Layer changes

Bug: 17208461

* Switch Layer to be VirtualLightRefBase instead of
  Caches' side-channel ref-counting
* Include active layers in gfxinfo dump
* Run gfxinfo dump on the correct thread
* Dump gfxinfo on Layer creation failure

Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 8f99b4e..5d55ea6 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -235,12 +235,7 @@
         // waitForCompletion = true is expected to be fairly rare and only
         // happen in destruction. Thus it should be fine to temporarily
         // create a Mutex
-        Mutex mutex;
-        Condition condition;
-        SignalingRenderTask syncTask(task, &mutex, &condition);
-        AutoMutex _lock(mutex);
-        thread.queue(&syncTask);
-        condition.wait(mutex);
+        staticPostAndWait(task);
     } else {
         thread.queue(task);
     }
@@ -258,17 +253,6 @@
     postAndWait(task);
 }
 
-CREATE_BRIDGE1(destroyLayer, Layer* layer) {
-    LayerRenderer::destroyLayer(args->layer);
-    return NULL;
-}
-
-void RenderProxy::enqueueDestroyLayer(Layer* layer) {
-    SETUP_TASK(destroyLayer);
-    args->layer = layer;
-    RenderThread::getInstance().queue(task);
-}
-
 CREATE_BRIDGE2(createTextureLayer, RenderThread* thread, CanvasContext* context) {
     Layer* layer = args->context->createTextureLayer();
     if (!layer) return 0;
@@ -400,6 +384,17 @@
     postAndWait(task);
 }
 
+CREATE_BRIDGE1(outputLogBuffer, int fd) {
+    RenderNode::outputLogBuffer(args->fd);
+    return NULL;
+}
+
+void RenderProxy::outputLogBuffer(int fd) {
+    SETUP_TASK(outputLogBuffer);
+    args->fd = fd;
+    staticPostAndWait(task);
+}
+
 CREATE_BRIDGE4(setTextureAtlas, RenderThread* thread, GraphicBuffer* buffer, int64_t* map, size_t size) {
     CanvasContext::setTextureAtlas(*args->thread, args->buffer, args->map, args->size);
     args->buffer->decStrong(0);
@@ -430,6 +425,19 @@
     return retval;
 }
 
+void* RenderProxy::staticPostAndWait(MethodInvokeRenderTask* task) {
+    RenderThread& thread = RenderThread::getInstance();
+    void* retval;
+    task->setReturnPtr(&retval);
+    Mutex mutex;
+    Condition condition;
+    SignalingRenderTask syncTask(task, &mutex, &condition);
+    AutoMutex _lock(mutex);
+    thread.queue(&syncTask);
+    condition.wait(mutex);
+    return retval;
+}
+
 } /* namespace renderthread */
 } /* namespace uirenderer */
 } /* namespace android */