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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "BootAnimation"
#include <stdint.h>
#include <inttypes.h>
#include <binder/IPCThreadState.h>
#include <binder/ProcessState.h>
#include <binder/IServiceManager.h>
#include <cutils/properties.h>
#include <sys/resource.h>
#include <utils/Log.h>
#include <utils/SystemClock.h>
#include <utils/threads.h>
#include <android-base/properties.h>
#include "BootAnimation.h"
#include "BootAnimationUtil.h"
#include "audioplay.h"
using namespace android;
// ---------------------------------------------------------------------------
namespace {
// Create a typedef for readability.
typedef android::BootAnimation::Animation Animation;
static const char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound";
static const char BOOT_COMPLETED_PROP_NAME[] = "sys.boot_completed";
static const char POWER_CTL_PROP_NAME[] = "sys.powerctl";
static const char BOOTREASON_PROP_NAME[] = "ro.boot.bootreason";
static const std::vector<std::string> PLAY_SOUND_BOOTREASON_BLACKLIST {
"kernel_panic",
"Panic",
"Watchdog",
};
class InitAudioThread : public Thread {
public:
InitAudioThread(uint8_t* exampleAudioData, int exampleAudioLength)
: Thread(false),
mExampleAudioData(exampleAudioData),
mExampleAudioLength(exampleAudioLength) {}
private:
virtual bool threadLoop() {
audioplay::create(mExampleAudioData, mExampleAudioLength);
// Exit immediately
return false;
}
uint8_t* mExampleAudioData;
int mExampleAudioLength;
};
bool playSoundsAllowed() {
// Only play sounds for system boots, not runtime restarts.
if (android::base::GetBoolProperty(BOOT_COMPLETED_PROP_NAME, false)) {
return false;
}
// no audio while shutting down
if (!android::base::GetProperty(POWER_CTL_PROP_NAME, "").empty()) {
return false;
}
// Read the system property to see if we should play the sound.
// If it's not present, default to allowed.
if (!property_get_bool(PLAY_SOUND_PROP_NAME, 1)) {
return false;
}
// Don't play sounds if this is a reboot due to an error.
char bootreason[PROPERTY_VALUE_MAX];
if (property_get(BOOTREASON_PROP_NAME, bootreason, nullptr) > 0) {
for (const auto& str : PLAY_SOUND_BOOTREASON_BLACKLIST) {
if (strcasecmp(str.c_str(), bootreason) == 0) {
return false;
}
}
}
return true;
}
class AudioAnimationCallbacks : public android::BootAnimation::Callbacks {
public:
void init(const Vector<Animation::Part>& parts) override {
const Animation::Part* partWithAudio = nullptr;
for (const Animation::Part& part : parts) {
if (part.audioData != nullptr) {
partWithAudio = &part;
}
}
if (partWithAudio == nullptr) {
return;
}
ALOGD("found audio.wav, creating playback engine");
initAudioThread = new InitAudioThread(partWithAudio->audioData,
partWithAudio->audioLength);
initAudioThread->run("BootAnimation::InitAudioThread", PRIORITY_NORMAL);
};
void playPart(int partNumber, const Animation::Part& part, int playNumber) override {
// only play audio file the first time we animate the part
if (playNumber == 0 && part.audioData && playSoundsAllowed()) {
ALOGD("playing clip for part%d, size=%d",
partNumber, part.audioLength);
// Block until the audio engine is finished initializing.
if (initAudioThread != nullptr) {
initAudioThread->join();
}
audioplay::playClip(part.audioData, part.audioLength);
}
};
void shutdown() override {
// we've finally played everything we're going to play
audioplay::setPlaying(false);
audioplay::destroy();
};
private:
sp<InitAudioThread> initAudioThread = nullptr;
};
} // namespace
int main()
{
setpriority(PRIO_PROCESS, 0, ANDROID_PRIORITY_DISPLAY);
bool noBootAnimation = bootAnimationDisabled();
ALOGI_IF(noBootAnimation, "boot animation disabled");
if (!noBootAnimation) {
sp<ProcessState> proc(ProcessState::self());
ProcessState::self()->startThreadPool();
waitForSurfaceFlinger();
// create the boot animation object
sp<BootAnimation> boot = new BootAnimation(new AudioAnimationCallbacks());
ALOGV("Boot animation set up. Joining pool.");
IPCThreadState::self()->joinThreadPool();
}
ALOGV("Boot animation exit");
return 0;
}