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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.renderscript;
import android.util.Config;
import android.util.Log;
/**
* @hide
*
**/
public class SimpleMesh extends BaseObj {
Type[] mVertexTypes;
Type mIndexType;
//Type mBatcheType;
Primitive mPrimitive;
SimpleMesh(int id, RenderScript rs) {
super(rs);
mID = id;
}
public void bindVertexAllocation(Allocation a, int slot) {
mRS.nSimpleMeshBindVertex(mID, a.mID, slot);
}
public void bindIndexAllocation(Allocation a) {
mRS.nSimpleMeshBindIndex(mID, a.mID);
}
public Allocation createVertexAllocation(int slot) {
return Allocation.createTyped(mRS, mVertexTypes[slot]);
}
public Allocation createIndexAllocation() {
return Allocation.createTyped(mRS, mIndexType);
}
public static class Builder {
RenderScript mRS;
class Entry {
Type t;
Element e;
int size;
}
int mVertexTypeCount;
Entry[] mVertexTypes;
Entry mIndexType;
//Entry mBatchType;
Primitive mPrimitive;
public Builder(RenderScript rs) {
mRS = rs;
mVertexTypeCount = 0;
mVertexTypes = new Entry[16];
mIndexType = new Entry();
}
public int addVertexType(Type t) throws IllegalStateException {
if(mVertexTypeCount >= mVertexTypes.length) {
throw new IllegalStateException("Max vertex types exceeded.");
}
int addedIndex = mVertexTypeCount;
mVertexTypes[mVertexTypeCount] = new Entry();
mVertexTypes[mVertexTypeCount].t = t;
mVertexTypeCount++;
return addedIndex;
}
public int addVertexType(Element e, int size) throws IllegalStateException {
if(mVertexTypeCount >= mVertexTypes.length) {
throw new IllegalStateException("Max vertex types exceeded.");
}
int addedIndex = mVertexTypeCount;
mVertexTypes[mVertexTypeCount] = new Entry();
mVertexTypes[mVertexTypeCount].e = e;
mVertexTypes[mVertexTypeCount].size = size;
mVertexTypeCount++;
return addedIndex;
}
public void setIndexType(Type t) {
mIndexType.t = t;
mIndexType.e = null;
mIndexType.size = 0;
}
public void setIndexType(Element e, int size) {
mIndexType.t = null;
mIndexType.e = e;
mIndexType.size = size;
}
public void setPrimitive(Primitive p) {
mPrimitive = p;
}
Type newType(Element e, int size) {
Type.Builder tb = new Type.Builder(mRS, e);
tb.add(Dimension.X, size);
return tb.create();
}
static synchronized SimpleMesh internalCreate(RenderScript rs, Builder b) {
Type[] toDestroy = new Type[18];
int toDestroyCount = 0;
int indexID = 0;
if(b.mIndexType.t != null) {
indexID = b.mIndexType.t.mID;
} else if(b.mIndexType.size != 0) {
b.mIndexType.t = b.newType(b.mIndexType.e, b.mIndexType.size);
indexID = b.mIndexType.t.mID;
toDestroy[toDestroyCount++] = b.mIndexType.t;
}
int[] IDs = new int[b.mVertexTypeCount];
for(int ct=0; ct < b.mVertexTypeCount; ct++) {
if(b.mVertexTypes[ct].t != null) {
IDs[ct] = b.mVertexTypes[ct].t.mID;
} else {
b.mVertexTypes[ct].t = b.newType(b.mVertexTypes[ct].e, b.mVertexTypes[ct].size);
IDs[ct] = b.mVertexTypes[ct].t.mID;
toDestroy[toDestroyCount++] = b.mVertexTypes[ct].t;
}
}
int id = rs.nSimpleMeshCreate(0, indexID, IDs, b.mPrimitive.mID);
for(int ct=0; ct < toDestroyCount; ct++) {
toDestroy[ct].destroy();
}
return new SimpleMesh(id, rs);
}
public SimpleMesh create() {
Log.e("rs", "SimpleMesh create");
SimpleMesh sm = internalCreate(mRS, this);
sm.mVertexTypes = new Type[mVertexTypeCount];
for(int ct=0; ct < mVertexTypeCount; ct++) {
sm.mVertexTypes[ct] = mVertexTypes[ct].t;
}
sm.mIndexType = mIndexType.t;
sm.mPrimitive = mPrimitive;
return sm;
}
}
public static class TriangleMeshBuilder {
float mVtxData[];
int mVtxCount;
int mIndexData[];
