| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "BakedOpState.h" |
| #include "CanvasState.h" |
| #include "DisplayList.h" |
| #include "LayerBuilder.h" |
| #include "RecordedOp.h" |
| #include "utils/GLUtils.h" |
| |
| #include <vector> |
| #include <unordered_map> |
| |
| struct SkRect; |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class BakedOpState; |
| class LayerUpdateQueue; |
| class OffscreenBuffer; |
| class Rect; |
| |
| /** |
| * Processes, optimizes, and stores rendering commands from RenderNodes and |
| * LayerUpdateQueue, building content needed to render a frame. |
| * |
| * Resolves final drawing state for each operation (including clip, alpha and matrix), and then |
| * reorder and merge each op as it is resolved for drawing efficiency. Each layer of content (either |
| * from the LayerUpdateQueue, or temporary layers created by saveLayer operations in the |
| * draw stream) will create different reorder contexts, each in its own LayerBuilder. |
| * |
| * Then the prepared or 'baked' drawing commands can be issued by calling the templated |
| * replayBakedOps() function, which will dispatch them (including any created merged op collections) |
| * to a Dispatcher and Renderer. See BakedOpDispatcher for how these baked drawing operations are |
| * resolved into Glops and rendered via BakedOpRenderer. |
| * |
| * This class is also the authoritative source for traversing RenderNodes, both for standard op |
| * traversal within a DisplayList, and for out of order RenderNode traversal for Z and projection. |
| */ |
| class FrameBuilder : public CanvasStateClient { |
| public: |
| struct LightGeometry { |
| Vector3 center; |
| float radius; |
| }; |
| |
| FrameBuilder(const SkRect& clip, |
| uint32_t viewportWidth, uint32_t viewportHeight, |
| const LightGeometry& lightGeometry, Caches& caches); |
| |
| FrameBuilder(const LayerUpdateQueue& layerUpdateQueue, |
| const LightGeometry& lightGeometry, Caches& caches); |
| |
| void deferLayers(const LayerUpdateQueue& layers); |
| |
| void deferRenderNode(RenderNode& renderNode); |
| |
| void deferRenderNode(float tx, float ty, Rect clipRect, RenderNode& renderNode); |
| |
| void deferRenderNodeScene(const std::vector< sp<RenderNode> >& nodes, |
| const Rect& contentDrawBounds); |
| |
| virtual ~FrameBuilder() {} |
| |
| /** |
| * replayBakedOps() is templated based on what class will receive ops being replayed. |
| * |
| * It constructs a lookup array of lambdas, which allows a recorded BakeOpState to use |
| * state->op->opId to lookup a receiver that will be called when the op is replayed. |
| */ |
| template <typename StaticDispatcher, typename Renderer> |
| void replayBakedOps(Renderer& renderer) { |
| std::vector<OffscreenBuffer*> temporaryLayers; |
| finishDefer(); |
| /** |
| * Defines a LUT of lambdas which allow a recorded BakedOpState to use state->op->opId to |
| * dispatch the op via a method on a static dispatcher when the op is replayed. |
| * |
| * For example a BitmapOp would resolve, via the lambda lookup, to calling: |
| * |
| * StaticDispatcher::onBitmapOp(Renderer& renderer, const BitmapOp& op, const BakedOpState& state); |
| */ |
| #define X(Type) \ |
| [](void* renderer, const BakedOpState& state) { \ |
| StaticDispatcher::on##Type(*(static_cast<Renderer*>(renderer)), \ |
| static_cast<const Type&>(*(state.op)), state); \ |
| }, |
| static BakedOpReceiver unmergedReceivers[] = BUILD_RENDERABLE_OP_LUT(X); |
| #undef X |
| |
| /** |
| * Defines a LUT of lambdas which allow merged arrays of BakedOpState* to be passed to a |
| * static dispatcher when the group of merged ops is replayed. |
| */ |
| #define X(Type) \ |
| [](void* renderer, const MergedBakedOpList& opList) { \ |
| StaticDispatcher::onMerged##Type##s(*(static_cast<Renderer*>(renderer)), opList); \ |
| }, |
| static MergedOpReceiver mergedReceivers[] = BUILD_MERGEABLE_OP_LUT(X); |
| #undef X |
| |
| // Relay through layers in reverse order, since layers |
| // later in the list will be drawn by earlier ones |
| for (int i = mLayerBuilders.size() - 1; i >= 1; i--) { |
| GL_CHECKPOINT(MODERATE); |
| LayerBuilder& layer = *(mLayerBuilders[i]); |
| if (layer.renderNode) { |
| // cached HW layer - can't skip layer if empty |
| renderer.startRepaintLayer(layer.offscreenBuffer, layer.repaintRect); |
| GL_CHECKPOINT(MODERATE); |
| layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers); |
| GL_CHECKPOINT(MODERATE); |
| renderer.endLayer(); |
| } else if (!layer.empty()) { |
