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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "BakedOpRenderer.h"
#include "Caches.h"
#include "Glop.h"
#include "GlopBuilder.h"
#include "renderstate/RenderState.h"
#include "utils/GLUtils.h"
namespace android {
namespace uirenderer {
////////////////////////////////////////////////////////////////////////////////
// OffscreenBuffer
////////////////////////////////////////////////////////////////////////////////
OffscreenBuffer::OffscreenBuffer(Caches& caches, uint32_t textureWidth, uint32_t textureHeight,
uint32_t viewportWidth, uint32_t viewportHeight)
: texture(caches)
, texCoords(0, viewportHeight / float(textureHeight), viewportWidth / float(textureWidth), 0) {
texture.width = textureWidth;
texture.height = textureHeight;
caches.textureState().activateTexture(0);
glGenTextures(1, &texture.id);
caches.textureState().bindTexture(GL_TEXTURE_2D, texture.id);
texture.setWrap(GL_CLAMP_TO_EDGE, false, false, GL_TEXTURE_2D);
// not setting filter on texture, since it's set when drawing, based on transform
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.width, texture.height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
}
////////////////////////////////////////////////////////////////////////////////
// BakedOpRenderer
////////////////////////////////////////////////////////////////////////////////
OffscreenBuffer* BakedOpRenderer::startLayer(uint32_t width, uint32_t height) {
LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
// TODO: really should be caching these!
OffscreenBuffer* buffer = new OffscreenBuffer(mCaches, width, height, width, height);
mRenderTarget.offscreenBuffer = buffer;
// create and bind framebuffer
mRenderTarget.frameBufferId = mRenderState.genFramebuffer();
mRenderState.bindFramebuffer(mRenderTarget.frameBufferId);
// attach the texture to the FBO
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
buffer->texture.id, 0);
LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "startLayer FAILED");
LOG_ALWAYS_FATAL_IF(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE,
"framebuffer incomplete!");
// Clear the FBO
mRenderState.scissor().setEnabled(false);
glClear(GL_COLOR_BUFFER_BIT);
// Change the viewport & ortho projection
setViewport(width, height);
return buffer;
}
void BakedOpRenderer::endLayer() {
mRenderTarget.offscreenBuffer = nullptr;
// Detach the texture from the FBO
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "endLayer FAILED");
mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId);
mRenderTarget.frameBufferId = -1;
}
void BakedOpRenderer::startFrame(uint32_t width, uint32_t height) {
mRenderState.bindFramebuffer(0);
setViewport(width, height);
mCaches.clearGarbage();
if (!mOpaque) {
// TODO: partial invalidate!
mRenderState.scissor().setEnabled(false);
glClear(GL_COLOR_BUFFER_BIT);
mHasDrawn = true;
}
}
void BakedOpRenderer::endFrame() {
mCaches.pathCache.trim();
mCaches.tessellationCache.trim();
#if DEBUG_OPENGL
GLUtils::dumpGLErrors();
#endif
#if DEBUG_MEMORY_USAGE
mCaches.dumpMemoryUsage();
#else
if (Properties::debugLevel & kDebugMemory) {
mCaches.dumpMemoryUsage();
}
#endif
}
void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) {
mRenderTarget.viewportWidth = width;
mRenderTarget.viewportHeight = height;
mRenderTarget.orthoMatrix.loadOrtho(width, height);
mRenderState.setViewport(width, height);
mRenderState.blend().syncEnabled();
}
Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) {
Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
if (!texture) {
return mCaches.textureCache.get(bitmap);
}
return texture;
}
void BakedOpRenderer::renderGlop(const BakedOpState& state, const Glop& glop) {
bool useScissor = state.computedState.clipSideFlags != OpClipSideFlags::None;
mRenderState.scissor().setEnabled(useScissor);
if (useScissor) {
const Rect& clip = state.computedState.clipRect;
mRenderState.scissor().set(clip.left, mRenderTarget.viewportHeight - clip.bottom,
clip.getWidth(), clip.getHeight());
}
mRenderState.render(glop, mRenderTarget.orthoMatrix);
mHasDrawn = true;
}
////////////////////////////////////////////////////////////////////////////////
// static BakedOpDispatcher methods
////////////////////////////////////////////////////////////////////////////////
void BakedOpDispatcher::onRenderNodeOp(BakedOpRenderer&, const RenderNodeOp&, const BakedOpState&) {
LOG_ALWAYS_FATAL("unsupported operation");
}
void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
renderer.caches().textureState().activateTexture(0); // TODO: should this be automatic, and/or elsewhere?
Texture* texture = renderer.getTexture(op.bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshTexturedUnitQuad(texture->uvMapper)
.setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
.build();
renderer.renderGlop(state, glop);
}
void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshUnitQuad()
.setFillPaint(*op.paint, state.alpha)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewMapUnitToRect(op.unmappedBounds)
.build();
renderer.renderGlop(state, glop);
}
void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
.setFillPaint(*op.paint, state.alpha)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewOffsetRect(0, 0, op.unmappedBounds)
.build();
renderer.renderGlop(state, glop);
}
void BakedOpDispatcher::onBeginLayerOp(BakedOpRenderer& renderer, const BeginLayerOp& op, const BakedOpState& state) {
LOG_ALWAYS_FATAL("unsupported operation");
}
void BakedOpDispatcher::onEndLayerOp(BakedOpRenderer& renderer, const EndLayerOp& op, const BakedOpState& state) {
LOG_ALWAYS_FATAL("unsupported operation");
}
void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
OffscreenBuffer* buffer = *op.layerHandle;
// TODO: extend this to handle HW layers & paint properties which
// reside in node.properties().layerProperties()
float layerAlpha = (op.paint->getAlpha() / 255.0f) * state.alpha;
const bool tryToSnap = state.computedState.transform.isPureTranslate();
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshTexturedUvQuad(nullptr, buffer->texCoords)
.setFillLayer(buffer->texture, op.paint->getColorFilter(), layerAlpha, PaintUtils::getXfermodeDirect(op.paint), Blend::ModeOrderSwap::NoSwap)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
.build();
renderer.renderGlop(state, glop);
// destroy and delete, since each clipped saveLayer is only drawn once.
buffer->texture.deleteTexture();
// TODO: return texture/offscreenbuffer to cache!
delete buffer;
}
} // namespace uirenderer
} // namespace android