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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "OpenGLReadback.h"
#include "Caches.h"
#include "Image.h"
#include "GlopBuilder.h"
#include "GlLayer.h"
#include "renderstate/RenderState.h"
#include "renderthread/EglManager.h"
#include "utils/GLUtils.h"
#include <GLES2/gl2.h>
#include <ui/Fence.h>
#include <ui/GraphicBuffer.h>
#include <gui/Surface.h>
namespace android {
namespace uirenderer {
CopyResult OpenGLReadback::copySurfaceInto(Surface& surface, const Rect& srcRect,
SkBitmap* bitmap) {
ATRACE_CALL();
// Setup the source
sp<GraphicBuffer> sourceBuffer;
sp<Fence> sourceFence;
Matrix4 texTransform;
status_t err = surface.getLastQueuedBuffer(&sourceBuffer, &sourceFence,
texTransform.data);
texTransform.invalidateType();
if (err != NO_ERROR) {
ALOGW("Failed to get last queued buffer, error = %d", err);
return CopyResult::UnknownError;
}
if (!sourceBuffer.get()) {
ALOGW("Surface doesn't have any previously queued frames, nothing to readback from");
return CopyResult::SourceEmpty;
}
if (sourceBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) {
ALOGW("Surface is protected, unable to copy from it");
return CopyResult::SourceInvalid;
}
err = sourceFence->wait(500 /* ms */);
if (err != NO_ERROR) {
ALOGE("Timeout (500ms) exceeded waiting for buffer fence, abandoning readback attempt");
return CopyResult::Timeout;
}
return copyGraphicBufferInto(sourceBuffer.get(), texTransform, srcRect, bitmap);
}
CopyResult OpenGLReadback::copyGraphicBufferInto(GraphicBuffer* graphicBuffer,
Matrix4& texTransform, const Rect& srcRect, SkBitmap* bitmap) {
mRenderThread.eglManager().initialize();
// TODO: Can't use Image helper since it forces GL_TEXTURE_2D usage via
// GL_OES_EGL_image, which doesn't work since we need samplerExternalOES
// to be able to properly sample from the buffer.
// Create the EGLImage object that maps the GraphicBuffer
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
EGLClientBuffer clientBuffer = (EGLClientBuffer) graphicBuffer->getNativeBuffer();
EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE };
EGLImageKHR sourceImage = eglCreateImageKHR(display, EGL_NO_CONTEXT,
EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs);
if (sourceImage == EGL_NO_IMAGE_KHR) {
ALOGW("eglCreateImageKHR failed (%#x)", eglGetError());
return CopyResult::UnknownError;
}
uint32_t width = graphicBuffer->getWidth();
uint32_t height = graphicBuffer->getHeight();
CopyResult copyResult = copyImageInto(sourceImage, texTransform, width, height,
srcRect, bitmap);
// All we're flushing & finishing is the deletion of the texture since
// copyImageInto already did a major flush & finish as an implicit
// part of glReadPixels, so this shouldn't pose any major stalls.
glFinish();
eglDestroyImageKHR(display, sourceImage);
return copyResult;
}
CopyResult OpenGLReadback::copyGraphicBufferInto(GraphicBuffer* graphicBuffer, SkBitmap* bitmap) {
Rect srcRect;
Matrix4 transform;
transform.loadScale(1, -1, 1);
transform.translate(0, -1);
return copyGraphicBufferInto(graphicBuffer, transform, srcRect, bitmap);
}
static float sFlipVInit[16] = {
1, 0, 0, 0,
0, -1, 0, 0,
0, 0, 1, 0,
0, 1, 0, 1,
};
static const Matrix4 sFlipV(sFlipVInit);
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
inline CopyResult copyTextureInto(Caches& caches, RenderState& renderState,
Texture& sourceTexture, const Matrix4& texTransform, const Rect& srcRect,
SkBitmap* bitmap) {
int destWidth = bitmap->width();
int destHeight = bitmap->height();
if (destWidth > caches.maxTextureSize
|| destHeight > caches.maxTextureSize) {
ALOGW("Can't copy surface into bitmap, %dx%d exceeds max texture size %d",
destWidth, destHeight, caches.maxTextureSize);
return CopyResult::DestinationInvalid;
}
if (bitmap->colorType() == kRGBA_F16_SkColorType && !caches.extensions().hasFloatTextures()) {
ALOGW("Can't copy surface into bitmap, RGBA_F16 config is not supported");
return CopyResult::DestinationInvalid;
}
GLuint fbo = renderState.createFramebuffer();
if (!fbo) {
ALOGW("Could not obtain an FBO");
return CopyResult::UnknownError;
}
GLuint texture;
GLenum format;
GLenum internalFormat;
GLenum type;
switch (bitmap->colorType()) {
case kAlpha_8_SkColorType:
format = GL_ALPHA;
internalFormat = GL_ALPHA;
type = GL_UNSIGNED_BYTE;
break;
case kRGB_565_SkColorType:
format = GL_RGB;
internalFormat = GL_RGB;
type = GL_UNSIGNED_SHORT_5_6_5;
break;
case kARGB_4444_SkColorType:
format = GL_RGBA;
internalFormat = GL_RGBA;
type = GL_UNSIGNED_SHORT_4_4_4_4;
break;
case kRGBA_F16_SkColorType:
format = GL_RGBA;
internalFormat = GL_RGBA16F;
type = GL_HALF_FLOAT;
break;
case kN32_SkColorType:
default:
format = GL_RGBA;
internalFormat = GL_RGBA;
type = GL_UNSIGNED_BYTE;
break;
}
renderState.bindFramebuffer(fbo);
// TODO: Use layerPool or something to get this maybe? But since we
// need explicit format control we can't currently.
// Setup the rendertarget
glGenTextures(1, &texture);
caches.textureState().activateTexture(0);
caches.textureState().bindTexture(texture);
glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, destWidth, destHeight,
0, format, type, nullptr);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, texture, 0);
{
bool requiresFilter;
// Draw & readback
renderState.setViewport(destWidth, destHeight);
renderState.scissor().setEnabled(false);
renderState.blend().syncEnabled();
renderState.stencil().disable();
Matrix4 croppedTexTransform(texTransform);
if (!srcRect.isEmpty()) {
// We flipV to convert to 0,0 top-left for the srcRect
// coordinates then flip back to 0,0 bottom-left for
// GLES coordinates.
croppedTexTransform.multiply(sFlipV);
croppedTexTransform.translate(srcRect.left / sourceTexture.width(),
srcRect.top / sourceTexture.height(), 0);
croppedTexTransform.scale(srcRect.getWidth() / sourceTexture.width(),
srcRect.getHeight() / sourceTexture.height(), 1);
croppedTexTransform.multiply(sFlipV);
requiresFilter = srcRect.getWidth() != (float) destWidth
|| srcRect.getHeight() != (float) destHeight;
} else {
requiresFilter = sourceTexture.width() != (uint32_t) destWidth
|| sourceTexture.height() != (uint32_t) destHeight;
}
Glop glop;
GlopBuilder(renderState, caches, &glop)
.setRoundRectClipState(nullptr)
.setMeshTexturedUnitQuad(nullptr)
.setFillExternalTexture(sourceTexture, croppedTexTransform, requiresFilter)
.setTransform(Matrix4::identity(), TransformFlags::None)
.setModelViewMapUnitToRect(Rect(destWidth, destHeight))
.build();
Matrix4 ortho;
ortho.loadOrtho(destWidth, destHeight);
renderState.render(glop, ortho, false);
// TODO: We should convert to linear space when the target is RGBA16F
glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
type, bitmap->getPixels());
bitmap->notifyPixelsChanged();
}
// Cleanup
caches.textureState().deleteTexture(texture);
renderState.deleteFramebuffer(fbo);
GL_CHECKPOINT(MODERATE);
return CopyResult::Success;
}
CopyResult OpenGLReadbackImpl::copyImageInto(EGLImageKHR eglImage,
const Matrix4& imgTransform, int imgWidth, int imgHeight, const Rect& srcRect,
SkBitmap* bitmap) {
// If this is a 90 or 270 degree rotation we need to swap width/height
// This is a fuzzy way of checking that.
if (imgTransform[Matrix4::kSkewX] >= 0.5f || imgTransform[Matrix4::kSkewX] <= -0.5f) {
std::swap(imgWidth, imgHeight);
}
Caches& caches = Caches::getInstance();
GLuint sourceTexId;
// Create a 2D texture to sample from the EGLImage
glGenTextures(1, &sourceTexId);
caches.textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, sourceTexId);
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, eglImage);
GLenum status = GL_NO_ERROR;
while ((status = glGetError()) != GL_NO_ERROR) {
ALOGW("glEGLImageTargetTexture2DOES failed (%#x)", status);
return CopyResult::UnknownError;
}
Texture sourceTexture(caches);
sourceTexture.wrap(sourceTexId, imgWidth, imgHeight, 0, 0 /* total lie */,
GL_TEXTURE_EXTERNAL_OES);
CopyResult copyResult = copyTextureInto(caches, mRenderThread.renderState(),
sourceTexture, imgTransform, srcRect, bitmap);
sourceTexture.deleteTexture();
return copyResult;
}
bool OpenGLReadbackImpl::copyLayerInto(renderthread::RenderThread& renderThread,
GlLayer& layer, SkBitmap* bitmap) {
return CopyResult::Success == copyTextureInto(Caches::getInstance(),
renderThread.renderState(), layer.getTexture(), layer.getTexTransform(),
Rect(), bitmap);
}
} // namespace uirenderer
} // namespace android