| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_SPOT_SHADOW_H |
| #define ANDROID_HWUI_SPOT_SHADOW_H |
| |
| #include "Debug.h" |
| #include "Vector.h" |
| #include "VertexBuffer.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class SpotShadow { |
| public: |
| static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, |
| float lightSize, const Vector3* poly, int polyLength, |
| const Vector3& polyCentroid, VertexBuffer& retstrips); |
| |
| private: |
| struct VertexAngleData; |
| |
| static float projectCasterToOutline(Vector2& outline, |
| const Vector3& lightCenter, const Vector3& polyVertex); |
| static int calculateOccludedUmbra(const Vector2* umbra, int umbraLength, |
| const Vector3* poly, int polyLength, Vector2* occludedUmbra); |
| |
| static int setupAngleList(VertexAngleData* angleDataList, |
| int polyLength, const Vector2* polygon, const Vector2& centroid, |
| bool isPenumbra, const char* name); |
| |
| static int convertPolysToVerticesPerRay( |
| bool hasOccludedUmbraArea, const Vector2* poly2d, int polyLength, |
| const Vector2* umbra, int umbraLength, const Vector2* penumbra, |
| int penumbraLength, const Vector2& centroid, |
| Vector2* umbraVerticesPerRay, Vector2* penumbraVerticesPerRay, |
| Vector2* occludedUmbraVerticesPerRay); |
| |
| static bool checkClockwise(int maxIndex, int listLength, |
| VertexAngleData* angleList, const char* name); |
| |
| static void calculateDistanceCounter(bool needsOffsetToUmbra, int angleLength, |
| const VertexAngleData* allVerticesAngleData, int* distances); |
| |
| static void mergeAngleList(int maxUmbraAngleIndex, int maxPenumbraAngleIndex, |
| const VertexAngleData* umbraAngleList, int umbraLength, |
| const VertexAngleData* penumbraAngleList, int penumbraLength, |
| VertexAngleData* allVerticesAngleData); |
| |
| static int setupPolyAngleList(float* polyAngleList, int polyAngleLength, |
| const Vector2* poly2d, const Vector2& centroid); |
| |
| static bool checkPolyClockwise(int polyAngleLength, int maxPolyAngleIndex, |
| const float* polyAngleList); |
| |
| static int getEdgeStartIndex(const int* offsets, int rayIndex, int totalRayNumber, |
| const VertexAngleData* allVerticesAngleData); |
| |
| static int getPolyEdgeStartIndex(int maxPolyAngleIndex, int polyLength, |
| const float* polyAngleList, float rayAngle); |
| |
| static void computeLightPolygon(int points, const Vector3& lightCenter, |
| float size, Vector3* ret); |
| |
| static void smoothPolygon(int level, int rays, float* rayDist); |
| static float rayIntersectPoly(const Vector2* poly, int polyLength, |
| const Vector2& point, float dx, float dy); |
| |
| static void xsort(Vector2* points, int pointsLength); |
| static int hull(Vector2* points, int pointsLength, Vector2* retPoly); |
| static bool ccw(double ax, double ay, double bx, double by, double cx, double cy); |
| static int intersection(const Vector2* poly1, int poly1length, Vector2* poly2, int poly2length); |
| static void sort(Vector2* poly, int polyLength, const Vector2& center); |
| |
| static void swap(Vector2* points, int i, int j); |
| static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center); |
| static void quicksortX(Vector2* points, int low, int high); |
| |
| static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len); |
| static void makeClockwise(Vector2* polygon, int len); |
| static void reverse(Vector2* polygon, int len); |
| static inline bool lineIntersection(double x1, double y1, double x2, double y2, |
| double x3, double y3, double x4, double y4, Vector2& ret); |
| |
| static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale, |
| Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength, |
| const Vector3* poly, int polyLength, VertexBuffer& retstrips, const Vector2& centroid); |
| |
| #if DEBUG_SHADOW |
| static bool testConvex(const Vector2* polygon, int polygonLength, |
| const char* name); |
| static void testIntersection(const Vector2* poly1, int poly1Length, |
| const Vector2* poly2, int poly2Length, |
| const Vector2* intersection, int intersectionLength); |
| static void updateBound(const Vector2 inVector, Vector2& lowerBound, Vector2& upperBound ); |
| static void dumpPolygon(const Vector2* poly, int polyLength, const char* polyName); |
| static void dumpPolygon(const Vector3* poly, int polyLength, const char* polyName); |
| #endif |
| |
| }; // SpotShadow |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_SPOT_SHADOW_H |