPort* port_; |
| bool keep_alive_; |
| const rtc::SocketAddress server_addr_; |
| uint32 start_time_; |
| }; |
| |
| UDPPort::AddressResolver::AddressResolver( |
| rtc::PacketSocketFactory* factory) |
| : socket_factory_(factory) {} |
| |
| UDPPort::AddressResolver::~AddressResolver() { |
| for (ResolverMap::iterator it = resolvers_.begin(); |
| it != resolvers_.end(); ++it) { |
| it->second->Destroy(true); |
| } |
| } |
| |
| void UDPPort::AddressResolver::Resolve( |
| const rtc::SocketAddress& address) { |
| if (resolvers_.find(address) != resolvers_.end()) |
| return; |
| |
| rtc::AsyncResolverInterface* resolver = |
| socket_factory_->CreateAsyncResolver(); |
| resolvers_.insert( |
| std::pair<rtc::SocketAddress, rtc::AsyncResolverInterface*>( |
| address, resolver)); |
| |
| resolver->SignalDone.connect(this, |
| &UDPPort::AddressResolver::OnResolveResult); |
| |
| resolver->Start(address); |
| } |
| |
| bool UDPPort::AddressResolver::GetResolvedAddress( |
| const rtc::SocketAddress& input, |
| int family, |
| rtc::SocketAddress* output) const { |
| ResolverMap::const_iterator it = resolvers_.find(input); |
| if (it == resolvers_.end()) |
| return false; |
| |
| return it->second->GetResolvedAddress(family, output); |
| } |
| |
| void UDPPort::AddressResolver::OnResolveResult( |
| rtc::AsyncResolverInterface* resolver) { |
| for (ResolverMap::iterator it = resolvers_.begin(); |
| it != resolvers_.end(); ++it) { |
| if (it->second == resolver) { |
| SignalDone(it->first, resolver->GetError()); |
| return; |
| } |
| } |
| } |
| |
| UDPPort::UDPPort(rtc::Thread* thread, |
| rtc::PacketSocketFactory* factory, |
| rtc::Network* network, |
| rtc::AsyncPacketSocket* socket, |
| const std::string& username, const std::string& password) |
| : Port(thread, factory, network, socket->GetLocalAddress().ipaddr(), |
| username, password), |
| requests_(thread), |
| socket_(socket), |
| error_(0), |
| ready_(false), |
| stun_keepalive_delay_(KEEPALIVE_DELAY) { |
| } |
| |
| UDPPort::UDPPort(rtc::Thread* thread, |
| rtc::PacketSocketFactory* factory, |
| rtc::Network* network, |
| const rtc::IPAddress& ip, int min_port, int max_port, |
| const std::string& username, const std::string& password) |
| : Port(thread, LOCAL_PORT_TYPE, factory, network, ip, min_port, max_port, |
| username, password), |
| requests_(thread), |
| socket_(NULL), |
| error_(0), |
| ready_(false), |
| stun_keepalive_delay_(KEEPALIVE_DELAY) { |
| } |
| |
| bool UDPPort::Init() { |
| if (!SharedSocket()) { |
| ASSERT(socket_ == NULL); |
| socket_ = socket_factory()->CreateUdpSocket( |
| rtc::SocketAddress(ip(), 0), min_port(), max_port()); |
| if (!socket_) { |
| LOG_J(LS_WARNING, this) << "UDP socket creation failed"; |
| return false; |
| } |
| socket_->SignalReadPacket.connect(this, &UDPPort::OnReadPacket); |
| } |
| socket_->SignalReadyToSend.connect(this, &UDPPort::OnReadyToSend); |
| socket_->SignalAddressReady.connect(this, &UDPPort::OnLocalAddressReady); |
| requests_.SignalSendPacket.connect(this, &UDPPort::OnSendPacket); |
| return true; |
| } |
| |
| UDPPort::~UDPPort() { |
| if (!SharedSocket()) |
| delete socket_; |
| } |
| |
| void UDPPort::PrepareAddress() { |
| ASSERT(requests_.empty()); |
| if (socket_->GetState() == rtc::AsyncPacketSocket::STATE_BOUND) { |
| OnLocalAddressReady(socket_, socket_->GetLocalAddress()); |
| } |
| } |
| |
| void UDPPort::MaybePrepareStunCandidate() { |
| // Sending binding request to the STUN server if address is available to |
| // prepare STUN candidate. |
| if (!server_addresses_.empty()) { |
| SendStunBindingRequests(); |
| } else { |
