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perkj8ff860a2016-10-03 00:30:04 -07001/*
2 * Copyright 2016 The WebRTC Project Authors. All rights reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
Mirko Bonadei92ea95e2017-09-15 06:47:31 +020011#ifndef RTC_BASE_WEAK_PTR_H_
12#define RTC_BASE_WEAK_PTR_H_
perkj8ff860a2016-10-03 00:30:04 -070013
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +020014#include <memory>
perkj8ff860a2016-10-03 00:30:04 -070015
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +020016#include <utility>
17
Mirko Bonadei92ea95e2017-09-15 06:47:31 +020018#include "rtc_base/refcount.h"
Niels Möller84255bb2017-10-06 13:43:23 +020019#include "rtc_base/refcountedobject.h"
Mirko Bonadei92ea95e2017-09-15 06:47:31 +020020#include "rtc_base/scoped_ref_ptr.h"
21#include "rtc_base/sequenced_task_checker.h"
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +020022
23// The implementation is borrowed from chromium except that it does not
24// implement SupportsWeakPtr.
25
26// Weak pointers are pointers to an object that do not affect its lifetime,
27// and which may be invalidated (i.e. reset to nullptr) by the object, or its
28// owner, at any time, most commonly when the object is about to be deleted.
29
30// Weak pointers are useful when an object needs to be accessed safely by one
31// or more objects other than its owner, and those callers can cope with the
32// object vanishing and e.g. tasks posted to it being silently dropped.
33// Reference-counting such an object would complicate the ownership graph and
34// make it harder to reason about the object's lifetime.
35
36// EXAMPLE:
37//
38// class Controller {
39// public:
40// Controller() : weak_factory_(this) {}
41// void SpawnWorker() { Worker::StartNew(weak_factory_.GetWeakPtr()); }
42// void WorkComplete(const Result& result) { ... }
43// private:
44// // Member variables should appear before the WeakPtrFactory, to ensure
45// // that any WeakPtrs to Controller are invalidated before its members
46// // variable's destructors are executed, rendering them invalid.
47// WeakPtrFactory<Controller> weak_factory_;
48// };
49//
50// class Worker {
51// public:
52// static void StartNew(const WeakPtr<Controller>& controller) {
53// Worker* worker = new Worker(controller);
54// // Kick off asynchronous processing...
55// }
56// private:
57// Worker(const WeakPtr<Controller>& controller)
58// : controller_(controller) {}
59// void DidCompleteAsynchronousProcessing(const Result& result) {
60// if (controller_)
61// controller_->WorkComplete(result);
62// }
63// WeakPtr<Controller> controller_;
64// };
65//
66// With this implementation a caller may use SpawnWorker() to dispatch multiple
67// Workers and subsequently delete the Controller, without waiting for all
68// Workers to have completed.
69
70// ------------------------- IMPORTANT: Thread-safety -------------------------
71
72// Weak pointers may be passed safely between threads, but must always be
73// dereferenced and invalidated on the same TaskQueue or thread, otherwise
74// checking the pointer would be racey.
75//
76// To ensure correct use, the first time a WeakPtr issued by a WeakPtrFactory
77// is dereferenced, the factory and its WeakPtrs become bound to the calling
78// TaskQueue/thread, and cannot be dereferenced or
79// invalidated on any other TaskQueue/thread. Bound WeakPtrs can still be handed
80// off to other TaskQueues, e.g. to use to post tasks back to object on the
81// bound sequence.
82//
83// Thus, at least one WeakPtr object must exist and have been dereferenced on
84// the correct thread to enforce that other WeakPtr objects will enforce they
85// are used on the desired thread.
86
87namespace rtc {
88
89namespace internal {
90
91class WeakReference {
92 public:
93 // Although Flag is bound to a specific sequence, it may be
94 // deleted from another via base::WeakPtr::~WeakPtr().
95 class Flag : public RefCountInterface {
96 public:
97 Flag();
98
99 void Invalidate();
100 bool IsValid() const;
101
102 private:
103 friend class RefCountedObject<Flag>;
104
105 ~Flag() override;
106
107 SequencedTaskChecker checker_;
108 bool is_valid_;
109 };
110
111 WeakReference();
112 explicit WeakReference(const Flag* flag);
113 ~WeakReference();
114
115 WeakReference(WeakReference&& other);
116 WeakReference(const WeakReference& other);
117 WeakReference& operator=(WeakReference&& other) = default;
118 WeakReference& operator=(const WeakReference& other) = default;
119
120 bool is_valid() const;
121
122 private:
123 scoped_refptr<const Flag> flag_;
124};
125
126class WeakReferenceOwner {
127 public:
128 WeakReferenceOwner();
129 ~WeakReferenceOwner();
130
131 WeakReference GetRef() const;
132
133 bool HasRefs() const { return flag_.get() && !flag_->HasOneRef(); }
134
135 void Invalidate();
136
137 private:
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200138 mutable scoped_refptr<RefCountedObject<WeakReference::Flag>> flag_;
139};
140
141// This class simplifies the implementation of WeakPtr's type conversion
142// constructor by avoiding the need for a public accessor for ref_. A
143// WeakPtr<T> cannot access the private members of WeakPtr<U>, so this
144// base class gives us a way to access ref_ in a protected fashion.
145class WeakPtrBase {
146 public:
147 WeakPtrBase();
148 ~WeakPtrBase();
149
150 WeakPtrBase(const WeakPtrBase& other) = default;
151 WeakPtrBase(WeakPtrBase&& other) = default;
152 WeakPtrBase& operator=(const WeakPtrBase& other) = default;
153 WeakPtrBase& operator=(WeakPtrBase&& other) = default;
154
155 protected:
156 explicit WeakPtrBase(const WeakReference& ref);
157
158 WeakReference ref_;
159};
160
161} // namespace internal
162
163template <typename T>
164class WeakPtrFactory;
165
166template <typename T>
167class WeakPtr : public internal::WeakPtrBase {
168 public:
169 WeakPtr() : ptr_(nullptr) {}
170
171 // Allow conversion from U to T provided U "is a" T. Note that this
172 // is separate from the (implicit) copy and move constructors.
173 template <typename U>
174 WeakPtr(const WeakPtr<U>& other)
175 : internal::WeakPtrBase(other), ptr_(other.ptr_) {}
176 template <typename U>
177 WeakPtr(WeakPtr<U>&& other)
178 : internal::WeakPtrBase(std::move(other)), ptr_(other.ptr_) {}
179
180 T* get() const { return ref_.is_valid() ? ptr_ : nullptr; }
181
182 T& operator*() const {
183 RTC_DCHECK(get() != nullptr);
184 return *get();
185 }
186 T* operator->() const {
187 RTC_DCHECK(get() != nullptr);
188 return get();
189 }
190
191 void reset() {
192 ref_ = internal::WeakReference();
193 ptr_ = nullptr;
194 }
195
196 // Allow conditionals to test validity, e.g. if (weak_ptr) {...};
197 explicit operator bool() const { return get() != nullptr; }
198
199 private:
200 template <typename U>
201 friend class WeakPtr;
202 friend class WeakPtrFactory<T>;
203
204 WeakPtr(const internal::WeakReference& ref, T* ptr)
205 : internal::WeakPtrBase(ref), ptr_(ptr) {}
206
207 // This pointer is only valid when ref_.is_valid() is true. Otherwise, its
208 // value is undefined (as opposed to nullptr).
209 T* ptr_;
210};
211
212// Allow callers to compare WeakPtrs against nullptr to test validity.
213template <class T>
214bool operator!=(const WeakPtr<T>& weak_ptr, std::nullptr_t) {
215 return !(weak_ptr == nullptr);
216}
217template <class T>
218bool operator!=(std::nullptr_t, const WeakPtr<T>& weak_ptr) {
219 return weak_ptr != nullptr;
220}
221template <class T>
222bool operator==(const WeakPtr<T>& weak_ptr, std::nullptr_t) {
223 return weak_ptr.get() == nullptr;
224}
225template <class T>
226bool operator==(std::nullptr_t, const WeakPtr<T>& weak_ptr) {
227 return weak_ptr == nullptr;
228}
229
230// A class may be composed of a WeakPtrFactory and thereby
231// control how it exposes weak pointers to itself. This is helpful if you only
232// need weak pointers within the implementation of a class. This class is also
233// useful when working with primitive types. For example, you could have a
234// WeakPtrFactory<bool> that is used to pass around a weak reference to a bool.
235
236// Note that GetWeakPtr must be called on one and only one TaskQueue or thread
237// and the WeakPtr must only be dereferenced and invalidated on that same
238// TaskQueue/thread. A WeakPtr instance can be copied and posted to other
239// sequences though as long as it is not dereferenced (WeakPtr<T>::get()).
240template <class T>
241class WeakPtrFactory {
242 public:
243 explicit WeakPtrFactory(T* ptr) : ptr_(ptr) {}
244
245 ~WeakPtrFactory() { ptr_ = nullptr; }
246
247 WeakPtr<T> GetWeakPtr() {
248 RTC_DCHECK(ptr_);
249 return WeakPtr<T>(weak_reference_owner_.GetRef(), ptr_);
250 }
251
252 // Call this method to invalidate all existing weak pointers.
253 void InvalidateWeakPtrs() {
254 RTC_DCHECK(ptr_);
255 weak_reference_owner_.Invalidate();
256 }
257
258 // Call this method to determine if any weak pointers exist.
259 bool HasWeakPtrs() const {
260 RTC_DCHECK(ptr_);
261 return weak_reference_owner_.HasRefs();
262 }
263
264 private:
265 internal::WeakReferenceOwner weak_reference_owner_;
266 T* ptr_;
267 RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(WeakPtrFactory);
268};
269
270} // namespace rtc
perkj8ff860a2016-10-03 00:30:04 -0700271
Mirko Bonadei92ea95e2017-09-15 06:47:31 +0200272#endif // RTC_BASE_WEAK_PTR_H_