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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AUDIOEFFECT_H
#define ANDROID_AUDIOEFFECT_H
#include <stdint.h>
#include <sys/types.h>
#include <media/IAudioFlinger.h>
#include <media/IEffect.h>
#include <media/IEffectClient.h>
#include <media/EffectApi.h>
#include <media/AudioSystem.h>
#include <utils/RefBase.h>
#include <utils/Errors.h>
#include <binder/IInterface.h>
namespace android {
// ----------------------------------------------------------------------------
class effect_param_cblk_t;
// ----------------------------------------------------------------------------
class AudioEffect : public RefBase
{
public:
/*
* Static methods for effect libraries management.
*/
/*
* Loads the effect library which path is given as first argument.
* This must be the full path of a dynamic library (.so) implementing one or
* more effect engines and exposing the effect library interface described in
* EffectApi.h. The function returns a handle on the library for use by
* further call to unloadEffectLibrary() to unload the library.
*
* Parameters:
* libPath: full path of the dynamic library file in the file system.
* handle: address where to return the library handle
*
* Returned status (from utils/Errors.h) can be:
* NO_ERROR successful operation.
* PERMISSION_DENIED could not get AudioFlinger interface or
* application does not have permission to configure audio
* NO_INIT effect factory not initialized or
* library could not be loaded or
* library does not implement required functions
* BAD_VALUE invalid libPath string or handle
*
* Returned value:
* *handle updated with library handle
*/
static status_t loadEffectLibrary(const char *libPath, int *handle);
/*
* Unloads the effect library which handle is given as argument.
*
* Parameters:
* handle: library handle
*
* Returned status (from utils/Errors.h) can be:
* NO_ERROR successful operation.
* PERMISSION_DENIED could not get AudioFlinger interface or
* application does not have permission to configure audio
* NO_INIT effect factory not initialized
* BAD_VALUE invalid handle
*/
static status_t unloadEffectLibrary(int handle);
/*
* Static methods for effects enumeration.
*/
/*
* Returns the number of effects available. This method together
* with queryEffect() is used to enumerate all effects:
* The enumeration sequence is:
* queryNumberEffects(&num_effects);
* for (i = 0; i < num_effects; i++)
* queryEffect(i,...);
*
* Parameters:
* numEffects: address where the number of effects should be returned.
*
* Returned status (from utils/Errors.h) can be:
* NO_ERROR successful operation.
* PERMISSION_DENIED could not get AudioFlinger interface
* NO_INIT effect library failed to initialize
* BAD_VALUE invalid numEffects pointer
*
* Returned value
* *numEffects: updated with number of effects available
*/
static status_t queryNumberEffects(uint32_t *numEffects);
/*
* Returns an effect descriptor during effect
* enumeration.
*
* Parameters:
* index: index of the queried effect.
* descriptor: address where the effect descriptor should be returned.
*
* Returned status (from utils/Errors.h) can be:
* NO_ERROR successful operation.
* PERMISSION_DENIED could not get AudioFlinger interface
* NO_INIT effect library failed to initialize
* BAD_VALUE invalid descriptor pointer or index
* INVALID_OPERATION effect list has changed since last execution of queryNumberEffects()
*
* Returned value
* *descriptor: updated with effect descriptor
*/
static status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor);
/*
* Returns the descriptor for the specified effect uuid.
*
* Parameters:
* uuid: pointer to effect uuid.
* descriptor: address where the effect descriptor should be returned.
*
* Returned status (from utils/Errors.h) can be:
* NO_ERROR successful operation.
* PERMISSION_DENIED could not get AudioFlinger interface
* NO_INIT effect library failed to initialize
* BAD_VALUE invalid uuid or descriptor pointers
* NAME_NOT_FOUND no effect with this uuid found
*
* Returned value
* *descriptor updated with effect descriptor
*/
static status_t getEffectDescriptor(effect_uuid_t *uuid, effect_descriptor_t *descriptor);
/*
* Events used by callback function (effect_callback_t).
*/
enum event_type {
EVENT_CONTROL_STATUS_CHANGED = 0,
EVENT_ENABLE_STATUS_CHANGED = 1,
EVENT_PARAMETER_CHANGED = 2,
EVENT_ERROR = 3
};
/* Callback function notifying client application of a change in effect engine state or
* configuration.
* An effect engine can be shared by several applications but only one has the control
* of the engine activity and configuration at a time.
* The EVENT_CONTROL_STATUS_CHANGED event is received when an application loses or
* retrieves the control of the effect engine. Loss of control happens
* if another application requests the use of the engine by creating an AudioEffect for
* the same effect type but with a higher priority. Control is returned when the
* application having the control deletes its AudioEffect object.
* The EVENT_ENABLE_STATUS_CHANGED event is received by all applications not having the
* control of the effect engine when the effect is enabled or disabled.
* The EVENT_PARAMETER_CHANGED event is received by all applications not having the
* control of the effect engine when an effect parameter is changed.
* The EVENT_ERROR event is received when the media server process dies.
*
* Parameters:
*
* event: type of event notified (see enum AudioEffect::event_type).
* user: Pointer to context for use by the callback receiver.
* info: Pointer to optional parameter according to event type:
* - EVENT_CONTROL_STATUS_CHANGED: boolean indicating if control is granted (true)
* or stolen (false).
* - EVENT_ENABLE_STATUS_CHANGED: boolean indicating if effect is now enabled (true)
* or disabled (false).
* - EVENT_PARAMETER_CHANGED: pointer to a effect_param_t structure.
* - EVENT_ERROR: status_t indicating the error (DEAD_OBJECT when media server dies).
*/
typedef void (*effect_callback_t)(int32_t event, void* user, void *info);
/* Constructor.
* AudioEffect is the base class for creating and controlling an effect engine from
* the application process. Creating an AudioEffect object will create the effect engine
* in the AudioFlinger if no engine of the specified type exists. If one exists, this engine
* will be used. The application creating the AudioEffect object (or a derived class like
* Reverb for instance) will either receive control of the effect engine or not, depending
* on the priority parameter. If priority is higher than the priority used by the current
* effect engine owner, the control will be transfered to the new application. Otherwise
* control will remain to the previous application. In this case, the new application will be
* notified of changes in effect engine state or control ownership by the effect callback.
* After creating the AudioEffect, the application must call the initCheck() method and
* check the creation status before trying to control the effect engine (see initCheck()).
* If the effect is to be applied to an AudioTrack or MediaPlayer only the application
* must specify the audio session ID corresponding to this player.
*/
/* Simple Constructor.
*/
AudioEffect();
/* Constructor.
*
* Parameters:
*
* type: type of effect created: can be null if uuid is specified. This corresponds to
* the OpenSL ES interface implemented by this effect.
* uuid: Uuid of effect created: can be null if type is specified. This uuid corresponds to
* a particular implementation of an effect type.
* priority: requested priority for effect control: the priority level corresponds to the
* value of priority parameter: negative values indicate lower priorities, positive values
* higher priorities, 0 being the normal priority.
* cbf: optional callback function (see effect_callback_t)
* user: pointer to context for use by the callback receiver.
* sessionID: audio session this effect is associated to. If 0, the effect will be global to
* the output mix. If not 0, the effect will be applied to all players
* (AudioTrack or MediaPLayer) within the same audio session.
* output: HAL audio output stream to which this effect must be attached. Leave at 0 for
* automatic output selection by AudioFlinger.
*/
AudioEffect(const effect_uuid_t *type,
const effect_uuid_t *uuid = NULL,
int32_t priority = 0,
effect_callback_t cbf = 0,
void* user = 0,
int sessionId = 0,
audio_io_handle_t output = 0
);
/* Constructor.
* Same as above but with type and uuid specified by character strings
*/
AudioEffect(const char *typeStr,
const char *uuidStr = NULL,
int32_t priority = 0,
effect_callback_t cbf = 0,
void* user = 0,
int sessionId = 0,
audio_io_handle_t output = 0
);
/* Terminates the AudioEffect and unregisters it from AudioFlinger.
* The effect engine is also destroyed if this AudioEffect was the last controlling
* the engine.
*/
~AudioEffect();
/* Initialize an uninitialized AudioEffect.
* Returned status (from utils/Errors.h) can be:
* - NO_ERROR or ALREADY_EXISTS: successful initialization
* - INVALID_OPERATION: AudioEffect is already initialized
* - BAD_VALUE: invalid parameter
* - NO_INIT: audio flinger or audio hardware not initialized
* */
status_t set(const effect_uuid_t *type,
const effect_uuid_t *uuid = NULL,
int32_t priority = 0,
effect_callback_t cbf = 0,
void* user = 0,
int sessionId = 0,
audio_io_handle_t output = 0
);
/* Result of constructing the AudioEffect. This must be checked
* before using any AudioEffect API.
* initCheck() can return:
* - NO_ERROR: the effect engine is successfully created and the application has control.
* - ALREADY_EXISTS: the effect engine is successfully created but the application does not
* have control.
* - NO_INIT: the effect creation failed.
*
*/
status_t initCheck() const;
/* Returns the unique effect Id for the controlled effect engine. This ID is unique
* system wide and is used for instance in the case of auxiliary effects to attach
* the effect to an AudioTrack or MediaPlayer.
*
*/
int32_t id() const { return mId; }
/* Returns a descriptor for the effect (see effect_descriptor_t in EffectApi.h).
*/
effect_descriptor_t descriptor() const;
/* Returns effect control priority of this AudioEffect object.
*/
int32_t priority() const { return mPriority; }
/* Enables or disables the effect engine.
*
* Parameters:
* enabled: requested enable state.
*
* Returned status (from utils/Errors.h) can be:
* - NO_ERROR: successful operation
* - INVALID_OPERATION: the application does not have control of the effect engine or the
* effect is already in the requested state.
*/
virtual status_t setEnabled(bool enabled);
bool getEnabled() const;
/* Sets a parameter value.
*
* Parameters:
* param: pointer to effect_param_t structure containing the parameter
* and its value (See EffectApi.h).
* Returned status (from utils/Errors.h) can be:
* - NO_ERROR: successful operation.
* - INVALID_OPERATION: the application does not have control of the effect engine.
* - BAD_VALUE: invalid parameter identifier or value.
* - DEAD_OBJECT: the effect engine has been deleted.
*/
virtual status_t setParameter(effect_param_t *param);
/* Prepare a new parameter value that will be set by next call to
* setParameterCommit(). This method can be used to set multiple parameters
* in a synchronous manner or to avoid multiple binder calls for each
* parameter.
*
* Parameters:
* param: pointer to effect_param_t structure containing the parameter
* and its value (See EffectApi.h).
*
* Returned status (from utils/Errors.h) can be:
* - NO_ERROR: successful operation.
* - INVALID_OPERATION: the application does not have control of the effect engine.
* - NO_MEMORY: no more space available in shared memory used for deferred parameter
* setting.
*/
virtual status_t setParameterDeferred(effect_param_t *param);
/* Commit all parameter values previously prepared by setParameterDeferred().
*
* Parameters:
* none
*
* Returned status (from utils/Errors.h) can be:
* - NO_ERROR: successful operation.
* - INVALID_OPERATION: No new parameter values ready for commit.
* - BAD_VALUE: invalid parameter identifier or value: there is no indication
* as to which of the parameters caused this error.
* - DEAD_OBJECT: the effect engine has been deleted.
*/
virtual status_t setParameterCommit();
/* Gets a parameter value.
*
* Parameters:
* param: pointer to effect_param_t structure containing the parameter
* and the returned value (See EffectApi.h).
*
* Returned status (from utils/Errors.h) can be:
* - NO_ERROR: successful operation.
* - INVALID_OPERATION: the AudioEffect was not successfully initialized.
* - BAD_VALUE: invalid parameter identifier.
* - DEAD_OBJECT: the effect engine has been deleted.
*/
virtual status_t getParameter(effect_param_t *param);
/* Sends a command and receives a response to/from effect engine.
* See EffectApi.h for details on effect command() function, valid command codes
* and formats.
*/
virtual status_t command(uint32_t cmdCode,
uint32_t cmdSize,
void *cmdData,
uint32_t *replySize,
void *replyData);
/*
* Utility functions.
*/
/* Converts the string passed as first argument to the effect_uuid_t
* pointed to by second argument
*/
static status_t stringToGuid(const char *str, effect_uuid_t *guid);
/* Converts the effect_uuid_t pointed to by first argument to the
* string passed as second argument
*/
static status_t guidToString(const effect_uuid_t *guid, char *str, size_t maxLen);
protected:
bool mEnabled; // enable state
int32_t mSessionId; // audio session ID
int32_t mPriority; // priority for effect control
status_t mStatus; // effect status
effect_callback_t mCbf; // callback function for status, control and
// parameter changes notifications
void* mUserData; // client context for callback function
effect_descriptor_t mDescriptor; // effect descriptor
int32_t mId; // system wide unique effect engine instance ID
Mutex mLock; // Mutex for mEnabled access
private:
// Implements the IEffectClient interface
class EffectClient : public android::BnEffectClient, public android::IBinder::DeathRecipient
{
public:
EffectClient(AudioEffect *effect) : mEffect(effect){}
// IEffectClient
virtual void controlStatusChanged(bool controlGranted) {
mEffect->controlStatusChanged(controlGranted);
}
virtual void enableStatusChanged(bool enabled) {
mEffect->enableStatusChanged(enabled);
}
virtual void commandExecuted(uint32_t cmdCode,
uint32_t cmdSize,
void *pCmdData,
uint32_t replySize,
void *pReplyData) {
mEffect->commandExecuted(cmdCode, cmdSize, pCmdData, replySize, pReplyData);
}
// IBinder::DeathRecipient
virtual void binderDied(const wp<IBinder>& who) {mEffect->binderDied();}
private:
AudioEffect *mEffect;
};
friend class EffectClient;
// IEffectClient
void controlStatusChanged(bool controlGranted);
void enableStatusChanged(bool enabled);
void commandExecuted(uint32_t cmdCode,
uint32_t cmdSize,
void *pCmdData,
uint32_t replySize,
void *pReplyData);
void binderDied();
sp<IEffect> mIEffect; // IEffect binder interface
sp<EffectClient> mIEffectClient; // IEffectClient implementation
sp<IMemory> mCblkMemory; // shared memory for deferred parameter setting
effect_param_cblk_t* mCblk; // control block for deferred parameter setting
};
}; // namespace android
#endif // ANDROID_AUDIOEFFECT_H