| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "ImageConsumer.h" |
| #include <gui/BufferQueue.h> |
| #include "Properties.h" |
| #include "SurfaceTexture.h" |
| #include "renderstate/RenderState.h" |
| #include "renderthread/EglManager.h" |
| #include "renderthread/RenderThread.h" |
| #include "renderthread/VulkanManager.h" |
| #include "utils/Color.h" |
| #include <GrAHardwareBufferUtils.h> |
| #include <GrBackendSurface.h> |
| |
| // Macro for including the SurfaceTexture name in log messages |
| #define IMG_LOGE(x, ...) ALOGE("[%s] " x, st.mName.string(), ##__VA_ARGS__) |
| |
| using namespace android::uirenderer::renderthread; |
| |
| namespace android { |
| |
| void ImageConsumer::onFreeBufferLocked(int slotIndex) { |
| // This callback may be invoked on any thread. |
| mImageSlots[slotIndex].clear(); |
| } |
| |
| void ImageConsumer::onAcquireBufferLocked(BufferItem* item) { |
| // If item->mGraphicBuffer is not null, this buffer has not been acquired |
| // before, so any prior SkImage is created with a stale buffer. This resets the stale SkImage. |
| if (item->mGraphicBuffer != nullptr) { |
| mImageSlots[item->mSlot].clear(); |
| } |
| } |
| |
| void ImageConsumer::onReleaseBufferLocked(int buf) { |
| mImageSlots[buf].eglFence() = EGL_NO_SYNC_KHR; |
| } |
| |
| /** |
| * AutoBackendTextureRelease manages EglImage/VkImage lifetime. It is a ref-counted object |
| * that keeps GPU resources alive until the last SKImage object using them is destroyed. |
| */ |
| class AutoBackendTextureRelease { |
| public: |
| static void releaseProc(SkImage::ReleaseContext releaseContext); |
| |
| AutoBackendTextureRelease(GrContext* context, GraphicBuffer* buffer); |
| |
| const GrBackendTexture& getTexture() const { return mBackendTexture; } |
| |
| void ref() { mUsageCount++; } |
| |
| void unref(bool releaseImage); |
| |
| inline sk_sp<SkImage> getImage() { return mImage; } |
| |
| void makeImage(sp<GraphicBuffer>& graphicBuffer, android_dataspace dataspace, |
| GrContext* context); |
| |
| void newBufferContent(GrContext* context); |
| |
| private: |
| // The only way to invoke dtor is with unref, when mUsageCount is 0. |
| ~AutoBackendTextureRelease() {} |
| |
| GrBackendTexture mBackendTexture; |
| GrAHardwareBufferUtils::DeleteImageProc mDeleteProc; |
| GrAHardwareBufferUtils::UpdateImageProc mUpdateProc; |
| GrAHardwareBufferUtils::TexImageCtx mImageCtx; |
| |
| // Starting with refcount 1, because the first ref is held by SurfaceTexture. Additional refs |
| // are held by SkImages. |
| int mUsageCount = 1; |
| |
| // mImage is the SkImage created from mBackendTexture. |
| sk_sp<SkImage> mImage; |
| }; |
| |
| AutoBackendTextureRelease::AutoBackendTextureRelease(GrContext* context, GraphicBuffer* buffer) { |
| bool createProtectedImage = |
| 0 != (buffer->getUsage() & GraphicBuffer::USAGE_PROTECTED); |
| GrBackendFormat backendFormat = GrAHardwareBufferUtils::GetBackendFormat( |
| context, |
| reinterpret_cast<AHardwareBuffer*>(buffer), |
| buffer->getPixelFormat(), |
| false); |
| mBackendTexture = GrAHardwareBufferUtils::MakeBackendTexture( |
| context, |
| reinterpret_cast<AHardwareBuffer*>(buffer), |
| buffer->getWidth(), |
| buffer->getHeight(), |
| &mDeleteProc, |
| &mUpdateProc, |
| &mImageCtx, |
| createProtectedImage, |
| backendFormat, |
| false); |
| } |
| |
| void AutoBackendTextureRelease::unref(bool releaseImage) { |
| if (!RenderThread::isCurrent()) { |
| // EGLImage needs to be destroyed on RenderThread to prevent memory leak. |
| // ~SkImage dtor for both pipelines needs to be invoked on RenderThread, because it is not |
| // thread safe. |
| RenderThread::getInstance().queue().post([this, releaseImage]() { unref(releaseImage); }); |
| return; |
| } |
| |
| if (releaseImage) { |
| mImage.reset(); |
| } |
| |
| mUsageCount--; |
| if (mUsageCount <= 0) { |
| if (mBackendTexture.isValid()) { |
| mDeleteProc(mImageCtx); |
| mBackendTexture = {}; |
| } |
| delete this; |
| } |
| } |
| |
| void AutoBackendTextureRelease::releaseProc(SkImage::ReleaseContext releaseContext) { |
| AutoBackendTextureRelease* textureRelease = |
| reinterpret_cast<AutoBackendTextureRelease*>(releaseContext); |
| textureRelease->unref(false); |
| } |
| |
| void AutoBackendTextureRelease::makeImage(sp<GraphicBuffer>& graphicBuffer, |
| android_dataspace dataspace, GrContext* context) { |
| SkColorType colorType = GrAHardwareBufferUtils::GetSkColorTypeFromBufferFormat( |
| graphicBuffer->getPixelFormat()); |
| mImage = SkImage::MakeFromTexture(context, |
| mBackendTexture, |
| kTopLeft_GrSurfaceOrigin, |
| colorType, |
| kPremul_SkAlphaType, |
| uirenderer::DataSpaceToColorSpace(dataspace), |
| releaseProc, |
| this); |
| if (mImage.get()) { |
| // The following ref will be counteracted by releaseProc, when SkImage is discarded. |
| ref(); |
| } |
| } |
| |
| void AutoBackendTextureRelease::newBufferContent(GrContext* context) { |
| if (mBackendTexture.isValid()) { |
| mUpdateProc(mImageCtx, context); |
| } |
| } |
| |
| void ImageConsumer::ImageSlot::createIfNeeded(sp<GraphicBuffer> graphicBuffer, |
| android_dataspace dataspace, bool forceCreate, |
| GrContext* context) { |
| if (!mTextureRelease || !mTextureRelease->getImage().get() || dataspace != mDataspace |
| || forceCreate) { |
| if (!graphicBuffer.get()) { |
| clear(); |
| return; |
| } |
| |
| if (!mTextureRelease) { |
| mTextureRelease = new AutoBackendTextureRelease(context, graphicBuffer.get()); |
| } else { |
| mTextureRelease->newBufferContent(context); |
| } |
| |
| mDataspace = dataspace; |
| mTextureRelease->makeImage(graphicBuffer, dataspace, context); |
| } |
| } |
| |
| void ImageConsumer::ImageSlot::clear() { |
| if (mTextureRelease) { |
| // The following unref counteracts the initial mUsageCount of 1, set by default initializer. |
| mTextureRelease->unref(true); |
| mTextureRelease = nullptr; |
| } |
| } |
| |
| sk_sp<SkImage> ImageConsumer::ImageSlot::getImage() { |
| return mTextureRelease ? mTextureRelease->getImage() : nullptr; |
| } |
| |
| sk_sp<SkImage> ImageConsumer::dequeueImage(bool* queueEmpty, SurfaceTexture& st, |
| uirenderer::RenderState& renderState) { |
| BufferItem item; |
| status_t err; |
| err = st.acquireBufferLocked(&item, 0); |
| if (err != OK) { |
| if (err != BufferQueue::NO_BUFFER_AVAILABLE) { |
| IMG_LOGE("Error acquiring buffer: %s (%d)", strerror(err), err); |
| } else { |
| int slot = st.mCurrentTexture; |
| if (slot != BufferItem::INVALID_BUFFER_SLOT) { |
| *queueEmpty = true; |
| mImageSlots[slot].createIfNeeded(st.mSlots[slot].mGraphicBuffer, |
| st.mCurrentDataSpace, false, renderState.getRenderThread().getGrContext()); |
| return mImageSlots[slot].getImage(); |
| } |
| } |
| return nullptr; |
| } |
| |
| int slot = item.mSlot; |
| if (item.mFence->isValid()) { |
| // Wait on the producer fence for the buffer to be ready. |
| if (uirenderer::Properties::getRenderPipelineType() == |
| uirenderer::RenderPipelineType::SkiaGL) { |
| err = renderState.getRenderThread().eglManager().fenceWait(item.mFence); |
| } else { |
| err = renderState.getRenderThread().vulkanManager().fenceWait( |
| item.mFence, renderState.getRenderThread().getGrContext()); |
| } |
| if (err != OK) { |
| st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, |
| EGL_NO_SYNC_KHR); |
| return nullptr; |
| } |
| } |
| |
| // Release old buffer. |
| if (st.mCurrentTexture != BufferItem::INVALID_BUFFER_SLOT) { |
| // If needed, set the released slot's fence to guard against a producer accessing the |
| // buffer before the outstanding accesses have completed. |
| sp<Fence> releaseFence; |
| EGLDisplay display = EGL_NO_DISPLAY; |
| if (uirenderer::Properties::getRenderPipelineType() == |
| uirenderer::RenderPipelineType::SkiaGL) { |
| auto& eglManager = renderState.getRenderThread().eglManager(); |
| display = eglManager.eglDisplay(); |
| err = eglManager.createReleaseFence(st.mUseFenceSync, &mImageSlots[slot].eglFence(), |
| releaseFence); |
| } else { |
| err = renderState.getRenderThread().vulkanManager().createReleaseFence( |
| releaseFence, renderState.getRenderThread().getGrContext()); |
| } |
| if (OK != err) { |
| st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, |
| EGL_NO_SYNC_KHR); |
| return nullptr; |
| } |
| |
| if (releaseFence.get()) { |
| status_t err = st.addReleaseFenceLocked( |
| st.mCurrentTexture, st.mSlots[st.mCurrentTexture].mGraphicBuffer, releaseFence); |
| if (err != OK) { |
| IMG_LOGE("dequeueImage: error adding release fence: %s (%d)", strerror(-err), err); |
| st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, |
| EGL_NO_SYNC_KHR); |
| return nullptr; |
| } |
| } |
| |
| // Finally release the old buffer. |
| status_t status = st.releaseBufferLocked( |
| st.mCurrentTexture, st.mSlots[st.mCurrentTexture].mGraphicBuffer, display, |
| mImageSlots[st.mCurrentTexture].eglFence()); |
| if (status < NO_ERROR) { |
| IMG_LOGE("dequeueImage: failed to release buffer: %s (%d)", strerror(-status), status); |
| err = status; |
| // Keep going, with error raised. |
| } |
| } |
| |
| // Update the state. |
| st.mCurrentTexture = slot; |
| st.mCurrentCrop = item.mCrop; |
| st.mCurrentTransform = item.mTransform; |
| st.mCurrentScalingMode = item.mScalingMode; |
| st.mCurrentTimestamp = item.mTimestamp; |
| st.mCurrentDataSpace = item.mDataSpace; |
| st.mCurrentFence = item.mFence; |
| st.mCurrentFenceTime = item.mFenceTime; |
| st.mCurrentFrameNumber = item.mFrameNumber; |
| st.computeCurrentTransformMatrixLocked(); |
| |
| *queueEmpty = false; |
| mImageSlots[slot].createIfNeeded(st.mSlots[slot].mGraphicBuffer, item.mDataSpace, true, |
| renderState.getRenderThread().getGrContext()); |
| return mImageSlots[slot].getImage(); |
| } |
| |
| } /* namespace android */ |