| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "PathRenderer" |
| #define LOG_NDEBUG 1 |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS |
| |
| #define VERTEX_DEBUG 0 |
| |
| #include <SkPath.h> |
| |
| #include <stdlib.h> |
| #include <stdint.h> |
| #include <sys/types.h> |
| |
| #include <utils/Log.h> |
| #include <utils/Trace.h> |
| |
| #include "PathRenderer.h" |
| #include "Matrix.h" |
| #include "Vector.h" |
| #include "Vertex.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| #define THRESHOLD 0.5f |
| |
| void PathRenderer::computeInverseScales(const mat4 *transform, |
| float &inverseScaleX, float& inverseScaleY) { |
| inverseScaleX = 1.0f; |
| inverseScaleY = 1.0f; |
| if (CC_UNLIKELY(!transform->isPureTranslate())) { |
| float m00 = transform->data[Matrix4::kScaleX]; |
| float m01 = transform->data[Matrix4::kSkewY]; |
| float m10 = transform->data[Matrix4::kSkewX]; |
| float m11 = transform->data[Matrix4::kScaleY]; |
| float scaleX = sqrt(m00 * m00 + m01 * m01); |
| float scaleY = sqrt(m10 * m10 + m11 * m11); |
| inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0; |
| inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0; |
| } |
| } |
| |
| void PathRenderer::convexPathFillVertices(const SkPath &path, const mat4 *transform, |
| VertexBuffer &vertexBuffer, bool isAA) { |
| ATRACE_CALL(); |
| float inverseScaleX; |
| float inverseScaleY; |
| computeInverseScales(transform, inverseScaleX, inverseScaleY); |
| |
| Vector<Vertex> tempVertices; |
| float thresholdx = THRESHOLD * inverseScaleX; |
| float thresholdy = THRESHOLD * inverseScaleY; |
| convexPathVertices(path, |
| thresholdx * thresholdx, |
| thresholdy * thresholdy, |
| tempVertices); |
| |
| #if VERTEX_DEBUG |
| for (unsigned int i = 0; i < tempVertices.size(); i++) { |
| ALOGD("orig path: point at %f %f", |
| tempVertices[i].position[0], |
| tempVertices[i].position[1]); |
| } |
| #endif |
| int currentIndex = 0; |
| if (!isAA) { |
| Vertex* buffer = vertexBuffer.alloc<Vertex>(tempVertices.size()); |
| |
| // zig zag between all previous points on the inside of the hull to create a |
| // triangle strip that fills the hull |
| int srcAindex = 0; |
| int srcBindex = tempVertices.size() - 1; |
| while (srcAindex <= srcBindex) { |
| Vertex::set(&buffer[currentIndex++], |
| tempVertices.editArray()[srcAindex].position[0], |
| tempVertices.editArray()[srcAindex].position[1]); |
| if (srcAindex == srcBindex) break; |
| Vertex::set(&buffer[currentIndex++], |
| tempVertices.editArray()[srcBindex].position[0], |
| tempVertices.editArray()[srcBindex].position[1]); |
| srcAindex++; |
| srcBindex--; |
| } |
| return; |
| } |
| AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(tempVertices.size() * 3 + 2); |
| |
| // generate alpha points - fill Alpha vertex gaps in between each point with |
| // alpha 0 vertex, offset by a scaled normal. |
| Vertex* last = &(tempVertices.editArray()[tempVertices.size()-1]); |
| |
| for (unsigned int i = 0; i<tempVertices.size(); i++) { |
| Vertex* current = &(tempVertices.editArray()[i]); |
| Vertex* next = &(tempVertices.editArray()[i + 1 >= tempVertices.size() ? 0 : i + 1]); |
| |
| vec2 lastNormal(current->position[1] - last->position[1], |
| last->position[0] - current->position[0]); |
| lastNormal.normalize(); |
| vec2 nextNormal(next->position[1] - current->position[1], |
| current->position[0] - next->position[0]); |
| nextNormal.normalize(); |
| |
| // AA point offset from original point is that point's normal, such that |
| // each side is offset by .5 pixels |
| vec2 totalOffset = (lastNormal + nextNormal) / (2 * (1 + lastNormal.dot(nextNormal))); |
| totalOffset.x *= inverseScaleX; |
| totalOffset.y *= inverseScaleY; |
| |
| AlphaVertex::set(&buffer[currentIndex++], |
| current->position[0] + totalOffset.x, |
| current->position[1] + totalOffset.y, |
| 0.0f); |
| AlphaVertex::set(&buffer[currentIndex++], |
| current->position[0] - totalOffset.x, |
| current->position[1] - totalOffset.y, |
| 1.0f); |
| last = current; |
| } |
| |
| // wrap around to beginning |
| AlphaVertex::set(&buffer[currentIndex++], |
| buffer[0].position[0], |
| buffer[0].position[1], 0.0f); |
| AlphaVertex::set(&buffer[currentIndex++], |
| buffer[1].position[0], |
| buffer[1].position[1], 1.0f); |
| |
| // zig zag between all previous points on the inside of the hull to create a |
| // triangle strip that fills the hull, repeating the first inner point to |
| // create degenerate tris to start inside path |
| int srcAindex = 0; |
| int srcBindex = tempVertices.size() - 1; |
| while (srcAindex <= srcBindex) { |
| AlphaVertex::set(&buffer[currentIndex++], |
| buffer[srcAindex * 2 + 1].position[0], |
| buffer[srcAindex * 2 + 1].position[1], |
| 1.0f); |
| if (srcAindex == srcBindex) break; |
| AlphaVertex::set(&buffer[currentIndex++], |
| buffer[srcBindex * 2 + 1].position[0], |
| buffer[srcBindex * 2 + 1].position[1], |
| 1.0f); |
| srcAindex++; |
| srcBindex--; |
| } |
| |
| #if VERTEX_DEBUG |
| for (unsigned int i = 0; i < vertexBuffer.mSize; i++) { |
| ALOGD("point at %f %f", |
| buffer[i].position[0], |
| buffer[i].position[1]); |
| } |
| #endif |
| } |
| |
| |
| void PathRenderer::convexPathVertices(const SkPath &path, float thresholdx, float thresholdy, |
| Vector<Vertex> &outputVertices) { |
| ATRACE_CALL(); |
| |
| SkPath::Iter iter(path, true); |
| SkPoint pos; |
| SkPoint pts[4]; |
| SkPath::Verb v; |
| Vertex* newVertex = 0; |
| while (SkPath::kDone_Verb != (v = iter.next(pts))) { |
| switch (v) { |
| case SkPath::kMove_Verb: |
| pos = pts[0]; |
| ALOGV("Move to pos %f %f", pts[0].x(), pts[0].y()); |
| break; |
| case SkPath::kClose_Verb: |
| ALOGV("Close at pos %f %f", pts[0].x(), pts[0].y()); |
| break; |
| case SkPath::kLine_Verb: |
| ALOGV("kLine_Verb %f %f -> %f %f", |
| pts[0].x(), pts[0].y(), |
| pts[1].x(), pts[1].y()); |
| |
| // TODO: make this not yuck |
| outputVertices.push(); |
| newVertex = &(outputVertices.editArray()[outputVertices.size()-1]); |
| Vertex::set(newVertex, pts[1].x(), pts[1].y()); |
| break; |
| case SkPath::kQuad_Verb: |
| ALOGV("kQuad_Verb"); |
| recursiveQuadraticBezierVertices( |
| pts[0].x(), pts[0].y(), |
