| /* | 
 |  * Copyright (C) 2012 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define LOG_TAG "OpenGLRenderer" | 
 |  | 
 | #include <utils/Log.h> | 
 |  | 
 | #include "DisplayList.h" | 
 | #include "DeferredDisplayList.h" | 
 | #include "Layer.h" | 
 | #include "LayerRenderer.h" | 
 | #include "OpenGLRenderer.h" | 
 | #include "Caches.h" | 
 |  | 
 | namespace android { | 
 | namespace uirenderer { | 
 |  | 
 | Layer::Layer(const uint32_t layerWidth, const uint32_t layerHeight): | 
 |         caches(Caches::getInstance()), texture(caches) { | 
 |     mesh = NULL; | 
 |     meshElementCount = 0; | 
 |     cacheable = true; | 
 |     dirty = false; | 
 |     textureLayer = false; | 
 |     renderTarget = GL_TEXTURE_2D; | 
 |     texture.width = layerWidth; | 
 |     texture.height = layerHeight; | 
 |     colorFilter = NULL; | 
 |     deferredUpdateScheduled = false; | 
 |     renderer = NULL; | 
 |     displayList = NULL; | 
 |     fbo = 0; | 
 |     stencil = NULL; | 
 |     debugDrawUpdate = false; | 
 |     hasDrawnSinceUpdate = false; | 
 |     deferredList = NULL; | 
 |     caches.resourceCache.incrementRefcount(this); | 
 | } | 
 |  | 
 | Layer::~Layer() { | 
 |     if (colorFilter) caches.resourceCache.decrementRefcount(colorFilter); | 
 |     removeFbo(); | 
 |     deleteTexture(); | 
 |  | 
 |     delete[] mesh; | 
 |     delete deferredList; | 
 | } | 
 |  | 
 | uint32_t Layer::computeIdealWidth(uint32_t layerWidth) { | 
 |     return uint32_t(ceilf(layerWidth / float(LAYER_SIZE)) * LAYER_SIZE); | 
 | } | 
 |  | 
 | uint32_t Layer::computeIdealHeight(uint32_t layerHeight) { | 
 |     return uint32_t(ceilf(layerHeight / float(LAYER_SIZE)) * LAYER_SIZE); | 
 | } | 
 |  | 
 | bool Layer::resize(const uint32_t width, const uint32_t height) { | 
 |     uint32_t desiredWidth = computeIdealWidth(width); | 
 |     uint32_t desiredHeight = computeIdealWidth(height); | 
 |  | 
 |     if (desiredWidth <= getWidth() && desiredHeight <= getHeight()) { | 
 |         return true; | 
 |     } | 
 |  | 
 |     const uint32_t maxTextureSize = caches.maxTextureSize; | 
 |     if (desiredWidth > maxTextureSize || desiredHeight > maxTextureSize) { | 
 |         ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)", | 
 |                 desiredWidth, desiredHeight, maxTextureSize, maxTextureSize); | 
 |         return false; | 
 |     } | 
 |  | 
 |     uint32_t oldWidth = getWidth(); | 
 |     uint32_t oldHeight = getHeight(); | 
 |  | 
 |     setSize(desiredWidth, desiredHeight); | 
 |  | 
 |     if (fbo) { | 
 |         caches.activeTexture(0); | 
 |         bindTexture(); | 
 |         allocateTexture(); | 
 |  | 
 |         if (glGetError() != GL_NO_ERROR) { | 
 |             setSize(oldWidth, oldHeight); | 
 |             return false; | 
 |         } | 
 |     } | 
 |  | 
 |     if (stencil) { | 
 |         stencil->bind(); | 
 |         stencil->resize(desiredWidth, desiredHeight); | 
 |  | 
 |         if (glGetError() != GL_NO_ERROR) { | 
 |             setSize(oldWidth, oldHeight); | 
 |             return false; | 
 |         } | 
 |     } | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | void Layer::removeFbo(bool flush) { | 
 |     if (stencil) { | 
 |         GLuint previousFbo; | 
 |         glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); | 
 |         if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo); | 
 |         glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); | 
 |         if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); | 
 |  | 
 |         caches.renderBufferCache.put(stencil); | 
 |         stencil = NULL; | 
 |     } | 
 |  | 
 |     if (fbo) { | 
 |         if (flush) LayerRenderer::flushLayer(this); | 
 |         // If put fails the cache will delete the FBO | 
 |         caches.fboCache.put(fbo); | 
 |         fbo = 0; | 
 |     } | 
 | } | 
 |  | 
