blob: cd711b0305812aa7c33601d9ad6ac999c7df591f [file] [log] [blame]
/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "RenderProxy"
#include "RenderProxy.h"
#include "CanvasContext.h"
#include "RenderTask.h"
#include "RenderThread.h"
#include "../DeferredLayerUpdater.h"
#include "../DisplayList.h"
#include "../LayerRenderer.h"
#include "../Rect.h"
namespace android {
namespace uirenderer {
namespace renderthread {
#define ARGS(method) method ## Args
#define CREATE_BRIDGE0(name) CREATE_BRIDGE(name,,,,,,,,)
#define CREATE_BRIDGE1(name, a1) CREATE_BRIDGE(name, a1,,,,,,,)
#define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,)
#define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,)
#define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,)
#define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \
typedef struct { \
a1; a2; a3; a4; a5; a6; a7; a8; \
} ARGS(name); \
static void* Bridge_ ## name(ARGS(name)* args)
#define SETUP_TASK(method) \
LOG_ALWAYS_FATAL_IF( METHOD_INVOKE_PAYLOAD_SIZE < sizeof(ARGS(method)), \
"METHOD_INVOKE_PAYLOAD_SIZE %d is smaller than sizeof(" #method "Args) %d", \
METHOD_INVOKE_PAYLOAD_SIZE, sizeof(ARGS(method))); \
MethodInvokeRenderTask* task = createTask((RunnableMethod) Bridge_ ## method); \
ARGS(method) *args = (ARGS(method) *) task->payload()
CREATE_BRIDGE1(createContext, bool translucent) {
return new CanvasContext(args->translucent);
}
RenderProxy::RenderProxy(bool translucent)
: mRenderThread(RenderThread::getInstance())
, mContext(0) {
SETUP_TASK(createContext);
args->translucent = translucent;
mContext = (CanvasContext*) postAndWait(task);
mDrawFrameTask.setContext(mContext);
}
RenderProxy::~RenderProxy() {
destroyContext();
}
CREATE_BRIDGE1(destroyContext, CanvasContext* context) {
delete args->context;
return NULL;
}
void RenderProxy::destroyContext() {
if (mContext) {
SETUP_TASK(destroyContext);
args->context = mContext;
mContext = 0;
mDrawFrameTask.setContext(0);
// This is also a fence as we need to be certain that there are no
// outstanding mDrawFrame tasks posted before it is destroyed
postAndWait(task);
}
}
CREATE_BRIDGE2(initialize, CanvasContext* context, EGLNativeWindowType window) {
return (void*) args->context->initialize(args->window);
}
bool RenderProxy::initialize(EGLNativeWindowType window) {
SETUP_TASK(initialize);
args->context = mContext;
args->window = window;
return (bool) postAndWait(task);
}
CREATE_BRIDGE2(updateSurface, CanvasContext* context, EGLNativeWindowType window) {
args->context->updateSurface(args->window);
return NULL;
}
void RenderProxy::updateSurface(EGLNativeWindowType window) {
SETUP_TASK(updateSurface);
args->context = mContext;
args->window = window;
post(task);
}
CREATE_BRIDGE3(setup, CanvasContext* context, int width, int height) {
args->context->setup(args->width, args->height);
return NULL;
}
void RenderProxy::setup(int width, int height) {
SETUP_TASK(setup);
args->context = mContext;
args->width = width;
args->height = height;
post(task);
}
void RenderProxy::setDisplayListData(RenderNode* renderNode, DisplayListData* newData) {
mDrawFrameTask.setDisplayListData(renderNode, newData);
}
void RenderProxy::drawDisplayList(RenderNode* displayList,
int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom) {
mDrawFrameTask.setRenderNode(displayList);
mDrawFrameTask.setDirty(dirtyLeft, dirtyTop, dirtyRight, dirtyBottom);
mDrawFrameTask.drawFrame(&mRenderThread);
}
CREATE_BRIDGE1(destroyCanvas, CanvasContext* context) {
args->context->destroyCanvas();
return NULL;
}
void RenderProxy::destroyCanvas() {
SETUP_TASK(destroyCanvas);
args->context = mContext;
post(task);
}
CREATE_BRIDGE2(attachFunctor, CanvasContext* context, Functor* functor) {
args->context->attachFunctor(args->functor);
return NULL;
}
void RenderProxy::attachFunctor(Functor* functor) {
SETUP_TASK(attachFunctor);
args->context = mContext;
args->functor = functor;
post(task);
}
CREATE_BRIDGE2(detachFunctor, CanvasContext* context, Functor* functor) {
args->context->detachFunctor(args->functor);
return NULL;
}
void RenderProxy::detachFunctor(Functor* functor) {
SETUP_TASK(detachFunctor);
args->context = mContext;
args->functor = functor;
post(task);
}
CREATE_BRIDGE2(invokeFunctor, CanvasContext* context, Functor* functor) {
args->context->invokeFunctor(args->functor);
return NULL;
}
void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
SETUP_TASK(invokeFunctor);
args->context = mContext;
args->functor = functor;
if (waitForCompletion) {
postAndWait(task);
} else {
post(task);
}
}
CREATE_BRIDGE2(runWithGlContext, CanvasContext* context, RenderTask* task) {
args->context->runWithGlContext(args->task);
return NULL;
}
void RenderProxy::runWithGlContext(RenderTask* gltask) {
SETUP_TASK(runWithGlContext);
args->context = mContext;
args->task = gltask;
postAndWait(task);
}
CREATE_BRIDGE2(createDisplayListLayer, int width, int height) {
Layer* layer = LayerRenderer::createRenderLayer(args->width, args->height);
if (!layer) return 0;
return new DeferredLayerUpdater(layer);
}
DeferredLayerUpdater* RenderProxy::createDisplayListLayer(int width, int height) {
SETUP_TASK(createDisplayListLayer);
args->width = width;
args->height = height;
void* retval = postAndWait(task);
DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval);
mDrawFrameTask.addLayer(layer);
return layer;
}
CREATE_BRIDGE0(createTextureLayer) {
Layer* layer = LayerRenderer::createTextureLayer();
if (!layer) return 0;
return new DeferredLayerUpdater(layer);
}
DeferredLayerUpdater* RenderProxy::createTextureLayer() {
SETUP_TASK(createTextureLayer);
void* retval = postAndWait(task);
DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval);
mDrawFrameTask.addLayer(layer);
return layer;
}
CREATE_BRIDGE1(destroyLayer, Layer* layer) {
LayerRenderer::destroyLayer(args->layer);
return NULL;
}
CREATE_BRIDGE3(copyLayerInto, CanvasContext* context, DeferredLayerUpdater* layer,
SkBitmap* bitmap) {
bool success = args->context->copyLayerInto(args->layer, args->bitmap);
return (void*) success;
}
bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
SETUP_TASK(copyLayerInto);
args->context = mContext;
args->layer = layer;
args->bitmap = bitmap;
return (bool) postAndWait(task);
}
void RenderProxy::destroyLayer(DeferredLayerUpdater* layer) {
mDrawFrameTask.removeLayer(layer);
SETUP_TASK(destroyLayer);
args->layer = layer->detachBackingLayer();
post(task);
}
MethodInvokeRenderTask* RenderProxy::createTask(RunnableMethod method) {
// TODO: Consider having a small pool of these to avoid alloc churn
return new MethodInvokeRenderTask(method);
}
void RenderProxy::post(RenderTask* task) {
mRenderThread.queue(task);
}
void* RenderProxy::postAndWait(MethodInvokeRenderTask* task) {
void* retval;
task->setReturnPtr(&retval);
SignalingRenderTask syncTask(task, &mSyncMutex, &mSyncCondition);
AutoMutex _lock(mSyncMutex);
mRenderThread.queue(&syncTask);
mSyncCondition.wait(mSyncMutex);
return retval;
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */