| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_DISPLAY_OPERATION_H |
| #define ANDROID_HWUI_DISPLAY_OPERATION_H |
| |
| #ifndef LOG_TAG |
| #define LOG_TAG "OpenGLRenderer" |
| #endif |
| |
| #include <SkXfermode.h> |
| |
| #include <private/hwui/DrawGlInfo.h> |
| |
| #include "OpenGLRenderer.h" |
| #include "DeferredDisplayList.h" |
| #include "DisplayListRenderer.h" |
| #include "utils/LinearAllocator.h" |
| |
| #define CRASH() do { \ |
| *(int *)(uintptr_t)0xbbadbeef = 0; \ |
| ((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \ |
| } while(false) |
| |
| #define MATRIX_STRING "[%.2f %.2f %.2f] [%.2f %.2f %.2f] [%.2f %.2f %.2f]" |
| #define MATRIX_ARGS(m) \ |
| m->get(0), m->get(1), m->get(2), \ |
| m->get(3), m->get(4), m->get(5), \ |
| m->get(6), m->get(7), m->get(8) |
| #define RECT_STRING "%.2f %.2f %.2f %.2f" |
| #define RECT_ARGS(r) \ |
| r.left, r.top, r.right, r.bottom |
| |
| // Use OP_LOG for logging with arglist, OP_LOGS if just printing char* |
| #define OP_LOGS(s) OP_LOG("%s", s) |
| #define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ ) |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /** |
| * Structure for storing canvas operations when they are recorded into a DisplayList, so that they |
| * may be replayed to an OpenGLRenderer. |
| * |
| * To avoid individual memory allocations, DisplayListOps may only be allocated into a |
| * LinearAllocator's managed memory buffers. Each pointer held by a DisplayListOp is either a |
| * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or |
| * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is |
| * never called as LinearAllocators are simply discarded, so no memory management should be done in |
| * this class. |
| */ |
| class DisplayListOp { |
| public: |
| // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted. |
| // standard new() intentionally not implemented, and delete/deconstructor should never be used. |
| virtual ~DisplayListOp() { CRASH(); } |
| static void operator delete(void* ptr) { CRASH(); } |
| /** static void* operator new(size_t size); PURPOSELY OMITTED **/ |
| static void* operator new(size_t size, LinearAllocator& allocator) { |
| return allocator.alloc(size); |
| } |
| |
| enum OpLogFlag { |
| kOpLogFlag_Recurse = 0x1, |
| kOpLogFlag_JSON = 0x2 // TODO: add? |
| }; |
| |
| virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level) = 0; |
| |
| virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level) = 0; |
| |
| virtual void output(int level, uint32_t logFlags = 0) = 0; |
| |
| // NOTE: it would be nice to declare constants and overriding the implementation in each op to |
| // point at the constants, but that seems to require a .cpp file |
| virtual const char* name() = 0; |
| |
| /** |
| * Stores the relevant canvas state of the object between deferral and replay (if the canvas |
| * state supports being stored) See OpenGLRenderer::simpleClipAndState() |
| * |
| * TODO: don't reserve space for StateOps that won't be deferred |
| */ |
| DeferredDisplayState state; |
| |
| }; |
| |
| class StateOp : public DisplayListOp { |
| public: |
| StateOp() {}; |
| |
| virtual ~StateOp() {} |
| |
| virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level) { |
| // default behavior only affects immediate, deferrable state, issue directly to renderer |
| applyState(deferStruct.mRenderer, saveCount); |
| } |
| |
| /** |
| * State operations are applied directly to the renderer, but can cause the deferred drawing op |
| * list to flush |
| */ |
| virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level) { |
| applyState(replayStruct.mRenderer, saveCount); |
| } |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) = 0; |
| }; |
| |
| class DrawOp : public DisplayListOp { |
| public: |
| DrawOp(SkPaint* paint) |
| : mPaint(paint), mQuickRejected(false) {} |
| |
| virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level) { |
| if (mQuickRejected && |
| CC_LIKELY(deferStruct.mReplayFlags & DisplayList::kReplayFlag_ClipChildren)) { |
| return; |
| } |
| |
| if (!getLocalBounds(state.mBounds)) { |
| // empty bounds signify bounds can't be calculated |
| state.mBounds.setEmpty(); |
| } |
| |
| deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this); |
| } |
| |
| virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level) { |
| if (mQuickRejected && |
| CC_LIKELY(replayStruct.mReplayFlags & DisplayList::kReplayFlag_ClipChildren)) { |
| return; |
| } |
| |
| replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty, level); |
| } |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) = 0; |
| |
| virtual void onDrawOpDeferred(OpenGLRenderer& renderer) { |
| } |
| |
| // returns true if bounds exist |
| virtual bool getLocalBounds(Rect& localBounds) { return false; } |
| |
| // TODO: better refine localbounds usage |
| void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; } |
| bool getQuickRejected() { return mQuickRejected; } |
| |
| /** Batching disabled by default, turned on for individual ops */ |
| virtual DeferredDisplayList::OpBatchId getBatchId() { |
| return DeferredDisplayList::kOpBatch_None; |
| } |
| |
| float strokeWidthOutset() { return mPaint->getStrokeWidth() * 0.5f; } |
| |
| protected: |
| SkPaint* getPaint(OpenGLRenderer& renderer) { |
| return renderer.filterPaint(mPaint); |
| } |
| |
| SkPaint* mPaint; // should be accessed via getPaint() when applying |
| bool mQuickRejected; |
| }; |
| |
| class DrawBoundedOp : public DrawOp { |
| public: |
| DrawBoundedOp(float left, float top, float right, float bottom, SkPaint* paint) |
| : DrawOp(paint), mLocalBounds(left, top, right, bottom) {} |
| |
| // Calculates bounds as smallest rect encompassing all points |
| // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in |
| // subclass' constructor) |
| DrawBoundedOp(const float* points, int count, SkPaint* paint) |
| : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) { |
| for (int i = 2; i < count; i += 2) { |
| mLocalBounds.left = fminf(mLocalBounds.left, points[i]); |
| mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]); |
| mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]); |
| mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]); |
| } |
| } |
| |
| // default empty constructor for bounds, to be overridden in child constructor body |
| DrawBoundedOp(SkPaint* paint) |
| : DrawOp(paint) {} |
| |
| bool getLocalBounds(Rect& localBounds) { |
| localBounds.set(mLocalBounds); |
| return true; |
| } |
| |
| protected: |
| Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // STATE OPERATIONS - these may affect the state of the canvas/renderer, but do |
| // not directly draw or alter output |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class SaveOp : public StateOp { |
| friend class DisplayList; // give DisplayList private constructor/reinit access |
| public: |
| SaveOp(int flags) |
| : mFlags(flags) {} |
| |
| virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level) { |
| int newSaveCount = deferStruct.mRenderer.save(mFlags); |
| deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount); |
| } |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.save(mFlags); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Save flags %x", mFlags); |
| } |
| |
| virtual const char* name() { return "Save"; } |
| |
| int getFlags() const { return mFlags; } |
| private: |
| SaveOp() {} |
| DisplayListOp* reinit(int flags) { |
| mFlags = flags; |
| return this; |
| } |
| |
| int mFlags; |
| }; |
| |
| class RestoreToCountOp : public StateOp { |
| friend class DisplayList; // give DisplayList private constructor/reinit access |
| public: |
| RestoreToCountOp(int count) |
| : mCount(count) {} |
| |
| virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level) { |
| deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer, saveCount + mCount); |
| deferStruct.mRenderer.restoreToCount(saveCount + mCount); |
| } |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.restoreToCount(saveCount + mCount); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Restore to count %d", mCount); |
| } |
| |
| virtual const char* name() { return "RestoreToCount"; } |
| |
| private: |
| RestoreToCountOp() {} |
| DisplayListOp* reinit(int count) { |
| mCount = count; |
| return this; |
| } |
| |
| int mCount; |
| }; |
| |
| class SaveLayerOp : public StateOp { |
| friend class DisplayList; // give DisplayList private constructor/reinit access |
| public: |
| SaveLayerOp(float left, float top, float right, float bottom, |
| int alpha, SkXfermode::Mode mode, int flags) |
| : mArea(left, top, right, bottom), mAlpha(alpha), mMode(mode), mFlags(flags) {} |
| |
| virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level) { |
| // NOTE: don't bother with actual saveLayer, instead issuing it at flush time |
| int newSaveCount = deferStruct.mRenderer.getSaveCount(); |
| deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount); |
| |
| // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just |
| // setup the snapshot for deferral, and re-issue the op at flush time |
| deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom, |
| mAlpha, mMode, mFlags); |
| } |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom, mAlpha, mMode, mFlags); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("SaveLayer%s of area " RECT_STRING, |
| (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea)); |
| } |
| |
| virtual const char* name() { return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; } |
| |
| int getFlags() { return mFlags; } |
| |
| private: |
| // Special case, reserved for direct DisplayList usage |
| SaveLayerOp() {} |
| DisplayListOp* reinit(float left, float top, float right, float bottom, |
| int alpha, SkXfermode::Mode mode, int flags) { |
| mArea.set(left, top, right, bottom); |
| mAlpha = alpha; |
| mMode = mode; |
| mFlags = flags; |
| return this; |
| } |
| |
| bool isSaveLayerAlpha() { return mAlpha < 255 && mMode == SkXfermode::kSrcOver_Mode; } |
| Rect mArea; |
| int mAlpha; |
| SkXfermode::Mode mMode; |
| int mFlags; |
| }; |
| |
| class TranslateOp : public StateOp { |
| public: |
| TranslateOp(float dx, float dy) |
| : mDx(dx), mDy(dy) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.translate(mDx, mDy); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Translate by %f %f", mDx, mDy); |
| } |
| |
| virtual const char* name() { return "Translate"; } |
| |
| private: |
| float mDx; |
| float mDy; |
| }; |
| |
| class RotateOp : public StateOp { |
| public: |
| RotateOp(float degrees) |
| : mDegrees(degrees) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.rotate(mDegrees); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Rotate by %f degrees", mDegrees); |
| } |
| |
| virtual const char* name() { return "Rotate"; } |
| |
| private: |
| float mDegrees; |
| }; |
| |
| class ScaleOp : public StateOp { |
| public: |
| ScaleOp(float sx, float sy) |
| : mSx(sx), mSy(sy) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.scale(mSx, mSy); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Scale by %f %f", mSx, mSy); |
| } |
| |
| virtual const char* name() { return "Scale"; } |
| |
| private: |
| float mSx; |
| float mSy; |
| }; |
| |
| class SkewOp : public StateOp { |
| public: |
| SkewOp(float sx, float sy) |
| : mSx(sx), mSy(sy) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.skew(mSx, mSy); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Skew by %f %f", mSx, mSy); |
| } |
| |
| virtual const char* name() { return "Skew"; } |
| |
| private: |
| float mSx; |
| float mSy; |
| }; |
| |
| class SetMatrixOp : public StateOp { |
| public: |
| SetMatrixOp(SkMatrix* matrix) |
| : mMatrix(matrix) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.setMatrix(mMatrix); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("SetMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix)); |
| } |
| |
| virtual const char* name() { return "SetMatrix"; } |
| |
| private: |
| SkMatrix* mMatrix; |
| }; |
| |
| class ConcatMatrixOp : public StateOp { |
| public: |
| ConcatMatrixOp(SkMatrix* matrix) |
| : mMatrix(matrix) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.concatMatrix(mMatrix); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("ConcatMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix)); |
| } |
| |
| virtual const char* name() { return "ConcatMatrix"; } |
| |
| private: |
| SkMatrix* mMatrix; |
| }; |
| |
| class ClipOp : public StateOp { |
| public: |
| ClipOp(SkRegion::Op op) : mOp(op) {} |
| |
| virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level) { |
| // NOTE: must defer op BEFORE applying state, since it may read clip |
| deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this); |
| |
| // TODO: Can we avoid applying complex clips at defer time? |
| applyState(deferStruct.mRenderer, saveCount); |
| } |
| |
| bool canCauseComplexClip() { |
| return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect(); |
| } |
| |
| protected: |
| ClipOp() {} |
| virtual bool isRect() { return false; } |
| |
| SkRegion::Op mOp; |
| }; |
| |
| class ClipRectOp : public ClipOp { |
| friend class DisplayList; // give DisplayList private constructor/reinit access |
| public: |
| ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op) |
| : ClipOp(op), mArea(left, top, right, bottom) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea)); |
| } |
| |
| virtual const char* name() { return "ClipRect"; } |
| |
| protected: |
| virtual bool isRect() { return true; } |
| |
| private: |
| ClipRectOp() {} |
| DisplayListOp* reinit(float left, float top, float right, float bottom, SkRegion::Op op) { |
| mOp = op; |
| mArea.set(left, top, right, bottom); |
| return this; |
| } |
| |
| Rect mArea; |
| }; |
| |
| class ClipPathOp : public ClipOp { |
| public: |
| ClipPathOp(SkPath* path, SkRegion::Op op) |
| : ClipOp(op), mPath(path) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.clipPath(mPath, mOp); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| SkRect bounds = mPath->getBounds(); |
| OP_LOG("ClipPath bounds " RECT_STRING, |
| bounds.left(), bounds.top(), bounds.right(), bounds.bottom()); |
| } |
| |
| virtual const char* name() { return "ClipPath"; } |
| |
| private: |
| SkPath* mPath; |
| }; |
| |
| class ClipRegionOp : public ClipOp { |
| public: |
| ClipRegionOp(SkRegion* region, SkRegion::Op op) |
| : ClipOp(op), mRegion(region) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.clipRegion(mRegion, mOp); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| SkIRect bounds = mRegion->getBounds(); |
| OP_LOG("ClipRegion bounds %d %d %d %d", |
| bounds.left(), bounds.top(), bounds.right(), bounds.bottom()); |
| } |
| |
| virtual const char* name() { return "ClipRegion"; } |
| |
| private: |
| SkRegion* mRegion; |
| SkRegion::Op mOp; |
| }; |
| |
| class ResetShaderOp : public StateOp { |
| public: |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.resetShader(); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOGS("ResetShader"); |
| } |
| |
| virtual const char* name() { return "ResetShader"; } |
| }; |
| |
| class SetupShaderOp : public StateOp { |
| public: |
| SetupShaderOp(SkiaShader* shader) |
| : mShader(shader) {} |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.setupShader(mShader); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("SetupShader, shader %p", mShader); |
| } |
| |
| virtual const char* name() { return "SetupShader"; } |
| |
| private: |
| SkiaShader* mShader; |
| }; |
| |
| class ResetColorFilterOp : public StateOp { |
| public: |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.resetColorFilter(); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOGS("ResetColorFilter"); |
| } |
| |
| virtual const char* name() { return "ResetColorFilter"; } |
| }; |
| |
| class SetupColorFilterOp : public StateOp { |
| public: |
| SetupColorFilterOp(SkiaColorFilter* colorFilter) |
| : mColorFilter(colorFilter) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.setupColorFilter(mColorFilter); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("SetupColorFilter, filter %p", mColorFilter); |
| } |
| |
| virtual const char* name() { return "SetupColorFilter"; } |
| |
| private: |
| SkiaColorFilter* mColorFilter; |
| }; |
| |
| class ResetShadowOp : public StateOp { |
| public: |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.resetShadow(); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOGS("ResetShadow"); |
| } |
| |
| virtual const char* name() { return "ResetShadow"; } |
| }; |
| |
| class SetupShadowOp : public StateOp { |
| public: |
| SetupShadowOp(float radius, float dx, float dy, int color) |
| : mRadius(radius), mDx(dx), mDy(dy), mColor(color) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.setupShadow(mRadius, mDx, mDy, mColor); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("SetupShadow, radius %f, %f, %f, color %#x", mRadius, mDx, mDy, mColor); |
| } |
| |
| virtual const char* name() { return "SetupShadow"; } |
| |
| private: |
| float mRadius; |
| float mDx; |
| float mDy; |
| int mColor; |
| }; |
| |
| class ResetPaintFilterOp : public StateOp { |
| public: |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.resetPaintFilter(); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOGS("ResetPaintFilter"); |
| } |
| |
| virtual const char* name() { return "ResetPaintFilter"; } |
| }; |
| |
| class SetupPaintFilterOp : public StateOp { |
| public: |
| SetupPaintFilterOp(int clearBits, int setBits) |
| : mClearBits(clearBits), mSetBits(setBits) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) { |
| renderer.setupPaintFilter(mClearBits, mSetBits); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits); |
| } |
| |
| virtual const char* name() { return "SetupPaintFilter"; } |
| |
| private: |
| int mClearBits; |
| int mSetBits; |
| }; |
| |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // DRAW OPERATIONS - these are operations that can draw to the canvas's device |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class DrawBitmapOp : public DrawBoundedOp { |
| public: |
| DrawBitmapOp(SkBitmap* bitmap, float left, float top, SkPaint* paint) |
| : DrawBoundedOp(left, top, left + bitmap->width(), top + bitmap->height(), |
| paint), |
| mBitmap(bitmap) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return renderer.drawBitmap(mBitmap, mLocalBounds.left, mLocalBounds.top, |
| getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top); |
| } |
| |
| virtual const char* name() { return "DrawBitmap"; } |
| virtual DeferredDisplayList::OpBatchId getBatchId() { |
| return DeferredDisplayList::kOpBatch_Bitmap; |
| } |
| |
| protected: |
| SkBitmap* mBitmap; |
| }; |
| |
| class DrawBitmapMatrixOp : public DrawBoundedOp { |
| public: |
| DrawBitmapMatrixOp(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) |
| : DrawBoundedOp(paint), mBitmap(bitmap), mMatrix(matrix) { |
| mLocalBounds.set(0, 0, bitmap->width(), bitmap->height()); |
| const mat4 transform(*matrix); |
| transform.mapRect(mLocalBounds); |
| } |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return renderer.drawBitmap(mBitmap, mMatrix, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw bitmap %p matrix " MATRIX_STRING, mBitmap, MATRIX_ARGS(mMatrix)); |
| } |
| |
| virtual const char* name() { return "DrawBitmap"; } |
| virtual DeferredDisplayList::OpBatchId getBatchId() { |
| return DeferredDisplayList::kOpBatch_Bitmap; |
| } |
| |
| private: |
| SkBitmap* mBitmap; |
| SkMatrix* mMatrix; |
| }; |
| |
| class DrawBitmapRectOp : public DrawBoundedOp { |
| public: |
| DrawBitmapRectOp(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, |
| float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint) |
| : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint), |
| mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom, |
| mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom, |
| getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw bitmap %p src="RECT_STRING", dst="RECT_STRING, |
| mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds)); |
| } |
| |
| virtual const char* name() { return "DrawBitmapRect"; } |
| virtual DeferredDisplayList::OpBatchId getBatchId() { |
| return DeferredDisplayList::kOpBatch_Bitmap; |
| } |
| |
| private: |
| SkBitmap* mBitmap; |
| Rect mSrc; |
| }; |
| |
| class DrawBitmapDataOp : public DrawBitmapOp { |
| public: |
| DrawBitmapDataOp(SkBitmap* bitmap, float left, float top, SkPaint* paint) |
| : DrawBitmapOp(bitmap, left, top, paint) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return renderer.drawBitmapData(mBitmap, mLocalBounds.left, |
| mLocalBounds.top, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw bitmap %p", mBitmap); |
| } |
| |
| virtual const char* name() { return "DrawBitmapData"; } |
| virtual DeferredDisplayList::OpBatchId getBatchId() { |
| return DeferredDisplayList::kOpBatch_Bitmap; |
| } |
| }; |
| |
| class DrawBitmapMeshOp : public DrawBoundedOp { |
| public: |
| DrawBitmapMeshOp(SkBitmap* bitmap, int meshWidth, int meshHeight, |
| float* vertices, int* colors, SkPaint* paint) |
| : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint), |
| mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight), |
| mVertices(vertices), mColors(colors) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight, |
| mVertices, mColors, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight); |
| } |
| |
| virtual const char* name() { return "DrawBitmapMesh"; } |
| virtual DeferredDisplayList::OpBatchId getBatchId() { |
| return DeferredDisplayList::kOpBatch_Bitmap; |
| } |
| |
| private: |
| SkBitmap* mBitmap; |
| int mMeshWidth; |
| int mMeshHeight; |
| float* mVertices; |
| int* mColors; |
| }; |
| |
| class DrawPatchOp : public DrawBoundedOp { |
| public: |
| DrawPatchOp(SkBitmap* bitmap, const int32_t* xDivs, |
| const int32_t* yDivs, const uint32_t* colors, uint32_t width, uint32_t height, |
| int8_t numColors, float left, float top, float right, float bottom, |
| int alpha, SkXfermode::Mode mode) |
| : DrawBoundedOp(left, top, right, bottom, 0), |
| mBitmap(bitmap), mxDivs(xDivs), myDivs(yDivs), |
| mColors(colors), mxDivsCount(width), myDivsCount(height), |
| mNumColors(numColors), mAlpha(alpha), mMode(mode) {}; |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| // NOTE: not calling the virtual method, which takes a paint |
| return renderer.drawPatch(mBitmap, mxDivs, myDivs, mColors, |
| mxDivsCount, myDivsCount, mNumColors, |
| mLocalBounds.left, mLocalBounds.top, |