 | void Layer::setPaint(SkPaint* paint) { | 
 |     OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode); | 
 | } | 
 |  | 
 | void Layer::setColorFilter(SkiaColorFilter* filter) { | 
 |     if (colorFilter) { | 
 |         caches.resourceCache.decrementRefcount(colorFilter); | 
 |     } | 
 |     colorFilter = filter; | 
 |     if (colorFilter) { | 
 |         caches.resourceCache.incrementRefcount(colorFilter); | 
 |     } | 
 | } | 
 |  | 
 | void Layer::bindTexture() const { | 
 |     if (texture.id) { | 
 |         caches.bindTexture(renderTarget, texture.id); | 
 |     } | 
 | } | 
 |  | 
 | void Layer::bindStencilRenderBuffer() const { | 
 |     if (stencil) { | 
 |         stencil->bind(); | 
 |     } | 
 | } | 
 |  | 
 | void Layer::generateTexture() { | 
 |     if (!texture.id) { | 
 |         glGenTextures(1, &texture.id); | 
 |     } | 
 | } | 
 |  | 
 | void Layer::deleteTexture() { | 
 |     if (texture.id) { | 
 |         texture.deleteTexture(); | 
 |         texture.id = 0; | 
 |     } | 
 | } | 
 |  | 
 | void Layer::clearTexture() { | 
 |     texture.id = 0; | 
 | } | 
 |  | 
 | void Layer::allocateTexture() { | 
 | #if DEBUG_LAYERS | 
 |     ALOGD("  Allocate layer: %dx%d", getWidth(), getHeight()); | 
 | #endif | 
 |     if (texture.id) { | 
 |         glPixelStorei(GL_UNPACK_ALIGNMENT, 4); | 
 |         glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0, | 
 |                 GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 
 |     } | 
 | } | 
 |  | 
 | void Layer::defer() { | 
 |     const float width = layer.getWidth(); | 
 |     const float height = layer.getHeight(); | 
 |  | 
 |     if (dirtyRect.isEmpty() || (dirtyRect.left <= 0 && dirtyRect.top <= 0 && | 
 |             dirtyRect.right >= width && dirtyRect.bottom >= height)) { | 
 |         dirtyRect.set(0, 0, width, height); | 
 |     } | 
 |  | 
 |     if (deferredList) { | 
 |         deferredList->reset(dirtyRect); | 
 |     } else { | 
 |         deferredList = new DeferredDisplayList(dirtyRect); | 
 |     } | 
 |     DeferStateStruct deferredState(*deferredList, *renderer, | 
 |             DisplayList::kReplayFlag_ClipChildren); | 
 |  | 
 |     renderer->initViewport(width, height); | 
 |     renderer->setupFrameState(dirtyRect.left, dirtyRect.top, | 
 |             dirtyRect.right, dirtyRect.bottom, !isBlend()); | 
 |  | 
 |     displayList->defer(deferredState, 0); | 
 |  | 
 |     deferredUpdateScheduled = false; | 
 | } | 
 |  | 
 | void Layer::cancelDefer() { | 
 |     renderer = NULL; | 
 |     displayList = NULL; | 
 |     deferredUpdateScheduled = false; | 
 |     if (deferredList) { | 
 |         delete deferredList; | 
 |         deferredList = NULL; | 
 |     } | 
 | } | 
 |  | 
 | void Layer::flush() { | 
 |     // renderer is checked as layer may be destroyed/put in layer cache with flush scheduled | 
 |     if (deferredList && renderer) { | 
 |         renderer->setViewport(layer.getWidth(), layer.getHeight()); | 
 |         renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom, | 
 |                 !isBlend()); | 
 |  | 
 |         deferredList->flush(*renderer, dirtyRect); | 
 |  | 
 |         renderer->finish(); | 
 |         renderer = NULL; | 
 |  | 
 |         dirtyRect.setEmpty(); | 
 |         displayList = NULL; | 
 |     } | 
 | } | 
 |  | 
 | void Layer::render() { | 
 |     renderer->setViewport(layer.getWidth(), layer.getHeight()); | 
 |     renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom, | 
 |             !isBlend()); | 
 |  | 
 |     renderer->drawDisplayList(displayList, dirtyRect, DisplayList::kReplayFlag_ClipChildren); | 
 |  | 
 |     renderer->finish(); | 
 |     renderer = NULL; | 
 |  | 
 |     dirtyRect.setEmpty(); | 
 |  | 
 |     deferredUpdateScheduled = false; | 
 |     displayList = NULL; | 
 | } | 
 |  | 
 | }; // namespace uirenderer | 
 | }; // namespace android |