blob: bf83aab490cf29a70ee7cb9b448adaca05338ea3 [file] [log] [blame]
// Fountain test script
#pragma version(1)
#pragma stateVertex(default)
#pragma stateFragment(PgmFragParts)
#pragma stateFragmentStore(PFSBlend)
int main(int launchID) {
int count, touch, x, y, rate, maxLife, lifeShift;
int life;
int ct, ct2;
int newPart;
int drawCount;
int idx;
float dx, dy;
float posx,posy;
int c;
int srcIdx;
int dstIdx;
count = loadI32(0, 1);
touch = loadI32(0, 2);
x = loadI32(0, 3);
y = loadI32(0, 4);
rate = 4;
maxLife = (count / rate) - 1;
lifeShift = 0;
{
life = maxLife;
while (life > 255) {
life = life >> 1;
lifeShift ++;
}
}
if (touch) {
newPart = loadI32(2, 0);
for (ct2=0; ct2<rate; ct2++) {
dx = randf(1.f) - 0.5f;
dy = randf(1.f) - 0.5f;
idx = newPart * 5 + 1;
storeF(2, idx, dx);
storeF(2, idx + 1, dy);
storeI32(2, idx + 2, maxLife);
storeF(2, idx + 3, x);
storeF(2, idx + 4, y);
newPart++;
if (newPart >= count) {
newPart = 0;
}
}
storeI32(2, 0, newPart);
}
drawCount = 0;
for (ct=0; ct < count; ct++) {
srcIdx = ct * 5 + 1;
dx = loadF(2, srcIdx);
dy = loadF(2, srcIdx + 1);
life = loadI32(2, srcIdx + 2);
posx = loadF(2, srcIdx + 3);
posy = loadF(2, srcIdx + 4);
if (life) {
if (posy < 480.f) {
dstIdx = drawCount * 9;
c = 0xffafcf | ((life >> lifeShift) << 24);
storeI32(1, dstIdx, c);
storeF(1, dstIdx + 1, posx);
storeF(1, dstIdx + 2, posy);
storeI32(1, dstIdx + 3, c);
storeF(1, dstIdx + 4, posx + 1.f);
storeF(1, dstIdx + 5, posy + dy);
storeI32(1, dstIdx + 6, c);
storeF(1, dstIdx + 7, posx - 1.f);
storeF(1, dstIdx + 8, posy + dy);
drawCount ++;
} else {
if (dy > 0) {
dy *= -0.5f;
}
}
posx = posx + dx;
posy = posy + dy;
dy = dy + 0.1f;
life --;
//storeI32(2, srcIdx, dx);
storeF(2, srcIdx + 1, dy);
storeI32(2, srcIdx + 2, life);
storeF(2, srcIdx + 3, posx);
storeF(2, srcIdx + 4, posy);
}
}
//drawTriangleArray(NAMED_PartBuffer, drawCount);
uploadToBufferObject(NAMED_PartBuffer);
drawSimpleMeshRange(NAMED_PartMesh, 0, drawCount * 3);
return 1;
}