| pts[2].x(), pts[2].y(), |
| pts[1].x(), pts[1].y(), |
| thresholdx, thresholdy, |
| outputVertices); |
| break; |
| case SkPath::kCubic_Verb: |
| ALOGV("kCubic_Verb"); |
| recursiveCubicBezierVertices( |
| pts[0].x(), pts[0].y(), |
| pts[1].x(), pts[1].y(), |
| pts[3].x(), pts[3].y(), |
| pts[2].x(), pts[2].y(), |
| thresholdx, thresholdy, outputVertices); |
| break; |
| default: |
| break; |
| } |
| } |
| } |
| |
| void PathRenderer::recursiveCubicBezierVertices( |
| float p1x, float p1y, float c1x, float c1y, |
| float p2x, float p2y, float c2x, float c2y, |
| float thresholdx, float thresholdy, Vector<Vertex> &outputVertices) { |
| float dx = p2x - p1x; |
| float dy = p2y - p1y; |
| float d1 = fabs((c1x - p2x) * dy - (c1y - p2y) * dx); |
| float d2 = fabs((c2x - p2x) * dy - (c2y - p2y) * dx); |
| float d = d1 + d2; |
| |
| if (d * d < (thresholdx * (dx * dx) + thresholdy * (dy * dy))) { |
| // below thresh, draw line by adding endpoint |
| // TODO: make this not yuck |
| outputVertices.push(); |
| Vertex* newVertex = &(outputVertices.editArray()[outputVertices.size()-1]); |
| Vertex::set(newVertex, p2x, p2y); |
| } else { |
| float p1c1x = (p1x + c1x) * 0.5f; |
| float p1c1y = (p1y + c1y) * 0.5f; |
| float p2c2x = (p2x + c2x) * 0.5f; |
| float p2c2y = (p2y + c2y) * 0.5f; |
| |
| float c1c2x = (c1x + c2x) * 0.5f; |
| float c1c2y = (c1y + c2y) * 0.5f; |
| |
| float p1c1c2x = (p1c1x + c1c2x) * 0.5f; |
| float p1c1c2y = (p1c1y + c1c2y) * 0.5f; |
| |
| float p2c1c2x = (p2c2x + c1c2x) * 0.5f; |
| float p2c1c2y = (p2c2y + c1c2y) * 0.5f; |
| |
| float mx = (p1c1c2x + p2c1c2x) * 0.5f; |
| float my = (p1c1c2y + p2c1c2y) * 0.5f; |
| |
| recursiveCubicBezierVertices( |
| p1x, p1y, p1c1x, p1c1y, |
| mx, my, p1c1c2x, p1c1c2y, |
| thresholdx, thresholdy, |
| outputVertices); |
| recursiveCubicBezierVertices( |
| mx, my, p2c1c2x, p2c1c2y, |
| p2x, p2y, p2c2x, p2c2y, |
| thresholdx, thresholdy, |
| outputVertices); |
| } |
| } |
| |
| void PathRenderer::recursiveQuadraticBezierVertices( |
| float ax, float ay, |
| float bx, float by, |
| float cx, float cy, |
| float thresholdx, float thresholdy, Vector<Vertex> &outputVertices) { |
| float dx = bx - ax; |
| float dy = by - ay; |
| float d = (cx - bx) * dy - (cy - by) * dx; |
| |
| if (d * d < (thresholdx * (dx * dx) + thresholdy * (dy * dy))) { |
| // below thresh, draw line by adding endpoint |
| // TODO: make this not yuck |
| outputVertices.push(); |
| Vertex* newVertex = &(outputVertices.editArray()[outputVertices.size()-1]); |
| Vertex::set(newVertex, bx, by); |
| } else { |
| float acx = (ax + cx) * 0.5f; |
| float bcx = (bx + cx) * 0.5f; |
| float acy = (ay + cy) * 0.5f; |
| float bcy = (by + cy) * 0.5f; |
| |
| // midpoint |
| float mx = (acx + bcx) * 0.5f; |
| float my = (acy + bcy) * 0.5f; |
| |
| recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, |
| thresholdx, thresholdy, outputVertices); |
| recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy, |
| thresholdx, thresholdy, outputVertices); |
| } |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |