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/*
** Copyright 2011, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
// auto generated by generate_caller_cpp.py
// implement declarations in caller.h
#include "header.h"
namespace android {
static const int * GenerateCall_glCompressedTexImage2D(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glCompressedTexSubImage2D(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glDrawElements(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGenBuffers(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGenFramebuffers(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGenRenderbuffers(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGenTextures(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetActiveAttrib(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetActiveUniform(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetAttachedShaders(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetBooleanv(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetBufferParameteriv(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetFloatv(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetFramebufferAttachmentParameteriv(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetIntegerv(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetProgramiv(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetProgramInfoLog(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetRenderbufferParameteriv(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetShaderiv(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetShaderInfoLog(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetShaderPrecisionFormat(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetShaderSource(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetString(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetTexParameterfv(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetTexParameteriv(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetUniformfv(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetUniformiv(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetVertexAttribfv(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetVertexAttribiv(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glGetVertexAttribPointerv(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glReadPixels(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glShaderBinary(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glShaderSource(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glTexImage2D(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glTexParameterfv(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glTexParameteriv(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glTexSubImage2D(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
static const int * GenerateCall_glVertexAttribPointer(DbgContext * const dbg,
const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
#include "caller.h"
const int * GenerateCall(DbgContext * const dbg, const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
ALOGD("GenerateCall function=%u", cmd.function());
const int * ret = prevRet; // only some functions have return value
nsecs_t c0 = systemTime(timeMode);
switch (cmd.function()) { case glesv2debugger::Message_Function_glActiveTexture:
dbg->hooks->gl.glActiveTexture(
static_cast<GLenum>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glAttachShader:
dbg->hooks->gl.glAttachShader(
static_cast<GLuint>(cmd.arg0()), static_cast<GLuint>(cmd.arg1())
);
break;
case glesv2debugger::Message_Function_glBindAttribLocation:
dbg->hooks->gl.glBindAttribLocation(
static_cast<GLuint>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()),
reinterpret_cast<GLchar*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glBindBuffer:
dbg->hooks->gl.glBindBuffer(
static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1())
);
break;
case glesv2debugger::Message_Function_glBindFramebuffer:
dbg->hooks->gl.glBindFramebuffer(
static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1())
);
break;
case glesv2debugger::Message_Function_glBindRenderbuffer:
dbg->hooks->gl.glBindRenderbuffer(
static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1())
);
break;
case glesv2debugger::Message_Function_glBindTexture:
dbg->hooks->gl.glBindTexture(
static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1())
);
break;
case glesv2debugger::Message_Function_glBlendColor:
dbg->hooks->gl.glBlendColor(
static_cast<GLclampf>(cmd.arg0()), static_cast<GLclampf>(cmd.arg1()),
static_cast<GLclampf>(cmd.arg2()), static_cast<GLclampf>(cmd.arg3())
);
break;
case glesv2debugger::Message_Function_glBlendEquation:
dbg->hooks->gl.glBlendEquation(
static_cast<GLenum>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glBlendEquationSeparate:
dbg->hooks->gl.glBlendEquationSeparate(
static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1())
);
break;
case glesv2debugger::Message_Function_glBlendFunc:
dbg->hooks->gl.glBlendFunc(
static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1())
);
break;
case glesv2debugger::Message_Function_glBlendFuncSeparate:
dbg->hooks->gl.glBlendFuncSeparate(
static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()),
static_cast<GLenum>(cmd.arg2()), static_cast<GLenum>(cmd.arg3())
);
break;
case glesv2debugger::Message_Function_glBufferData:
dbg->hooks->gl.glBufferData(
static_cast<GLenum>(cmd.arg0()), static_cast<GLsizeiptr>(cmd.arg1()),
reinterpret_cast<GLvoid*>(const_cast<char *>(cmd.data().data())),
static_cast<GLenum>(cmd.arg3()));
break;
case glesv2debugger::Message_Function_glBufferSubData:
dbg->hooks->gl.glBufferSubData(
static_cast<GLenum>(cmd.arg0()), static_cast<GLintptr>(cmd.arg1()),
static_cast<GLsizeiptr>(cmd.arg2()), reinterpret_cast<GLvoid*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glCheckFramebufferStatus:
msg.set_ret(static_cast<int>(dbg->hooks->gl.glCheckFramebufferStatus(
static_cast<GLenum>(cmd.arg0()))));
if (cmd.has_ret())
ret = reinterpret_cast<int *>(msg.ret());
break;
case glesv2debugger::Message_Function_glClear:
dbg->hooks->gl.glClear(
static_cast<GLbitfield>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glClearColor:
dbg->hooks->gl.glClearColor(
static_cast<GLclampf>(cmd.arg0()), static_cast<GLclampf>(cmd.arg1()),
static_cast<GLclampf>(cmd.arg2()), static_cast<GLclampf>(cmd.arg3())
);
break;
case glesv2debugger::Message_Function_glClearDepthf:
dbg->hooks->gl.glClearDepthf(
static_cast<GLclampf>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glClearStencil:
dbg->hooks->gl.glClearStencil(
static_cast<GLint>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glColorMask:
dbg->hooks->gl.glColorMask(
GLboolean(cmd.arg0()), GLboolean(cmd.arg1()), GLboolean(cmd.arg2()),
GLboolean(cmd.arg3()));
break;
case glesv2debugger::Message_Function_glCompileShader:
dbg->hooks->gl.glCompileShader(
static_cast<GLuint>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glCompressedTexImage2D:
ret = GenerateCall_glCompressedTexImage2D(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glCompressedTexSubImage2D:
ret = GenerateCall_glCompressedTexSubImage2D(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glCopyTexImage2D:
dbg->hooks->gl.glCopyTexImage2D(
static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1()),
static_cast<GLenum>(cmd.arg2()), static_cast<GLint>(cmd.arg3()),
static_cast<GLint>(cmd.arg4()), static_cast<GLsizei>(cmd.arg5()),
static_cast<GLsizei>(cmd.arg6()), static_cast<GLint>(cmd.arg7())
);
break;
case glesv2debugger::Message_Function_glCopyTexSubImage2D:
dbg->hooks->gl.glCopyTexSubImage2D(
static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1()),
static_cast<GLint>(cmd.arg2()), static_cast<GLint>(cmd.arg3()),
static_cast<GLint>(cmd.arg4()), static_cast<GLint>(cmd.arg5()),
static_cast<GLsizei>(cmd.arg6()), static_cast<GLsizei>(cmd.arg7())
);
break;
case glesv2debugger::Message_Function_glCreateProgram:
msg.set_ret(static_cast<int>(dbg->hooks->gl.glCreateProgram(
)));
if (cmd.has_ret())
ret = reinterpret_cast<int *>(msg.ret());
break;
case glesv2debugger::Message_Function_glCreateShader:
msg.set_ret(static_cast<int>(dbg->hooks->gl.glCreateShader(
static_cast<GLenum>(cmd.arg0()))));
if (cmd.has_ret())
ret = reinterpret_cast<int *>(msg.ret());
break;
case glesv2debugger::Message_Function_glCullFace:
dbg->hooks->gl.glCullFace(
static_cast<GLenum>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glDeleteBuffers:
dbg->hooks->gl.glDeleteBuffers(
static_cast<GLsizei>(cmd.arg0()), reinterpret_cast<GLuint*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glDeleteFramebuffers:
dbg->hooks->gl.glDeleteFramebuffers(
static_cast<GLsizei>(cmd.arg0()), reinterpret_cast<GLuint*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glDeleteProgram:
dbg->hooks->gl.glDeleteProgram(
static_cast<GLuint>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glDeleteRenderbuffers:
dbg->hooks->gl.glDeleteRenderbuffers(
static_cast<GLsizei>(cmd.arg0()), reinterpret_cast<GLuint*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glDeleteShader:
dbg->hooks->gl.glDeleteShader(
static_cast<GLuint>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glDeleteTextures:
dbg->hooks->gl.glDeleteTextures(
static_cast<GLsizei>(cmd.arg0()), reinterpret_cast<GLuint*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glDepthFunc:
dbg->hooks->gl.glDepthFunc(
static_cast<GLenum>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glDepthMask:
dbg->hooks->gl.glDepthMask(
GLboolean(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glDepthRangef:
dbg->hooks->gl.glDepthRangef(
static_cast<GLclampf>(cmd.arg0()), static_cast<GLclampf>(cmd.arg1())
);
break;
case glesv2debugger::Message_Function_glDetachShader:
dbg->hooks->gl.glDetachShader(
static_cast<GLuint>(cmd.arg0()), static_cast<GLuint>(cmd.arg1())
);
break;
case glesv2debugger::Message_Function_glDisable:
dbg->hooks->gl.glDisable(
static_cast<GLenum>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glDisableVertexAttribArray:
dbg->hooks->gl.glDisableVertexAttribArray(
static_cast<GLuint>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glDrawArrays:
dbg->hooks->gl.glDrawArrays(
static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1()),
static_cast<GLsizei>(cmd.arg2()));
break;
case glesv2debugger::Message_Function_glDrawElements:
ret = GenerateCall_glDrawElements(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glEnable:
dbg->hooks->gl.glEnable(
static_cast<GLenum>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glEnableVertexAttribArray:
dbg->hooks->gl.glEnableVertexAttribArray(
static_cast<GLuint>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glFinish:
dbg->hooks->gl.glFinish(
);
break;
case glesv2debugger::Message_Function_glFlush:
dbg->hooks->gl.glFlush(
);
break;
case glesv2debugger::Message_Function_glFramebufferRenderbuffer:
dbg->hooks->gl.glFramebufferRenderbuffer(
static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()),
static_cast<GLenum>(cmd.arg2()), static_cast<GLuint>(cmd.arg3())
);
break;
case glesv2debugger::Message_Function_glFramebufferTexture2D:
dbg->hooks->gl.glFramebufferTexture2D(
static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()),
static_cast<GLenum>(cmd.arg2()), static_cast<GLuint>(cmd.arg3()),
static_cast<GLint>(cmd.arg4()));
break;
case glesv2debugger::Message_Function_glFrontFace:
dbg->hooks->gl.glFrontFace(
static_cast<GLenum>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glGenBuffers:
ret = GenerateCall_glGenBuffers(dbg, cmd, msg, prevRet);
break; // annotated output pointers
case glesv2debugger::Message_Function_glGenerateMipmap:
dbg->hooks->gl.glGenerateMipmap(
static_cast<GLenum>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glGenFramebuffers:
ret = GenerateCall_glGenFramebuffers(dbg, cmd, msg, prevRet);
break; // annotated output pointers
case glesv2debugger::Message_Function_glGenRenderbuffers:
ret = GenerateCall_glGenRenderbuffers(dbg, cmd, msg, prevRet);
break; // annotated output pointers
case glesv2debugger::Message_Function_glGenTextures:
ret = GenerateCall_glGenTextures(dbg, cmd, msg, prevRet);
break; // annotated output pointers
case glesv2debugger::Message_Function_glGetActiveAttrib:
ret = GenerateCall_glGetActiveAttrib(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetActiveUniform:
ret = GenerateCall_glGetActiveUniform(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetAttachedShaders:
ret = GenerateCall_glGetAttachedShaders(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetAttribLocation:
msg.set_ret(static_cast<int>(dbg->hooks->gl.glGetAttribLocation(
static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLchar*>(const_cast<char *>(cmd.data().data()))
)));
if (cmd.has_ret())
ret = reinterpret_cast<int *>(msg.ret());
break;
case glesv2debugger::Message_Function_glGetBooleanv:
ret = GenerateCall_glGetBooleanv(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetBufferParameteriv:
ret = GenerateCall_glGetBufferParameteriv(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetError:
msg.set_ret(static_cast<int>(dbg->hooks->gl.glGetError(
)));
if (cmd.has_ret())
ret = reinterpret_cast<int *>(msg.ret());
break;
case glesv2debugger::Message_Function_glGetFloatv:
ret = GenerateCall_glGetFloatv(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetFramebufferAttachmentParameteriv:
ret = GenerateCall_glGetFramebufferAttachmentParameteriv(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetIntegerv:
ret = GenerateCall_glGetIntegerv(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetProgramiv:
ret = GenerateCall_glGetProgramiv(dbg, cmd, msg, prevRet);
break; // annotated output pointers
case glesv2debugger::Message_Function_glGetProgramInfoLog:
ret = GenerateCall_glGetProgramInfoLog(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetRenderbufferParameteriv:
ret = GenerateCall_glGetRenderbufferParameteriv(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetShaderiv:
ret = GenerateCall_glGetShaderiv(dbg, cmd, msg, prevRet);
break; // annotated output pointers
case glesv2debugger::Message_Function_glGetShaderInfoLog:
ret = GenerateCall_glGetShaderInfoLog(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetShaderPrecisionFormat:
ret = GenerateCall_glGetShaderPrecisionFormat(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetShaderSource:
ret = GenerateCall_glGetShaderSource(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetString:
ret = GenerateCall_glGetString(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetTexParameterfv:
ret = GenerateCall_glGetTexParameterfv(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetTexParameteriv:
ret = GenerateCall_glGetTexParameteriv(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetUniformfv:
ret = GenerateCall_glGetUniformfv(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetUniformiv:
ret = GenerateCall_glGetUniformiv(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetUniformLocation:
msg.set_ret(static_cast<int>(dbg->hooks->gl.glGetUniformLocation(
static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLchar*>(const_cast<char *>(cmd.data().data()))
)));
if (cmd.has_ret())
ret = reinterpret_cast<int *>(msg.ret());
break;
case glesv2debugger::Message_Function_glGetVertexAttribfv:
ret = GenerateCall_glGetVertexAttribfv(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetVertexAttribiv:
ret = GenerateCall_glGetVertexAttribiv(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glGetVertexAttribPointerv:
ret = GenerateCall_glGetVertexAttribPointerv(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glHint:
dbg->hooks->gl.glHint(
static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1())
);
break;
case glesv2debugger::Message_Function_glIsBuffer:
msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsBuffer(
static_cast<GLuint>(cmd.arg0()))));
if (cmd.has_ret())
ret = reinterpret_cast<int *>(msg.ret());
break;
case glesv2debugger::Message_Function_glIsEnabled:
msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsEnabled(
static_cast<GLenum>(cmd.arg0()))));
if (cmd.has_ret())
ret = reinterpret_cast<int *>(msg.ret());
break;
case glesv2debugger::Message_Function_glIsFramebuffer:
msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsFramebuffer(
static_cast<GLuint>(cmd.arg0()))));
if (cmd.has_ret())
ret = reinterpret_cast<int *>(msg.ret());
break;
case glesv2debugger::Message_Function_glIsProgram:
msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsProgram(
static_cast<GLuint>(cmd.arg0()))));
if (cmd.has_ret())
ret = reinterpret_cast<int *>(msg.ret());
break;
case glesv2debugger::Message_Function_glIsRenderbuffer:
msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsRenderbuffer(
static_cast<GLuint>(cmd.arg0()))));
if (cmd.has_ret())
ret = reinterpret_cast<int *>(msg.ret());
break;
case glesv2debugger::Message_Function_glIsShader:
msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsShader(
static_cast<GLuint>(cmd.arg0()))));
if (cmd.has_ret())
ret = reinterpret_cast<int *>(msg.ret());
break;
case glesv2debugger::Message_Function_glIsTexture:
msg.set_ret(static_cast<int>(dbg->hooks->gl.glIsTexture(
static_cast<GLuint>(cmd.arg0()))));
if (cmd.has_ret())
ret = reinterpret_cast<int *>(msg.ret());
break;
case glesv2debugger::Message_Function_glLineWidth:
dbg->hooks->gl.glLineWidth(
static_cast<GLfloat>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glLinkProgram:
dbg->hooks->gl.glLinkProgram(
static_cast<GLuint>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glPixelStorei:
dbg->hooks->gl.glPixelStorei(
static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1())
);
break;
case glesv2debugger::Message_Function_glPolygonOffset:
dbg->hooks->gl.glPolygonOffset(
static_cast<GLfloat>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1())
);
break;
case glesv2debugger::Message_Function_glReadPixels:
ret = GenerateCall_glReadPixels(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glReleaseShaderCompiler:
dbg->hooks->gl.glReleaseShaderCompiler(
);
break;
case glesv2debugger::Message_Function_glRenderbufferStorage:
dbg->hooks->gl.glRenderbufferStorage(
static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()),
static_cast<GLsizei>(cmd.arg2()), static_cast<GLsizei>(cmd.arg3())
);
break;
case glesv2debugger::Message_Function_glSampleCoverage:
dbg->hooks->gl.glSampleCoverage(
static_cast<GLclampf>(cmd.arg0()), GLboolean(cmd.arg1()));
break;
case glesv2debugger::Message_Function_glScissor:
dbg->hooks->gl.glScissor(
static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()),
static_cast<GLsizei>(cmd.arg2()), static_cast<GLsizei>(cmd.arg3())
);
break;
case glesv2debugger::Message_Function_glShaderBinary:
ret = GenerateCall_glShaderBinary(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glShaderSource:
ret = GenerateCall_glShaderSource(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glStencilFunc:
dbg->hooks->gl.glStencilFunc(
static_cast<GLenum>(cmd.arg0()), static_cast<GLint>(cmd.arg1()),
static_cast<GLuint>(cmd.arg2()));
break;
case glesv2debugger::Message_Function_glStencilFuncSeparate:
dbg->hooks->gl.glStencilFuncSeparate(
static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()),
static_cast<GLint>(cmd.arg2()), static_cast<GLuint>(cmd.arg3())
);
break;
case glesv2debugger::Message_Function_glStencilMask:
dbg->hooks->gl.glStencilMask(
static_cast<GLuint>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glStencilMaskSeparate:
dbg->hooks->gl.glStencilMaskSeparate(
static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1())
);
break;
case glesv2debugger::Message_Function_glStencilOp:
dbg->hooks->gl.glStencilOp(
static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()),
static_cast<GLenum>(cmd.arg2()));
break;
case glesv2debugger::Message_Function_glStencilOpSeparate:
dbg->hooks->gl.glStencilOpSeparate(
static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()),
static_cast<GLenum>(cmd.arg2()), static_cast<GLenum>(cmd.arg3())
);
break;
case glesv2debugger::Message_Function_glTexImage2D:
ret = GenerateCall_glTexImage2D(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glTexParameterf:
dbg->hooks->gl.glTexParameterf(
static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()),
static_cast<GLfloat>(cmd.arg2()));
break;
case glesv2debugger::Message_Function_glTexParameterfv:
ret = GenerateCall_glTexParameterfv(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glTexParameteri:
dbg->hooks->gl.glTexParameteri(
static_cast<GLenum>(cmd.arg0()), static_cast<GLenum>(cmd.arg1()),
static_cast<GLint>(cmd.arg2()));
break;
case glesv2debugger::Message_Function_glTexParameteriv:
ret = GenerateCall_glTexParameteriv(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glTexSubImage2D:
ret = GenerateCall_glTexSubImage2D(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glUniform1f:
dbg->hooks->gl.glUniform1f(
static_cast<GLint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1())
);
break;
case glesv2debugger::Message_Function_glUniform1fv:
dbg->hooks->gl.glUniform1fv(
static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glUniform1i:
dbg->hooks->gl.glUniform1i(
static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1())
);
break;
case glesv2debugger::Message_Function_glUniform1iv:
dbg->hooks->gl.glUniform1iv(
static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
reinterpret_cast<GLint*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glUniform2f:
dbg->hooks->gl.glUniform2f(
static_cast<GLint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()),
static_cast<GLfloat>(cmd.arg2()));
break;
case glesv2debugger::Message_Function_glUniform2fv:
dbg->hooks->gl.glUniform2fv(
static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glUniform2i:
dbg->hooks->gl.glUniform2i(
static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()),
static_cast<GLint>(cmd.arg2()));
break;
case glesv2debugger::Message_Function_glUniform2iv:
dbg->hooks->gl.glUniform2iv(
static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