| // Port is done allocating candidates. |
| MaybeSetPortCompleteOrError(); |
| } |
| } |
| |
| Connection* UDPPort::CreateConnection(const Candidate& address, |
| CandidateOrigin origin) { |
| if (address.protocol() != "udp") |
| return NULL; |
| |
| if (!IsCompatibleAddress(address.address())) { |
| return NULL; |
| } |
| |
| if (SharedSocket() && Candidates()[0].type() != LOCAL_PORT_TYPE) { |
| ASSERT(false); |
| return NULL; |
| } |
| |
| Connection* conn = new ProxyConnection(this, 0, address); |
| AddConnection(conn); |
| return conn; |
| } |
| |
| int UDPPort::SendTo(const void* data, size_t size, |
| const rtc::SocketAddress& addr, |
| const rtc::PacketOptions& options, |
| bool payload) { |
| int sent = socket_->SendTo(data, size, addr, options); |
| if (sent < 0) { |
| error_ = socket_->GetError(); |
| LOG_J(LS_ERROR, this) << "UDP send of " << size |
| << " bytes failed with error " << error_; |
| } |
| return sent; |
| } |
| |
| int UDPPort::SetOption(rtc::Socket::Option opt, int value) { |
| return socket_->SetOption(opt, value); |
| } |
| |
| int UDPPort::GetOption(rtc::Socket::Option opt, int* value) { |
| return socket_->GetOption(opt, value); |
| } |
| |
| int UDPPort::GetError() { |
| return error_; |
| } |
| |
| void UDPPort::OnLocalAddressReady(rtc::AsyncPacketSocket* socket, |
| const rtc::SocketAddress& address) { |
| AddAddress(address, address, rtc::SocketAddress(), |
| UDP_PROTOCOL_NAME, "", LOCAL_PORT_TYPE, |
| ICE_TYPE_PREFERENCE_HOST, 0, false); |
| MaybePrepareStunCandidate(); |
| } |
| |
| void UDPPort::OnReadPacket( |
| rtc::AsyncPacketSocket* socket, const char* data, size_t size, |
| const rtc::SocketAddress& remote_addr, |
| const rtc::PacketTime& packet_time) { |
| ASSERT(socket == socket_); |
| ASSERT(!remote_addr.IsUnresolved()); |
| |
| // Look for a response from the STUN server. |
| // Even if the response doesn't match one of our outstanding requests, we |
| // will eat it because it might be a response to a retransmitted packet, and |
| // we already cleared the request when we got the first response. |
| if (server_addresses_.find(remote_addr) != server_addresses_.end()) { |
| requests_.CheckResponse(data, size); |
| return; |
| } |
| |
| if (Connection* conn = GetConnection(remote_addr)) { |
| conn->OnReadPacket(data, size, packet_time); |
| } else { |
| Port::OnReadPacket(data, size, remote_addr, PROTO_UDP); |
| } |
| } |
| |
| void UDPPort::OnReadyToSend(rtc::AsyncPacketSocket* socket) { |
| Port::OnReadyToSend(); |
| } |
| |
| void UDPPort::SendStunBindingRequests() { |
| // We will keep pinging the stun server to make sure our NAT pin-hole stays |
| // open during the call. |
| ASSERT(requests_.empty()); |
| |
| for (ServerAddresses::const_iterator it = server_addresses_.begin(); |
| it != server_addresses_.end(); ++it) { |
| SendStunBindingRequest(*it); |
| } |
| } |
| |
| void UDPPort::ResolveStunAddress(const rtc::SocketAddress& stun_addr) { |
| if (!resolver_) { |
| resolver_.reset(new AddressResolver(socket_factory())); |
| resolver_->SignalDone.connect(this, &UDPPort::OnResolveResult); |
| } |
| |
| resolver_->Resolve(stun_addr); |
| } |
| |
| void UDPPort::OnResolveResult(const rtc::SocketAddress& input, |
| int error) { |
| ASSERT(resolver_.get() != NULL); |
| |
| rtc::SocketAddress resolved; |
| if (error != 0 || |
| !resolver_->GetResolvedAddress(input, ip().family(), &resolved)) { |
| LOG_J(LS_WARNING, this) << "StunPort: stun host lookup received error " |
| << error; |
| OnStunBindingOrResolveRequestFailed(input); |
| return; |
| } |
| |
| server_addresses_.erase(input); |
| |
