| /* | 
 |  * Copyright (C) 2011 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define LOG_TAG "OpenGLRenderer" | 
 |  | 
 | #include <ui/Rect.h> | 
 |  | 
 | #include <private/hwui/DrawGlInfo.h> | 
 |  | 
 | #include "LayerCache.h" | 
 | #include "LayerRenderer.h" | 
 | #include "Matrix.h" | 
 | #include "Properties.h" | 
 | #include "Rect.h" | 
 |  | 
 | namespace android { | 
 | namespace uirenderer { | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Rendering | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) { | 
 | } | 
 |  | 
 | LayerRenderer::~LayerRenderer() { | 
 | } | 
 |  | 
 | void LayerRenderer::setViewport(int width, int height) { | 
 |     initViewport(width, height); | 
 | } | 
 |  | 
 | status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom, | 
 |         bool opaque) { | 
 |     LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); | 
 |  | 
 |     glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo()); | 
 |  | 
 |     const float width = mLayer->layer.getWidth(); | 
 |     const float height = mLayer->layer.getHeight(); | 
 |  | 
 |     Rect dirty(left, top, right, bottom); | 
 |     if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 && | 
 |             dirty.right >= width && dirty.bottom >= height)) { | 
 |         mLayer->region.clear(); | 
 |         dirty.set(0.0f, 0.0f, width, height); | 
 |     } else { | 
 |         dirty.intersect(0.0f, 0.0f, width, height); | 
 |         android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom); | 
 |         mLayer->region.subtractSelf(r); | 
 |     } | 
 |     mLayer->clipRect.set(dirty); | 
 |  | 
 |     return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); | 
 | } | 
 |  | 
 | status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) { | 
 |     if (mLayer->isDirty()) { | 
 |         getCaches().disableScissor(); | 
 |         glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |         getCaches().resetScissor(); | 
 |         mLayer->setDirty(false); | 
 |  | 
 |         return DrawGlInfo::kStatusDone; | 
 |     } | 
 |  | 
 |     return OpenGLRenderer::clear(left, top, right, bottom, opaque); | 
 | } | 
 |  | 
 | void LayerRenderer::finish() { | 
 |     OpenGLRenderer::finish(); | 
 |  | 
 |     generateMesh(); | 
 |  | 
 |     LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo()); | 
 |  | 
 |     // No need to unbind our FBO, this will be taken care of by the caller | 
 |     // who will invoke OpenGLRenderer::resume() | 
 | } | 
 |  | 
 | GLint LayerRenderer::getTargetFbo() const { | 
 |     return mLayer->getFbo(); | 
 | } | 
 |  | 
 | bool LayerRenderer::suppressErrorChecks() const { | 
 |     return true; | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Layer support | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | bool LayerRenderer::hasLayer() const { | 
 |     return true; | 
 | } | 
 |  | 
 | void LayerRenderer::ensureStencilBuffer() { | 
 |     attachStencilBufferToLayer(mLayer); | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Dirty region tracking | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | Region* LayerRenderer::getRegion() const { | 
 |     if (getSnapshot()->flags & Snapshot::kFlagFboTarget) { | 
 |         return OpenGLRenderer::getRegion(); | 
 |     } | 
 |     return &mLayer->region; | 
 | } | 
 |  | 
 | // TODO: This implementation uses a very simple approach to fixing T-junctions which keeps the | 
 | //       results as rectangles, and is thus not necessarily efficient in the geometry | 
 | //       produced. Eventually, it may be better to develop triangle-based mechanism. | 
 | void LayerRenderer::generateMesh() { | 
 |     if (mLayer->region.isRect() || mLayer->region.isEmpty()) { | 
 |         if (mLayer->mesh) { | 
 |             delete[] mLayer->mesh; | 
 |             mLayer->mesh = NULL; | 
 |             mLayer->meshElementCount = 0; | 
 |         } | 
 |  | 
 |         mLayer->setRegionAsRect(); | 
 |         return; | 
 |     } | 
 |  | 
 |     // avoid T-junctions as they cause artifacts in between the resultant | 
 |     // geometry when complex transforms occur. | 
 |     // TODO: generate the safeRegion only if necessary based on drawing transform (see | 
 |     // OpenGLRenderer::composeLayerRegion()) | 
 |     Region safeRegion = Region::createTJunctionFreeRegion(mLayer->region); | 
 |  | 
 |     size_t count; | 
 |     const android::Rect* rects = safeRegion.getArray(&count); | 
 |  | 
 |     GLsizei elementCount = count * 6; | 
 |  | 
 |     if (mLayer->mesh && mLayer->meshElementCount < elementCount) { | 
 |         delete[] mLayer->mesh; | 
 |         mLayer->mesh = NULL; | 
 |     } | 
 |  | 
 |     if (!mLayer->mesh) { | 
 |         mLayer->mesh = new TextureVertex[count * 4]; | 
 |     } | 
 |     mLayer->meshElementCount = elementCount; | 
 |  | 
 |     const float texX = 1.0f / float(mLayer->getWidth()); | 
 |     const float texY = 1.0f / float(mLayer->getHeight()); | 
 |     const float height = mLayer->layer.getHeight(); | 
 |  | 
 |     TextureVertex* mesh = mLayer->mesh; | 
 |  | 
 |     for (size_t i = 0; i < count; i++) { | 
 |         const android::Rect* r = &rects[i]; | 
 |  | 
 |         const float u1 = r->left * texX; | 
 |         const float v1 = (height - r->top) * texY; | 
 |         const float u2 = r->right * texX; | 
 |         const float v2 = (height - r->bottom) * texY; | 
 |  | 
 |         TextureVertex::set(mesh++, r->left, r->top, u1, v1); | 
 |         TextureVertex::set(mesh++, r->right, r->top, u2, v1); | 
 |         TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); | 
 |         TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); | 
 |     } | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Layers management | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) { | 
 |     LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height); | 
 |  | 
 |     Caches& caches = Caches::getInstance(); | 
 |     GLuint fbo = caches.fboCache.get(); | 
 |     if (!fbo) { | 
 |         ALOGW("Could not obtain an FBO"); | 
 |         return NULL; | 
 |     } | 
 |  | 
 |     caches.activeTexture(0); | 
 |     Layer* layer = caches.layerCache.get(width, height); | 
 |     if (!layer) { | 
 |         ALOGW("Could not obtain a layer"); | 
 |         return NULL; | 
 |     } | 
 |  | 
 |     // We first obtain a layer before comparing against the max texture size | 
 |     // because layers are not allocated at the exact desired size. They are | 
 |     // always created slighly larger to improve recycling | 
 |     const uint32_t maxTextureSize = caches.maxTextureSize; | 
 |     if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) { | 
 |         ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)", | 
 |                 width, height, maxTextureSize, maxTextureSize); | 
 |  | 
 |         // Creating a new layer always increment its refcount by 1, this allows | 
 |         // us to destroy the layer object if one was created for us | 
 |         Caches::getInstance().resourceCache.decrementRefcount(layer); | 
 |  | 
 |         return NULL; | 
 |     } | 
 |  | 
 |     layer->setFbo(fbo); | 
 |     layer->layer.set(0.0f, 0.0f, width, height); | 
 |     layer->texCoords.set(0.0f, height / float(layer->getHeight()), | 
 |             width / float(layer->getWidth()), 0.0f); | 
 |     layer->setAlpha(255, SkXfermode::kSrcOver_Mode); | 
 |     layer->setBlend(!isOpaque); | 
 |     layer->setColorFilter(NULL); | 
 |     layer->setDirty(true); | 
 |     layer->region.clear(); | 
 |  | 
 |     GLuint previousFbo; | 
 |     glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); | 
 |  | 
 |     glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo()); | 
 |     layer->bindTexture(); | 
 |  | 
 |     // Initialize the texture if needed | 
 |     if (layer->isEmpty()) { | 
 |         layer->setEmpty(false); | 
 |         layer->allocateTexture(); | 
 |  | 
 |         // This should only happen if we run out of memory | 
 |         if (glGetError() != GL_NO_ERROR) { | 
 |             ALOGE("Could not allocate texture for layer (fbo=%d %dx%d)", fbo, width, height); | 
 |             glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); | 
 |             caches.resourceCache.decrementRefcount(layer); | 
 |             return NULL; | 
 |         } | 
 |     } | 
 |  | 
 |     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 
 |             layer->getTexture(), 0); | 
 |  | 
 |     glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); | 
 |  | 
 |     return layer; | 
 | } | 
 |  | 
 | bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) { | 
 |     if (layer) { | 
 |         LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height); | 
 |  | 
 |         if (layer->resize(width, height)) { | 
 |             layer->layer.set(0.0f, 0.0f, width, height); | 
 |             layer->texCoords.set(0.0f, height / float(layer->getHeight()), | 
 |                     width / float(layer->getWidth()), 0.0f); | 
 |         } else { | 
 |             return false; | 
 |         } | 
 |     } | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | Layer* LayerRenderer::createTextureLayer(bool isOpaque) { | 
 |     LAYER_RENDERER_LOGD("Creating new texture layer"); | 
 |  | 
 |     Layer* layer = new Layer(0, 0); | 
 |     layer->setCacheable(false); | 
 |     layer->setTextureLayer(true); | 
 |     layer->setBlend(!isOpaque); | 
 |     layer->setEmpty(true); | 
 |     layer->setFbo(0); | 
 |     layer->setAlpha(255, SkXfermode::kSrcOver_Mode); | 
 |     layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f); | 
 |     layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f); | 
 |     layer->region.clear(); | 
 |     layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer() | 
 |  | 
 |     Caches::getInstance().activeTexture(0); | 
 |     layer->generateTexture(); | 
 |  | 
 |     return layer; | 
 | } | 
 |  | 
 | void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, | 
 |         bool isOpaque, GLenum renderTarget, float* transform) { | 
 |     if (layer) { | 
 |         layer->setBlend(!isOpaque); | 
 |         layer->setSize(width, height); | 
 |         layer->layer.set(0.0f, 0.0f, width, height); | 
 |         layer->region.set(width, height); | 
 |         layer->regionRect.set(0.0f, 0.0f, width, height); | 
 |         layer->getTexTransform().load(transform); | 
 |  | 
 |         if (renderTarget != layer->getRenderTarget()) { | 
 |             layer->setRenderTarget(renderTarget); | 
 |             layer->bindTexture(); | 
 |             layer->setFilter(GL_NEAREST, false, true); | 
 |             layer->setWrap(GL_CLAMP_TO_EDGE, false, true); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void LayerRenderer::destroyLayer(Layer* layer) { | 
 |     if (layer) { | 
 |         LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d", | 
 |                 layer->getWidth(), layer->getHeight(), layer->getFbo()); | 
 |  | 
 |         if (!Caches::getInstance().layerCache.put(layer)) { | 
 |             LAYER_RENDERER_LOGD("  Destroyed!"); | 
 |             Caches::getInstance().resourceCache.decrementRefcount(layer); | 
 |         } else { | 
 |             LAYER_RENDERER_LOGD("  Cached!"); | 
 | #if DEBUG_LAYER_RENDERER | 
 |             Caches::getInstance().layerCache.dump(); | 
 | #endif | 
 |             layer->removeFbo(); | 
 |             layer->region.clear(); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void LayerRenderer::destroyLayerDeferred(Layer* layer) { | 
 |     if (layer) { | 
 |         LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo()); | 
 |  | 
 |         Caches::getInstance().deleteLayerDeferred(layer); | 
 |     } | 
 | } | 
 |  | 
 | void LayerRenderer::flushLayer(Layer* layer) { | 
 | #ifdef GL_EXT_discard_framebuffer | 
 |     GLuint fbo = layer->getFbo(); | 
 |     if (layer && fbo) { | 
 |         // If possible, discard any enqueud operations on deferred | 
 |         // rendering architectures | 
 |         if (Extensions::getInstance().hasDiscardFramebuffer()) { | 
 |             GLuint previousFbo; | 
 |             glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); | 
 |             if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo); | 
 |  | 
 |             const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 }; | 
 |             glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments); | 
 |  | 
 |             if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); | 
 |         } | 
 |     } | 
 | #endif | 
 | } | 
 |  | 
 | bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) { | 
 |     Caches& caches = Caches::getInstance(); | 
 |     if (layer && bitmap->width() <= caches.maxTextureSize && | 
 |             bitmap->height() <= caches.maxTextureSize) { | 
 |  | 
 |         GLuint fbo = caches.fboCache.get(); | 
 |         if (!fbo) { | 
 |             ALOGW("Could not obtain an FBO"); | 
 |             return false; | 
 |         } | 
 |  | 
 |         SkAutoLockPixels alp(*bitmap); | 
 |  | 
 |         GLuint texture; | 
 |         GLuint previousFbo; | 
 |         GLuint previousViewport[4]; | 
 |  | 
 |         GLenum format; | 
 |         GLenum type; | 
 |  | 
 |         GLenum error = GL_NO_ERROR; | 
 |         bool status = false; | 
 |  | 
 |         switch (bitmap->config()) { | 
 |             case SkBitmap::kA8_Config: | 
 |                 format = GL_ALPHA; | 
 |                 type = GL_UNSIGNED_BYTE; | 
 |                 break; | 
 |             case SkBitmap::kRGB_565_Config: | 
 |                 format = GL_RGB; | 
 |                 type = GL_UNSIGNED_SHORT_5_6_5; | 
 |                 break; | 
 |             case SkBitmap::kARGB_4444_Config: | 
 |                 format = GL_RGBA; | 
 |                 type = GL_UNSIGNED_SHORT_4_4_4_4; | 
 |                 break; | 
 |             case SkBitmap::kARGB_8888_Config: | 
 |             default: | 
 |                 format = GL_RGBA; | 
 |                 type = GL_UNSIGNED_BYTE; | 
 |                 break; | 
 |         } | 
 |  | 
 |         float alpha = layer->getAlpha(); | 
 |         SkXfermode::Mode mode = layer->getMode(); | 
 |         GLuint previousLayerFbo = layer->getFbo(); | 
 |  | 
 |         layer->setAlpha(255, SkXfermode::kSrc_Mode); | 
 |         layer->setFbo(fbo); | 
 |  | 
 |         glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); | 
 |         glGetIntegerv(GL_VIEWPORT, (GLint*) &previousViewport); | 
 |         glBindFramebuffer(GL_FRAMEBUFFER, fbo); | 
 |  | 
 |         glGenTextures(1, &texture); | 
 |         if ((error = glGetError()) != GL_NO_ERROR) goto error; | 
 |  | 
 |         caches.activeTexture(0); | 
 |         caches.bindTexture(texture); | 
 |  | 
 |         glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel()); | 
 |  | 
 |         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
 |         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
 |  | 
 |         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
 |         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
 |  | 
 |         glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(), | 
 |                 0, format, type, NULL); | 
 |         if ((error = glGetError()) != GL_NO_ERROR) goto error; | 
 |  | 
 |         glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 
 |                 GL_TEXTURE_2D, texture, 0); | 
 |         if ((error = glGetError()) != GL_NO_ERROR) goto error; | 
 |  | 
 |         { | 
 |             LayerRenderer renderer(layer); | 
 |             renderer.setViewport(bitmap->width(), bitmap->height()); | 
 |             renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f, | 
 |                     bitmap->width(), bitmap->height(), !layer->isBlend()); | 
 |  | 
 |             caches.disableScissor(); | 
 |             renderer.translate(0.0f, bitmap->height()); | 
 |             renderer.scale(1.0f, -1.0f); | 
 |  | 
 |             mat4 texTransform(layer->getTexTransform()); | 
 |  | 
 |             mat4 invert; | 
 |             invert.translate(0.0f, 1.0f); | 
 |             invert.scale(1.0f, -1.0f, 1.0f); | 
 |             layer->getTexTransform().multiply(invert); | 
 |  | 
 |             if ((error = glGetError()) != GL_NO_ERROR) goto error; | 
 |  | 
 |             { | 
 |                 Rect bounds; | 
 |                 bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height()); | 
 |                 renderer.drawTextureLayer(layer, bounds); | 
 |  | 
 |                 glReadPixels(0, 0, bitmap->width(), bitmap->height(), format, | 
 |                         type, bitmap->getPixels()); | 
 |  | 
 |                 if ((error = glGetError()) != GL_NO_ERROR) goto error; | 
 |             } | 
 |  | 
 |             layer->getTexTransform().load(texTransform); | 
 |             status = true; | 
 |         } | 
 |  | 
 | error: | 
 | #if DEBUG_OPENGL | 
 |         if (error != GL_NO_ERROR) { | 
 |             ALOGD("GL error while copying layer into bitmap = 0x%x", error); | 
 |         } | 
 | #endif | 
 |  | 
 |         glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); | 
 |         layer->setAlpha(alpha, mode); | 
 |         layer->setFbo(previousLayerFbo); | 
 |         caches.deleteTexture(texture); | 
 |         caches.fboCache.put(fbo); | 
 |         glViewport(previousViewport[0], previousViewport[1], | 
 |                 previousViewport[2], previousViewport[3]); | 
 |  | 
 |         return status; | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | }; // namespace uirenderer | 
 | }; // namespace android |