| // save layer - skip entire layer if empty (in which case, LayerOp has null layer). |
| layer.offscreenBuffer = renderer.startTemporaryLayer(layer.width, layer.height); |
| temporaryLayers.push_back(layer.offscreenBuffer); |
| GL_CHECKPOINT(MODERATE); |
| layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers); |
| GL_CHECKPOINT(MODERATE); |
| renderer.endLayer(); |
| } |
| } |
| |
| GL_CHECKPOINT(MODERATE); |
| if (CC_LIKELY(mDrawFbo0)) { |
| const LayerBuilder& fbo0 = *(mLayerBuilders[0]); |
| renderer.startFrame(fbo0.width, fbo0.height, fbo0.repaintRect); |
| GL_CHECKPOINT(MODERATE); |
| fbo0.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers); |
| GL_CHECKPOINT(MODERATE); |
| renderer.endFrame(fbo0.repaintRect); |
| } |
| |
| for (auto& temporaryLayer : temporaryLayers) { |
| renderer.recycleTemporaryLayer(temporaryLayer); |
| } |
| } |
| |
| void dump() const { |
| for (auto&& layer : mLayerBuilders) { |
| layer->dump(); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////// |
| /// CanvasStateClient interface |
| /////////////////////////////////////////////////////////////////// |
| virtual void onViewportInitialized() override; |
| virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override; |
| virtual GLuint getTargetFbo() const override { return 0; } |
| |
| private: |
| void finishDefer(); |
| enum class ChildrenSelectMode { |
| Negative, |
| Positive |
| }; |
| void saveForLayer(uint32_t layerWidth, uint32_t layerHeight, |
| float contentTranslateX, float contentTranslateY, |
| const Rect& repaintRect, |
| const Vector3& lightCenter, |
| const BeginLayerOp* beginLayerOp, RenderNode* renderNode); |
| void restoreForLayer(); |
| |
| LayerBuilder& currentLayer() { return *(mLayerBuilders[mLayerStack.back()]); } |
| |
| BakedOpState* tryBakeOpState(const RecordedOp& recordedOp) { |
| return BakedOpState::tryConstruct(mAllocator, *mCanvasState.writableSnapshot(), recordedOp); |
| } |
| BakedOpState* tryBakeUnboundedOpState(const RecordedOp& recordedOp) { |
| return BakedOpState::tryConstructUnbounded(mAllocator, *mCanvasState.writableSnapshot(), recordedOp); |
| } |
| |
| |
| // should always be surrounded by a save/restore pair, and not called if DisplayList is null |
| void deferNodePropsAndOps(RenderNode& node); |
| |
| template <typename V> |
| void defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMode mode, |
| const V& zTranslatedNodes); |
| |
| void deferShadow(const ClipBase* reorderClip, const RenderNodeOp& casterOp); |
| |
| void deferProjectedChildren(const RenderNode& renderNode); |
| |
| void deferNodeOps(const RenderNode& renderNode); |
| |
| void deferRenderNodeOpImpl(const RenderNodeOp& op); |
| |
| void replayBakedOpsImpl(void* arg, BakedOpReceiver* receivers); |
| |
| SkPath* createFrameAllocatedPath() { |
| return mAllocator.create<SkPath>(); |
| } |
| |
| BakedOpState* deferStrokeableOp(const RecordedOp& op, batchid_t batchId, |
| BakedOpState::StrokeBehavior strokeBehavior = BakedOpState::StrokeBehavior::StyleDefined, |
| bool expandForPathTexture = false); |
| |
| /** |
| * Declares all FrameBuilder::deferXXXXOp() methods for every RecordedOp type. |
| * |
| * These private methods are called from within deferImpl to defer each individual op |
| * type differently. |
| */ |
| #define X(Type) void defer##Type(const Type& op); |
| MAP_DEFERRABLE_OPS(X) |
| #undef X |
| |
| // contains single-frame objects, such as BakedOpStates, LayerBuilders, Batches |
| LinearAllocator mAllocator; |
| LinearStdAllocator<void*> mStdAllocator; |
| |
| // List of every deferred layer's render state. Replayed in reverse order to render a frame. |
| LsaVector<LayerBuilder*> mLayerBuilders; |
| |
| /* |
| * Stack of indices within mLayerBuilders representing currently active layers. If drawing |
| * layerA within a layerB, will contain, in order: |
| * - 0 (representing FBO 0, always present) |
| * - layerB's index |
| * - layerA's index |
| * |
| * Note that this doesn't vector doesn't always map onto all values of mLayerBuilders. When a |
| * layer is finished deferring, it will still be represented in mLayerBuilders, but it's index |
| * won't be in mLayerStack. This is because it can be replayed, but can't have any more drawing |
| * ops added to it. |
| */ |
| LsaVector<size_t> mLayerStack; |
| |
| CanvasState mCanvasState; |
| |
| Caches& mCaches; |
| |
| float mLightRadius; |
| |
| const bool mDrawFbo0; |
| }; |
| |
| }; // namespace uirenderer |
| }; // namespace android |