| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_TEXTURE_H |
| #define ANDROID_HWUI_TEXTURE_H |
| |
| #include "GpuMemoryTracker.h" |
| #include "hwui/Bitmap.h" |
| #include "utils/Color.h" |
| |
| #include <memory> |
| |
| #include <math/mat3.h> |
| |
| #include <ui/ColorSpace.h> |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES3/gl3.h> |
| #include <SkBitmap.h> |
| |
| namespace android { |
| |
| class GraphicBuffer; |
| |
| namespace uirenderer { |
| |
| class Caches; |
| class UvMapper; |
| class Layer; |
| |
| /** |
| * Represents an OpenGL texture. |
| */ |
| class Texture : public GpuMemoryTracker { |
| public: |
| static SkBitmap uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending, |
| sk_sp<SkColorSpace> sRGB); |
| static bool hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending); |
| static void colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType, |
| bool needSRGB, GLint* outInternalFormat, |
| GLint* outFormat, GLint* outType); |
| |
| explicit Texture(Caches& caches) : GpuMemoryTracker(GpuObjectType::Texture), mCaches(caches) {} |
| |
| virtual ~Texture() {} |
| |
| inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) { |
| setWrapST(wrap, wrap, bindTexture, force); |
| } |
| |
| virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, |
| bool force = false); |
| |
| inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false) { |
| setFilterMinMag(filter, filter, bindTexture, force); |
| } |
| |
| virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, |
| bool force = false); |
| |
| /** |
| * Convenience method to call glDeleteTextures() on this texture's id. |
| */ |
| void deleteTexture(); |
| |
| /** |
| * Sets the width, height, and format of the texture along with allocating |
| * the texture ID. Does nothing if the width, height, and format are already |
| * the requested values. |
| * |
| * The image data is undefined after calling this. |
| */ |
| void resize(uint32_t width, uint32_t height, GLint internalFormat, GLint format) { |
| upload(internalFormat, width, height, format, |
| internalFormat == GL_RGBA16F ? GL_HALF_FLOAT : GL_UNSIGNED_BYTE, nullptr); |
| } |
| |
| /** |
| * Updates this Texture with the contents of the provided Bitmap, |
| * also setting the appropriate width, height, and format. It is not necessary |
| * to call resize() prior to this. |
| * |
| * Note this does not set the generation from the Bitmap. |
| */ |
| void upload(Bitmap& source); |
| |
| /** |
| * Basically glTexImage2D/glTexSubImage2D. |
| */ |
| void upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format, GLenum type, |
| const void* pixels); |
| |
| /** |
| * Wraps an existing texture. |
| */ |
| void wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format, |
| GLenum target); |
| |
| GLuint id() const { return mId; } |
| |
| uint32_t width() const { return mWidth; } |
| |
| uint32_t height() const { return mHeight; } |
| |
| GLint format() const { return mFormat; } |
| |
| GLint internalFormat() const { return mInternalFormat; } |
| |
| GLenum target() const { return mTarget; } |
| |
| /** |
| * Returns nullptr if this texture does not require color space conversion |
| * to sRGB, or a valid pointer to a ColorSpaceConnector if a conversion |
| * is required. |
| */ |
| constexpr const ColorSpaceConnector* getColorSpaceConnector() const { return mConnector.get(); } |
| |
| constexpr bool hasColorSpaceConversion() const { return mConnector.get() != nullptr; } |
| |
| TransferFunctionType getTransferFunctionType() const; |
| |
| /** |
| * Returns true if this texture uses a linear encoding format. |
| */ |
| constexpr bool isLinear() const { return mIsLinear; } |
| |
| /** |
| * Generation of the backing bitmap, |
| */ |
| uint32_t generation = 0; |
| /** |
| * Indicates whether the texture requires blending. |
| */ |
| bool blend = false; |
| /** |
| * Indicates whether this texture should be cleaned up after use. |
| */ |
| bool cleanup = false; |
| /** |
| * Optional, size of the original bitmap. |
| */ |
| uint32_t bitmapSize = 0; |
| /** |
| * Indicates whether this texture will use trilinear filtering. |
| */ |
| bool mipMap = false; |
| |
| /** |
| * Optional, pointer to a texture coordinates mapper. |
| */ |
| const UvMapper* uvMapper = nullptr; |
| |
| /** |
| * Whether or not the Texture is marked in use and thus not evictable for |
| * the current frame. This is reset at the start of a new frame. |
| */ |
| void* isInUse = nullptr; |
| |
| private: |
| // TODO: Temporarily grant private access to GlLayer, remove once |
| // GlLayer can be de-tangled from being a dual-purpose render target |
| // and external texture wrapper |
| friend class GlLayer; |
| |
| // Returns true if the texture layout (size, format, etc.) changed, false if it was the same |
| bool updateLayout(uint32_t width, uint32_t height, GLint internalFormat, GLint format, |
| GLenum target); |
| void uploadHardwareBitmapToTexture(GraphicBuffer* buffer); |
| void resetCachedParams(); |
| |
| GLuint mId = 0; |
| uint32_t mWidth = 0; |
| uint32_t mHeight = 0; |
| GLint mFormat = 0; |
| GLint mInternalFormat = 0; |
| GLenum mTarget = GL_NONE; |
| EGLImageKHR mEglImageHandle = EGL_NO_IMAGE_KHR; |
| |
| /* See GLES spec section 3.8.14 |
| * "In the initial state, the value assigned to TEXTURE_MIN_FILTER is |
| * NEAREST_MIPMAP_LINEAR and the value for TEXTURE_MAG_FILTER is LINEAR. |
| * s, t, and r wrap modes are all set to REPEAT." |
| */ |
| GLenum mWrapS = GL_REPEAT; |
| GLenum mWrapT = GL_REPEAT; |
| GLenum mMinFilter = GL_NEAREST_MIPMAP_LINEAR; |
| GLenum mMagFilter = GL_LINEAR; |
| |
| // Indicates whether the content of the texture is in linear space |
| bool mIsLinear = false; |
| |
| Caches& mCaches; |
| |
| std::unique_ptr<ColorSpaceConnector> mConnector; |
| }; // struct Texture |
| |
| class AutoTexture { |
| public: |
| explicit AutoTexture(Texture* texture) : texture(texture) {} |
| ~AutoTexture() { |
| if (texture && texture->cleanup) { |
| texture->deleteTexture(); |
| delete texture; |
| } |
| } |
| |
| Texture* const texture; |
| }; // class AutoTexture |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_TEXTURE_H |