int mIndexCount;
RenderScript mRS;
Element mElement;
int mVtxSize;
boolean mNorm;
boolean mTex;
public TriangleMeshBuilder(RenderScript rs, int vtxSize, boolean norm, boolean tex) {
mRS = rs;
mVtxCount = 0;
mIndexCount = 0;
mVtxData = new float[128];
mIndexData = new int[128];
mVtxSize = vtxSize;
mNorm = norm;
mTex = tex;
if(vtxSize < 2 || vtxSize > 3) {
throw new IllegalArgumentException("Vertex size out of range.");
}
}
private void makeSpace(int count) {
if((mVtxCount + count) >= mVtxData.length) {
float t[] = new float[mVtxData.length * 2];
System.arraycopy(mVtxData, 0, t, 0, mVtxData.length);
mVtxData = t;
}
}
public void add_XY(float x, float y) {
if((mVtxSize != 2) || mNorm || mTex) {
throw new IllegalStateException("add mistmatch with declaired components.");
}
makeSpace(2);
mVtxData[mVtxCount++] = x;
mVtxData[mVtxCount++] = y;
}
public void add_XYZ(float x, float y, float z) {
if((mVtxSize != 3) || mNorm || mTex) {
throw new IllegalStateException("add mistmatch with declaired components.");
}
makeSpace(3);
mVtxData[mVtxCount++] = x;
mVtxData[mVtxCount++] = y;
mVtxData[mVtxCount++] = z;
}
public void add_XY_ST(float x, float y, float s, float t) {
if((mVtxSize != 2) || mNorm || !mTex) {
throw new IllegalStateException("add mistmatch with declaired components.");
}
makeSpace(4);
mVtxData[mVtxCount++] = x;
mVtxData[mVtxCount++] = y;
mVtxData[mVtxCount++] = s;
mVtxData[mVtxCount++] = t;
}
public void add_XYZ_ST(float x, float y, float z, float s, float t) {
if((mVtxSize != 3) || mNorm || !mTex) {
throw new IllegalStateException("add mistmatch with declaired components.");
}
makeSpace(5);
mVtxData[mVtxCount++] = x;
mVtxData[mVtxCount++] = y;
mVtxData[mVtxCount++] = z;
mVtxData[mVtxCount++] = s;
mVtxData[mVtxCount++] = t;
}
public void add_XYZ_ST_NORM(float x, float y, float z, float s, float t, float nx, float ny, float nz) {
if((mVtxSize != 3) || !mNorm || !mTex) {
throw new IllegalStateException("add mistmatch with declaired components.");
}
makeSpace(8);
mVtxData[mVtxCount++] = x;
mVtxData[mVtxCount++] = y;
mVtxData[mVtxCount++] = z;
mVtxData[mVtxCount++] = s;
mVtxData[mVtxCount++] = t;
mVtxData[mVtxCount++] = nx;
mVtxData[mVtxCount++] = ny;
mVtxData[mVtxCount++] = nz;
}
public void addTriangle(int idx1, int idx2, int idx3) {
if((mIndexCount + 3) >= mIndexData.length) {
int t[] = new int[mIndexData.length * 2];
System.arraycopy(mIndexData, 0, t, 0, mIndexData.length);
mIndexData = t;
}
mIndexData[mIndexCount++] = idx1;
mIndexData[mIndexCount++] = idx2;
mIndexData[mIndexCount++] = idx3;
}
public SimpleMesh create() {
Element.Builder b = new Element.Builder(mRS);
int floatCount = mVtxSize;
if(mVtxSize == 2) {
b.addFloatXY();
} else {
b.addFloatXYZ();
}
if(mTex) {
floatCount += 2;
b.addFloatST();
}
if(mNorm) {
floatCount += 3;
b.addFloatNorm();
}
mElement = b.create();
Builder smb = new Builder(mRS);
smb.addVertexType(mElement, mVtxCount / floatCount);
smb.setIndexType(Element.INDEX_16, mIndexCount);
smb.setPrimitive(Primitive.TRIANGLE);
SimpleMesh sm = smb.create();
Allocation vertexAlloc = sm.createVertexAllocation(0);
Allocation indexAlloc = sm.createIndexAllocation();
sm.bindVertexAllocation(vertexAlloc, 0);
sm.bindIndexAllocation(indexAlloc);
vertexAlloc.data(mVtxData);
vertexAlloc.uploadToBufferObject();
// This is safe because length is a pow2
for(int ct=0; ct < (mIndexCount+1); ct += 2) {
mIndexData[ct >> 1] = mIndexData[ct] | (mIndexData[ct+1] << 16);
}
indexAlloc.data(mIndexData);
indexAlloc.uploadToBufferObject();
return sm;
}
}
}