#pragma version(1) | |
#pragma stateVertex(PV) | |
#pragma stateFragment(PF) | |
#pragma stateFragmentStore(PFSBackground) | |
int main(void* con, int ft, int launchID) | |
{ | |
int x; | |
renderTriangleMesh(con, NAMED_MeshCard); | |
renderTriangleMesh(con, NAMED_MeshTab); | |
return 1; | |
} | |