reinterpret_cast<GLint*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glUniform3f:
dbg->hooks->gl.glUniform3f(
static_cast<GLint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()),
static_cast<GLfloat>(cmd.arg2()), static_cast<GLfloat>(cmd.arg3())
);
break;
case glesv2debugger::Message_Function_glUniform3fv:
dbg->hooks->gl.glUniform3fv(
static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glUniform3i:
dbg->hooks->gl.glUniform3i(
static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()),
static_cast<GLint>(cmd.arg2()), static_cast<GLint>(cmd.arg3())
);
break;
case glesv2debugger::Message_Function_glUniform3iv:
dbg->hooks->gl.glUniform3iv(
static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
reinterpret_cast<GLint*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glUniform4f:
dbg->hooks->gl.glUniform4f(
static_cast<GLint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()),
static_cast<GLfloat>(cmd.arg2()), static_cast<GLfloat>(cmd.arg3()),
static_cast<GLfloat>(cmd.arg4()));
break;
case glesv2debugger::Message_Function_glUniform4fv:
dbg->hooks->gl.glUniform4fv(
static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glUniform4i:
dbg->hooks->gl.glUniform4i(
static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()),
static_cast<GLint>(cmd.arg2()), static_cast<GLint>(cmd.arg3()),
static_cast<GLint>(cmd.arg4()));
break;
case glesv2debugger::Message_Function_glUniform4iv:
dbg->hooks->gl.glUniform4iv(
static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
reinterpret_cast<GLint*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glUniformMatrix2fv:
dbg->hooks->gl.glUniformMatrix2fv(
static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
GLboolean(cmd.arg2()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glUniformMatrix3fv:
dbg->hooks->gl.glUniformMatrix3fv(
static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
GLboolean(cmd.arg2()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glUniformMatrix4fv:
dbg->hooks->gl.glUniformMatrix4fv(
static_cast<GLint>(cmd.arg0()), static_cast<GLsizei>(cmd.arg1()),
GLboolean(cmd.arg2()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glUseProgram:
dbg->hooks->gl.glUseProgram(
static_cast<GLuint>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glValidateProgram:
dbg->hooks->gl.glValidateProgram(
static_cast<GLuint>(cmd.arg0()));
break;
case glesv2debugger::Message_Function_glVertexAttrib1f:
dbg->hooks->gl.glVertexAttrib1f(
static_cast<GLuint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1())
);
break;
case glesv2debugger::Message_Function_glVertexAttrib1fv:
dbg->hooks->gl.glVertexAttrib1fv(
static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glVertexAttrib2f:
dbg->hooks->gl.glVertexAttrib2f(
static_cast<GLuint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()),
static_cast<GLfloat>(cmd.arg2()));
break;
case glesv2debugger::Message_Function_glVertexAttrib2fv:
dbg->hooks->gl.glVertexAttrib2fv(
static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glVertexAttrib3f:
dbg->hooks->gl.glVertexAttrib3f(
static_cast<GLuint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()),
static_cast<GLfloat>(cmd.arg2()), static_cast<GLfloat>(cmd.arg3())
);
break;
case glesv2debugger::Message_Function_glVertexAttrib3fv:
dbg->hooks->gl.glVertexAttrib3fv(
static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glVertexAttrib4f:
dbg->hooks->gl.glVertexAttrib4f(
static_cast<GLuint>(cmd.arg0()), static_cast<GLfloat>(cmd.arg1()),
static_cast<GLfloat>(cmd.arg2()), static_cast<GLfloat>(cmd.arg3()),
static_cast<GLfloat>(cmd.arg4()));
break;
case glesv2debugger::Message_Function_glVertexAttrib4fv:
dbg->hooks->gl.glVertexAttrib4fv(
static_cast<GLuint>(cmd.arg0()), reinterpret_cast<GLfloat*>(const_cast<char *>(cmd.data().data()))
);
break;
case glesv2debugger::Message_Function_glVertexAttribPointer:
ret = GenerateCall_glVertexAttribPointer(dbg, cmd, msg, prevRet);
break;
case glesv2debugger::Message_Function_glViewport:
dbg->hooks->gl.glViewport(
static_cast<GLint>(cmd.arg0()), static_cast<GLint>(cmd.arg1()),
static_cast<GLsizei>(cmd.arg2()), static_cast<GLsizei>(cmd.arg3())
);
break;
default:
assert(0);
}
msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
msg.set_context_id(reinterpret_cast<int>(dbg));
msg.set_function(cmd.function());
msg.set_type(glesv2debugger::Message_Type_AfterGeneratedCall);
return ret;
}
}; // name space android {