| mLocalBounds.right, mLocalBounds.bottom, mAlpha, mMode); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw patch "RECT_STRING, RECT_ARGS(mLocalBounds)); |
| } |
| |
| virtual const char* name() { return "DrawPatch"; } |
| virtual DeferredDisplayList::OpBatchId getBatchId() { |
| return DeferredDisplayList::kOpBatch_Patch; |
| } |
| |
| private: |
| SkBitmap* mBitmap; |
| const int32_t* mxDivs; |
| const int32_t* myDivs; |
| const uint32_t* mColors; |
| uint32_t mxDivsCount; |
| uint32_t myDivsCount; |
| int8_t mNumColors; |
| int mAlpha; |
| SkXfermode::Mode mMode; |
| }; |
| |
| class DrawColorOp : public DrawOp { |
| public: |
| DrawColorOp(int color, SkXfermode::Mode mode) |
| : DrawOp(0), mColor(color), mMode(mode) {}; |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return renderer.drawColor(mColor, mMode); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw color %#x, mode %d", mColor, mMode); |
| } |
| |
| virtual const char* name() { return "DrawColor"; } |
| |
| private: |
| int mColor; |
| SkXfermode::Mode mMode; |
| }; |
| |
| class DrawStrokableOp : public DrawBoundedOp { |
| public: |
| DrawStrokableOp(float left, float top, float right, float bottom, SkPaint* paint) |
| : DrawBoundedOp(left, top, right, bottom, paint) {}; |
| |
| bool getLocalBounds(Rect& localBounds) { |
| localBounds.set(mLocalBounds); |
| if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) { |
| localBounds.outset(strokeWidthOutset()); |
| } |
| return true; |
| } |
| |
| virtual DeferredDisplayList::OpBatchId getBatchId() { |
| if (mPaint->getPathEffect()) { |
| return DeferredDisplayList::kOpBatch_AlphaMaskTexture; |
| } |
| return mPaint->isAntiAlias() ? |
| DeferredDisplayList::kOpBatch_AlphaVertices : |
| DeferredDisplayList::kOpBatch_Vertices; |
| } |
| }; |
| |
| class DrawRectOp : public DrawStrokableOp { |
| public: |
| DrawRectOp(float left, float top, float right, float bottom, SkPaint* paint) |
| : DrawStrokableOp(left, top, right, bottom, paint) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return renderer.drawRect(mLocalBounds.left, mLocalBounds.top, |
| mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw Rect "RECT_STRING, RECT_ARGS(mLocalBounds)); |
| } |
| |
| virtual const char* name() { return "DrawRect"; } |
| }; |
| |
| class DrawRectsOp : public DrawBoundedOp { |
| public: |
| DrawRectsOp(const float* rects, int count, SkPaint* paint) |
| : DrawBoundedOp(rects, count, paint), |
| mRects(rects), mCount(count) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return renderer.drawRects(mRects, mCount, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw Rects count %d", mCount); |
| } |
| |
| virtual const char* name() { return "DrawRects"; } |
| |
| virtual DeferredDisplayList::OpBatchId getBatchId() { |
| return DeferredDisplayList::kOpBatch_Vertices; |
| } |
| |
| private: |
| const float* mRects; |
| int mCount; |
| }; |
| |
| class DrawRoundRectOp : public DrawStrokableOp { |
| public: |
| DrawRoundRectOp(float left, float top, float right, float bottom, |
| float rx, float ry, SkPaint* paint) |
| : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top, |
| mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw RoundRect "RECT_STRING", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy); |
| } |
| |
| virtual const char* name() { return "DrawRoundRect"; } |
| |
| private: |
| float mRx; |
| float mRy; |
| }; |
| |
| class DrawCircleOp : public DrawStrokableOp { |
| public: |
| DrawCircleOp(float x, float y, float radius, SkPaint* paint) |
| : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint), |
| mX(x), mY(y), mRadius(radius) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius); |
| } |
| |
| virtual const char* name() { return "DrawCircle"; } |
| |
| private: |
| float mX; |
| float mY; |
| float mRadius; |
| }; |
| |
| class DrawOvalOp : public DrawStrokableOp { |
| public: |
| DrawOvalOp(float left, float top, float right, float bottom, SkPaint* paint) |
| : DrawStrokableOp(left, top, right, bottom, paint) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return renderer.drawOval(mLocalBounds.left, mLocalBounds.top, |
| mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw Oval "RECT_STRING, RECT_ARGS(mLocalBounds)); |
| } |
| |
| virtual const char* name() { return "DrawOval"; } |
| }; |
| |
| class DrawArcOp : public DrawStrokableOp { |
| public: |
| DrawArcOp(float left, float top, float right, float bottom, |
| float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) |
| : DrawStrokableOp(left, top, right, bottom, paint), |
| mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return renderer.drawArc(mLocalBounds.left, mLocalBounds.top, |
| mLocalBounds.right, mLocalBounds.bottom, |
| mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw Arc "RECT_STRING", start %f, sweep %f, useCenter %d", |
| RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter); |
| } |
| |
| virtual const char* name() { return "DrawArc"; } |
| |
| private: |
| float mStartAngle; |
| float mSweepAngle; |
| bool mUseCenter; |
| }; |
| |
| class DrawPathOp : public DrawBoundedOp { |
| public: |
| DrawPathOp(SkPath* path, SkPaint* paint) |
| : DrawBoundedOp(paint), mPath(path) { |
| float left, top, offset; |
| uint32_t width, height; |
| PathCache::computePathBounds(path, paint, left, top, offset, width, height); |
| left -= offset; |
| top -= offset; |
| mLocalBounds.set(left, top, left + width, top + height); |
| } |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return renderer.drawPath(mPath, getPaint(renderer)); |
| } |
| |
| virtual void onDrawOpDeferred(OpenGLRenderer& renderer) { |
| SkPaint* paint = getPaint(renderer); |
| renderer.getCaches().pathCache.precache(mPath, paint); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw Path %p in "RECT_STRING, mPath, RECT_ARGS(mLocalBounds)); |
| } |
| |
| virtual const char* name() { return "DrawPath"; } |
| |
| virtual DeferredDisplayList::OpBatchId getBatchId() { |
| return DeferredDisplayList::kOpBatch_AlphaMaskTexture; |
| } |
| private: |
| SkPath* mPath; |
| }; |
| |
| class DrawLinesOp : public DrawBoundedOp { |
| public: |
| DrawLinesOp(float* points, int count, SkPaint* paint) |
| : DrawBoundedOp(points, count, paint), |
| mPoints(points), mCount(count) { |
| mLocalBounds.outset(strokeWidthOutset()); |
| } |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return renderer.drawLines(mPoints, mCount, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw Lines count %d", mCount); |
| } |
| |
| virtual const char* name() { return "DrawLines"; } |
| |
| virtual DeferredDisplayList::OpBatchId getBatchId() { |
| return mPaint->isAntiAlias() ? |
| DeferredDisplayList::kOpBatch_AlphaVertices : |
| DeferredDisplayList::kOpBatch_Vertices; |
| } |
| |
| protected: |
| float* mPoints; |
| int mCount; |
| }; |
| |
| class DrawPointsOp : public DrawLinesOp { |
| public: |
| DrawPointsOp(float* points, int count, SkPaint* paint) |
| : DrawLinesOp(points, count, paint) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return renderer.drawPoints(mPoints, mCount, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw Points count %d", mCount); |
| } |
| |
| virtual const char* name() { return "DrawPoints"; } |
| }; |
| |
| class DrawSomeTextOp : public DrawOp { |
| public: |
| DrawSomeTextOp(const char* text, int bytesCount, int count, SkPaint* paint) |
| : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {}; |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw some text, %d bytes", mBytesCount); |
| } |
| |
| virtual void onDrawOpDeferred(OpenGLRenderer& renderer) { |
| SkPaint* paint = getPaint(renderer); |
| FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint); |
| fontRenderer.precache(paint, mText, mCount, mat4::identity()); |
| } |
| |
| virtual DeferredDisplayList::OpBatchId getBatchId() { |
| return mPaint->getColor() == 0xff000000 ? |
| DeferredDisplayList::kOpBatch_Text : |
| DeferredDisplayList::kOpBatch_ColorText; |
| } |
| protected: |
| const char* mText; |
| int mBytesCount; |
| int mCount; |
| }; |
| |
| class DrawTextOnPathOp : public DrawSomeTextOp { |
| public: |
| DrawTextOnPathOp(const char* text, int bytesCount, int count, |
| SkPath* path, float hOffset, float vOffset, SkPaint* paint) |
| : DrawSomeTextOp(text, bytesCount, count, paint), |
| mPath(path), mHOffset(hOffset), mVOffset(vOffset) { |
| /* TODO: inherit from DrawBounded and init mLocalBounds */ |
| } |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath, |
| mHOffset, mVOffset, getPaint(renderer)); |
| } |
| |
| virtual const char* name() { return "DrawTextOnPath"; } |
| |
| private: |
| SkPath* mPath; |
| float mHOffset; |
| float mVOffset; |
| }; |
| |
| class DrawPosTextOp : public DrawSomeTextOp { |
| public: |
| DrawPosTextOp(const char* text, int bytesCount, int count, |
| const float* positions, SkPaint* paint) |
| : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) { |
| /* TODO: inherit from DrawBounded and init mLocalBounds */ |
| } |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer)); |
| } |
| |
| virtual const char* name() { return "DrawPosText"; } |
| |
| private: |
| const float* mPositions; |
| }; |
| |
| class DrawTextOp : public DrawBoundedOp { |
| public: |
| DrawTextOp(const char* text, int bytesCount, int count, float x, float y, |
| const float* positions, SkPaint* paint, float length) |
| : DrawBoundedOp(paint), mText(text), mBytesCount(bytesCount), mCount(count), |
| mX(x), mY(y), mPositions(positions), mLength(length) { |
| // duplicates bounds calculation from OpenGLRenderer::drawText, but doesn't alter mX |
| SkPaint::FontMetrics metrics; |
| paint->getFontMetrics(&metrics, 0.0f); |
| switch (paint->getTextAlign()) { |
| case SkPaint::kCenter_Align: |
| x -= length / 2.0f; |
| break; |
| case SkPaint::kRight_Align: |
| x -= length; |
| break; |
| default: |
| break; |
| } |
| mLocalBounds.set(x, mY + metrics.fTop, x + length, mY + metrics.fBottom); |
| memset(&mPrecacheTransform.data[0], 0xff, 16 * sizeof(float)); |
| } |
| |
| /* |
| * When this method is invoked the state field is initialized to have the |
| * final rendering state. We can thus use it to process data as it will be |
| * used at draw time. |
| */ |
| virtual void onDrawOpDeferred(OpenGLRenderer& renderer) { |
| SkPaint* paint = getPaint(renderer); |
| FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint); |
| const mat4& transform = renderer.findBestFontTransform(state.mMatrix); |
| if (mPrecacheTransform != transform) { |
| fontRenderer.precache(paint, mText, mCount, transform); |
| mPrecacheTransform = transform; |
| } |
| } |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return renderer.drawText(mText, mBytesCount, mCount, mX, mY, |
| mPositions, getPaint(renderer), mLength); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount); |
| } |
| |
| virtual const char* name() { return "DrawText"; } |
| |
| virtual DeferredDisplayList::OpBatchId getBatchId() { |
| return mPaint->getColor() == 0xff000000 ? |
| DeferredDisplayList::kOpBatch_Text : |
| DeferredDisplayList::kOpBatch_ColorText; |
| } |
| |
| private: |
| const char* mText; |
| int mBytesCount; |
| int mCount; |
| float mX; |
| float mY; |
| const float* mPositions; |
| float mLength; |
| mat4 mPrecacheTransform; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // SPECIAL DRAW OPERATIONS |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class DrawFunctorOp : public DrawOp { |
| public: |
| DrawFunctorOp(Functor* functor) |
| : DrawOp(0), mFunctor(functor) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| renderer.startMark("GL functor"); |
| status_t ret = renderer.callDrawGLFunction(mFunctor, dirty); |
| renderer.endMark(); |
| return ret; |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw Functor %p", mFunctor); |
| } |
| |
| virtual const char* name() { return "DrawFunctor"; } |
| |
| private: |
| Functor* mFunctor; |
| }; |
| |
| class DrawDisplayListOp : public DrawBoundedOp { |
| public: |
| DrawDisplayListOp(DisplayList* displayList, int flags) |
| : DrawBoundedOp(0, 0, displayList->getWidth(), displayList->getHeight(), 0), |
| mDisplayList(displayList), mFlags(flags) {} |
| |
| virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level) { |
| if (mDisplayList && mDisplayList->isRenderable()) { |
| mDisplayList->defer(deferStruct, level + 1); |
| } |
| } |
| virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level) { |
| if (mDisplayList && mDisplayList->isRenderable()) { |
| mDisplayList->replay(replayStruct, level + 1); |
| } |
| } |
| |
| // NOT USED since replay() is overridden |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return DrawGlInfo::kStatusDone; |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw Display List %p, flags %#x", mDisplayList, mFlags); |
| if (mDisplayList && (logFlags & kOpLogFlag_Recurse)) { |
| mDisplayList->output(level + 1); |
| } |
| } |
| |
| virtual const char* name() { return "DrawDisplayList"; } |
| |
| private: |
| DisplayList* mDisplayList; |
| int mFlags; |
| }; |
| |
| class DrawLayerOp : public DrawOp { |
| public: |
| DrawLayerOp(Layer* layer, float x, float y) |
| : DrawOp(0), mLayer(layer), mX(x), mY(y) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, int level) { |
| return renderer.drawLayer(mLayer, mX, mY); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) { |
| OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY); |
| } |
| |
| virtual const char* name() { return "DrawLayer"; } |
| |
| private: |
| Layer* mLayer; |
| float mX; |
| float mY; |
| }; |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_DISPLAY_OPERATION_H |