| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.view; |
| |
| import android.annotation.FloatRange; |
| import android.annotation.NonNull; |
| import android.annotation.Nullable; |
| import android.annotation.SuppressLint; |
| import android.graphics.Insets; |
| import android.view.WindowInsets.Type.InsetsType; |
| import android.view.WindowInsetsAnimationCallback.AnimationBounds; |
| import android.view.animation.Interpolator; |
| |
| /** |
| * Controller for app-driven animation of system windows. |
| * <p> |
| * {@code WindowInsetsAnimationController} lets apps animate system windows such as |
| * the {@link android.inputmethodservice.InputMethodService IME}. The animation is |
| * synchronized, such that changes the system windows and the app's current frame |
| * are rendered at the same time. |
| * <p> |
| * Control is obtained through {@link WindowInsetsController#controlWindowInsetsAnimation}. |
| */ |
| @SuppressLint("NotClosable") |
| public interface WindowInsetsAnimationController { |
| |
| /** |
| * Retrieves the {@link Insets} when the windows this animation is controlling are fully hidden. |
| * <p> |
| * Note that these insets are always relative to the window, which is the same as being relative |
| * to {@link View#getRootView} |
| * <p> |
| * If there are any animation listeners registered, this value is the same as |
| * {@link AnimationBounds#getLowerBound()} that is being be passed into the root view of the |
| * hierarchy. |
| * |
| * @return Insets when the windows this animation is controlling are fully hidden. |
| * |
| * @see AnimationBounds#getLowerBound() |
| */ |
| @NonNull Insets getHiddenStateInsets(); |
| |
| /** |
| * Retrieves the {@link Insets} when the windows this animation is controlling are fully shown. |
| * <p> |
| * Note that these insets are always relative to the window, which is the same as being relative |
| * to {@link View#getRootView} |
| * <p> |
| * If there are any animation listeners registered, this value is the same as |
| * {@link AnimationBounds#getUpperBound()} that is being passed into the root view of hierarchy. |
| * |
| * @return Insets when the windows this animation is controlling are fully shown. |
| * |
| * @see AnimationBounds#getUpperBound() |
| */ |
| @NonNull Insets getShownStateInsets(); |
| |
| /** |
| * Retrieves the current insets. |
| * <p> |
| * Note that these insets are always relative to the window, which is the same as |
| * being relative |
| * to {@link View#getRootView} |
| * @return The current insets on the currently showing frame. These insets will change as the |
| * animation progresses to reflect the current insets provided by the controlled window. |
| */ |
| @NonNull Insets getCurrentInsets(); |
| |
| /** |
| * Returns the progress as previously set by {@code fraction} in {@link #setInsetsAndAlpha} |
| * |
| * @return the progress of the animation, where {@code 0} is fully hidden and {@code 1} is |
| * fully shown. |
| * <p> |
| * Note: this value represents raw overall progress of the animation |
| * i.e. the combined progress of insets and alpha. |
| * <p> |
| */ |
| @FloatRange(from = 0f, to = 1f) |
| float getCurrentFraction(); |
| |
| /** |
| * Current alpha value of the window. |
| * @return float value between 0 and 1. |
| */ |
| float getCurrentAlpha(); |
| |
| /** |
| * @return The {@link InsetsType}s this object is currently controlling. |
| */ |
| @InsetsType int getTypes(); |
| |
| /** |
| * Modifies the insets for the frame being drawn by indirectly moving the windows around in the |
| * system that are causing window insets. |
| * <p> |
| * Note that these insets are always relative to the window, which is the same as being relative |
| * to {@link View#getRootView} |
| * <p> |
| * Also note that this will <b>not</b> inform the view system of a full inset change via |
| * {@link View#dispatchApplyWindowInsets} in order to avoid a full layout pass during the |
| * animation. If you'd like to animate views during a window inset animation, register a |
| * {@link WindowInsetsAnimationCallback} by calling |
| * {@link View#setWindowInsetsAnimationCallback(WindowInsetsAnimationCallback)} that will be |
| * notified about any insets change via {@link WindowInsetsAnimationCallback#onProgress} during |
| * the animation. |
| * <p> |
| * {@link View#dispatchApplyWindowInsets} will instead be called once the animation has |
| * finished, i.e. once {@link #finish} has been called. |
| * Note: If there are no insets, alpha animation is still applied. |
| * |
| * @param insets The new insets to apply. Based on the requested insets, the system will |
| * calculate the positions of the windows in the system causing insets such that |
| * the resulting insets of that configuration will match the passed in parameter. |
| * Note that these insets are being clamped to the range from |
| * {@link #getHiddenStateInsets} to {@link #getShownStateInsets}. |
| * If you intend on changing alpha only, pass null or {@link #getCurrentInsets()}. |
| * @param alpha The new alpha to apply to the inset side. |
| * @param fraction instantaneous animation progress. This value is dispatched to |
| * {@link WindowInsetsAnimationCallback}. |
| * |
| * @see WindowInsetsAnimationCallback |
| * @see View#setWindowInsetsAnimationCallback(WindowInsetsAnimationCallback) |
| */ |
| void setInsetsAndAlpha(@Nullable Insets insets, @FloatRange(from = 0f, to = 1f) float alpha, |
| @FloatRange(from = 0f, to = 1f) float fraction); |
| |
| /** |
| * Finishes the animation, and leaves the windows shown or hidden. After invoking |
| * {@link #finish(boolean)}, this instance is no longer valid. |
| * @param shown if {@code true}, the windows will be shown after finishing the |
| * animation. Otherwise they will be hidden. |
| */ |
| void finish(boolean shown); |
| } |