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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
syntax = "proto2";
option java_multiple_files = true;
package android.app;
import "frameworks/base/core/proto/android/privacy.proto";
/**
* An android.app.NotificationManager.Policy object.
*/
message PolicyProto {
option (.android.msg_privacy).dest = DEST_AUTOMATIC;
enum Category {
CATEGORY_UNKNOWN = 0;
// Reminder notifications are prioritized.
REMINDERS = 1;
// Event notifications are prioritized.
EVENTS = 2;
// Message notifications are prioritized.
MESSAGES = 3;
// Calls are prioritized.
CALLS = 4;
// Calls from repeat callers are prioritized.
REPEAT_CALLERS = 5;
// Alarms are prioritized.
ALARMS = 6;
// Media, game, voice navigation are prioritized.
MEDIA = 7;
// System (catch-all for non-never suppressible sounds) are prioritized.
SYSTEM = 8;
}
repeated Category priority_categories = 1;
enum Sender {
// Any sender is prioritized.
ANY = 0;
// Saved contacts are prioritized.
CONTACTS = 1;
// Only starred contacts are prioritized.
STARRED = 2;
}
optional Sender priority_call_sender = 2;
optional Sender priority_message_sender = 3;
enum SuppressedVisualEffect {
SVE_UNKNOWN = 0;
// Whether notifications suppressed by DND should not interrupt visually
// (e.g. with notification lights or by turning the screen on) when the
// screen is off.
// FULL_SCREEN_INTENT, AMBIENT, and LIGHTS should be used instead.
SCREEN_OFF = 1 [deprecated = true];
// Whether notifications suppressed by DND should not interrupt visually
// when the screen is on (e.g. by peeking onto the screen).
// PEEK should be used instead of ON.
SCREEN_ON = 2 [deprecated = true];
// Whether full screen intents} from notifications intercepted by DND
// are blocked.
FULL_SCREEN_INTENT = 3;
// Whether lights from notifications intercepted by DND are blocked.
LIGHTS = 4;
// Whether notifications intercepted by DND are prevented from peeking.
PEEK = 5;
// Whether notifications intercepted by DND are prevented from
// appearing in the status bar, on devices that support status bars.
STATUS_BAR = 6;
// Whether badges from notifications intercepted by DND are blocked on
// devices that support badging.
BADGE = 7;
// Whether notification intercepted by DND are prevented from appearing
// on ambient displays on devices that support ambient display.
AMBIENT = 8;
// Whether notification intercepted by DND are prevented from appearing
// in notification list views like the notification shade or lockscreen
// on devices that support those views.
NOTIFICATION_LIST = 9;
}
repeated SuppressedVisualEffect suppressed_visual_effects = 4;
}