blob: 4e12bcef8a4fe75985d854029878685d0f667ace [file] [log] [blame]
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Layer.h"
#include "Caches.h"
#include "RenderNode.h"
#include "renderstate/RenderState.h"
#include "utils/TraceUtils.h"
#include <utils/Log.h>
#define ATRACE_LAYER_WORK(label) \
ATRACE_FORMAT("%s HW Layer DisplayList %s %ux%u", \
label, \
(renderNode.get() != NULL) ? renderNode->getName() : "", \
getWidth(), getHeight())
namespace android {
namespace uirenderer {
Layer::Layer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight)
: GpuMemoryTracker(GpuObjectType::Layer)
, state(State::Uncached)
, caches(Caches::getInstance())
, renderState(renderState)
, texture(caches) {
// TODO: This is a violation of Android's typical ref counting, but it
// preserves the old inc/dec ref locations. This should be changed...
incStrong(nullptr);
renderTarget = GL_NONE; // see DeferredLayerUpdater::updateLayer()
texture.mWidth = layerWidth;
texture.mHeight = layerHeight;
renderState.registerLayer(this);
}
Layer::~Layer() {
renderState.unregisterLayer(this);
SkSafeUnref(colorFilter);
if (texture.mId) {
texture.deleteTexture();
}
}
void Layer::onGlContextLost() {
texture.deleteTexture();
}
void Layer::setColorFilter(SkColorFilter* filter) {
SkRefCnt_SafeAssign(colorFilter, filter);
}
void Layer::bindTexture() const {
if (texture.mId) {
caches.textureState().bindTexture(renderTarget, texture.mId);
}
}
void Layer::generateTexture() {
if (!texture.mId) {
glGenTextures(1, &texture.mId);
}
}
void Layer::clearTexture() {
// There's a rare possibility that Caches could have been destroyed already
// since this method is queued up as a task.
// Since this is a reset method, treat this as non-fatal.
if (caches.isInitialized()) {
caches.textureState().unbindTexture(texture.mId);
}
texture.mId = 0;
}
void Layer::postDecStrong() {
renderState.postDecStrong(this);
}
}; // namespace uirenderer
}; // namespace android