| /* libs/opengles/vertex.cpp |
| ** |
| ** Copyright 2006, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include "context.h" |
| #include "fp.h" |
| #include "vertex.h" |
| #include "state.h" |
| #include "matrix.h" |
| |
| namespace android { |
| |
| // ---------------------------------------------------------------------------- |
| |
| void ogles_init_vertex(ogles_context_t* c) |
| { |
| c->cull.enable = GL_FALSE; |
| c->cull.cullFace = GL_BACK; |
| c->cull.frontFace = GL_CCW; |
| |
| c->current.color.r = 0x10000; |
| c->current.color.g = 0x10000; |
| c->current.color.b = 0x10000; |
| c->current.color.a = 0x10000; |
| |
| c->currentNormal.z = 0x10000; |
| } |
| |
| void ogles_uninit_vertex(ogles_context_t* c) |
| { |
| } |
| |
| // ---------------------------------------------------------------------------- |
| // vertex processing |
| // ---------------------------------------------------------------------------- |
| |
| // Divides a vertex clip coordinates by W |
| static inline |
| void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) |
| { |
| // [x,y,z]window = vpt * ([x,y,z]clip / clip.w) |
| // [w]window = 1/w |
| |
| // With a regular projection generated by glFrustum(), |
| // we have w=-z, therefore, w is in [zNear, zFar]. |
| // Also, zNear and zFar are stricly positive, |
| // and 1/w (window.w) is in [1/zFar, 1/zNear], usually this |
| // means ]0, +inf[ -- however, it is always recommended |
| // to use as large values as possible for zNear. |
| // All in all, w is usually smaller than 1.0 (assuming |
| // zNear is at least 1.0); and even if zNear is smaller than 1.0 |
| // values of w won't be too big. |
| |
| const int32_t rw = gglRecip28(v->clip.w); |
| const GLfixed* const m = c->transforms.vpt.transform.matrix.m; |
| v->window.w = rw; |
| v->window.x = gglMulAddx(gglMulx(v->clip.x, rw, 16), m[ 0], m[12], 28); |
| v->window.y = gglMulAddx(gglMulx(v->clip.y, rw, 16), m[ 5], m[13], 28); |
| v->window.x = TRI_FROM_FIXED(v->window.x); |
| v->window.y = TRI_FROM_FIXED(v->window.y); |
| if (enables & GGL_ENABLE_DEPTH_TEST) { |
| v->window.z = gglMulAddx(gglMulx(v->clip.z, rw, 16), m[10], m[14], 28); |
| } |
| } |
| |
| // frustum clipping and W-divide |
| static inline |
| void clipFrustumPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) |
| { |
| // ndc = clip / W |
| // window = ncd * viewport |
| |
| // clip to the view-volume |
| uint32_t clip = v->flags & vertex_t::CLIP_ALL; |
| const GLfixed w = v->clip.w; |
| if (v->clip.x < -w) clip |= vertex_t::CLIP_L; |
| if (v->clip.x > w) clip |= vertex_t::CLIP_R; |
| if (v->clip.y < -w) clip |= vertex_t::CLIP_B; |
| if (v->clip.y > w) clip |= vertex_t::CLIP_T; |
| if (v->clip.z < -w) clip |= vertex_t::CLIP_N; |
| if (v->clip.z > w) clip |= vertex_t::CLIP_F; |
| |
| v->flags |= clip; |
| c->arrays.cull &= clip; |
| |
| if (ggl_likely(!clip)) { |
| // if the vertex is clipped, we don't do the perspective |
| // divide, since we don't need its window coordinates. |
| perspective(c, v, enables); |
| } |
| } |
| |
| // frustum clipping, user clipping and W-divide |
| static inline |
| void clipAllPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) |
| { |
| // compute eye coordinates |
| c->arrays.mv_transform( |
| &c->transforms.modelview.transform, &v->eye, &v->obj); |
| v->flags |= vertex_t::EYE; |
| |
| // clip this vertex against each user clip plane |
| uint32_t clip = 0; |
| int planes = c->clipPlanes.enable; |
| while (planes) { |
| const int i = 31 - gglClz(planes); |
| planes &= ~(1<<i); |
| // XXX: we should have a special dot() for 2,3,4 coords vertices |
| GLfixed d = dot4(c->clipPlanes.plane[i].equation.v, v->eye.v); |
| if (d < 0) { |
| clip |= 0x100<<i; |
| } |
| } |
| v->flags |= clip; |
| |
| clipFrustumPerspective(c, v, enables); |
| } |
| |
| // ---------------------------------------------------------------------------- |
| |
| void ogles_vertex_project(ogles_context_t* c, vertex_t* v) { |
| perspective(c, v, c->rasterizer.state.enables); |
| } |
| |
| void ogles_vertex_perspective2D(ogles_context_t* c, vertex_t* v) |
| { |
| // here we assume w=1.0 and the viewport transformation |
| // has been applied already. |
| c->arrays.cull = 0; |
| v->window.x = TRI_FROM_FIXED(v->clip.x); |
| v->window.y = TRI_FROM_FIXED(v->clip.y); |
| v->window.z = v->clip.z; |
| v->window.w = v->clip.w << 12; |
| } |
| |
| void ogles_vertex_perspective3DZ(ogles_context_t* c, vertex_t* v) { |
| clipFrustumPerspective(c, v, GGL_ENABLE_DEPTH_TEST); |
| } |
| void ogles_vertex_perspective3D(ogles_context_t* c, vertex_t* v) { |
| clipFrustumPerspective(c, v, 0); |
| } |
| void ogles_vertex_clipAllPerspective3DZ(ogles_context_t* c, vertex_t* v) { |
| clipAllPerspective(c, v, GGL_ENABLE_DEPTH_TEST); |
| } |
| void ogles_vertex_clipAllPerspective3D(ogles_context_t* c, vertex_t* v) { |
| clipAllPerspective(c, v, 0); |
| } |
| |
| static void clipPlanex(GLenum plane, const GLfixed* equ, ogles_context_t* c) |
| { |
| const int p = plane - GL_CLIP_PLANE0; |
| if (ggl_unlikely(uint32_t(p) > (GL_CLIP_PLANE5 - GL_CLIP_PLANE0))) { |
| ogles_error(c, GL_INVALID_ENUM); |
| return; |
| } |
| |
| vec4_t& equation = c->clipPlanes.plane[p].equation; |
| memcpy(equation.v, equ, sizeof(vec4_t)); |
| |
| ogles_validate_transform(c, transform_state_t::MVIT); |
| transform_t& mvit = c->transforms.mvit4; |
| mvit.point4(&mvit, &equation, &equation); |
| } |
| |
| // ---------------------------------------------------------------------------- |
| }; // namespace android |
| // ---------------------------------------------------------------------------- |
| |
| using namespace android; |
| |
| |
| void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) |
| { |
| ogles_context_t* c = ogles_context_t::get(); |
| c->current.color.r = gglFloatToFixed(r); |
| c->currentColorClamped.r = gglClampx(c->current.color.r); |
| c->current.color.g = gglFloatToFixed(g); |
| c->currentColorClamped.g = gglClampx(c->current.color.g); |
| c->current.color.b = gglFloatToFixed(b); |
| c->currentColorClamped.b = gglClampx(c->current.color.b); |
| c->current.color.a = gglFloatToFixed(a); |
| c->currentColorClamped.a = gglClampx(c->current.color.a); |
| } |
| |
| void glColor4x(GLfixed r, GLfixed g, GLfixed b, GLfixed a) |
| { |
| ogles_context_t* c = ogles_context_t::get(); |
| c->current.color.r = r; |
| c->current.color.g = g; |
| c->current.color.b = b; |
| c->current.color.a = a; |
| c->currentColorClamped.r = gglClampx(r); |
| c->currentColorClamped.g = gglClampx(g); |
| c->currentColorClamped.b = gglClampx(b); |
| c->currentColorClamped.a = gglClampx(a); |
| } |
| |
| void glNormal3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| ogles_context_t* c = ogles_context_t::get(); |
| c->currentNormal.x = gglFloatToFixed(x); |
| c->currentNormal.y = gglFloatToFixed(y); |
| c->currentNormal.z = gglFloatToFixed(z); |
| } |
| |
| void glNormal3x(GLfixed x, GLfixed y, GLfixed z) |
| { |
| ogles_context_t* c = ogles_context_t::get(); |
| c->currentNormal.x = x; |
| c->currentNormal.y = y; |
| c->currentNormal.z = z; |
| } |
| |
| // ---------------------------------------------------------------------------- |
| |
| void glClipPlanef(GLenum plane, const GLfloat* equ) |
| { |
| const GLfixed equx[4] = { |
| gglFloatToFixed(equ[0]), |
| gglFloatToFixed(equ[1]), |
| gglFloatToFixed(equ[2]), |
| gglFloatToFixed(equ[3]) |
| }; |
| ogles_context_t* c = ogles_context_t::get(); |
| clipPlanex(plane, equx, c); |
| } |
| |
| void glClipPlanex(GLenum plane, const GLfixed* equ) |
| { |
| ogles_context_t* c = ogles_context_t::get(); |
| clipPlanex(plane, equ, c); |
| } |