| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "Caches.h" |
| #include "Dither.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Lifecycle |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| Dither::Dither(): mCaches(nullptr), mInitialized(false), mDitherTexture(0) { |
| } |
| |
| void Dither::bindDitherTexture() { |
| if (!mInitialized) { |
| bool useFloatTexture = Extensions::getInstance().hasFloatTextures(); |
| |
| glGenTextures(1, &mDitherTexture); |
| mCaches->bindTexture(mDitherTexture); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| |
| if (useFloatTexture) { |
| // We use a R16F texture, let's remap the alpha channel to the |
| // red channel to avoid changing the shader sampling code on GL ES 3.0+ |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED); |
| |
| float dither = 1.0f / (255.0f * DITHER_KERNEL_SIZE * DITHER_KERNEL_SIZE); |
| const GLfloat pattern[] = { |
| 0 * dither, 8 * dither, 2 * dither, 10 * dither, |
| 12 * dither, 4 * dither, 14 * dither, 6 * dither, |
| 3 * dither, 11 * dither, 1 * dither, 9 * dither, |
| 15 * dither, 7 * dither, 13 * dither, 5 * dither |
| }; |
| |
| glPixelStorei(GL_UNPACK_ALIGNMENT, sizeof(GLfloat)); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0, |
| GL_RED, GL_FLOAT, &pattern); |
| } else { |
| const uint8_t pattern[] = { |
| 0, 8, 2, 10, |
| 12, 4, 14, 6, |
| 3, 11, 1, 9, |
| 15, 7, 13, 5 |
| }; |
| |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0, |
| GL_ALPHA, GL_UNSIGNED_BYTE, &pattern); |
| } |
| |
| mInitialized = true; |
| } else { |
| mCaches->bindTexture(mDitherTexture); |
| } |
| } |
| |
| void Dither::clear() { |
| if (mInitialized) { |
| mCaches->deleteTexture(mDitherTexture); |
| mInitialized = false; |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Program management |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void Dither::setupProgram(Program* program, GLuint* textureUnit) { |
| if (!mCaches) mCaches = &Caches::getInstance(); |
| |
| GLuint textureSlot = (*textureUnit)++; |
| mCaches->activeTexture(textureSlot); |
| |
| bindDitherTexture(); |
| |
| glUniform1i(program->getUniform("ditherSampler"), textureSlot); |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |