blob: 9e6a96d387135c17fcdf602cf2ef54fa34e22898 [file] [log] [blame]
/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define ATRACE_TAG ATRACE_TAG_VIEW
#include <SkCanvas.h>
#include <algorithm>
#include <utils/Trace.h>
#include "Debug.h"
#include "DisplayList.h"
#include "DisplayListOp.h"
#include "DisplayListLogBuffer.h"
namespace android {
namespace uirenderer {
void DisplayListData::cleanupResources() {
Caches& caches = Caches::getInstance();
caches.unregisterFunctors(functorCount);
caches.resourceCache.lock();
for (size_t i = 0; i < bitmapResources.size(); i++) {
caches.resourceCache.decrementRefcountLocked(bitmapResources.itemAt(i));
}
for (size_t i = 0; i < ownedBitmapResources.size(); i++) {
const SkBitmap* bitmap = ownedBitmapResources.itemAt(i);
caches.resourceCache.decrementRefcountLocked(bitmap);
caches.resourceCache.destructorLocked(bitmap);
}
for (size_t i = 0; i < patchResources.size(); i++) {
caches.resourceCache.decrementRefcountLocked(patchResources.itemAt(i));
}
for (size_t i = 0; i < shaders.size(); i++) {
caches.resourceCache.decrementRefcountLocked(shaders.itemAt(i));
caches.resourceCache.destructorLocked(shaders.itemAt(i));
}
for (size_t i = 0; i < sourcePaths.size(); i++) {
caches.resourceCache.decrementRefcountLocked(sourcePaths.itemAt(i));
}
for (size_t i = 0; i < layers.size(); i++) {
caches.resourceCache.decrementRefcountLocked(layers.itemAt(i));
}
caches.resourceCache.unlock();
for (size_t i = 0; i < paints.size(); i++) {
delete paints.itemAt(i);
}
for (size_t i = 0; i < regions.size(); i++) {
delete regions.itemAt(i);
}
for (size_t i = 0; i < paths.size(); i++) {
delete paths.itemAt(i);
}
for (size_t i = 0; i < matrices.size(); i++) {
delete matrices.itemAt(i);
}
bitmapResources.clear();
ownedBitmapResources.clear();
patchResources.clear();
shaders.clear();
sourcePaths.clear();
paints.clear();
regions.clear();
paths.clear();
matrices.clear();
layers.clear();
}
}; // namespace uirenderer
}; // namespace android