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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//#define LOG_NDEBUG 0
#define LOG_TAG "SurfaceMediaSource"
#include <media/stagefright/SurfaceMediaSource.h>
#include <ui/GraphicBuffer.h>
#include <media/stagefright/MetaData.h>
#include <media/stagefright/MediaDefs.h>
#include <media/stagefright/MediaDebug.h>
#include <media/stagefright/openmax/OMX_IVCommon.h>
#include <media/stagefright/MetadataBufferType.h>
#include <surfaceflinger/ISurfaceComposer.h>
#include <surfaceflinger/SurfaceComposerClient.h>
#include <surfaceflinger/IGraphicBufferAlloc.h>
#include <OMX_Component.h>
#include <utils/Log.h>
#include <utils/String8.h>
#include <private/gui/ComposerService.h>
namespace android {
SurfaceMediaSource::SurfaceMediaSource(uint32_t bufW, uint32_t bufH) :
mDefaultWidth(bufW),
mDefaultHeight(bufH),
mPixelFormat(0),
mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
mClientBufferCount(0),
mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
mCurrentSlot(INVALID_BUFFER_SLOT),
mCurrentTimestamp(0),
mSynchronousMode(true),
mConnectedApi(NO_CONNECTED_API),
mFrameRate(30),
mStopped(false),
mNumFramesReceived(0),
mNumFramesEncoded(0),
mFirstFrameTimestamp(0) {
ALOGV("SurfaceMediaSource::SurfaceMediaSource");
sp<ISurfaceComposer> composer(ComposerService::getComposerService());
mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
}
SurfaceMediaSource::~SurfaceMediaSource() {
ALOGV("SurfaceMediaSource::~SurfaceMediaSource");
if (!mStopped) {
stop();
}
}
size_t SurfaceMediaSource::getQueuedCount() const {
Mutex::Autolock lock(mMutex);
return mQueue.size();
}
status_t SurfaceMediaSource::setBufferCountServerLocked(int bufferCount) {
if (bufferCount > NUM_BUFFER_SLOTS)
return BAD_VALUE;
// special-case, nothing to do
if (bufferCount == mBufferCount)
return OK;
if (!mClientBufferCount &&
bufferCount >= mBufferCount) {
// easy, we just have more buffers
mBufferCount = bufferCount;
mServerBufferCount = bufferCount;
mDequeueCondition.signal();
} else {
// we're here because we're either
// - reducing the number of available buffers
// - or there is a client-buffer-count in effect
// less than 2 buffers is never allowed
if (bufferCount < 2)
return BAD_VALUE;
// when there is non client-buffer-count in effect, the client is not
// allowed to dequeue more than one buffer at a time,
// so the next time they dequeue a buffer, we know that they don't
// own one. the actual resizing will happen during the next
// dequeueBuffer.
mServerBufferCount = bufferCount;
}
return OK;
}
// Called from the consumer side
status_t SurfaceMediaSource::setBufferCountServer(int bufferCount) {
Mutex::Autolock lock(mMutex);
return setBufferCountServerLocked(bufferCount);
}
status_t SurfaceMediaSource::setBufferCount(int bufferCount) {
ALOGV("SurfaceMediaSource::setBufferCount");
if (bufferCount > NUM_BUFFER_SLOTS) {
LOGE("setBufferCount: bufferCount is larger than the number of buffer slots");
return BAD_VALUE;
}
Mutex::Autolock lock(mMutex);
// Error out if the user has dequeued buffers
for (int i = 0 ; i < mBufferCount ; i++) {
if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
LOGE("setBufferCount: client owns some buffers");
return INVALID_OPERATION;
}
}
if (bufferCount == 0) {
const int minBufferSlots = mSynchronousMode ?
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
mClientBufferCount = 0;
bufferCount = (mServerBufferCount >= minBufferSlots) ?
mServerBufferCount : minBufferSlots;
return setBufferCountServerLocked(bufferCount);
}
// We don't allow the client to set a buffer-count less than
// MIN_ASYNC_BUFFER_SLOTS (3), there is no reason for it.
if (bufferCount < MIN_ASYNC_BUFFER_SLOTS) {
return BAD_VALUE;
}
// here we're guaranteed that the client doesn't have dequeued buffers
// and will release all of its buffer references.
mBufferCount = bufferCount;
mClientBufferCount = bufferCount;
mCurrentSlot = INVALID_BUFFER_SLOT;
mQueue.clear();
mDequeueCondition.signal();
freeAllBuffersLocked();
return OK;
}
status_t SurfaceMediaSource::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
ALOGV("SurfaceMediaSource::requestBuffer");
Mutex::Autolock lock(mMutex);
if (slot < 0 || mBufferCount <= slot) {
LOGE("requestBuffer: slot index out of range [0, %d]: %d",
mBufferCount, slot);
return BAD_VALUE;
}
mSlots[slot].mRequestBufferCalled = true;
*buf = mSlots[slot].mGraphicBuffer;
return NO_ERROR;
}
status_t SurfaceMediaSource::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
uint32_t format, uint32_t usage) {
ALOGV("dequeueBuffer");
Mutex::Autolock lock(mMutex);
// Check for the buffer size- the client should just use the
// default width and height, and not try to set those.
// This is needed since
// the getFormat() returns mDefaultWidth/ Height for the OMX. It is
// queried by OMX in the beginning and not every time a frame comes.
// Not sure if there is a way to update the
// frame size while recording. So as of now, the client side
// sets the default values via the constructor, and the encoder is
// setup to encode frames of that size
// The design might need to change in the future.
// TODO: Currently just uses mDefaultWidth/Height. In the future
// we might declare mHeight and mWidth and check against those here.
if ((w != 0) || (h != 0)) {
if ((w != mDefaultWidth) || (h != mDefaultHeight)) {
LOGE("dequeuebuffer: invalid buffer size! Req: %dx%d, Found: %dx%d",
mDefaultWidth, mDefaultHeight, w, h);
return BAD_VALUE;
}
}
status_t returnFlags(OK);
int found, foundSync;
int dequeuedCount = 0;
bool tryAgain = true;
while (tryAgain) {
// We need to wait for the FIFO to drain if the number of buffer
// needs to change.
//
// The condition "number of buffer needs to change" is true if
// - the client doesn't care about how many buffers there are
// - AND the actual number of buffer is different from what was
// set in the last setBufferCountServer()
// - OR -
// setBufferCountServer() was set to a value incompatible with
// the synchronization mode (for instance because the sync mode
// changed since)
//
// As long as this condition is true AND the FIFO is not empty, we
// wait on mDequeueCondition.
int minBufferCountNeeded = mSynchronousMode ?
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
if (!mClientBufferCount &&
((mServerBufferCount != mBufferCount) ||
(mServerBufferCount < minBufferCountNeeded))) {
// wait for the FIFO to drain
while (!mQueue.isEmpty()) {
ALOGV("Waiting for the FIFO to drain");
mDequeueCondition.wait(mMutex);
}
if (mStopped) {
return NO_INIT;
}
// need to check again since the mode could have changed
// while we were waiting
minBufferCountNeeded = mSynchronousMode ?
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
}
if (!mClientBufferCount &&
((mServerBufferCount != mBufferCount) ||
(mServerBufferCount < minBufferCountNeeded))) {
// here we're guaranteed that mQueue is empty
freeAllBuffersLocked();
mBufferCount = mServerBufferCount;
if (mBufferCount < minBufferCountNeeded)
mBufferCount = minBufferCountNeeded;
mCurrentSlot = INVALID_BUFFER_SLOT;
returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
}
// look for a free buffer to give to the client
found = INVALID_BUFFER_SLOT;
foundSync = INVALID_BUFFER_SLOT;
dequeuedCount = 0;
for (int i = 0; i < mBufferCount; i++) {
const int state = mSlots[i].mBufferState;
if (state == BufferSlot::DEQUEUED) {
dequeuedCount++;
continue; // won't be continuing if could
// dequeue a non 'FREE' current slot like
// that in SurfaceTexture
}
// In case of Encoding, we do not deque the mCurrentSlot buffer
// since we follow synchronous mode (unlike possibly in
// SurfaceTexture that could be using the asynch mode
// or has some mechanism in GL to be able to wait till the
// currentslot is done using the data)
// Here, we have to wait for the MPEG4Writer(or equiv)
// to tell us when it's done using the current buffer
if (state == BufferSlot::FREE) {
foundSync = i;
// Unlike that in SurfaceTexture,
// We don't need to worry if it is the
// currentslot or not as it is in state FREE
found = i;
break;
}
}
// clients are not allowed to dequeue more than one buffer
// if they didn't set a buffer count.
if (!mClientBufferCount && dequeuedCount) {
return -EINVAL;
}
// See whether a buffer has been queued since the last setBufferCount so
// we know whether to perform the MIN_UNDEQUEUED_BUFFERS check below.
bool bufferHasBeenQueued = mCurrentSlot != INVALID_BUFFER_SLOT;
if (bufferHasBeenQueued) {
// make sure the client is not trying to dequeue more buffers
// than allowed.
const int avail = mBufferCount - (dequeuedCount+1);
if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded (dequeued=%d)",
MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
dequeuedCount);
return -EBUSY;
}
}
// we're in synchronous mode and didn't find a buffer, we need to wait
// for for some buffers to be consumed
tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
if (tryAgain) {
ALOGV("Waiting..In synchronous mode and no buffer to dequeue");
mDequeueCondition.wait(mMutex);
}
if (mStopped) {
return NO_INIT;
}
}
if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
// foundSync guaranteed to be != INVALID_BUFFER_SLOT
found = foundSync;
}
if (found == INVALID_BUFFER_SLOT) {
return -EBUSY;
}
const int bufIndex = found;
*outBuf = found;
const bool useDefaultSize = !w && !h;
if (useDefaultSize) {
// use the default size
w = mDefaultWidth;
h = mDefaultHeight;
}
const bool updateFormat = (format != 0);
if (!updateFormat) {
// keep the current (or default) format
format = mPixelFormat;
}
// buffer is now in DEQUEUED (but can also be current at the same time,
// if we're in synchronous mode)
mSlots[bufIndex].mBufferState = BufferSlot::DEQUEUED;
const sp<GraphicBuffer>& buffer(mSlots[bufIndex].mGraphicBuffer);
if ((buffer == NULL) ||
(uint32_t(buffer->width) != w) ||
(uint32_t(buffer->height) != h) ||
(uint32_t(buffer->format) != format) ||
((uint32_t(buffer->usage) & usage) != usage)) {
// XXX: This will be changed to USAGE_HW_VIDEO_ENCODER once driver
// issues with that flag get fixed.
usage |= GraphicBuffer::USAGE_HW_TEXTURE;
status_t error;
sp<GraphicBuffer> graphicBuffer(
mGraphicBufferAlloc->createGraphicBuffer(
w, h, format, usage, &error));
if (graphicBuffer == 0) {
LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed");
return error;
}
if (updateFormat) {
mPixelFormat = format;
}
mSlots[bufIndex].mGraphicBuffer = graphicBuffer;
mSlots[bufIndex].mRequestBufferCalled = false;
returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
}
return returnFlags;
}
// TODO: clean this up
status_t SurfaceMediaSource::setSynchronousMode(bool enabled) {
Mutex::Autolock lock(mMutex);
if (mStopped) {
LOGE("setSynchronousMode: SurfaceMediaSource has been stopped!");
return NO_INIT;
}
if (!enabled) {
// Async mode is not allowed
LOGE("SurfaceMediaSource can be used only synchronous mode!");
return INVALID_OPERATION;
}
if (mSynchronousMode != enabled) {
// - if we're going to asynchronous mode, the queue is guaranteed to be
// empty here
// - if the client set the number of buffers, we're guaranteed that
// we have at least 3 (because we don't allow less)
mSynchronousMode = enabled;
mDequeueCondition.signal();
}
return OK;
}
status_t SurfaceMediaSource::connect(int api,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
ALOGV("SurfaceMediaSource::connect");
Mutex::Autolock lock(mMutex);
if (mStopped) {
LOGE("Connect: SurfaceMediaSource has been stopped!");
return NO_INIT;
}
status_t err = NO_ERROR;
switch (api) {
case NATIVE_WINDOW_API_EGL:
case NATIVE_WINDOW_API_CPU:
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
if (mConnectedApi != NO_CONNECTED_API) {
err = -EINVAL;
} else {
mConnectedApi = api;
*outWidth = mDefaultWidth;
*outHeight = mDefaultHeight;
*outTransform = 0;
}
break;
default:
err = -EINVAL;
break;
}
return err;
}
// This is called by the client side when it is done
// TODO: Currently, this also sets mStopped to true which
// is needed for unblocking the encoder which might be
// waiting to read more frames. So if on the client side,
// the same thread supplies the frames and also calls stop
// on the encoder, the client has to call disconnect before
// it calls stop.
// In the case of the camera,
// that need not be required since the thread supplying the
// frames is separate than the one calling stop.
status_t SurfaceMediaSource::disconnect(int api) {
ALOGV("SurfaceMediaSource::disconnect");
Mutex::Autolock lock(mMutex);
if (mStopped) {
LOGE("disconnect: SurfaceMediaSoource is already stopped!");
return NO_INIT;
}
status_t err = NO_ERROR;
switch (api) {
case NATIVE_WINDOW_API_EGL:
case NATIVE_WINDOW_API_CPU:
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
if (mConnectedApi == api) {
mConnectedApi = NO_CONNECTED_API;
mStopped = true;
mDequeueCondition.signal();
mFrameAvailableCondition.signal();
} else {
err = -EINVAL;
}
break;
default:
err = -EINVAL;
break;
}
return err;
}
status_t SurfaceMediaSource::queueBuffer(int bufIndex, int64_t timestamp,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
ALOGV("queueBuffer");
Mutex::Autolock lock(mMutex);
*outWidth = mDefaultWidth;
*outHeight = mDefaultHeight;
*outTransform = 0;
if (bufIndex < 0 || bufIndex >= mBufferCount) {
LOGE("queueBuffer: slot index out of range [0, %d]: %d",
mBufferCount, bufIndex);
return -EINVAL;
} else if (mSlots[bufIndex].mBufferState != BufferSlot::DEQUEUED) {
LOGE("queueBuffer: slot %d is not owned by the client (state=%d)",
bufIndex, mSlots[bufIndex].mBufferState);
return -EINVAL;
} else if (!mSlots[bufIndex].mRequestBufferCalled) {
LOGE("queueBuffer: slot %d was enqueued without requesting a "
"buffer", bufIndex);
return -EINVAL;
}
if (mNumFramesReceived == 0) {
mFirstFrameTimestamp = timestamp;
// Initial delay
if (mStartTimeNs > 0) {
if (timestamp < mStartTimeNs) {
// This frame predates start of record, discard
mSlots[bufIndex].mBufferState = BufferSlot::FREE;
mDequeueCondition.signal();
return OK;
}
mStartTimeNs = timestamp - mStartTimeNs;
}
}
timestamp = mStartTimeNs + (timestamp - mFirstFrameTimestamp);
mNumFramesReceived++;
if (mSynchronousMode) {
// in synchronous mode we queue all buffers in a FIFO
mQueue.push_back(bufIndex);
ALOGV("Client queued buf# %d @slot: %d, Q size = %d, handle = %p, timestamp = %lld",
mNumFramesReceived, bufIndex, mQueue.size(),
mSlots[bufIndex].mGraphicBuffer->handle, timestamp);
} else {
// in asynchronous mode we only keep the most recent buffer
if (mQueue.empty()) {
mQueue.push_back(bufIndex);
} else {
Fifo::iterator front(mQueue.begin());
// buffer currently queued is freed
mSlots[*front].mBufferState = BufferSlot::FREE;
// and we record the new buffer index in the queued list
*front = bufIndex;
}
}
mSlots[bufIndex].mBufferState = BufferSlot::QUEUED;
mSlots[bufIndex].mTimestamp = timestamp;
// TODO: (Confirm) Don't want to signal dequeue here.
