| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_GUI_BUFFERQUEUE_H |
| #define ANDROID_GUI_BUFFERQUEUE_H |
| |
| #include <EGL/egl.h> |
| |
| #include <gui/ISurfaceTexture.h> |
| |
| #include <surfaceflinger/IGraphicBufferAlloc.h> |
| #include <ui/GraphicBuffer.h> |
| |
| #include <utils/String8.h> |
| #include <utils/Vector.h> |
| #include <utils/threads.h> |
| |
| namespace android { |
| // ---------------------------------------------------------------------------- |
| |
| class BufferQueue : public BnSurfaceTexture { |
| public: |
| enum { MIN_UNDEQUEUED_BUFFERS = 2 }; |
| enum { |
| MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1, |
| MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS |
| }; |
| enum { NUM_BUFFER_SLOTS = 32 }; |
| enum { NO_CONNECTED_API = 0 }; |
| |
| struct FrameAvailableListener : public virtual RefBase { |
| // onFrameAvailable() is called from queueBuffer() each time an |
| // additional frame becomes available for consumption. This means that |
| // frames that are queued while in asynchronous mode only trigger the |
| // callback if no previous frames are pending. Frames queued while in |
| // synchronous mode always trigger the callback. |
| // |
| // This is called without any lock held and can be called concurrently |
| // by multiple threads. |
| virtual void onFrameAvailable() = 0; |
| }; |
| |
| // BufferQueue manages a pool of gralloc memory slots to be used |
| // by producers and consumers. |
| // allowSynchronousMode specifies whether or not synchronous mode can be |
| // enabled. |
| BufferQueue(bool allowSynchronousMode = true); |
| virtual ~BufferQueue(); |
| |
| virtual int query(int what, int* value); |
| |
| // setBufferCount updates the number of available buffer slots. After |
| // calling this all buffer slots are both unallocated and owned by the |
| // BufferQueue object (i.e. they are not owned by the client). |
| virtual status_t setBufferCount(int bufferCount); |
| |
| virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); |
| |
| // dequeueBuffer gets the next buffer slot index for the client to use. If a |
| // buffer slot is available then that slot index is written to the location |
| // pointed to by the buf argument and a status of OK is returned. If no |
| // slot is available then a status of -EBUSY is returned and buf is |
| // unmodified. |
| // The width and height parameters must be no greater than the minimum of |
| // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). |
| // An error due to invalid dimensions might not be reported until |
| // updateTexImage() is called. |
| virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height, |
| uint32_t format, uint32_t usage); |
| |
| // queueBuffer returns a filled buffer to the BufferQueue. In addition, a |
| // timestamp must be provided for the buffer. The timestamp is in |
| // nanoseconds, and must be monotonically increasing. Its other semantics |
| // (zero point, etc) are client-dependent and should be documented by the |
| // client. |
| virtual status_t queueBuffer(int buf, int64_t timestamp, |
| uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform); |
| virtual void cancelBuffer(int buf); |
| virtual status_t setCrop(const Rect& reg); |
| virtual status_t setTransform(uint32_t transform); |
| virtual status_t setScalingMode(int mode); |
| |
| // setSynchronousMode set whether dequeueBuffer is synchronous or |
| // asynchronous. In synchronous mode, dequeueBuffer blocks until |
| // a buffer is available, the currently bound buffer can be dequeued and |
| // queued buffers will be retired in order. |
| // The default mode is asynchronous. |
| virtual status_t setSynchronousMode(bool enabled); |
| |
| // connect attempts to connect a producer client API to the BufferQueue. |
| // This must be called before any other ISurfaceTexture methods are called |
| // except for getAllocator. |
| // |
| // This method will fail if the connect was previously called on the |
| // BufferQueue and no corresponding disconnect call was made. |
| virtual status_t connect(int api, |
| uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform); |
| |
| // disconnect attempts to disconnect a producer client API from the |
| // BufferQueue. Calling this method will cause any subsequent calls to other |
| // ISurfaceTexture methods to fail except for getAllocator and connect. |
| // Successfully calling connect after this will allow the other methods to |
| // succeed again. |
| // |
| // This method will fail if the the BufferQueue is not currently |
| // connected to the specified client API. |