| if (server_addresses_.find(resolved) == server_addresses_.end()) { |
| server_addresses_.insert(resolved); |
| SendStunBindingRequest(resolved); |
| } |
| } |
| |
| void UDPPort::SendStunBindingRequest( |
| const rtc::SocketAddress& stun_addr) { |
| if (stun_addr.IsUnresolved()) { |
| ResolveStunAddress(stun_addr); |
| |
| } else if (socket_->GetState() == rtc::AsyncPacketSocket::STATE_BOUND) { |
| // Check if |server_addr_| is compatible with the port's ip. |
| if (IsCompatibleAddress(stun_addr)) { |
| requests_.Send(new StunBindingRequest(this, true, stun_addr)); |
| } else { |
| // Since we can't send stun messages to the server, we should mark this |
| // port ready. |
| LOG(LS_WARNING) << "STUN server address is incompatible."; |
| OnStunBindingOrResolveRequestFailed(stun_addr); |
| } |
| } |
| } |
| |
| void UDPPort::OnStunBindingRequestSucceeded( |
| const rtc::SocketAddress& stun_server_addr, |
| const rtc::SocketAddress& stun_reflected_addr) { |
| if (bind_request_succeeded_servers_.find(stun_server_addr) != |
| bind_request_succeeded_servers_.end()) { |
| return; |
| } |
| bind_request_succeeded_servers_.insert(stun_server_addr); |
| |
| // If socket is shared and |stun_reflected_addr| is equal to local socket |
| // address, or if the same address has been added by another STUN server, |
| // then discarding the stun address. |
| // For STUN, related address is the local socket address. |
| if ((!SharedSocket() || stun_reflected_addr != socket_->GetLocalAddress()) && |
| !HasCandidateWithAddress(stun_reflected_addr)) { |
| AddAddress(stun_reflected_addr, socket_->GetLocalAddress(), |
| socket_->GetLocalAddress(), UDP_PROTOCOL_NAME, "", |
| STUN_PORT_TYPE, ICE_TYPE_PREFERENCE_SRFLX, 0, false); |
| } |
| MaybeSetPortCompleteOrError(); |
| } |
| |
| void UDPPort::OnStunBindingOrResolveRequestFailed( |
| const rtc::SocketAddress& stun_server_addr) { |
| if (bind_request_failed_servers_.find(stun_server_addr) != |
| bind_request_failed_servers_.end()) { |
| return; |
| } |
| bind_request_failed_servers_.insert(stun_server_addr); |
| MaybeSetPortCompleteOrError(); |
| } |
| |
| void UDPPort::MaybeSetPortCompleteOrError() { |
| if (ready_) |
| return; |
| |
| // Do not set port ready if we are still waiting for bind responses. |
| const size_t servers_done_bind_request = bind_request_failed_servers_.size() + |
| bind_request_succeeded_servers_.size(); |
| if (server_addresses_.size() != servers_done_bind_request) { |
| return; |
| } |
| |
| // Setting ready status. |
| ready_ = true; |
| |
| // The port is "completed" if there is no stun server provided, or the bind |
| // request succeeded for any stun server, or the socket is shared. |
| if (server_addresses_.empty() || |
| bind_request_succeeded_servers_.size() > 0 || |
| SharedSocket()) { |
| SignalPortComplete(this); |
| } else { |
| SignalPortError(this); |
| } |
| } |
| |
| // TODO: merge this with SendTo above. |
| void UDPPort::OnSendPacket(const void* data, size_t size, StunRequest* req) { |
| StunBindingRequest* sreq = static_cast<StunBindingRequest*>(req); |
| rtc::PacketOptions options(DefaultDscpValue()); |
| if (socket_->SendTo(data, size, sreq->server_addr(), options) < 0) |
| PLOG(LERROR, socket_->GetError()) << "sendto"; |
| } |
| |
| bool UDPPort::HasCandidateWithAddress(const rtc::SocketAddress& addr) const { |
| const std::vector<Candidate>& existing_candidates = Candidates(); |
| std::vector<Candidate>::const_iterator it = existing_candidates.begin(); |
| for (; it != existing_candidates.end(); ++it) { |
| if (it->address() == addr) |
| return true; |
| } |
| return false; |
| } |
| |
| } // namespace cricket |