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henrike@webrtc.orgf0488722014-05-13 18:00:26 +00001/*
2 * Copyright 2004 The WebRTC Project Authors. All rights reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
Mirko Bonadei92ea95e2017-09-15 06:47:31 +020011#ifndef RTC_BASE_FIREWALLSOCKETSERVER_H_
12#define RTC_BASE_FIREWALLSOCKETSERVER_H_
henrike@webrtc.orgf0488722014-05-13 18:00:26 +000013
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +020014#include <vector>
Mirko Bonadei92ea95e2017-09-15 06:47:31 +020015#include "rtc_base/criticalsection.h"
16#include "rtc_base/socketserver.h"
henrike@webrtc.orgf0488722014-05-13 18:00:26 +000017
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +020018namespace rtc {
19
20class FirewallManager;
21
22// This SocketServer shim simulates a rule-based firewall server.
23
24enum FirewallProtocol { FP_UDP, FP_TCP, FP_ANY };
25enum FirewallDirection { FD_IN, FD_OUT, FD_ANY };
26
27class FirewallSocketServer : public SocketServer {
28 public:
29 FirewallSocketServer(SocketServer* server,
30 FirewallManager* manager = nullptr,
31 bool should_delete_server = false);
32 ~FirewallSocketServer() override;
33
34 SocketServer* socketserver() const { return server_; }
35 void set_socketserver(SocketServer* server) {
36 if (server_ && should_delete_server_) {
37 delete server_;
38 server_ = nullptr;
39 should_delete_server_ = false;
40 }
41 server_ = server;
42 }
43
44 // Settings to control whether CreateSocket or Socket::Listen succeed.
45 void set_udp_sockets_enabled(bool enabled) { udp_sockets_enabled_ = enabled; }
46 void set_tcp_sockets_enabled(bool enabled) { tcp_sockets_enabled_ = enabled; }
47 bool tcp_listen_enabled() const { return tcp_listen_enabled_; }
48 void set_tcp_listen_enabled(bool enabled) { tcp_listen_enabled_ = enabled; }
49
50 // Rules govern the behavior of Connect/Accept/Send/Recv attempts.
51 void AddRule(bool allow, FirewallProtocol p = FP_ANY,
52 FirewallDirection d = FD_ANY,
53 const SocketAddress& addr = SocketAddress());
54 void AddRule(bool allow, FirewallProtocol p,
55 const SocketAddress& src, const SocketAddress& dst);
56 void ClearRules();
57
58 bool Check(FirewallProtocol p,
59 const SocketAddress& src, const SocketAddress& dst);
60
61 // Set the IP addresses for which Bind will fail. By default this list is
62 // empty. This can be used to simulate a real OS that refuses to bind to
63 // addresses under various circumstances.
64 //
65 // No matter how many addresses are added (including INADDR_ANY), the server
66 // will still allow creating outgoing TCP connections, since they don't
67 // require explicitly binding a socket.
68 void SetUnbindableIps(const std::vector<rtc::IPAddress>& unbindable_ips);
69 bool IsBindableIp(const rtc::IPAddress& ip);
70
71 Socket* CreateSocket(int type) override;
72 Socket* CreateSocket(int family, int type) override;
73
74 AsyncSocket* CreateAsyncSocket(int type) override;
75 AsyncSocket* CreateAsyncSocket(int family, int type) override;
76
77 void SetMessageQueue(MessageQueue* queue) override;
78 bool Wait(int cms, bool process_io) override;
79 void WakeUp() override;
80
81 Socket * WrapSocket(Socket * sock, int type);
82 AsyncSocket * WrapSocket(AsyncSocket * sock, int type);
83
84 private:
85 SocketServer * server_;
86 FirewallManager * manager_;
87 CriticalSection crit_;
88 struct Rule {
89 bool allow;
90 FirewallProtocol p;
91 FirewallDirection d;
92 SocketAddress src;
93 SocketAddress dst;
94 };
95 std::vector<Rule> rules_;
96 std::vector<rtc::IPAddress> unbindable_ips_;
97 bool should_delete_server_;
98 bool udp_sockets_enabled_;
99 bool tcp_sockets_enabled_;
100 bool tcp_listen_enabled_;
101};
102
103// FirewallManager allows you to manage firewalls in multiple threads together
104
105class FirewallManager {
106 public:
107 FirewallManager();
108 ~FirewallManager();
109
110 void AddServer(FirewallSocketServer * server);
111 void RemoveServer(FirewallSocketServer * server);
112
113 void AddRule(bool allow, FirewallProtocol p = FP_ANY,
114 FirewallDirection d = FD_ANY,
115 const SocketAddress& addr = SocketAddress());
116 void ClearRules();
117
118 private:
119 CriticalSection crit_;
120 std::vector<FirewallSocketServer *> servers_;
121};
122
123} // namespace rtc
henrike@webrtc.orgf0488722014-05-13 18:00:26 +0000124
Mirko Bonadei92ea95e2017-09-15 06:47:31 +0200125#endif // RTC_BASE_FIREWALLSOCKETSERVER_H_