| virtual status_t disconnect(int api); |
| |
| protected: |
| |
| // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage) |
| // for the given slot. |
| void freeBufferLocked(int index); |
| |
| // freeAllBuffersLocked frees the resources (both GraphicBuffer and |
| // EGLImage) for all slots. |
| void freeAllBuffersLocked(); |
| |
| // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer |
| // and EGLImage) for all slots except the head of mQueue |
| void freeAllBuffersExceptHeadLocked(); |
| |
| // drainQueueLocked drains the buffer queue if we're in synchronous mode |
| // returns immediately otherwise. It returns NO_INIT if the BufferQueue |
| // became abandoned or disconnected during this call. |
| status_t drainQueueLocked(); |
| |
| // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in |
| // synchronous mode and free all buffers. In asynchronous mode, all buffers |
| // are freed except the current buffer. |
| status_t drainQueueAndFreeBuffersLocked(); |
| |
| status_t setBufferCountServerLocked(int bufferCount); |
| |
| enum { INVALID_BUFFER_SLOT = -1 }; |
| |
| struct BufferSlot { |
| |
| BufferSlot() |
| : mEglImage(EGL_NO_IMAGE_KHR), |
| mEglDisplay(EGL_NO_DISPLAY), |
| mBufferState(BufferSlot::FREE), |
| mRequestBufferCalled(false), |
| mTransform(0), |
| mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), |
| mTimestamp(0), |
| mFrameNumber(0), |
| mFence(EGL_NO_SYNC_KHR) { |
| mCrop.makeInvalid(); |
| } |
| |
| // mGraphicBuffer points to the buffer allocated for this slot or is NULL |
| // if no buffer has been allocated. |
| sp<GraphicBuffer> mGraphicBuffer; |
| |
| // mEglImage is the EGLImage created from mGraphicBuffer. |
| EGLImageKHR mEglImage; |
| |
| // mEglDisplay is the EGLDisplay used to create mEglImage. |
| EGLDisplay mEglDisplay; |
| |
| // BufferState represents the different states in which a buffer slot |
| // can be. |
| enum BufferState { |
| // FREE indicates that the buffer is not currently being used and |
| // will not be used in the future until it gets dequeued and |
| // subsequently queued by the client. |
| FREE = 0, |
| |
| // DEQUEUED indicates that the buffer has been dequeued by the |
| // client, but has not yet been queued or canceled. The buffer is |
| // considered 'owned' by the client, and the server should not use |
| // it for anything. |
| // |
| // Note that when in synchronous-mode (mSynchronousMode == true), |
| // the buffer that's currently attached to the texture may be |
| // dequeued by the client. That means that the current buffer can |
| // be in either the DEQUEUED or QUEUED state. In asynchronous mode, |
| // however, the current buffer is always in the QUEUED state. |
| DEQUEUED = 1, |
| |
| // QUEUED indicates that the buffer has been queued by the client, |
| // and has not since been made available for the client to dequeue. |
| // Attaching the buffer to the texture does NOT transition the |
| // buffer away from the QUEUED state. However, in Synchronous mode |
| // the current buffer may be dequeued by the client under some |
| // circumstances. See the note about the current buffer in the |
| // documentation for DEQUEUED. |
| QUEUED = 2, |
| }; |
| |
| // mBufferState is the current state of this buffer slot. |
| BufferState mBufferState; |
| |
| // mRequestBufferCalled is used for validating that the client did |
| // call requestBuffer() when told to do so. Technically this is not |
| // needed but useful for debugging and catching client bugs. |
| bool mRequestBufferCalled; |
| |
| // mCrop is the current crop rectangle for this buffer slot. This gets |
| // set to mNextCrop each time queueBuffer gets called for this buffer. |
| Rect mCrop; |
| |
| // mTransform is the current transform flags for this buffer slot. This |
| // gets set to mNextTransform each time queueBuffer gets called for this |
| // slot. |
| uint32_t mTransform; |
| |
| // mScalingMode is the current scaling mode for this buffer slot. This |
| // gets set to mNextScalingMode each time queueBuffer gets called for |
| // this slot. |
| uint32_t mScalingMode; |
| |
| // mTimestamp is the current timestamp for this buffer slot. This gets |
| // to set by queueBuffer each time this slot is queued. |
| int64_t mTimestamp; |
| |
| // mFrameNumber is the number of the queued frame for this slot. |
| uint64_t mFrameNumber; |
| |
| // mFence is the EGL sync object that must signal before the buffer |
| // associated with this buffer slot may be dequeued. It is initialized |
| // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based |
| // on a compile-time option) set to a new sync object in updateTexImage. |
| EGLSyncKHR mFence; |
| }; |
| |
| // mSlots is the array of buffer slots that must be mirrored on the client |
| // side. This allows buffer ownership to be transferred between the client |
| // and server without sending a GraphicBuffer over binder. The entire array |
| // is initialized to NULL at construction time, and buffers are allocated |
| // for a slot when requestBuffer is called with that slot's index. |
| BufferSlot mSlots[NUM_BUFFER_SLOTS]; |
| |
| |
| // mDefaultWidth holds the default width of allocated buffers. It is used |
| // in requestBuffers() if a width and height of zero is specified. |
| uint32_t mDefaultWidth; |
| |
| // mDefaultHeight holds the default height of allocated buffers. It is used |
| // in requestBuffers() if a width and height of zero is specified. |
| uint32_t mDefaultHeight; |
| |
| // mPixelFormat holds the pixel format of allocated buffers. It is used |
| // in requestBuffers() if a format of zero is specified. |
| uint32_t mPixelFormat; |
| |
| // mBufferCount is the number of buffer slots that the client and server |
| // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed |
| // by calling setBufferCount or setBufferCountServer |
| int mBufferCount; |
| |
| // mClientBufferCount is the number of buffer slots requested by the client. |
| // The default is zero, which means the client doesn't care how many buffers |
| // there is. |
| int mClientBufferCount; |
| |
| // mServerBufferCount buffer count requested by the server-side |
| int mServerBufferCount; |
| |
| // mCurrentTexture is the buffer slot index of the buffer that is currently |
| // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, |
| // indicating that no buffer slot is currently bound to the texture. Note, |
| // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean |
| // that no buffer is bound to the texture. A call to setBufferCount will |
| // reset mCurrentTexture to INVALID_BUFFER_SLOT. |
| int mCurrentTexture; |
| |
| // mNextCrop is the crop rectangle that will be used for the next buffer |
| // that gets queued. It is set by calling setCrop. |
| Rect mNextCrop; |
| |
| // mNextTransform is the transform identifier that will be used for the next |
| // buffer that gets queued. It is set by calling setTransform. |
| uint32_t mNextTransform; |
| |
| // mNextScalingMode is the scaling mode that will be used for the next |
| // buffers that get queued. It is set by calling setScalingMode. |
| int mNextScalingMode; |
| |
| // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to |
| // allocate new GraphicBuffer objects. |
| sp<IGraphicBufferAlloc> mGraphicBufferAlloc; |
| |
| // mFrameAvailableListener is the listener object that will be called when a |
| // new frame becomes available. If it is not NULL it will be called from |
| // queueBuffer. |
| sp<FrameAvailableListener> mFrameAvailableListener; |
| |
| // mSynchronousMode whether we're in synchronous mode or not |
| bool mSynchronousMode; |
| |
| // mAllowSynchronousMode whether we allow synchronous mode or not |
| const bool mAllowSynchronousMode; |
| |
| // mConnectedApi indicates the API that is currently connected to this |
| // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated |
| // by the connect and disconnect methods. |
| int mConnectedApi; |
| |
| // mDequeueCondition condition used for dequeueBuffer in synchronous mode |
| mutable Condition mDequeueCondition; |
| |
| // mQueue is a FIFO of queued buffers used in synchronous mode |
| typedef Vector<int> Fifo; |
| Fifo mQueue; |
| |
| // mAbandoned indicates that the BufferQueue will no longer be used to |
| // consume images buffers pushed to it using the ISurfaceTexture interface. |
| // It is initialized to false, and set to true in the abandon method. A |
| // BufferQueue that has been abandoned will return the NO_INIT error from |
| // all ISurfaceTexture methods capable of returning an error. |
| bool mAbandoned; |
| |
| // mName is a string used to identify the BufferQueue in log messages. |
| // It is set by the setName method. |
| String8 mName; |
| |
| // mMutex is the mutex used to prevent concurrent access to the member |
| // variables of BufferQueue objects. It must be locked whenever the |
| // member variables are accessed. |
| mutable Mutex mMutex; |
| |
| // mFrameCounter is the free running counter, incremented for every buffer queued |
| // with the surface Texture. |
| uint64_t mFrameCounter; |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| }; // namespace android |
| |
| #endif // ANDROID_GUI_BUFFERQUEUE_H |