| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_RESOURCE_CACHE_H |
| #define ANDROID_HWUI_RESOURCE_CACHE_H |
| |
| #include <cutils/compiler.h> |
| |
| #include <SkBitmap.h> |
| #include <SkiaColorFilter.h> |
| #include <SkiaShader.h> |
| |
| #include <utils/KeyedVector.h> |
| |
| #include <androidfw/ResourceTypes.h> |
| |
| #include "Layer.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /** |
| * Type of Resource being cached |
| */ |
| enum ResourceType { |
| kBitmap, |
| kShader, |
| kColorFilter, |
| kNinePatch, |
| kPath, |
| kLayer |
| }; |
| |
| class ResourceReference { |
| public: |
| |
| ResourceReference() { refCount = 0; recycled = false; destroyed = false;} |
| ResourceReference(ResourceType type) { |
| refCount = 0; recycled = false; destroyed = false; resourceType = type; |
| } |
| |
| int refCount; |
| bool recycled; |
| bool destroyed; |
| ResourceType resourceType; |
| }; |
| |
| class ANDROID_API ResourceCache { |
| public: |
| ResourceCache(); |
| ~ResourceCache(); |
| |
| /** |
| * When using these two methods, make sure to only invoke the *Locked() |
| * variants of increment/decrementRefcount(), recyle() and destructor() |
| */ |
| void lock(); |
| void unlock(); |
| |
| void incrementRefcount(SkPath* resource); |
| void incrementRefcount(SkBitmap* resource); |
| void incrementRefcount(SkiaShader* resource); |
| void incrementRefcount(SkiaColorFilter* resource); |
| void incrementRefcount(Res_png_9patch* resource); |
| void incrementRefcount(Layer* resource); |
| |
| void incrementRefcountLocked(SkPath* resource); |
| void incrementRefcountLocked(SkBitmap* resource); |
| void incrementRefcountLocked(SkiaShader* resource); |
| void incrementRefcountLocked(SkiaColorFilter* resource); |
| void incrementRefcountLocked(Res_png_9patch* resource); |
| void incrementRefcountLocked(Layer* resource); |
| |
| void decrementRefcount(SkBitmap* resource); |
| void decrementRefcount(SkPath* resource); |
| void decrementRefcount(SkiaShader* resource); |
| void decrementRefcount(SkiaColorFilter* resource); |
| void decrementRefcount(Res_png_9patch* resource); |
| void decrementRefcount(Layer* resource); |
| |
| void decrementRefcountLocked(SkBitmap* resource); |
| void decrementRefcountLocked(SkPath* resource); |
| void decrementRefcountLocked(SkiaShader* resource); |
| void decrementRefcountLocked(SkiaColorFilter* resource); |
| void decrementRefcountLocked(Res_png_9patch* resource); |
| void decrementRefcountLocked(Layer* resource); |
| |
| void destructor(SkPath* resource); |
| void destructor(SkBitmap* resource); |
| void destructor(SkiaShader* resource); |
| void destructor(SkiaColorFilter* resource); |
| void destructor(Res_png_9patch* resource); |
| |
| void destructorLocked(SkPath* resource); |
| void destructorLocked(SkBitmap* resource); |
| void destructorLocked(SkiaShader* resource); |
| void destructorLocked(SkiaColorFilter* resource); |
| void destructorLocked(Res_png_9patch* resource); |
| |
| bool recycle(SkBitmap* resource); |
| bool recycleLocked(SkBitmap* resource); |
| |
| private: |
| void deleteResourceReferenceLocked(void* resource, ResourceReference* ref); |
| |
| void incrementRefcount(void* resource, ResourceType resourceType); |
| void incrementRefcountLocked(void* resource, ResourceType resourceType); |
| |
| void decrementRefcount(void* resource); |
| void decrementRefcountLocked(void* resource); |
| |
| void logCache(); |
| |
| /** |
| * Used to increment, decrement, and destroy. Incrementing is generally accessed on the UI |
| * thread, but destroying resources may be called from the GC thread, the finalizer thread, |
| * or a reference queue finalization thread. |
| */ |
| mutable Mutex mLock; |
| |
| KeyedVector<void*, ResourceReference*>* mCache; |
| }; |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_RESOURCE_CACHE_H |