| page.title=Creating an Android Project |
| parent.title=Building Your First App |
| parent.link=index.html |
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| next.title=Running Your App |
| next.link=running-app.html |
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| @jd:body |
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| <div id="tb-wrapper"> |
| <div id="tb"> |
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| <h2>This lesson teaches you to</h2> |
| |
| <ol> |
| <li><a href="#Eclipse">Create a Project with Eclipse</a></li> |
| <li><a href="#CommandLine">Create a Project with Command Line Tools</a></li> |
| </ol> |
| |
| <h2>You should also read</h2> |
| |
| <ul> |
| <li><a href="{@docRoot}sdk/installing/index.html">Installing the |
| SDK</a></li> |
| <li><a href="{@docRoot}tools/projects/index.html">Managing Projects</a></li> |
| </ul> |
| |
| |
| </div> |
| </div> |
| |
| <p>An Android project contains all the files that comprise the source code for your Android |
| app. The Android SDK tools make it easy to start a new Android project with a set of |
| default project directories and files.</p> |
| |
| <p>This lesson |
| shows how to create a new project either using Eclipse (with the ADT plugin) or using the |
| SDK tools from a command line.</p> |
| |
| <p class="note"><strong>Note:</strong> You should already have the Android SDK installed, and if |
| you're using Eclipse, you should also have the <a href="{@docRoot}tools/sdk/eclipse-adt.html">ADT |
| plugin</a> installed (version 21.0.0 or higher). If you don't have these, follow the guide to <a |
| href="{@docRoot}sdk/installing/index.html">Installing the Android SDK</a> before you start this |
| lesson.</p> |
| |
| |
| <h2 id="Eclipse">Create a Project with Eclipse</h2> |
| |
| <ol> |
| <li>Click <strong>New</strong> <img src="{@docRoot}images/tools/eclipse-new.png" |
| style="vertical-align:baseline;margin:0" /> in the toolbar.</li> |
| <li>In the window that appears, open the <strong>Android</strong> folder, |
| select <strong>Android Application Project</strong>, and click <strong>Next</strong>.</li> |
| |
| <div class="figure" style="width:420px"> |
| <img src="{@docRoot}images/training/firstapp/adt-firstapp-setup.png" alt="" /> |
| <p class="img-caption"><strong>Figure 1.</strong> The New Android App Project wizard in Eclipse.</p> |
| </div> |
| |
| <li>Fill in the form that appears: |
| <ul> |
| <li><strong>Application Name</strong> is the app name that appears to users. |
| For this project, use "My First App."</p></li> |
| <li><strong>Project Name</strong> is the name of your project directory and the name visible in Eclipse.</li> |
| <li><strong>Package Name</strong> is the package namespace for your app (following the same |
| rules as packages in the Java programming language). Your package name |
| must be unique across all packages installed on the Android system. For this reason, it's generally |
| best if you use a name that begins with the reverse domain name of your organization or |
| publisher entity. For this project, you can use something like "com.example.myfirstapp." |
| However, you cannot publish your app on Google Play using the "com.example" namespace.</li> |
| <li><strong>Minimum Required SDK</strong> is the lowest version of Android that your app supports, |
| indicated using the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels" |
| >API level</a>. |
| To support as many devices as possible, you should set this to the lowest version available |
| that allows your app to provide its core feature set. If any feature of your app is possible |
| only on newer versions of Android and it's not critical to the app's core feature set, you |
| can enable the feature only when running on the versions that support it (as |
| discussed in <a href="{@docRoot}training/basics/supporting-devices/platforms.html" |
| >Supporting Different Platform Versions</a>). |
| Leave this set to the default value for this project. |
| </li> |
| <li><strong>Target SDK</strong> indicates the highest version of Android (also using the |
| <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels" |
| >API level</a>) with which you |
| have tested with your application. |
| <p>As new versions of Android become available, you should |
| test your app on the new version and update this value to match the latest API level |
| in order to take advantage of new platform features.</p> |
| </li> |
| <li><strong>Compile With</strong> is the platform version against which you will compile your app. |
| By default, this is set to the latest version of Android available in your SDK. (It should |
| be Android 4.1 or greater; if you don't have such a version available, you must install one |
| using the <a href="{@docRoot}sdk/installing/adding-packages.html">SDK Manager</a>). |
| You can still build your app to |
| support older versions, but setting the build target to the latest version allows you to |
| enable new features and optimize your app for a great user experience on the latest |
| devices.</li> |
| <li><strong>Theme</strong> specifies the Android UI style to apply for your app. You can leave |
| this alone.</li> |
| </ul> |
| <p>Click <strong>Next</strong>.</p> |
| </li> |
| <li>On the next screen to configure the project, leave the default selections and click |
| <strong>Next</strong>.</li> |
| <li>The next screen can help you create a launcher icon for your app. |
| <p>You can customize an icon in several ways and the tool generates an icon for all |
| screen densities. Before you publish your app, you should be sure your icon meets |
| the specifications defined in the <a |
| href="{@docRoot}design/style/iconography.html">Iconography</a> |
| design guide.</p> |
| <p>Click <strong>Next</strong>.</p> |
| </li> |
| <li>Now you can select an activity template from which to begin building your app. |
| <p>For this project, select <strong>BlankActivity</strong> and click <strong>Next</strong>.</p> |
| </li> |
| <li>Leave all the details for the activity in their default state and click |
| <strong>Finish</strong>.</li> |
| </ol> |
| |
| <p>Your Android project is now set up with some default files and you’re ready to begin |
| building the app. Continue to the <a href="running-app.html">next lesson</a>.</p> |
| |
| |
| |
| <h2 id="CommandLine">Create a Project with Command Line Tools</h2> |
| |
| <p>If you're not using the Eclipse IDE with the ADT plugin, you can instead create your project |
| using the SDK tools from a command line:</p> |
| |
| <ol> |
| <li>Change directories into the Android SDK’s <code>tools/</code> path.</li> |
| <li>Execute: |
| <pre class="no-pretty-print">android list targets</pre> |
| <p>This prints a list of the available Android platforms that you’ve downloaded for your SDK. Find |
| the platform against which you want to compile your app. Make a note of the target id. We |
| recommend that you select the highest version possible. You can still build your app to |
| support older versions, but setting the build target to the latest version allows you to optimize |
| your app for the latest devices.</p> |
| <p>If you don't see any targets listed, you need to |
| install some using the Android SDK |
| Manager tool. See <a href="{@docRoot}sdk/installing/adding-packages.html">Adding Platforms |
| and Packages</a>.</p></li> |
| <li>Execute: |
| <pre class="no-pretty-print"> |
| android create project --target <target-id> --name MyFirstApp \ |
| --path <path-to-workspace>/MyFirstApp --activity MainActivity \ |
| --package com.example.myfirstapp |
| </pre> |
| <p>Replace <code><target-id></code> with an id from the list of targets (from the previous step) |
| and replace |
| <code><path-to-workspace></code> with the location in which you want to save your Android |
| projects.</p></li> |
| </ol> |
| |
| <p>Your Android project is now set up with several default configurations and you’re ready to begin |
| building the app. Continue to the <a href="running-app.html">next lesson</a>.</p> |
| |
| <p class="note"><strong>Tip:</strong> Add the <code>platform-tools/</code> as well as the |
| <code>tools/</code> directory to your <code>PATH</code> environment variable.</p> |
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