// May be just in asynchronous mode?
// mDequeueCondition.signal();
// Once the queuing is done, we need to let the listener
// and signal the buffer consumer (encoder) know that a
// buffer is available
onFrameReceivedLocked();
return OK;
}
// onFrameReceivedLocked informs the buffer consumers (StageFrightRecorder)
// or listeners that a frame has been received
// It is supposed to be called only from queuebuffer.
// The buffer is NOT made available for dequeueing immediately. We need to
// wait to hear from StageFrightRecorder to set the buffer FREE
// Make sure this is called when the mutex is locked
status_t SurfaceMediaSource::onFrameReceivedLocked() {
ALOGV("On Frame Received locked");
// Signal the encoder that a new frame has arrived
mFrameAvailableCondition.signal();
// call back the listener
// TODO: The listener may not be needed in SurfaceMediaSource at all.
// This can be made a SurfaceTexture specific thing
sp<FrameAvailableListener> listener;
if (mSynchronousMode || mQueue.empty()) {
listener = mFrameAvailableListener;
}
if (listener != 0) {
listener->onFrameAvailable();
}
return OK;
}
void SurfaceMediaSource::cancelBuffer(int bufIndex) {
ALOGV("SurfaceMediaSource::cancelBuffer");
Mutex::Autolock lock(mMutex);
if (bufIndex < 0 || bufIndex >= mBufferCount) {
LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
mBufferCount, bufIndex);
return;
} else if (mSlots[bufIndex].mBufferState != BufferSlot::DEQUEUED) {
LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
bufIndex, mSlots[bufIndex].mBufferState);
return;
}
mSlots[bufIndex].mBufferState = BufferSlot::FREE;
mDequeueCondition.signal();
}
nsecs_t SurfaceMediaSource::getTimestamp() {
ALOGV("SurfaceMediaSource::getTimestamp");
Mutex::Autolock lock(mMutex);
return mCurrentTimestamp;
}
void SurfaceMediaSource::setFrameAvailableListener(
const sp<FrameAvailableListener>& listener) {
ALOGV("SurfaceMediaSource::setFrameAvailableListener");
Mutex::Autolock lock(mMutex);
mFrameAvailableListener = listener;
}
void SurfaceMediaSource::freeAllBuffersLocked() {
ALOGV("freeAllBuffersLocked");
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
mSlots[i].mGraphicBuffer = 0;
mSlots[i].mBufferState = BufferSlot::FREE;
}
}
sp<GraphicBuffer> SurfaceMediaSource::getCurrentBuffer() const {
Mutex::Autolock lock(mMutex);
return mCurrentBuf;
}
int SurfaceMediaSource::query(int what, int* outValue)
{
ALOGV("query");
Mutex::Autolock lock(mMutex);
int value;
switch (what) {
case NATIVE_WINDOW_WIDTH:
value = mDefaultWidth;
if (!mDefaultWidth && !mDefaultHeight && mCurrentBuf != 0)
value = mCurrentBuf->width;
break;
case NATIVE_WINDOW_HEIGHT:
value = mDefaultHeight;
if (!mDefaultWidth && !mDefaultHeight && mCurrentBuf != 0)
value = mCurrentBuf->height;
break;
case NATIVE_WINDOW_FORMAT:
value = mPixelFormat;
break;
case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
value = mSynchronousMode ?
(MIN_UNDEQUEUED_BUFFERS-1) : MIN_UNDEQUEUED_BUFFERS;
break;
default:
return BAD_VALUE;
}
outValue[0] = value;
return NO_ERROR;
}
void SurfaceMediaSource::dump(String8& result) const
{
char buffer[1024];
dump(result, "", buffer, 1024);
}
void SurfaceMediaSource::dump(String8& result, const char* prefix,
char* buffer, size_t SIZE) const
{
Mutex::Autolock _l(mMutex);
snprintf(buffer, SIZE,
"%smBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
"mPixelFormat=%d, \n",
prefix, mBufferCount, mSynchronousMode, mDefaultWidth, mDefaultHeight,
mPixelFormat);
result.append(buffer);
String8 fifo;
int fifoSize = 0;
Fifo::const_iterator i(mQueue.begin());
while (i != mQueue.end()) {
snprintf(buffer, SIZE, "%02d ", *i++);
fifoSize++;
fifo.append(buffer);
}
result.append(buffer);
struct {
const char * operator()(int state) const {
switch (state) {
case BufferSlot::DEQUEUED: return "DEQUEUED";
case BufferSlot::QUEUED: return "QUEUED";
case BufferSlot::FREE: return "FREE";
default: return "Unknown";
}
}
} stateName;
for (int i = 0; i < mBufferCount; i++) {
const BufferSlot& slot(mSlots[i]);
snprintf(buffer, SIZE,
"%s%s[%02d] state=%-8s, "
"timestamp=%lld\n",
prefix, (i==mCurrentSlot)?">":" ", i, stateName(slot.mBufferState),
slot.mTimestamp
);
result.append(buffer);
}
}
status_t SurfaceMediaSource::setFrameRate(int32_t fps)
{
Mutex::Autolock lock(mMutex);
const int MAX_FRAME_RATE = 60;
if (fps < 0 || fps > MAX_FRAME_RATE) {
return BAD_VALUE;
}
mFrameRate = fps;
return OK;
}
bool SurfaceMediaSource::isMetaDataStoredInVideoBuffers() const {
ALOGV("isMetaDataStoredInVideoBuffers");
return true;
}
int32_t SurfaceMediaSource::getFrameRate( ) const {
Mutex::Autolock lock(mMutex);
return mFrameRate;
}
status_t SurfaceMediaSource::start(MetaData *params)
{
ALOGV("started!");
mStartTimeNs = 0;
int64_t startTimeUs;
if (params && params->findInt64(kKeyTime, &startTimeUs)) {
mStartTimeNs = startTimeUs * 1000;
}
return OK;
}
status_t SurfaceMediaSource::stop()
{
ALOGV("Stop");
Mutex::Autolock lock(mMutex);
// TODO: Add waiting on mFrameCompletedCondition here?
mStopped = true;
mFrameAvailableCondition.signal();
mDequeueCondition.signal();
mQueue.clear();
freeAllBuffersLocked();
return OK;
}
sp<MetaData> SurfaceMediaSource::getFormat()
{
ALOGV("getFormat");
Mutex::Autolock autoLock(mMutex);
sp<MetaData> meta = new MetaData;
meta->setInt32(kKeyWidth, mDefaultWidth);
meta->setInt32(kKeyHeight, mDefaultHeight);
// The encoder format is set as an opaque colorformat
// The encoder will later find out the actual colorformat
// from the GL Frames itself.
meta->setInt32(kKeyColorFormat, OMX_COLOR_FormatAndroidOpaque);
meta->setInt32(kKeyStride, mDefaultWidth);
meta->setInt32(kKeySliceHeight, mDefaultHeight);
meta->setInt32(kKeyFrameRate, mFrameRate);
meta->setCString(kKeyMIMEType, MEDIA_MIMETYPE_VIDEO_RAW);
return meta;
}
status_t SurfaceMediaSource::read( MediaBuffer **buffer,
const ReadOptions *options)
{
Mutex::Autolock autoLock(mMutex) ;
ALOGV("Read. Size of queued buffer: %d", mQueue.size());
*buffer = NULL;
// If the recording has started and the queue is empty, then just
// wait here till the frames come in from the client side
while (!mStopped && mQueue.empty()) {
ALOGV("NO FRAMES! Recorder waiting for FrameAvailableCondition");
mFrameAvailableCondition.wait(mMutex);
}
// If the loop was exited as a result of stopping the recording,
// it is OK
if (mStopped) {
ALOGV("Read: SurfaceMediaSource is stopped. Returning ERROR_END_OF_STREAM.");
return ERROR_END_OF_STREAM;
}
// Update the current buffer info
// TODO: mCurrentSlot can be made a bufferstate since there
// can be more than one "current" slots.
Fifo::iterator front(mQueue.begin());
mCurrentSlot = *front;
mQueue.erase(front);
mCurrentBuf = mSlots[mCurrentSlot].mGraphicBuffer;
int64_t prevTimeStamp = mCurrentTimestamp;
mCurrentTimestamp = mSlots[mCurrentSlot].mTimestamp;
mNumFramesEncoded++;
// Pass the data to the MediaBuffer. Pass in only the metadata
passMetadataBufferLocked(buffer);
(*buffer)->setObserver(this);
(*buffer)->add_ref();
(*buffer)->meta_data()->setInt64(kKeyTime, mCurrentTimestamp / 1000);
ALOGV("Frames encoded = %d, timestamp = %lld, time diff = %lld",
mNumFramesEncoded, mCurrentTimestamp / 1000,
mCurrentTimestamp / 1000 - prevTimeStamp / 1000);
return OK;
}
// Pass the data to the MediaBuffer. Pass in only the metadata
// The metadata passed consists of two parts:
// 1. First, there is an integer indicating that it is a GRAlloc
// source (kMetadataBufferTypeGrallocSource)
// 2. This is followed by the buffer_handle_t that is a handle to the
// GRalloc buffer. The encoder needs to interpret this GRalloc handle
// and encode the frames.
// --------------------------------------------------------------
// | kMetadataBufferTypeGrallocSource | sizeof(buffer_handle_t) |
// --------------------------------------------------------------
// Note: Call only when you have the lock
void SurfaceMediaSource::passMetadataBufferLocked(MediaBuffer **buffer) {
ALOGV("passMetadataBuffer");
// MediaBuffer allocates and owns this data
MediaBuffer *tempBuffer =
new MediaBuffer(4 + sizeof(buffer_handle_t));
char *data = (char *)tempBuffer->data();
if (data == NULL) {
LOGE("Cannot allocate memory for metadata buffer!");
return;
}
OMX_U32 type = kMetadataBufferTypeGrallocSource;
memcpy(data, &type, 4);
memcpy(data + 4, &(mCurrentBuf->handle), sizeof(buffer_handle_t));
*buffer = tempBuffer;
ALOGV("handle = %p, , offset = %d, length = %d",
mCurrentBuf->handle, (*buffer)->range_length(), (*buffer)->range_offset());
}
void SurfaceMediaSource::signalBufferReturned(MediaBuffer *buffer) {
ALOGV("signalBufferReturned");
bool foundBuffer = false;
Mutex::Autolock autoLock(mMutex);
if (mStopped) {
ALOGV("signalBufferReturned: mStopped = true! Nothing to do!");
return;
}
for (int id = 0; id < NUM_BUFFER_SLOTS; id++) {
if (mSlots[id].mGraphicBuffer == NULL) {
continue;
}
if (checkBufferMatchesSlot(id, buffer)) {
ALOGV("Slot %d returned, matches handle = %p", id,
mSlots[id].mGraphicBuffer->handle);
mSlots[id].mBufferState = BufferSlot::FREE;
buffer->setObserver(0);
buffer->release();
mDequeueCondition.signal();
mFrameCompleteCondition.signal();
foundBuffer = true;
break;
}
}
if (!foundBuffer) {
CHECK_EQ(0, "signalBufferReturned: bogus buffer");
}
}
bool SurfaceMediaSource::checkBufferMatchesSlot(int slot, MediaBuffer *buffer) {
ALOGV("Check if Buffer matches slot");
// need to convert to char* for pointer arithmetic and then
// copy the byte stream into our handle
buffer_handle_t bufferHandle ;
memcpy( &bufferHandle, (char *)(buffer->data()) + 4, sizeof(buffer_handle_t));
return mSlots[slot].mGraphicBuffer->handle == bufferHandle;
}
} // end of namespace android